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RimWorld Beginner's Guide: The Importance of 'Beauty' for Colonist HappinessManaging colonist mood in RimWorld is central to base operations. 'Beauty,' in particular, significantly impacts colonist mood, and effective management can provide various mood buffs. This guide will detail strategies for securing beauty from early to late game and its importance.
RimWorld Beginner's Guide: The Importance of 'Beauty' for Colonist Happiness
1. ✨ How Beauty Affects Colonist Mood
· Beauty affects colonist mood in two ways.
· First, it provides mood buffs through room ratings for places like dining rooms or recreation rooms. A high room beauty can grant up to a +20 mood buff throughout the day.
· Second, colonists continuously assess the beauty of their surroundings, which affects mood independently of room ratings. For example, a dirty mining area will lower mood, while sculptures in a farm will raise it.
· Through these two effects, a complete lack of beauty can result in a -2 mood, while perfectly satisfying it can lead to a +35 mood difference.
· If mood management becomes difficult in the mid-to-late game, it's often due to a lack of beauty.
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1. ✨ How Beauty Affects Colonist Mood
· Beauty affects colonist mood in two ways.
· First, it provides mood buffs through room ratings for places like dining rooms or recreation rooms. A high room beauty can grant up to a +20 mood buff throughout the day.
· Second, colonists continuously assess the beauty of their surroundings, which affects mood independently of room ratings. For example, a dirty mining area will lower mood, while sculptures in a farm will raise it.
· Through these two effects, a complete lack of beauty can result in a -2 mood, while perfectly satisfying it can lead to a +35 mood difference.
· If mood management becomes difficult in the mid-to-late game, it's often due to a lack of beauty.
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2. 🌱 Early Game Beauty: Utilizing Lilies and the Importance of Cleaning
· In the early game, utilizing 'lilies' is most effective.
· Create a minimal room, about 13x13 tiles, and use it as both a recreation room and a dining room.
· Lilies in RimWorld are very beautiful; just 6 of them provide more beauty than a wooden sculpture. Dozens of lilies can make a room more beautiful than one with flooring and sculptures.
· Lilies don't require sun lamps and can grow with regular indoor lighting or torchlight. They can be planted directly on dirt floors without pots.
· Flowers like lilies, unlike crops, do not reduce movement speed.
· How to Check Room Ratings: Press the G key on your keyboard or click the icon in the bottom right to check room ratings.
· A 'somewhat impressive' room rating (84 points) provides a total of +8 mood buff (+4 for dining room, +4 for recreation room). If it's 85 points or higher, it receives a 'very impressive' rating, granting a total of +10 mood buff.
· Importance of Cleaning: No matter how beautiful a room is, if it's not cleaned and becomes dirty, its beauty will rapidly decrease, and mood buffs will disappear. Designate at least one colonist to prioritize cleaning, or manually instruct them to clean.
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3. 📈 Mid-to-Late Game Beauty: Understanding and Managing the Beauty Gauge
· When your colony's wealth exceeds 81,000, managing mood solely through recreation room and dining room ratings becomes difficult.
· At this point, you need to ensure the aesthetic appeal of the entire living area for your colonists. The 'beauty gauge' indicates the beauty of a colonist's current location, and mood buffs/debuffs are determined by this gauge.
· The beauty gauge slowly moves towards the beauty of the current location (white triangle). This means colonists need to stay in beautiful places for a long time to receive sufficient buffs, and briefly staying in a dirty place isn't a major issue.
· Beauty Gauge Change Speed:
CategoryDetails
Gauge IncreaseTakes approximately 3 hours from 0% to 100% (Very Fast)
Gauge DecreaseTakes approximately 12+ hours from 100% to 0% (Slow)

· Utilizing this characteristic, if you fill the gauge to maximum in a beautiful recreation room during the daily required recreation time (about 3 hours), colonists won't immediately receive mood debuffs even if they work in dirty mining areas or farms for the next 12 hours.
· During meal times (twice a day), colonists can also visit beautiful dining rooms to recover the gauge, so their beauty gauge can be sufficiently managed.
· It's crucial to consistently clean and tidy up to maintain the surrounding environment's beauty at least at a neutral mood level.
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4. 🎨 Strategic Sculpture Placement: Effect Range and Priority
· In addition to recreation rooms and dining rooms, it's good to place sculptures throughout the living areas where colonists spend long periods.
· Key Placement Locations:
· Farms (especially effective if on the path to outdoor work areas)
· Next to research benches, around workbenches, and other workspaces where colonists spend a lot of time
· Killboxes, animal pens, etc.
· Placement Priority:
· 1st Priority: Recreation rooms, dining rooms, and bedrooms where room rating buffs overlap.
· 2nd Priority: Around workbenches, farmlands, killboxes, animal pens, and other areas where colonists stay for extended periods.
· Sculpture Effect Range: Sculptures detect beauty within an 8-tile radius. The maximum square area that can be made beautiful by a single sculpture is 13x13 tiles.
· When placing sculptures, for efficiency, place them as centrally as possible and use multiple sculptures at appropriate intervals to maximize the beauty gauge.
· Outdoor workers tend to have lower mood due to difficulty receiving beauty buffs compared to indoor workers, so plan movement paths and place sculptures with this in mind.
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