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Summary of improvements to "movement" in the Dynasty Warriors series
This video introduces improvements related to movement in the Dynasty Warriors series. It shows how each game has various features to improve movement comfort, such as horse specifications, items, and AI adjustments.
1. 🎮 Importance and Improvements of Movement in the Dynasty Warriors Series
- ✅ The Dynasty Warriors series requires constant movement across vast maps, making movement a crucial element.
- ✅ Various improvements and refinements have been made to movement in the development of each series.
- ✅ This video introduces groundbreaking improvements related to movement in each numbered series.
00:00 - 00:58
1. 🎮 Importance and Improvements of Movement in the Dynasty Warriors Series
- ✅ The Dynasty Warriors series requires constant movement across vast maps, making movement a crucial element.
- ✅ Various improvements and refinements have been made to movement in the development of each series.
- ✅ This video introduces groundbreaking improvements related to movement in each numbered series.
01:06 - 03:51
2. ⚔️ Dynasty Warriors 2: Early Attempts and Items Related to Movement
- ✅ Beast Leggings: An item that shows the location of the last horse you rode, but has few advantages to equip.
- ✅ Flying Bolt: An item that prevents you from falling off your horse from arrow attacks, but its necessity is diminished by the existence of a superior item.
- ⚠️ Overall, there are no significant improvements to movement, but reflections on movement-related issues are being overcome.
03:52 - 05:51
3. 🐎 Dynasty Warriors 3: Implementation of Shadow Runner and Movement Speed Up Items
- ✅ Shadow Runner: A horse that you will never fall off of, no matter the attack. This is a very important improvement because the enemy AI is excellent.
- ✅ Swift Boots: An item that doubles the player's walking speed for 30 seconds. Because it is not an equipment item, it does not take up an item slot.
05:52 - 07:02
4. 🛡️ Dynasty Warriors 4: Weakening of Enemy AI for Easier Riding
- ✅ The enemy AI when riding was weakened, reducing the problem of enemy soldiers swarming as soon as you entered the riding motion.
- ✅ It is no longer necessary to stick to Shadow Runner, and you can ride Red Hare without worry.
07:03 - 08:59
5. 🐴 Dynasty Warriors 5: Implementation of Favorite Horse and Horse Training Elements
- ✅ Favorite Horse: The function that allows the horse to return to you with the press of a button was first implemented.
- ✅ It became possible to own multiple horses with random stats in the stable, and the specification was changed so that the growth rate and final destination of the stats changed for each horse.
- ✅ The concept of horse selection was born, and it became possible to jump while dashing.
09:00 - 10:23
6. 💨 Dynasty Warriors 6: Expansion of Swift Boots Effect and Aerial Dash
- ✅ The effect of Swift Boots has been improved to apply even when riding a horse.
- ✅ When Musou Rage is activated while riding a horse, it is now possible to move at super high speed for a certain period of time.
- ✅ It is now possible to move at high speed in the air due to a characteristic called Kabuki.
10:24 - 11:16
7. 🏇 Dynasty Warriors 7: Automatic Mounting While Running and Kabuki Spam
- ✅ By holding down the horse button, you can now automatically mount the horse while running.
- ✅ It is now possible to move at high speed by repeatedly using Kabuki in small increments.
11:17 - 12:16
8. 🌍 Dynasty Warriors 8: Open World and Horse Stamina System
- ✅ Implemented an open world and introduced a stamina system for horses.
- ✅ A system that allows you to warp to specific locations has also been implemented.
12:17 - 13:25
9. ⚔️ Dynasty Warriors ORIGINS: Dash with Spirit Gauge
- ✅ Regarding horses, there is a spirit gauge, unlike the stamina system.
- ✅ It has been changed so that you can dash by consuming the spirit gauge, and the range of strategies changes, such as whether to use the dash depending on the battle situation or conserve the gauge.
