Post
Space Marine 2: Analysis of Patch Notes 12 - Big Changes and Buffs!
Space Marine 2 Patch 12 brings significant changes, including the new Tech Marine, adjustments to the Omniscanax, improvements to heroic weapons, and balance adjustments to gameplay. Highlights include buffs to melee damage and bug fixes.
1. 🚀 Introduction to Patch 12 and the New Tech Marine
- ✅ Patch 12 is now available on all platforms.
- ✅ The new Tech Marine class is introduced, with changes from the PTS (Public Test Server) marked with a yellow circle.
- ✅ New cosmetics are also available.
00:00 - 00:29
1. 🚀 Introduction to Patch 12 and the New Tech Marine
- ✅ Patch 12 is now available on all platforms.
- ✅ The new Tech Marine class is introduced, with changes from the PTS (Public Test Server) marked with a yellow circle.
- ✅ New cosmetics are also available.
00:30 - 03:24
2. 🛠️ Changes and Adjustments to the Tech Marine: Buffs and Fixes
- ✅ Fixed a bug with the "Furious Gun Strike" prestige perk.
- ✅ The "Revive Surge" perk has been replaced with "Indomitable", which grants invulnerability when activating the Tarantula turret.
- ✅ Fixed the "Chained Headshots" perk to correctly increase damage from headshots.
- ✅ The damage increase of the "Volatile Century" perk has been increased from 40% to 1000%.
- ✅ Reduced the cooldown of the "Replenishing Salvo" perk from 90 to 75.
- ✅ The "Lethal Parameter" perk now correctly reduces energy per shot for all servo weapon types.
- ⚠️ The damage bonus of the "Ark Cleave" perk has been reduced from 25% to 20%.
- ✅ The "Explosive Info" perk now works with the "Sanctified Wrath" equipment.
- ✅ The damage bonus of the "Augmented Tarantula" perk has been increased from 25% to 30%, and it now correctly increases the turret's ammunition.
- ✅ The "Methodolical Destruction" and "Designated Target" perks now correctly debuff enemies.
- ✅ The duration of the "Omniscion Axe Deflection" perk has been increased from 5 to 10 seconds.
- ✅ The damage increase of the "Explosive Adept" perk has been increased from 20% to 35%.
- ✅ The "Lethal Parameter" perk now uses 50% less energy per shot instead of 20%.
- ✅ The servo weapon damage now scales correctly with difficulty.
- ⚠️ The damage of the precision servo weapon has been reduced by 10%.
- ✅ The cooldown of the servo Bolter weapon has been reduced by 20%.
03:25 - 04:09
3. ⚔️ Improvements to the Omniscanax: Adjustments and Bug Fixes
- ✅ Improved the responsiveness of the Omniscanax's charge attacks.
- ✅ The damage of the "Sweeping Whirl" attack has been increased by 100%.
- ✅ The third light attack in the combo now correctly breaks enemy guard.
- ✅ The "Armor Siphon" perk now activates correctly.
- ✅ Fixed the amount of HP removed when using the "Iron Surge" perk.
- ✅ The duration of the "Executioner" perk has been increased to 5 seconds and an energy explosion effect has been added.
- ✅ The "Mighty Blast" perk now deals the correct damage with the second explosion.
- ✅ The "Exposed" perk now applies correctly.
- ✅ The "Cleaving Strike" perk no longer triggers environmental hazard explosions.
04:10 - 05:14
4. 🛡️ Nerfs and Adjustments to the Tarantula Turret: Balance and Availability
- ⚠️ Fixed double HP and damage scaling by difficulty on the Tarantula turret, implying a nerf.
- ✅ Increased the spawn rate of turrets by 50%.
- ✅ Tech Marines can now locate and activate sentry turrets in PvE missions.
- ➡️ Despite the adjustments, it is ensured that the turrets will remain effective and more improvements will be added in future updates.
05:15 - 06:12
5. 🗺️ New PvE Map, Host Migration in Siege, and Changes to Heroic Weapons
- ✅ A new PvE map called "Disruption" has been added.
- ✅ Host migration has been implemented for Siege mode, allowing the game to continue on a new server in the event of a crash.
- ✅ A voice-over selector has been added.
- ✅ Changes have been made to battlefield conditions.
- ✅ Three new heroic weapons have been added.
- ✅ The repost damage of the "Argent Edge" heroic weapon has been increased by 50%.
- ✅ The heroic combat knife has been buffed.
06:13 - 07:55
6. ⚖️ Gameplay and Balance Adjustments: Bolters, Headshots, and Feedback
- ✅ "Kraken Penetrator" bullets now correctly apply only to bolters.
- ➡️ Feedback on the low body damage of bolters is acknowledged, and a reduction in the difference between body and headshot damage is planned.
- ➡️ The base damage of all bolter weapons and damage sensitivity on all enemies will be adjusted.
- ➡️ It is emphasized that aiming for the head will still be the correct way to use bolters.
07:56 - 09:35
7. 🎯 Changes to Sniper, Assault, and Weapons: Damage Buffs and Fixes
- ✅ The sniper's "Efficient Readiness" perk now lasts 5 seconds after deactivation.
- ✅ The "Ambush" perk now forces enemies to stagger.
- ✅ An indication has been added for the vantage point.
- ✅ The cohesion effect of the assault squad has been increased from 10% to 15%.
- ✅ The "Hammer of Wrath" perk is now a prestige perk, replacing "Combination".
- ✅ The "Strong Strike" perk has been added, which restores a charge of the jump ability when hitting an enemy after a dash with the jump pack.
- ✅ The "Wing Fury" perk now works with all energy sword stances.
- ✅ The base damage of the bolter rifle has been increased by 10% for the Artificer and Relic Beta versions.
- ✅ The base damage of the marksman bolter carbine has been increased by 11% for the Relic and Artificer versions.
- ✅ The Gunstrike damage of the inferno pistol has been increased by 22%.
- ✅ The Gunstrike damage of the Vulkite pistol has been increased by 9%.
- ✅ The additional melee damage of the "Sanctified Wraith Reliquary" has been increased from 25% to 35%, and its duration from 15 to 20 seconds.
- ✅ The PvE melee damage of all Artificer and Relic balance-type melee weapons has been increased by an average of 15%.
- ✅ The damage of the heroic chainsword and energy sword has been increased by 10%.
- ✅ The xenophase blade has been buffed.
09:36 - 10:08
8. 💣 Nerf to the Shock Grenade and Rebalancing of Rewards in Siege
- ⚠️ The blinding effect of the shock grenade has been nerfed.
- ⚠️ Rewards in Siege mode have been rebalanced, granting less XP in the first five waves.
10:09 - 11:34
9. ✨ Additional Improvements: Animations, Customization, and General Fixes
- ✅ The jump pack dash can now be used to cancel any of the player's melee attack animations.
- ✅ Improved control responsiveness after using dash attacks with the jump pack.
- ✅ Four shared customization slots have been added.
- ✅ The missing unlock conditions for the power axe skins in PvP have been added.
- ✅ Minor fixes have been made to enemy animations.
- ✅ The cooldown of the plasma weapon's "Fast Venting" perk has been reduced by 7.5 instead of 15 as announced in the description.
- ✅ Fixed a bug with the strength of the control's aim assist depending on the camera's FOV.
