Post

LG Rank Achievement Guide: Uma Musume New Scenario 'Beyond Dreams' Strategy!This guide introduces key strategies to achieve LG Rank in the new Umamusume scenario 'Beyond Dreams'. It covers efficient training methods for each period, from Junior to Senior, including gauge management, practice enhancement, and strategy meeting allocation, along with tips for resolving dilemmas encountered in actual gameplay.
LG Rank Achievement Guide: Uma Musume New Scenario 'Beyond Dreams' Strategy!
1. 🎮 Understanding the Core Systems of the New Scenario 'Beyond Dreams'
· In the new scenario 'Beyond Dreams', the goal is to achieve LG Rank.
· The recommended deck consists of 4 colors (2 Speed, 2 Wisdom), excluding Stamina or Guts.
· The core of the scenario lies in two things: 'Gauge Accumulation' and 'Practice Enhancement'.
· In addition to Support Card bond gauges, there are 3 other gauges. When practicing, they are randomly placed, and practicing with them accumulates 1 gauge.
· Filling 3 gauges levels them up, managed in a total of 4-stage cycles. As the rank increases, passive effects like friendship bonus and specialty rate up also increase.
· It's important to note that the lowest rank among the 3 Umamusume sets the standard, so raising ranks evenly is crucial.
· Practice Enhancement can only be used twice per half-year and strengthens the practice for that turn. It does not restore stamina or motivation.
· When Practice Enhancement is used, all support cards gather for all practices.
· 'Strategy Meeting' is a system available once per half-year, allowing you to customize practice enhancement based on the number of level-ups. It offers benefits such as sub-stat increases, hint recovery, and skill point boosts.
00:00 - 00:36
1. 🎮 Understanding the Core Systems of the New Scenario 'Beyond Dreams'
· In the new scenario 'Beyond Dreams', the goal is to achieve LG Rank.
· The recommended deck consists of 4 colors (2 Speed, 2 Wisdom), excluding Stamina or Guts.
· The core of the scenario lies in two things: 'Gauge Accumulation' and 'Practice Enhancement'.
· In addition to Support Card bond gauges, there are 3 other gauges. When practicing, they are randomly placed, and practicing with them accumulates 1 gauge.
· Filling 3 gauges levels them up, managed in a total of 4-stage cycles. As the rank increases, passive effects like friendship bonus and specialty rate up also increase.
· It's important to note that the lowest rank among the 3 Umamusume sets the standard, so raising ranks evenly is crucial.
· Practice Enhancement can only be used twice per half-year and strengthens the practice for that turn. It does not restore stamina or motivation.
· When Practice Enhancement is used, all support cards gather for all practices.
· 'Strategy Meeting' is a system available once per half-year, allowing you to customize practice enhancement based on the number of level-ups. It offers benefits such as sub-stat increases, hint recovery, and skill point boosts.
00:37 - 04:10
2. 📊 Strategy Meeting Allocation: Importance of Early Choices
· Strategy meeting allocation is broadly divided into 3 types.
· In the first stage before debut, you choose between 'Bond and Sub-stat Enhancement', 'Hint Enhancement', or 'Bond+ and Training Cap Enhancement'.
· Before debut, '1-1-3 (Bond+ and Training Cap Enhancement)' is strongly recommended.
· '3-1-1 (Bond and Sub-stat Enhancement)' is less ideal because there are fewer events early on, making it difficult to raise specific support card bonds, which can lead to other support cards' bonds being neglected.
· However, if you have a lot of free time on weekends and are aiming for a top-tier high score, you might consider '3-1-1' to aim for an upward adjustment.
· Afterwards, you generally proceed focusing on 'Mental (right)', and since allocation points vary depending on practice luck, it's often done based on the lowest numbers.
· Even if the left number is delayed by one stage, its impact on overall stats is minimal, and skill points or main stats will naturally increase.
· Ultimately, the focus is on stat increases, but if battles or specific skill hints are important, raising intermediate levels is also an option.
