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Project Zomboid Build 42.15 Update: New Game Modes, Firearms, and Massive Improvements!Project Zomboid Build 42.15 update has finally been released. This patch introduces four new game modes rebalanced to suit player preferences, along with six new firearms that capture the atmosphere of 1993 Kentucky, offering a richer gameplay experience. Additionally, various bug fixes and improvements, such as enhanced controller aiming, balance adjustments, and multiplayer stabilization, have been included to elevate the game's overall quality.
1. 🎮 New Game Modes and Rebalancing
· In the Build 42.15 update, existing game modes, excluding Apocalypse and Custom Sandbox, have been replaced with new versions.
· Each mode can be viewed and modified as a preset in the Custom Sandbox and will be further adjusted based on future playtest feedback.
· Each mode can be viewed and modified as a preset in the Custom Sandbox and will be further adjusted based on future playtest feedback.
| Category | Details |
|---|---|
| Apocalypse | · A 'legal canon' game mode recreating events as they actually happened on July 9, 1993. · Zombie respawn removed, reduced muscle tension and discomfort effects, realistic animal growth rates, adjusted loot levels. · Fences are more vulnerable to zombie attacks, and gun jamming is activated. |
| Outbreak | · A mode for players who want a fast-paced gameplay experience. · Non-combat skill progression, refrigerator efficiency, animal farming time, and loot density are adjusted to require less time investment. |
| Extinction | · A mode for veteran players seeking a brutal hardcore experience. · 6% of zombies appear as sprinters, supplies are scarce, and tension is constant. · Superhuman zombies appear, making it very challenging. |
| Rising | · A mode for players who want more freedom for exploration, building, and creation. · Less focus on combat and abundant building materials provide a cozy experience. |
| Custom Sandbox | · Maintains the existing mode where players can customize settings as they wish. · Presets corresponding to each new game mode are provided for easy adjustment. |
00:00 - 04:42
1. 🎮 New Game Modes and Rebalancing
· In the Build 42.15 update, existing game modes, excluding Apocalypse and Custom Sandbox, have been replaced with new versions.
· Each mode can be viewed and modified as a preset in the Custom Sandbox and will be further adjusted based on future playtest feedback.
· Each mode can be viewed and modified as a preset in the Custom Sandbox and will be further adjusted based on future playtest feedback.
| Category | Details |
|---|---|
| Apocalypse | · A 'legal canon' game mode recreating events as they actually happened on July 9, 1993. · Zombie respawn removed, reduced muscle tension and discomfort effects, realistic animal growth rates, adjusted loot levels. · Fences are more vulnerable to zombie attacks, and gun jamming is activated. |
| Outbreak | · A mode for players who want a fast-paced gameplay experience. · Non-combat skill progression, refrigerator efficiency, animal farming time, and loot density are adjusted to require less time investment. |
| Extinction | · A mode for veteran players seeking a brutal hardcore experience. · 6% of zombies appear as sprinters, supplies are scarce, and tension is constant. · Superhuman zombies appear, making it very challenging. |
| Rising | · A mode for players who want more freedom for exploration, building, and creation. · Less focus on combat and abundant building materials provide a cozy experience. |
| Custom Sandbox | · Maintains the existing mode where players can customize settings as they wish. · Presets corresponding to each new game mode are provided for easy adjustment. |
05:40 - 10:31
2. 🔫 6 New Firearms and Gun Store Improvements
· The ammunition rework in the previous 42.14 update was preparation for adding new firearms.
· Balance has been adjusted to match popular firearm types in 1993 Kentucky, complementing the existing arsenal.
· Loot tables have been extensively reworked to more accurately reflect the distribution of firearm types for civilian, police, and military use.
· Ammunition compatibility has also been addressed, requiring careful selection of ammunition and magazines for efficient looting.
· A new loot story prototype has been added to Stendos Gun Store in West Point, displaying significantly more firearms than before.
· Global firearm spawns have increased, making it easier to acquire new guns.
· Balance has been adjusted to match popular firearm types in 1993 Kentucky, complementing the existing arsenal.
· Loot tables have been extensively reworked to more accurately reflect the distribution of firearm types for civilian, police, and military use.
· Ammunition compatibility has also been addressed, requiring careful selection of ammunition and magazines for efficient looting.
· A new loot story prototype has been added to Stendos Gun Store in West Point, displaying significantly more firearms than before.
