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Limbus Company Walpurgisnacht 8th: In-depth Analysis of New IDs 'Wasp Meursault', 'Faint Scent Ryoshu', and 'Harmony Sinclair'Walpurgisnacht 8 has arrived in Limbus Company Season 7, introducing new IDs: Wasp Meursault, Faint Aroma Ryoshu, and the EGO Harmony Sinclair. This update analyzes how these additions will impact the current meta, detailing each character's skill set, playstyle, and optimal team compositions to help players make informed investment decisions. Are these new pieces truly worth adding to your roster?
1. 🎮 Walpurgisnacht 8 Update Overview & New ID Introduction
· Walpurgisnacht 8 has been updated in Limbus Company, adding two new IDs inspired by Lobotomy Corporation.
· With this update, Meursault is the first Sinner to receive a second Walpurgisnacht 3-star ID, 'Wasp Meursault'.
· Ryoshu receives her second Walpurgisnacht ID, 'Faint Aroma & Solitude Ryoshu', becoming the first Sinner in the game to have two Walpurgisnacht IDs.
· These new IDs may not significantly impact the current meta, so we will analyze each ID's skill set, mechanics, efficient playstyle, and optimal team compositions to evaluate their investment value.
· With this update, Meursault is the first Sinner to receive a second Walpurgisnacht 3-star ID, 'Wasp Meursault'.
· Ryoshu receives her second Walpurgisnacht ID, 'Faint Aroma & Solitude Ryoshu', becoming the first Sinner in the game to have two Walpurgisnacht IDs.
· These new IDs may not significantly impact the current meta, so we will analyze each ID's skill set, mechanics, efficient playstyle, and optimal team compositions to evaluate their investment value.
00:00 - 01:00
1. 🎮 Walpurgisnacht 8 Update Overview & New ID Introduction
· Walpurgisnacht 8 has been updated in Limbus Company, adding two new IDs inspired by Lobotomy Corporation.
· With this update, Meursault is the first Sinner to receive a second Walpurgisnacht 3-star ID, 'Wasp Meursault'.
· Ryoshu receives her second Walpurgisnacht ID, 'Faint Aroma & Solitude Ryoshu', becoming the first Sinner in the game to have two Walpurgisnacht IDs.
· These new IDs may not significantly impact the current meta, so we will analyze each ID's skill set, mechanics, efficient playstyle, and optimal team compositions to evaluate their investment value.
· With this update, Meursault is the first Sinner to receive a second Walpurgisnacht 3-star ID, 'Wasp Meursault'.
· Ryoshu receives her second Walpurgisnacht ID, 'Faint Aroma & Solitude Ryoshu', becoming the first Sinner in the game to have two Walpurgisnacht IDs.
· These new IDs may not significantly impact the current meta, so we will analyze each ID's skill set, mechanics, efficient playstyle, and optimal team compositions to evaluate their investment value.
01:01 - 05:16
2. 🐝 Wasp Meursault: Skill Set, Mechanics, and Strategy
· Wasp Meursault is a ranged damage dealer with an explosive shotgun-wielding combat style.
· Uses biological ammo to inflict Burn and Bleed on enemies.
· Ammo Mechanism:
· Starts combat with 10 Basic Ammo, 6 Special Ammo (max).
· If Special Ammo is insufficient: Consumes 2 SP to convert 2 Basic Ammo into 1 Special Ammo.
· If Basic Ammo is insufficient: Skill casting is interrupted, then consumes SP to reload all ammo (similar to Skill 3's reload mechanism).
· 'Martyr's Spur' Effect:
· Applied to targets when Meursault attacks using both ammo types.
· Inflicts 2 stacks of Martyr's Spur per Basic Ammo, 3 stacks per Special Ammo.
· At turn end: Converts 5 stacks of Martyr's Spur on target into 1 stack of Burn, increasing Burn effect sustain.
· 'Loyal Pheromone' Effect:
· When an enemy with Martyr's Spur is defeated, Meursault gains 1 stack.
· 1 stack: Defense Up
· 2 stacks: Combat Speed Up
· 3 stacks: Clash Power Up
· Based on Pheromone stacks, Skill 2 and 3 coin power becomes 'Indestructible'.
· Upon reaching max Pheromone stacks (3 stacks): Skill 3's last coin attack range expands to three targets.
· Additional Damage:
· If Skill 3's last coin attack does not lose a clash against an enemy with 15+ stacks of Martyr's Spur, additional damage occurs.
· Additional Damage: (Burn stacks × Martyr's Spur stacks) ÷ 10 (consumes 1 Burn count, all Martyr's Spur stacks).
· Second Passive:
· When an enemy with Martyr's Spur is defeated, Martyr's Spur is applied at 2x potency next turn, and some ammo is recovered.
· Playstyle:
· Prioritize using Skill 2 to optimally apply Martyr's Spur to multiple targets.