04:11 - 06:11
3. 🏃‍♀️ Junior Period Strategy: Pre-Debut Goals and Dream Training Timing
· There are 3 essential tasks before debut.
· First, greet friends: Friends are excluded during Dream Training, so you should greet them beforehand.
· Second, achieve Team Rank F: This involves leveling up all gauges by one stage, requiring 4 practices per gauge.
· Third, get one support card ready for friendship practice by the last 2 turns: It's best if you can do friendship practice with 'Ever Young' for Wisdom.
· Dream Training is best used after a support card is ready for friendship practice (usually in the last 2-3 turns).
· Even if you didn't allocate points to the left in the strategy meeting, there's a 10% friendship effect, and simultaneously leveling up and doing friendship practice is highly efficient.
· Fulfilling all three of these tasks is not easy, so if you're playing casually, it's okay to forgo friendship practice in your first Dream Training.
· At debut, set the rank to C and allocation to 3-1-3.
· After debut, bonds start to accumulate, but in practices where gauges don't accumulate, friendship practice may occur but cannot be performed.
· During the Junior period, the improvement effect from Team Rank is weak, and practices are weak, so it's best to focus on filling gauges.
06:12 - 08:27
4. 💡 Dream Training and Outing Usage: The Core of Gauge Management
· Dream Training and Outings are primarily used 'when regular practice is weak'.
· Outings also serve to restore stamina, but when aggressively pursuing a strategy, you might go on an outing with a friend even if your stamina is full.
· During an outing, 3 gauges are replenished in order from the lowest current gauge. If ranks are equal, they are replenished evenly; if there's a rank difference, the lowest rank is filled first.
· The distinction between using Dream Training and Outings is fundamentally based on 'gauge management'. Stamina recovery in emergencies is also considered.
· In principle, 'prioritizing outings to fill gauges' is the standard approach.
· The worst pattern in this scenario is 'when all gauges are full but there are no good practices available'.
· In such cases, using Dream Training leads to excessive gauge release and overflowing stats, but it avoids the worst situation of being unable to move.
· Conversely, there are cases where Dream Training is prioritized: 'when you want to fill gauges with an outing'.
· If a specific rank is too high and you want to match it with other ranks, first use Dream Training or regular practice to raise the level of the lower rank, making the higher rank's gauge 'more full'.
· Then, use an outing to fill the gauges of the lower ranks that are holding you back.
· The target at the end of the Junior period is roughly D, D, C rank, and reaching 5-1-5 in strategy meetings is ideal. (This requires 2 outings and some luck, so don't be discouraged if you only reach 4-1-5.)
08:28 - 12:50
5. 📈 Classic & Senior Periods: Efficient Training Transition
· In the first half of the Classic period, the usage of outings remains the same, but the usage of Dream Training changes.
· The key is to change the practice you step on according to the gauge situation.
· If you have 2 Speed support cards, the benefit of Speed gauge release during Dream Training disappears.
· Therefore, if the gauge is full, you should use Dream Training for practices other than Speed; if the gauge is low, use it for Speed practice to maximize firepower.
· From this point, stamina does not decrease at all during Dream Practice.
· If you have 'Ever Young' for Wisdom, gauges accumulate automatically during Wisdom practice, so it's better to raise stats with regular Wisdom practice and use Dream Training for practices other than Wisdom.
· The only times to use Dream Training for Wisdom are when stamina is depleted or when adjusting final stats.
· Stamina is rarely abundant from start to finish, so choosing stamina recovery in events is advantageous in the long run.
· The target upon entering training camp is 5-4-5 or 5-3-5, with 5-4-5 being relatively easier to achieve.
· During training camp, 1 gauge is allocated each turn. (Similar to outings, it accumulates in the one with fewer gauges, or the one with lower rank if counts are equal).
· At this point, using Dream Practice will mostly fill the gauges.
· The goal is not to release all gauges at once with Dream Practice.
· Ideally, you would strengthen regular practice without releasing gauges with Dream Practice, but this is realistically difficult.
