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Early versions of Limbus Company: the game's evolution before release
The video is dedicated to reviewing old versions of Limbus Company, demonstrating changes in the interface, mechanics, and overall style of the game before its official release. The author talks about the original concepts, differences in skills and interface, and the impact of player feedback on the final product.
The first ideas included choosing the right pages, but the concept was revised.
The first ideas included choosing the right pages, but the concept was revised.
The author talks about the goal of showing how the game evolved in the early stages.
Four skills could make S3 rarer, but the gameplay would be more boring.
Small but noticeable changes in style.
The author thanks Jihoon for creating the games.
Example: Kura's S1 is wrath, S2 is gloom, and S3 is a completely different sin.
The third coin was later cut out.
Adding and disabling skill descriptions.
The game became more like what we see now.
Good luck to everyone and bye.
1. 🎮 Limbus Company Development Start: From Autobattler to Final Version
- ✅ Initially, Jihoon (director of Project Moon) wanted to create an autobattler.
- ⚠️ The first Limbus trailer was released 4 years ago.
The first ideas included choosing the right pages, but the concept was revised.
00:00 - 00:42
1. 🎮 Limbus Company Development Start: From Autobattler to Final Version
- ✅ Initially, Jihoon (director of Project Moon) wanted to create an autobattler.
- ⚠️ The first Limbus trailer was released 4 years ago.
The first ideas included choosing the right pages, but the concept was revised.
00:44 - 01:25
2. 🎬 Atmospheric First Trailer and Player Expectations
- ✅ The first trailer was very atmospheric.
- ⚠️ Many players who are not familiar with old Project Moon videos may not know about these early stages of development.
The author talks about the goal of showing how the game evolved in the early stages.
01:26 - 02:32
3. ⚔️ Gameplay Differences: No Winrate, Passives, and Skill Mechanics
- ✅ No winrate and damage button.
- ✅ No passives for resonance.
- ⚠️ Different mechanics for using a defensive skill: you need to aim at the sinner.
- ✅ Four initial skills, not three as now.
Four skills could make S3 rarer, but the gameplay would be more boring.
02:33 - 02:56
4. 👥 Visual Changes: 12 Sinners and Coin Display
- ✅ You can see 12 sinners in early screenshots.
- ⚠️ Different display of skill coins: not on top, but next to the sinner.
Small but noticeable changes in style.
02:57 - 03:41
5. 💡 Jihoon's Original Ideas and the Influence of Literature
- ✅ Initially, Jihoon wanted to make an autobattler with a minimal choice of skills.
- ⚠️ Jahun is a creative person, and even if he doesn't read literature, he is still quite extensive.
The author thanks Jihoon for creating the games.
03:42 - 04:58
6. 🎨 Changes in Statuses and Colors of Sins
- ✅ Initially, the statuses were like in Library of Ruina: one number without separation into counts and potency.
- ⚠️ The colors of the sins were different.
Example: Kura's S1 is wrath, S2 is gloom, and S3 is a completely different sin.
04:59 - 05:44
7. ✨ Unique ID Mechanics: Urzion, Donf Corp, and Shihitcliff
- ✅ Urzion is the first negative ID, which was later changed to positive.
- ⚠️ Donf Corp and Otis BL AG had a unique coin mechanic: multiplying the value.
- ✅ Shihitcliff initially had attack weight and three coins.
The third coin was later cut out.
05:45 - 06:28
8. ⚙️ Development Progress: Adding Winrate, Passives, and Settings
- ✅ Added winrate buttons, passives for resonances, and the ability to not automatically skip coins.
- ⚠️ The function of not automatically skipping coins is still available in the settings.
Adding and disabling skill descriptions.
06:29 - 07:26
9. 🗺️ Interface and Final Changes Before Release
- ✅ First type of interface.
- ⚠️ The map is only minimally made for movement.
- ✅ The last video shows the release gameplay.
The game became more like what we see now.
07:27 - 08:12
10. 👍 Conclusion: Thank you for watching and a call to support
- ✅ The author thanks for watching and encourages you to like and subscribe to the channel.
- ⚠️ Invites to the TGC and DS channel.
Good luck to everyone and bye.