· Reload ammo with defensive skills or finish with Skill 3.
· Use Skill 1 only when no other skills are available or ammo is full.
· Optimal Team Composition:
· Best suited for Burn Teams, especially synergistic with AoE Burn IDs (Don Quixote, Rodion).
· Overall:
· A unique addition to Burn Teams, but may have lower investment efficiency compared to powerful Meursault IDs in the current meta (e.g., N Corp Meursault).
· A useful option for players who don't have N Corp Meursault and want to complete a Burn Team.
· Uses biological ammo to inflict Burn and Bleed on enemies.
| Skill | Effect |
|---|---|
| Skill 1 | Consumes 2 Basic Ammo, inflicts Burn 2, Bleed 2 on target |
| Skill 2 | Consumes 3 Special Ammo, inflicts Burn 2, Bleed 2 on two targets (lays groundwork for status effects) |
| Skill 3 | Consumes 3 Basic Ammo + 1 Special Ammo First 3 Coins: Inflicts Burn 3, Bleed 3, Bleed Potency 3 on main target Last Coin: Deals basic damage, inflicts Burn 1, Bleed 2 on two targets If Ammo is insufficient: Consumes 6 SP to replenish 3 Basic Ammo After skill completion: Consumes 1 SP based on remaining Basic Ammo to reload both ammo types |
· Ammo Mechanism:
· Starts combat with 10 Basic Ammo, 6 Special Ammo (max).
· If Special Ammo is insufficient: Consumes 2 SP to convert 2 Basic Ammo into 1 Special Ammo.
· If Basic Ammo is insufficient: Skill casting is interrupted, then consumes SP to reload all ammo (similar to Skill 3's reload mechanism).
· 'Martyr's Spur' Effect:
· Applied to targets when Meursault attacks using both ammo types.
· Inflicts 2 stacks of Martyr's Spur per Basic Ammo, 3 stacks per Special Ammo.
· At turn end: Converts 5 stacks of Martyr's Spur on target into 1 stack of Burn, increasing Burn effect sustain.
· 'Loyal Pheromone' Effect:
· When an enemy with Martyr's Spur is defeated, Meursault gains 1 stack.
· 1 stack: Defense Up
· 2 stacks: Combat Speed Up
· 3 stacks: Clash Power Up
· Based on Pheromone stacks, Skill 2 and 3 coin power becomes 'Indestructible'.
· Upon reaching max Pheromone stacks (3 stacks): Skill 3's last coin attack range expands to three targets.
· Additional Damage:
· If Skill 3's last coin attack does not lose a clash against an enemy with 15+ stacks of Martyr's Spur, additional damage occurs.
· Additional Damage: (Burn stacks × Martyr's Spur stacks) ÷ 10 (consumes 1 Burn count, all Martyr's Spur stacks).
· Second Passive:
· When an enemy with Martyr's Spur is defeated, Martyr's Spur is applied at 2x potency next turn, and some ammo is recovered.
· Playstyle:
· Prioritize using Skill 2 to optimally apply Martyr's Spur to multiple targets.
· Reload ammo with defensive skills or finish with Skill 3.
· Use Skill 1 only when no other skills are available or ammo is full.
· Optimal Team Composition:
· Best suited for Burn Teams, especially synergistic with AoE Burn IDs (Don Quixote, Rodion).
· Overall:
· A unique addition to Burn Teams, but may have lower investment efficiency compared to powerful Meursault IDs in the current meta (e.g., N Corp Meursault).
· A useful option for players who don't have N Corp Meursault and want to complete a Burn Team.
05:17 - 10:08
3. 🌸 Faint Aroma & Solitude Ryoshu: Skill Set, Mechanics, and Strategy
· Faint Aroma & Solitude Ryoshu is an ID with a unique design and combat style.
· Similar to Meursault, she uses an ammo mechanism.
· 'Faint Aroma' Effect:
· An important special effect applied by Skills 2 and 3 (Skill 2 applies 6 stacks, Skill 3 applies 4 stacks).
· One of the most powerful spreading status effects in the game.
· Targets with Faint Aroma gain 1 additional stack whenever they take Sinking damage.
· When Tremor Burst is triggered: Spreads 1-2 stacks to up to 3 other enemies.
· When stacks reach 30, immediately triggers: Gains 2 additional Tremor stacks, triggers 1 Tremor Burst, deals Gloom damage proportional to current Sinking Potency.
· Consumes all Faint Aroma stacks, cannot gain additional stacks during that turn.
· When an enemy with Faint Aroma is defeated: Spreads half of the remaining stacks to a random ally.
· Highly effective against multiple enemies or multi-part boss battles, dealing sustained damage and forming the core of Ryoshu's combat style.
· 'Petal' Stacks:
· Ryoshu gains 1 Petal stack whenever an enemy takes Sinking damage or gains Faint Aroma.
