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Brawl Stars New Hypercharge Preview: In-depth Analysis of Pierce and Globart's AbilitiesThis video offers a sneak peek at the new Hypercharge abilities for Pierce and Globart, soon to be added to Brawl Stars. Pierce's Hypercharge boasts immense firepower and an ammo recovery synergy, while Globart's Hypercharge is expected to dominate the battlefield with its omnidirectional fear effect. Learn more about how these two Brawlers' new abilities will change the game.
1. New Hypercharge Release Date and Anticipation
· Pierce and Globart's new Hypercharges have been revealed.
· They were originally expected to be added during the balance adjustment, but due to their impact on competitive play, they will be added after the next monthly tournament, specifically after March 16th.
· These new Hypercharge abilities are very powerful, and players need to be aware of them in advance.
· They were originally expected to be added during the balance adjustment, but due to their impact on competitive play, they will be added after the next monthly tournament, specifically after March 16th.
· These new Hypercharge abilities are very powerful, and players need to be aware of them in advance.
00:03 - 00:50
1. New Hypercharge Release Date and Anticipation
· Pierce and Globart's new Hypercharges have been revealed.
· They were originally expected to be added during the balance adjustment, but due to their impact on competitive play, they will be added after the next monthly tournament, specifically after March 16th.
· These new Hypercharge abilities are very powerful, and players need to be aware of them in advance.
· They were originally expected to be added during the balance adjustment, but due to their impact on competitive play, they will be added after the next monthly tournament, specifically after March 16th.
· These new Hypercharge abilities are very powerful, and players need to be aware of them in advance.
01:20 - 05:25
2. 🎮 Pierce's Hypercharge 'Second Wave' In-depth Analysis and Gameplay
· Pierce's Hypercharge 'Second Wave' changes his Super into a 2-stage attack that pierces through characters.
· The 2nd stage attack deals 50% less damage.
· When using the Hypercharge Super, 2 ammo drops, creating a powerful synergy that allows for continuous attacks by picking them up.
· The Super charges in 6 hits, and the Hypercharge in 13 hits, meaning the Hypercharge charges quickly after about 2 Super uses.
· With this ability, Pierce is expected to become a much stronger Brawler than he currently is.
· In actual gameplay, the Hypercharge Super showed its power by eliminating 2 enemies simultaneously and recovering 4 ammo.
· The 2nd stage attack deals 50% less damage.
· When using the Hypercharge Super, 2 ammo drops, creating a powerful synergy that allows for continuous attacks by picking them up.
· The Super charges in 6 hits, and the Hypercharge in 13 hits, meaning the Hypercharge charges quickly after about 2 Super uses.
· With this ability, Pierce is expected to become a much stronger Brawler than he currently is.
· In actual gameplay, the Hypercharge Super showed its power by eliminating 2 enemies simultaneously and recovering 4 ammo.
| Category | Details |
|---|---|
| Hypercharge Name | Second Wave |
| Effect | Super changes to a 2-stage attack Pierces characters 2nd stage attack damage reduced by 50% |
| Damage (during Hypercharge) | 1st stage: 3360 (increased from 3200) 2nd stage: 1680 Total: 5040 |
| Features | Drops 2 ammo upon Super activation (enables continuous attacks) Fast Hypercharge charge speed (approx. 2 Supers) |
05:26 - 09:41
3. 👻 Globart's Hypercharge 'Omnidirectional Fear' Analysis and Utilization
· Globart's Hypercharge applies 'Fear' and 'Mark' effects to enemies in all directions.
· The Super fires omnidirectionally, making it very powerful.
· The Hypercharge charges relatively quickly, requiring about 2.5 Supers.
· Especially in modes like Hot Zone or Brawl Ball, it's easy to charge the Hypercharge more than once per game.
· When used with wall-breaking Brawlers like Frank, the omnidirectional Super's effect can be maximized.
· This ability is considered so powerful that it might even be banned in tournaments.
· The Super fires omnidirectionally, making it very powerful.
· The Hypercharge charges relatively quickly, requiring about 2.5 Supers.
· Especially in modes like Hot Zone or Brawl Ball, it's easy to charge the Hypercharge more than once per game.
· When used with wall-breaking Brawlers like Frank, the omnidirectional Super's effect can be maximized.
· This ability is considered so powerful that it might even be banned in tournaments.
| Category | Details |
|---|---|
| Effect | Applies 'Fear' and 'Mark' effects to enemies in all directions Super fires omnidirectionally |
| Damage (during Hypercharge) | 1535 (slightly increased from 1500) |
| Features | Good Hypercharge charge speed (approx. 2.5 Supers) Efficient in modes like Hot Zone, Brawl Ball, etc. Good synergy with wall-breaking Brawlers like Frank |
