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Call of Duty: Blackout 2.0, will it breathe new life into Warzone?Blackout 2.0 (Black Ops Royale) is set to launch soon in Call of Duty Warzone. Recently revealed gameplay footage teases a new battle royale experience without loadouts or the Gulag, evoking nostalgia for OG Blackout while also building anticipation with several new elements. Let's take a closer look at whether this new mode will bring positive changes to the Warzone community.
Call of Duty: Blackout 2.0, will it breathe new life into Warzone?
1. 🎮 Key Features and Changes of Blackout 2.0
· Blackout 2.0 will be released under the name 'Call of Duty Black Ops Royale'.
· Unlike OG Blackout, there are no loadouts, shops, or Gulag; grapple hooks, sensor darts, and trauma kits return.
· The tiered armor vest system differs from OG Blackout by providing additional health on top of existing armor plates.
· Wall jumping and omni-directional movement are possible, with a total of 100 players participating on the Avalon map.
· A weapon rarity upgrade system (green, blue, purple, orange) is introduced.
· One redeploy beacon is given at the start, with additional ones obtainable from chests.
· UAVs have been removed and can only be acquired via relay antennas.
· The roadmap includes zombies, perks, exotic weapons, and attachment kits.
· The map seems large, but we hope the fast pacing will keep the game from getting boring.
CategoryDetails
Key ChangesNo loadouts, shops, Gulag
Grapple hooks, sensor darts, trauma kits return
Tiered armor vest system (armor plates + vest)
Wall jumping, omni-directional movement
Weapon rarity upgrade system
Redeploy beacon (1 at start, additional from chests)
UAV removed (only via relay antennas)
Map & PlayersAvalon map
Total 100 players
Roadmap ElementsZombies, perks, exotic weapons, attachment kits
00:29 - 02:26
1. 🎮 Key Features and Changes of Blackout 2.0
· Blackout 2.0 will be released under the name 'Call of Duty Black Ops Royale'.
· Unlike OG Blackout, there are no loadouts, shops, or Gulag; grapple hooks, sensor darts, and trauma kits return.
· The tiered armor vest system differs from OG Blackout by providing additional health on top of existing armor plates.
· Wall jumping and omni-directional movement are possible, with a total of 100 players participating on the Avalon map.
· A weapon rarity upgrade system (green, blue, purple, orange) is introduced.
· One redeploy beacon is given at the start, with additional ones obtainable from chests.
· UAVs have been removed and can only be acquired via relay antennas.
· The roadmap includes zombies, perks, exotic weapons, and attachment kits.
· The map seems large, but we hope the fast pacing will keep the game from getting boring.
CategoryDetails
Key ChangesNo loadouts, shops, Gulag
Grapple hooks, sensor darts, trauma kits return
Tiered armor vest system (armor plates + vest)
Wall jumping, omni-directional movement
Weapon rarity upgrade system
Redeploy beacon (1 at start, additional from chests)
UAV removed (only via relay antennas)
Map & PlayersAvalon map
Total 100 players
Roadmap ElementsZombies, perks, exotic weapons, attachment kits
02:37 - 05:25
2. 🗺️ Gameplay First Impressions and Map Analysis
· The Avalon map is described as very large, and concerns were raised about only having Quads mode, with no Trios, Duos, or Solos.
· Loot is abundant, and the stadium area was noted as impressive.
· Regarding weapon kits providing attachments, a preference was expressed for finding individual attachments like in OG Blackout.
· The map is diverse, and the return of OG Blackout's armor hit and kill sounds was positively received.
· The map is very open, with less water and more sandy terrain compared to OG Blackout. Wingsuit usage was also spotted.
05:57 - 07:28
3. 🚫 Controversial New Elements
· The hallucination effects brought over from the campaign were criticized as unnecessary.
· Concerns were raised about the addition of zombies to the Avalon map, arguing that while some might like them, most do not.
· It was pointed out that these elements are unnecessary for the game, and developers are adding too many unwanted features.
08:50 - 11:26
4. ✨ Final Assessment and Expectations for Blackout 2.0
· While questioning some changes, it was acknowledged that it doesn't need to be 100% identical to OG Blackout.
· The new map and the removal of loadouts and shops were positively received, with the comment that this makes Call of Duty feel like a battle royale again.
· It was evaluated as looking better than the current large Warzone maps.
· Hope was expressed that these changes succeed in bringing the community back.
· Concerns were raised that if it fails, the future of Warzone and the community's return would be uncertain.
· It was emphasized that developers should listen to the existing community's feedback.
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