· Gains 2 stacks when Tremor Burst is triggered.
· Upon reaching 10 stacks, Attack Level increases by 1.
· Can gain a maximum of 15 stacks per turn.
· Upon reaching 30 stacks: Consumes all stacks and triggers Skill 3's 2-coin follow-up attack (targets up to 3 enemies with the most Faint Aroma stacks).
· Ammo and 'Solitude' Mechanism:
· Starts combat with a maximum of 6 ammo.
· When 1 or more ammo remains: Once per turn, if an enemy becomes Staggered or their SP drops below -40, Skill 1 follow-up attack is triggered.
· When casting a skill using the last ammo: Skill 1's Stage 2 follow-up attack is triggered.
· Stage 2 follow-up attack: 3-coin AoE attack, inflicts Solitude 2 stacks on target at the start of the next turn.
· Solitude Effect: +10% skill damage, changes Panic status to Solitude status.
· If Solitude is applied to an enemy with no SP, Sinking Count 2 is automatically inflicted at turn end.
· Playstyle:
· Apply Faint Aroma as quickly as possible using Skills 2 and 3 during the first 2 turns.
· Afterward, freely proceed with clashes, and effects and follow-up attacks will trigger automatically.
· To preserve Sinking Count as much as possible, refrain from using Skill 1 and utilize defensive skills to accumulate Petal stacks, then apply Faint Aroma with Skills 2 and 3.
· In situations where stack preservation is not critical, actively use Skill 1 to consume ammo and trigger the Stage 2 follow-up attack to utilize the Solitude effect.
· Can flexibly switch between the two playstyles depending on the combat situation.
· Optimal Team Composition:
· Synergizes well with recently released Sinking and Tremor IDs, and can be stably operated in traditional Sinking teams.
· Overall:
· Ryoshu's first Sinking ID, offering a unique and satisfying playstyle.
· In a team that can reliably trigger Sinking and Tremor, she can continuously unleash powerful AoE follow-up attacks, dealing significant damage.
· With a flexible playstyle, she has higher utility than recently released IDs and is a very valuable addition for players who enjoy Sinking.
· She is the most valuable investment target in this Walpurgisnacht.
· Similar to Meursault, she uses an ammo mechanism.
| Skill | Effect |
|---|---|
| Skill 1 | Consumes 2 Ammo, inflicts Sinking Count 2, Tremor Potency 3 |
| Skill 2 | Consumes 1 Ammo, inflicts Sinking 3, Tremor 4 on target |
| Skill 3 | Inflicts Sinking Count 3, Sinking Potency 4, Tremor Potency 2, triggers Tremor Burst |
· 'Faint Aroma' Effect:
· An important special effect applied by Skills 2 and 3 (Skill 2 applies 6 stacks, Skill 3 applies 4 stacks).
· One of the most powerful spreading status effects in the game.
· Targets with Faint Aroma gain 1 additional stack whenever they take Sinking damage.
· When Tremor Burst is triggered: Spreads 1-2 stacks to up to 3 other enemies.
· When stacks reach 30, immediately triggers: Gains 2 additional Tremor stacks, triggers 1 Tremor Burst, deals Gloom damage proportional to current Sinking Potency.
· Consumes all Faint Aroma stacks, cannot gain additional stacks during that turn.
· When an enemy with Faint Aroma is defeated: Spreads half of the remaining stacks to a random ally.
· Highly effective against multiple enemies or multi-part boss battles, dealing sustained damage and forming the core of Ryoshu's combat style.
· 'Petal' Stacks:
· Ryoshu gains 1 Petal stack whenever an enemy takes Sinking damage or gains Faint Aroma.
· Gains 2 stacks when Tremor Burst is triggered.
· Upon reaching 10 stacks, Attack Level increases by 1.
· Can gain a maximum of 15 stacks per turn.
· Upon reaching 30 stacks: Consumes all stacks and triggers Skill 3's 2-coin follow-up attack (targets up to 3 enemies with the most Faint Aroma stacks).
· Ammo and 'Solitude' Mechanism:
· Starts combat with a maximum of 6 ammo.
· When 1 or more ammo remains: Once per turn, if an enemy becomes Staggered or their SP drops below -40, Skill 1 follow-up attack is triggered.
· When casting a skill using the last ammo: Skill 1's Stage 2 follow-up attack is triggered.
· Stage 2 follow-up attack: 3-coin AoE attack, inflicts Solitude 2 stacks on target at the start of the next turn.
· Solitude Effect: +10% skill damage, changes Panic status to Solitude status.
· If Solitude is applied to an enemy with no SP, Sinking Count 2 is automatically inflicted at turn end.
· Playstyle:
· Apply Faint Aroma as quickly as possible using Skills 2 and 3 during the first 2 turns.
