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WoW Midnight Season 1 Mythic+ Guide: The Azure Vault +10 Perfect Guide (Holy Paladin POV) This video provides a detailed explanation of the Skyreach dungeon +10 in Mythic Keystone difficulty from the perspective of a Holy Paladin in World of Warcraft Season 1. It helps you clear the dungeon by providing major skill countermeasures for trash sections, key strategies for each boss, and precautions for healers and tanks.
WoW Midnight Season 1 Mythic+ Guide: The Azure Vault +10 Perfect Guide (Holy Paladin POV)
1. Dungeon Start: Key Trash Section Strategies (Dread Raven, Gale Force Wind)
  • Dread Raven: The 'Dread Winds' skill deals Nature damage to random party members and knocks them back, so the target should stand with their back to the wall to prevent falling to their death due to knockback.
  • ⚠️ Gale Force Wind: The 'Gale Buffet' skill deals powerful damage and knockback, but it can be interrupted, so it is important to interrupt it when cast.
  • Raging Winds: When a trash mob dies, a white circle is created on the ground, which you must avoid.
00:16 - 01:40
1. Dungeon Start: Key Trash Section Strategies (Dread Raven, Gale Force Wind)
  • Dread Raven: The 'Dread Winds' skill deals Nature damage to random party members and knocks them back, so the target should stand with their back to the wall to prevent falling to their death due to knockback.
  • ⚠️ Gale Force Wind: The 'Gale Buffet' skill deals powerful damage and knockback, but it can be interrupted, so it is important to interrupt it when cast.
  • Raging Winds: When a trash mob dies, a white circle is created on the ground, which you must avoid.
01:42 - 04:37
2. 1st Boss Ranjit Strategy: Key Skill Countermeasures and Healer/Tank Precautions
  • Gale Serenity: Deals Nature damage to random party members and knocks them back, leaving a white vortex on the ground. Consider the direction of the knockback when selecting your position and avoid the vortex.
  • ⚠️ Blade Flurry: Deals Physical damage and Bleed DoT damage to all party members, so healers should focus on healing and Bleed dispel classes should provide support. Paladins can remove the debuff with Blessing of Protection.
  • Wind Chakram: Throws shurikens in the direction of the arrow, and the shurikens return, so you must avoid all the back-and-forth shurikens.
  • ⚠️ Rising Shuriken: When Ranjit reaches 100 energy, he throws shurikens in the center and creates a vortex of wind. You must avoid the zigzagging vortex.
  • ⚠️ Precautions: Since Blade Flurry and Gale Serenity are used continuously, healers must focus on continuous healing, targets must select a position in preparation for knockback, and all party members must focus on avoiding the vortex.
04:38 - 07:20
3. Path to 2nd Boss & 2nd Boss Araknath Strategy: Trash Mob Handling and Key Skill Response
  • Blinding Sun Seeker: The 'Blinding Light' skill stuns all party members for 5 seconds, so it must be interrupted.
  • ⚠️ Sun Sprite: The 'Sun Flare' skill creates a yellow floor, so you must avoid the floor.
  • Orb of the Sun: Summons orbs, and the orbs must be killed before casting 'Sunbolt'. If you fail to kill them, you will take powerful damage.
  • ⚠️ Sun Construct: The 'Sunfire' skill deals Fire damage to random party members, so you must focus on healing. 'Rising Sun' creates a yellow floor, so avoid it.
07:23 - 09:34
4. 2nd Boss Araknath Strategy: Cord Cutting Mechanism and Precautions
  • Searing Strike: A skill used on the tank, you must avoid the yellow line.
  • ⚠️ Construct Laser Link: If a construct shoots a laser at Araknath, a party member must cut the cord. If you fail to cut the cord, the boss's health is restored and the supernova attack used at 100 energy increases in power.
  • Cord Cutting: The party member cutting the cord takes additional damage, so the healer must focus healing on that target.
  • ⚠️ Forward Diamond Attack: If you cut all the cords, it will attack in a diamond shape in front of you, so avoid it.
09:35 - 14:16
5. Path to 3rd Boss & 3rd Boss Rukhmar Strategy: Trash Mob Handling and Key Pattern Strategy
  • Sunclaw Tamer: Marks a target, and the Sunclaw trash mob charges at the marked target. You can interrupt it with CC, use Blessing of Protection, or run away.
  • ⚠️ Searing Talons: A tank skill that deals Physical and Fire damage, along with Fire DoT damage. The tank must use survival skills.
  • Burning Plumage: A pattern where Rukhmar flies into the air and throws feathers, all party members must hide behind pillars. After the pattern ends, the tank must quickly stick to Rukhmar.
  • ⚠️ Dawn of the Sun: Deals powerful Fire damage to all party members and summons trash mobs (Sunwing). You must nuke the trash mobs first.
  • Sunwing Handling: When a trash mob dies, a large red circle is created, so you must avoid the circle. If you kill a trash mob near an egg, the egg will revive, so kill the trash mob far away from the egg.
14:17 - 18:20
6. 4th Boss Sage Viryx Strategy: Focus on Interrupting, Healing, and Avoiding the Floor
  • Solar Burst: A tank skill, but it can be interrupted, so the tank or another party member must interrupt it.
  • ⚠️ Gleaming Rays: Deals Fire damage and Fire DoT damage to three random party members. Since it is an instant cast skill, the healer must check the debuffs in the party frames and heal quickly.
  • Sun Ascendant: Kidnaps a party member and drops them outside, so you must kill the trash mobs quickly. The kidnapped party member can also deal damage.
  • ⚠️ Lens Flare: A red arrow appears above the target's head, and they shoot a beam, leaving a fire floor on the ground. The target must move to the outside to guide the floor.
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