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Call of Duty: Blackout 2.0, will it breathe new life into Warzone?Blackout 2.0 (Black Ops Royale) is set to launch soon in Call of Duty Warzone. Recently revealed gameplay footage teases a new battle royale experience without loadouts or the Gulag, evoking nostalgia for OG Blackout while also building anticipation with several new elements. Let's take a closer look at whether this new mode will bring positive changes to the Warzone community.
1. 🎮 Key Features and Changes of Blackout 2.0
· Blackout 2.0 will be released under the name 'Call of Duty Black Ops Royale'.
· Unlike OG Blackout, there are no loadouts, shops, or Gulag; grapple hooks, sensor darts, and trauma kits return.
· The tiered armor vest system differs from OG Blackout by providing additional health on top of existing armor plates.
· Wall jumping and omni-directional movement are possible, with a total of 100 players participating on the Avalon map.
· A weapon rarity upgrade system (green, blue, purple, orange) is introduced.
· One redeploy beacon is given at the start, with additional ones obtainable from chests.
· UAVs have been removed and can only be acquired via relay antennas.
· The roadmap includes zombies, perks, exotic weapons, and attachment kits.
· The map seems large, but we hope the fast pacing will keep the game from getting boring.
· Unlike OG Blackout, there are no loadouts, shops, or Gulag; grapple hooks, sensor darts, and trauma kits return.
· The tiered armor vest system differs from OG Blackout by providing additional health on top of existing armor plates.
· Wall jumping and omni-directional movement are possible, with a total of 100 players participating on the Avalon map.
· A weapon rarity upgrade system (green, blue, purple, orange) is introduced.
· One redeploy beacon is given at the start, with additional ones obtainable from chests.
· UAVs have been removed and can only be acquired via relay antennas.
· The roadmap includes zombies, perks, exotic weapons, and attachment kits.
· The map seems large, but we hope the fast pacing will keep the game from getting boring.
| Category | Details |
|---|---|
| Key Changes | No loadouts, shops, Gulag Grapple hooks, sensor darts, trauma kits return Tiered armor vest system (armor plates + vest) Wall jumping, omni-directional movement Weapon rarity upgrade system Redeploy beacon (1 at start, additional from chests) UAV removed (only via relay antennas) |
| Map & Players | Avalon map Total 100 players |
| Roadmap Elements | Zombies, perks, exotic weapons, attachment kits |
00:29 - 02:26
1. 🎮 Key Features and Changes of Blackout 2.0
· Blackout 2.0 will be released under the name 'Call of Duty Black Ops Royale'.
· Unlike OG Blackout, there are no loadouts, shops, or Gulag; grapple hooks, sensor darts, and trauma kits return.
· The tiered armor vest system differs from OG Blackout by providing additional health on top of existing armor plates.
· Wall jumping and omni-directional movement are possible, with a total of 100 players participating on the Avalon map.
· A weapon rarity upgrade system (green, blue, purple, orange) is introduced.
· One redeploy beacon is given at the start, with additional ones obtainable from chests.
· UAVs have been removed and can only be acquired via relay antennas.
· The roadmap includes zombies, perks, exotic weapons, and attachment kits.
· The map seems large, but we hope the fast pacing will keep the game from getting boring.
· Unlike OG Blackout, there are no loadouts, shops, or Gulag; grapple hooks, sensor darts, and trauma kits return.
· The tiered armor vest system differs from OG Blackout by providing additional health on top of existing armor plates.
· Wall jumping and omni-directional movement are possible, with a total of 100 players participating on the Avalon map.
· A weapon rarity upgrade system (green, blue, purple, orange) is introduced.
· One redeploy beacon is given at the start, with additional ones obtainable from chests.
· UAVs have been removed and can only be acquired via relay antennas.
· The roadmap includes zombies, perks, exotic weapons, and attachment kits.
· The map seems large, but we hope the fast pacing will keep the game from getting boring.
| Category | Details |
|---|---|
| Key Changes | No loadouts, shops, Gulag Grapple hooks, sensor darts, trauma kits return Tiered armor vest system (armor plates + vest) Wall jumping, omni-directional movement Weapon rarity upgrade system Redeploy beacon (1 at start, additional from chests) UAV removed (only via relay antennas) |
| Map & Players | Avalon map Total 100 players |
| Roadmap Elements | Zombies, perks, exotic weapons, attachment kits |
02:37 - 05:25
2. 🗺️ Gameplay First Impressions and Map Analysis
· The Avalon map is described as very large, and concerns were raised about only having Quads mode, with no Trios, Duos, or Solos.
· Loot is abundant, and the stadium area was noted as impressive.
· Regarding weapon kits providing attachments, a preference was expressed for finding individual attachments like in OG Blackout.
· The map is diverse, and the return of OG Blackout's armor hit and kill sounds was positively received.
· The map is very open, with less water and more sandy terrain compared to OG Blackout. Wingsuit usage was also spotted.
· Loot is abundant, and the stadium area was noted as impressive.
· Regarding weapon kits providing attachments, a preference was expressed for finding individual attachments like in OG Blackout.
· The map is diverse, and the return of OG Blackout's armor hit and kill sounds was positively received.
· The map is very open, with less water and more sandy terrain compared to OG Blackout. Wingsuit usage was also spotted.
05:57 - 07:28
3. 🚫 Controversial New Elements
· The hallucination effects brought over from the campaign were criticized as unnecessary.
· Concerns were raised about the addition of zombies to the Avalon map, arguing that while some might like them, most do not.
· It was pointed out that these elements are unnecessary for the game, and developers are adding too many unwanted features.
· Concerns were raised about the addition of zombies to the Avalon map, arguing that while some might like them, most do not.
· It was pointed out that these elements are unnecessary for the game, and developers are adding too many unwanted features.
08:50 - 11:26
4. ✨ Final Assessment and Expectations for Blackout 2.0
· While questioning some changes, it was acknowledged that it doesn't need to be 100% identical to OG Blackout.
· The new map and the removal of loadouts and shops were positively received, with the comment that this makes Call of Duty feel like a battle royale again.
· It was evaluated as looking better than the current large Warzone maps.
· Hope was expressed that these changes succeed in bringing the community back.
· Concerns were raised that if it fails, the future of Warzone and the community's return would be uncertain.
· It was emphasized that developers should listen to the existing community's feedback.
· The new map and the removal of loadouts and shops were positively received, with the comment that this makes Call of Duty feel like a battle royale again.
· It was evaluated as looking better than the current large Warzone maps.
· Hope was expressed that these changes succeed in bringing the community back.
· Concerns were raised that if it fails, the future of Warzone and the community's return would be uncertain.
· It was emphasized that developers should listen to the existing community's feedback.