· Afterward, freely proceed with clashes, and effects and follow-up attacks will trigger automatically.
· To preserve Sinking Count as much as possible, refrain from using Skill 1 and utilize defensive skills to accumulate Petal stacks, then apply Faint Aroma with Skills 2 and 3.
· In situations where stack preservation is not critical, actively use Skill 1 to consume ammo and trigger the Stage 2 follow-up attack to utilize the Solitude effect.
· Can flexibly switch between the two playstyles depending on the combat situation.
· Optimal Team Composition:
· Synergizes well with recently released Sinking and Tremor IDs, and can be stably operated in traditional Sinking teams.
· Overall:
· Ryoshu's first Sinking ID, offering a unique and satisfying playstyle.
· In a team that can reliably trigger Sinking and Tremor, she can continuously unleash powerful AoE follow-up attacks, dealing significant damage.
· With a flexible playstyle, she has higher utility than recently released IDs and is a very valuable addition for players who enjoy Sinking.
· She is the most valuable investment target in this Walpurgisnacht.
10:09 - 11:32
4. ✨ Harmony Sinclair (EGO): Skill Analysis and Investment Value
· Harmony Sinclair is an EGO featured in this Walpurgisnacht banner.
· Basic Effect:
· Has the potential to deal damage with an AoE Dyna attack and grant buffs to the entire team.
· Recovers 10 SP for up to 4 allies based on the highest Resonance value.
· Attack Effect:
· The last coin can be re-triggered up to 4 times by consuming 4-8 HP.
· Delivers a total of 8 attacks, highly effective for finishing off enemies, especially useful in battles with multiple foes.
· Passive after EGO Activation:
· Sinclair gains 2 stacks of 'Rhythm' each turn (Damage Up, Defense Down buff).
· When an enemy is defeated: Recovers 5% HP, 5 SP (doubled if defeated by EGO).
· On turns where SP decreases: Recovers additional SP proportional to the total Burn and Bleed stacks present on all enemies.
· Overall:
· A very powerful EGO, especially synergistic with Don Quixote or Rodion in Burn Teams, offering high practical value.
· It's not an essential piece, so if you don't get the desired ID by the 200-pull pity, there's no need to exchange for it.
· Prioritizing IDs is recommended, with Ryoshu's ID having the highest priority.
· Basic Effect:
· Has the potential to deal damage with an AoE Dyna attack and grant buffs to the entire team.
· Recovers 10 SP for up to 4 allies based on the highest Resonance value.
· Attack Effect:
· The last coin can be re-triggered up to 4 times by consuming 4-8 HP.
· Delivers a total of 8 attacks, highly effective for finishing off enemies, especially useful in battles with multiple foes.
· Passive after EGO Activation:
· Sinclair gains 2 stacks of 'Rhythm' each turn (Damage Up, Defense Down buff).
· When an enemy is defeated: Recovers 5% HP, 5 SP (doubled if defeated by EGO).
· On turns where SP decreases: Recovers additional SP proportional to the total Burn and Bleed stacks present on all enemies.
· Overall:
· A very powerful EGO, especially synergistic with Don Quixote or Rodion in Burn Teams, offering high practical value.
· It's not an essential piece, so if you don't get the desired ID by the 200-pull pity, there's no need to exchange for it.
· Prioritizing IDs is recommended, with Ryoshu's ID having the highest priority.
11:33 - 12:56
5. 🤔 Walpurgisnacht 8 Overall Review and Personal Thoughts
· Walpurgisnacht 8 delivered some unexpected surprises.
· First surprise: Project Moon released a new Meursault ID that directly competes with N Corp Meursault.
· Second surprise: Ryoshu's ID initially felt somewhat comical, but the deeper I delved, the more I realized its unique and distinctive design.
· Third surprise: Harmony Sinclair EGO initially didn't catch my interest, but upon closer inspection, it proved to have much stronger performance than expected.
· Overall, the value of this Walpurgisnacht 8 is higher than the previous one, but it doesn't quite reach the level of Walpurgisnachts from its golden age.
· Recent regular ID releases have been so impressive that Walpurgisnacht limited banners, which were once a core part of Limbus Company, have somewhat lost their luster.
· First surprise: Project Moon released a new Meursault ID that directly competes with N Corp Meursault.
· Second surprise: Ryoshu's ID initially felt somewhat comical, but the deeper I delved, the more I realized its unique and distinctive design.
· Third surprise: Harmony Sinclair EGO initially didn't catch my interest, but upon closer inspection, it proved to have much stronger performance than expected.
· Overall, the value of this Walpurgisnacht 8 is higher than the previous one, but it doesn't quite reach the level of Walpurgisnachts from its golden age.
· Recent regular ID releases have been so impressive that Walpurgisnacht limited banners, which were once a core part of Limbus Company, have somewhat lost their luster.
