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Albion Online: New Bloodmoon Solo Dungeon Build In this video, Schrank presents a new build for solo dungeons in Albion Online using the Bloodmoon weapon. He explains the step-by-step process to assemble the build, including the skills, equipment, and enchantments needed to optimize farming and efficiency in dungeons. He also compares this build with other popular ones like the Longbow and the Phantom Twinblade, highlighting its advantages and disadvantages.
Albion Online: New Bloodmoon Solo Dungeon Build
1. 🔄 Wolf Reset and Feature Search for the Weapon
  • ✅ The creator resets the wolf to search for specific features for the Bloodmoon weapon.
  • ✅ The goal is to obtain skill damage, cooldown rate, and mob fame.
  • ⚠️ Initially, the enchantment did not come out as expected, so he decides to restart the process in the city.

FeatureImportance
Skill DamageIncreases the damage of the weapon's skills.
Cooldown RateReduces the cooldown time of skills.
Mob FameIncreases the fame obtained when killing mobs.
00:01 - 01:29
1. 🔄 Wolf Reset and Feature Search for the Weapon
  • ✅ The creator resets the wolf to search for specific features for the Bloodmoon weapon.
  • ✅ The goal is to obtain skill damage, cooldown rate, and mob fame.
  • ⚠️ Initially, the enchantment did not come out as expected, so he decides to restart the process in the city.

FeatureImportance
Skill DamageIncreases the damage of the weapon's skills.
Cooldown RateReduces the cooldown time of skills.
Mob FameIncreases the fame obtained when killing mobs.
01:33 - 02:27
2. ⚔️ Skills Used in the Dungeon
  • ✅ The last Q, the first W, and the passive are used to generate more charges.
  • ✅ The main objective is to awaken the weapon and look for features that improve its performance in dungeons.
02:47 - 03:39
3. 🎲 Awakening the Weapon: Prioritizing Cooldown Rate
  • ✅ The creator uses the 'R' to awaken the weapon, mainly looking for cooldown rate.
  • ⚠️ Given the difficulty of obtaining cooldown rate, he considers disenchanting and re-awakening the weapon so as not to lose silver.
  • ✅ The cooldown rate feature is essential for the build.
03:59 - 04:58
4. ✨ Obtaining Cooldown Rate and Reasoning Behind the Build
  • ✅ Finally, cooldown rate is obtained.
  • ❌ It is decided not to add lifesteal to the weapon due to the inherent sustain it already possesses, prioritizing cooldown rate to clear dungeons faster.
05:17 - 05:45
5. 🗺️ Alternatives to Gain Spec and Fame
  • ❌ It is not recommended to do solo dungeons to gain spec or fame.
  • ✅ Abalonian paths are suggested to kill mobs in the open world and obtain fame more efficiently.
05:55 - 06:39
6. 💰 Weapon Cost and Search for Skill Damage
  • ⚠️ The weapon is expensive to awaken.
  • ✅ After obtaining cooldown rate, skill damage or mob fame is sought.
  • ✅ An improvement in the weapon's CD (cooldown) is noted.
07:46 - 08:17
7. 🏹 Continuation of Weapon Awakening and Obtaining Skill Damage
  • ✅ The weapon continues to be awakened, looking for skill damage.
  • ✅ Finally, skill damage is obtained.
10:07 - 11:30
8. 📈 Raising Cooldown Rate and Obtaining Crits
  • ✅ The cooldown rate continues to be raised, seeking to reach 10%.
  • ✅ Several consecutive crits are obtained, improving the weapon's stats.
11:31 - 12:48
9. 💸 Silver Spending and Search for Mob Fame
  • ⚠️ It is revealed that a considerable amount of silver has been spent on the weapon.
  • ✅ It is decided to look for mob fame, although it is not achieved in the end.
12:50 - 14:44
10. ⏱️ Efficiency in Dungeons with the Awakened Weapon
  • ✅ The weapon, once awakened, allows dungeons to be cleared efficiently.
  • ✅ A dungeon can be completed in approximately 8 minutes.
  • ✅ It is estimated that three dungeons can be done per food (half hour).
15:21 - 17:58
11. ⚙️ Recommended Build and Comparison with Other Weapons
  • ✅ The recommended build includes: Specter Hood, Stalker Jacket, Shoes with run ability to regenerate CDs, and the Bloodmoon weapon with cooldown rate, skill damage, and mob fame.
  • ✅ Poisons and a tier 8 beef stew are used as food.
  • ❌ The Bloodmoon weapon does not surpass the Longbow or the Phantom Twinblade, but it is a viable option to do three dungeons per food.
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