· The 'worst pattern' from the Junior period (too many gauges accumulated, nothing to do on a weak turn) can repeat.
· Therefore, if one gauge release overlaps during Dream Practice, it can be considered an investment to avoid downward adjustment.
· At the end of the Classic period, the strategy meeting is typically 5-4-8.
· From the Senior period onwards, it becomes especially important 'whether to save outings'.
· In this scenario, there are almost no ways to raise motivation other than one event per half-year and outings.
· The decision to use an outing depends on whether 'Positive Thinking' obtained from a confession event with a friend has disappeared due to a motivation-down event.
· Stat balance can be adjusted sufficiently from the Senior period. The biggest advantage of this scenario is that even if stamina is 1200 before the final training camp, you can make up for it by focusing the 4 Dream Practices given in the late Senior period on stamina.
· The final level is typically 7-5-8, and with good luck, you can reach 8-5-8.
· However, if you reach 8-5-8 too consistently, it might indicate that you are being too swayed by the gauges.
· In the late Senior period, 4 Dream Practices are given. You should have the mindset of 'filling gauges with Dream Practice, releasing them with regular practice'.
· At this point, thanks to Team Rank, regular practices are significantly enhanced not only in friendship but also in specialty rate.
· It's best to supplement any lacking stats with Dream Practice and use regular practice for areas where you have leeway.
12:51 - 16:26
6. 🎯 Key Summary & Advanced Tips: Practical Judgment Guide
· Key Points Summary:
· Before Debut: Stalk 'Ever Young', achieve Team Rank F, aim for Dream Practice in Wisdom.
· From late Junior: On weak turns, differentiate between Dream Practice and Outings based on gauge status. Generally, postpone Dream Practice.
· If a gauge is holding back your rank, create a situation where you can fill that gauge with Dream Practice, then use an Outing.
· Dream Practice does not reduce stamina.
· During Dream Practice, if gauges are low, choose Speed; if full, choose practices other than Speed.

· Solving Practice Selection Dilemmas:
· Situation 1: Both practices can release gauges, Speed is advantageous with a friend bonus, Stamina is the lowest rank. In this case, choose Stamina to raise the rank of the Umamusume with the lowest rank. This reduces the rank gap and creates an opportunity to significantly fill gauges with a later outing.
· Situation 2: Strongest practice without gauges (Speed) vs. Wisdom with 3 gauges accumulating. In this case, choose Speed without hesitation. It's much more beneficial to take the immediate powerful Speed practice (Training 100, Skill Point Bonus 4) than to slightly accelerate the increase in friendship/specialty rate/hint occurrence rate due to Team Rank. It's important not to get too caught up in gauges.

· Training Method for Sub-stats Not in Your Deck (Stamina or Guts):
· Among the two methods, 'neglecting until the final training camp and resolving with Dream Practice' is overwhelmingly superior.
· Use Dream Practice for high-gain practices like Speed, Wisdom, and Power, and completely neglect Stamina, only using it when about 3 Dream Gauges have accumulated.
· This way, Stamina might be about 300 lower before the final training camp, but 3 Dream Practices are enough to make up for it.
· At this time, the sub-stat increase from Dream Practice is enhanced, causing Guts to increase at 3 times the normal speed per practice.
· Using Dream Practice during the Classic training camp can also yield similar results, but it's only available twice, so it's enough to only consider it when a weak turn comes.

· Advanced Tip: Training Without Overthinking the Future
· One characteristic of good trainers is that they don't overthink the future too deeply when training.
· For example, even if Speed and Wisdom are 1200 and other stats are 500, if the strong practice for that turn is Speed, they choose Speed without hesitation.
· This scenario makes it very easy to adjust stats later with Dream Practice, so playing with this mindset is also good.
· This scenario has a fast turn cycle and almost no critical downward adjustments other than motivation down, making it enjoyable to play.
우마무스메우마무스메프리티더비비욘드드림즈LG랭크육성공략신시나리오우마무스메공략서포트카드게이지관리드림트레이닝