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Luck-based game with tons of RNG: Rune Shopping! From balance breaking to coveted runes!
In this game of pure luck, we'll explore various runes, analyzing their effects and potential uses. We'll point out balance issues with some runes and recommend useful rune combinations for specific heroes. We'll also mention the need for improvements to the rune system and reveal personal preferences for certain runes.
1. 💰 Difficulty of Obtaining Runestones and Failed Attempt to Get 600
- ✅ On average, you can get about 20 runestones per five.
- ⚠️ You need more than 100 runestones.
- ⚠️ Mentioning an experience of getting 120 with 34.
- ❌ Sharing the experience of failing to acquire 600.
00:00 - 00:27
1. 💰 Difficulty of Obtaining Runestones and Failed Attempt to Get 600
- ✅ On average, you can get about 20 runestones per five.
- ⚠️ You need more than 100 runestones.
- ⚠️ Mentioning an experience of getting 120 with 34.
- ❌ Sharing the experience of failing to acquire 600.
00:30 - 01:26
2. 🍀 Runestone Draw Challenge and Curiosity About Mythic Hero Runes
- ❌ Complaining about the situation where runestones don't drop well.
- ✅ Expressing surprise at getting 60.
- ❓ Questioning the Mythic Hero Dangpie of Jina Jeon, an Immortal Hero equipped with runes.
01:27 - 03:03
3. 🤔 Analyzing Various Rune Effects and Discussing Utilization Strategies
- ✅ Expressing interest in the Roca spam strategy.
- ⚠️ Questioning the rune that reduces skill usage probability.
- ✅ Evaluating that runes that increase physical damage and reduce ultimate damage are suitable for Banba.
- ❌ Presenting a negative opinion on the rune that increases attack speed when an allied Immortal Hero dies.
- ❌ Complaining about the difficulty of Immortal Hero placement strategies after wave 50.
03:04 - 04:10
4. 💥 Rune Effect Analysis: Infinite Beatdown Theory and Skill Use Probability Reduction Rune
- ❌ Exploring ways to utilize runes that disable ultimate use and increase basic attack damage.
- ✅ Suggesting a plan to use Ched as a dealer by equipping him with the rune.
- ❌ Low evaluation of runes that reduce damage taken and increase skill use probability.
- ❗ Pointing out that the damage reduction is excessive compared to the increase in skill use probability, raising a balance issue.
04:11 - 05:18
5. ⚡ Magical Math Theory and Contemplation on Dragon Utilization
- ❌ Expressing disappointment about the maximum limit on the rune that increases magic damage upon enemy defeat.
- ✅ Sharing experience with the rune effect of lightning falling.
- ❗ Evaluating that the damage skill coefficient of the Hammer Rune is low, mentioning the need for an upgrade.
- ✅ Mentioning that the rune that recovers insufficient mana when using skills could be useful for dragons.
- ❗ Expressing disappointment that people don't use dragons themselves very much.
05:19 - 06:22
6. 🛡️ Synergy Effect Analysis of Fixed Position Rune and Shield Rune
- ⚠️ Pointing out the disadvantage of the rune that fixes the summoning position instead of increasing attack power.
- ✅ Suggesting the possibility of strategic use considering the appearance location of specific boss monsters.
- ✅ Mentioning that giving the rune to Bet might be okay.
- ❗ Pointing out the problem that the immobility effect is not properly applied when used with a shield rune.
06:23 - 07:01
7. 🤝 Analysis of Racial Bond Rune and Range Increase Rune Effects
- ✅ Evaluating that the rune that increases attack power by the number of Immortal Heroes of the same race is useful for the Human race.
- ✅ Analyzing the efficiency of human race combinations using Diane and Pulse.
- ✅ Mentioning the need to experiment with runes that increase range and reduce damage.
07:02 - 08:32
8. 🔥 Evaluating Golden Combustion and Battle Aftermath Runes, and Time Reversal Rune
- ✅ Evaluating that the Golden Combustion Rune always helps with gold acquisition.
- ✅ Evaluating that the Battle Aftermath Rune is very useful for Banba, expressing the will to acquire it.
- ✅ Sharing experience using the Sealed Summon Rune usefully for Pulse.
- ❌ Expressing disappointment about the low probability of the Time Reversal Rune.
- ✅ Mentioning the potential of the Time Reversal Rune being activated for Bane.
08:33 - 10:10
9. 🎯 Analysis of Focused Aim Rune and Damage Increase Effect and Improvement Suggestions
- ✅ Mentioning that the Focused Aim Rune could be useful for Bet.
- ❓ Attempting to analyze the difference between attack power increase and damage increase.
- ❗ Complaining about the lack of skill descriptions in the game and raising the need for improvement.
- 💡 Suggesting adding detailed explanations of rune effects to the guidebook.
10:11 - 11:16
10. 📉 Evaluating Damage Increase Per Wave Rune and Harmful Effect Defense Rune When Summoning Immortal Heroes
- ❌ Negative evaluation of the magic damage increase per wave rune.
- ✅ Positive evaluation of the rune that increases attack speed per type of Immortal on the field.
- ❗ Need to check whether the attack speed increase effect is applied multiplicatively with the existing effect.
- ✅ Expressing disappointment about the low probability of the Harmful Effect Defense Rune (Shield Rune) when summoning Immortal Heroes.
11:17 - 12:12
11. 🍀 Evaluating Lucky Stone Acquisition Rune and Additional Damage Rune
- ✅ Positive evaluation of the rune that acquires Lucky Stones when using ultimate skills.
- ✅ Mentioning the use of the Frog Ability Execution Rune.
- ❌ Expressing disappointment about the low value of the additional damage rune when skills hit.
- ✅ Mentioning that the rune that increases attack speed after moving could be useful for Bane.
- ❗ Expressing disappointment that the synergy effect between the Chain Rune and the Swift Rune has disappeared due to a bug fix.
12:13 - 12:52
12. 🔮 Expressing Disappointment with Rune Synthesis Attempts and Results
- ❌ Expressing disappointment with the rune synthesis results.
- ❌ Emphasizing the meaninglessness of acquiring a rune that increases skill use probability.
- ❌ Expressing frustration with acquiring a defense reduction rune.
