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Iceberg of hidden mechanics in MEGABONK: A complete breakdown of the game
In this video, the author reveals the hidden mechanics of the game Megabonk by delving into the code and conducting tests. Legendary items, the mechanics of luck, the game's economy, weapon upgrade chances, and much more are examined to help players better understand and utilize the game's features.
1. 🧊 Introduction to the Hidden Mechanics of Megabonk
- ✅ The video reveals mechanics that are not obvious from the game's description.
- ✅ The author delved into the game's code to conduct tests and explain hidden aspects.
- ✅ Mechanics known to few, and even those known only to a select few, will be examined.
00:00 - 00:53
1. 🧊 Introduction to the Hidden Mechanics of Megabonk
- ✅ The video reveals mechanics that are not obvious from the game's description.
- ✅ The author delved into the game's code to conduct tests and explain hidden aspects.
- ✅ Mechanics known to few, and even those known only to a select few, will be examined.
00:57 - 03:16
2. 🔥 Dragon Flame: Hidden Features and Mechanics
- ✅ The damage of the fire field is equal to the damage of the hit that caused it, including critical hits.
- ✅ Burn duration is 2 to 3 seconds depending on stats.
- ✅ The upgrade chance is calculated using a hyperbolic formula, making the first copy particularly beneficial (approximately a 23% upgrade chance).
- ✅ Burning does not stack, it only refreshes the timer.
- ✅ Burning damage: 0.85 * player level * global damage multiplier.
03:17 - 04:29
3. 🧲 Magnet: Suction Radius and Attraction Intervals
- ✅ The magnet works in pulses, attracting experience once at a certain interval.
- ✅ The attraction interval decreases with each copy of the magnet: 15 seconds / number of copies.
- ✅ The attraction radius also increases with each copy: 100 + (50 * number of copies).
04:30 - 06:06
4. 🩸 Bloody Hatchet: Two Mechanics for Applying Stacks
- ✅ The chance to apply stacks increases linearly with the number of copies: 50% * number of copies. If you exceed 100%, you can apply multiple stacks per hit.
- ✅ Stacks from lifesteal: each unit of HP restored turns into a stack, multiplied by the number of hatchet copies.
- ✅ Stack duration: 5 seconds from hit, 4 seconds from lifesteal.
06:07 - 08:20
5. 🍳 Pot VS Anvil: Which is Better for Upgrading Weapons?
- ✅ The anvil gives upgrades immediately, but their quality may be average, especially if it drops late.
- ✅ The pot gives a delayed effect, starting from weapon level 40, providing +2 upgrades per level (a total of 20 additional stats).
- ✅ The quality of upgrades from the pot is statistically better, especially in the late game.
- ✅ You can have multiple pots, which increases the number of late upgrades and the chance of strong rolls.
08:21 - 09:47
6. 🐍 Snake: How it Can Break a Build Through Poison
- ✅ The snake has a 5% chance to make a poisonous burst that removes all poison stacks.
- ✅ In builds based on poison, the snake can reduce overall damage by resetting accumulated stacks.
- ✅ A build without a snake can deal significantly more poison damage at a distance.
09:50 - 11:21
7. 🍀 Luck: Influence on Items and Heads
- ✅ Luck affects the quality of dropped items, the speed of difficulty progression, and the types of items from heads and vendors.
- ✅ There are four types of heads:
- Head with two items (luck weakened by 50%).
- Head with three items (100% luck).
- Head with an increased chance of higher quality items appearing (luck * 1.5).
- Head with legendary items (always a legendary item).
11:22 - 12:54
8. 💰 Economy: Chests and Microwaves
- ✅ The cost of using a microwave depends on the cost of opening a chest.
- ✅ The cost of chests increases with each chest opened.
- ✅ There is a coefficient that is added depending on the number of chests opened.
12:55 - 13:26
9. 🤝 Vendors and the Cost of Items
- ✅ Vendors sell items not at cost, but with a markup.
- ✅ Each item has its own cost in the game.
13:27 - 14:17
10. 🏺 Pots and Elites: Additional Earnings
- ✅ Gold drops from pots and vases, depending on the cost of the chest (maximum 1000 per jug and 2000 per pot).
- ✅ Elites have 10 times more HP than regular monsters, and the reward for them is greater.
14:19 - 14:49
11. ⚔️ Weapon Upgrade Chance: Hidden Multipliers
- ✅ Each weapon in the game has its own item upgrade multiplier.
- ✅ Weapons that hit constantly (auras, axes, steps) have a reduced upgrade multiplier.
- ✅ Example: the chance to upgrade cheese with a bow is 40%, with an axe - 28%.
14:50 - 16:25
12. 📚 Tome of Chaos: Dependence of Parameters on Player Characteristics
- ✅ The parameters that drop in the Tome of Chaos depend on the time in the location, the time of the run, luck, and the player's level.
- ✅ The maximum and minimum values of stats depend on the type of stat.
- ✅ The number of stats depends on what kind of stat it is.
16:26 - 17:16
13. 🔗 Item Upgrades: Activation Chains
- ✅ Some items can activate other items, creating upgrade chains.
- ✅ Dragonfire can upgrade from a hit from the holy book.
- ✅ There are eight items that can upgrade other items with an upgrade chance.
17:17 - 17:54
14. 🏁 Results and Plans for the Future
- ✅ The video covers a wide range of mechanics, from item descriptions to hidden coefficients and upgrade chains.
- ✅ The author plans to make a second part of the iceberg if the video gets 1000 likes.
- ✅ A table of coefficients and calculations will be posted on Telegram.
- ✅ Live tests and build analysis will be shown on Twitch.