· Global firearm spawns have increased, making it easier to acquire new guns.
| Firearm Name | Features |
|---|---|
| JS14 Rifle | · Uses 5.56mm ammunition, 20-round magazine. · Scaled-down action based on the M1A rifle. · Very popular among civilians and used by some police and correctional agencies. · Robust and lightweight, but not exceptionally accurate. |
| JS3T Tactical Shotgun | · A 12-gauge shotgun known as a 'riot gun'. · Police model of the JS2000 shotgun, with higher capacity and increased weight. · Widely used by police as a patrol heavy weapon, and by the military for breaching and close-quarters combat situations. |
| L92 Carbine | · A lever-action firearm first designed in 1892. · Modernized version introduced in the 1950s, using .357 Magnum ammunition. |
| L94 Rifle | · A classic deer hunting rifle. · One of the most famous and popular hunting and ranch rifles using .30-30 ammunition. · Convenient, accurate, and deadly performance. |
| MSR7T Tactical Rifle | · Based on the 788 receiver, using 7.62mm ammunition. · A sniper rifle specialized for police and military use. · Preferred for long-range precision shooting due to its precise barrel and heavy stock. |
| Trapper Carbine | · A cost-effective, convenient, and versatile carbine developed in the 1980s. · Shares the same .45 ACP ammunition and magazines as the 1911 pistol. · A compact weapon for medium-range use, but with a reputation for being somewhat unreliable. |
10:32 - 12:41
3. ✨ Other New Features and Improvements
· New Gamepad Aiming Technology Prototype: Added basic crosshair handling for controller and Steam Deck players, and a target-slowing feature for precise aiming over targets.
· Improved Reading Speed: Reading speed increases when the character is sitting, and even faster when used with reading glasses.
· New Map Symbols: New map symbols for animals have been added.
· Livestock Zone Visual Overlay: An option to toggle the livestock zone visual overlay on and off has been added.
· Workbench Menu Improvements: Multiple items can be selected in the workbench menu with Shift + Click.
· Game Option Clarification: The 'Pause on Focus Loss' game option has been renamed for clarity and is now enabled by default on new game installations.
· New Sound Effects: New sound effects have been added for small metal doors, clothes hangers, and cardboard.
· Improved Reading Speed: Reading speed increases when the character is sitting, and even faster when used with reading glasses.
· New Map Symbols: New map symbols for animals have been added.
· Livestock Zone Visual Overlay: An option to toggle the livestock zone visual overlay on and off has been added.
· Workbench Menu Improvements: Multiple items can be selected in the workbench menu with Shift + Click.
· Game Option Clarification: The 'Pause on Focus Loss' game option has been renamed for clarity and is now enabled by default on new game installations.
· New Sound Effects: New sound effects have been added for small metal doors, clothes hangers, and cardboard.
12:42 - 14:41
4. ⚖️ Balance Adjustments and Loot Table Updates
· Balance adjustments have been made to various gameplay elements and loot tables.
| Category | Details |
|---|---|
| Tool Usage Balance | · Removed tool requirements when picking up multiple tiles. · Removed screwdriver durability reduction from electrical recipes. · Reduced durability consumption of woodcutting tools when cutting wood. · Stumps can now be removed with a garden hose. |
| Loot Table Updates | · Added police SWAT, prison lockers, and SWAT locker room casualties. · Removed forced merging of police lockers and police gun lockers. · Added gun store ammunition to military lockers and gun stores. · Added metalworking and metalworking storage room definitions. · Added boxed metal bars and boxed metal pipes to metal shops and metal transport. · Added sewing factory room definition, added fabric rolls to sewing shops. · Added boxed wallpaper to boxes and cardboard boxes in furniture store storage. · Added butcher fish to seafood kitchen displays. · Integrated new firearms into the loot list. · Added gun storage modifiers to containers to ensure correct magazines and ammunition spawn with firearms. · Updated the maximum number of display cases that can spawn items in gun store room definitions. · Created room definitions for music schools. |
| Other Balance Adjustments | · Coffee cups and TV dinners can now spawn in microwaves. · Reduced light cone size of penlights, increased light cone size of vehicle headlights. · Head-turning motion is more natural when sitting on furniture. · Reduced impact on vehicles when running over animal corpses. · Balanced inconsistent neck muscle tension caused by certain sewing activities. · Fluid collection is now appropriately limited by the player's maximum carry weight. · Removed the ability to sleep in toilets. |
14:42 - 16:18
5. 🛠️ Multiplayer and General Bug Fixes
· Multiplayer Optimization: Optimized animal designated zone updates, reduced vehicle sound radius in multiplayer.
· Grapple Mechanics Fixes: Fixed issues related to grapple mechanics, such as players getting stuck when starting and ending corpse grapples, and synchronization issues when logging in near a grappling player.
· Combat and Synchronization Fixes: Fixed melee attacks passing through zombies near vehicles and animals, various server and client-side errors, clothing synchronization issues, server crashes, and the maximum accounts per user option.
· Vehicle and Interaction Fixes: Fixed issues where vehicle trunk capacity wasn't updating after damage, inability to interact with compost bins, animal rope attachment issues, and synchronization of remote player hit reaction animations and Z-coordinate positions.
· Firearm and Item Fixes: Fixed endless magazine loading animations, double-barrel shotguns consuming two shots per fire, inability to paint signs, floor rendering issues on water tiles, and vehicles getting stuck in the air.
· XP and Crafting Fixes: Fixed missing XP gain notifications when crafting items, inability to saw logs via the right-click context menu, and firearms not breaking when inserting magazines.
· Other Fixes: Fixed numerous sound effect issues, protective gear not increasing discomfort levels, foot damage when driving barefoot over broken glass, and in-game map sharing symbol issues.
· Grapple Mechanics Fixes: Fixed issues related to grapple mechanics, such as players getting stuck when starting and ending corpse grapples, and synchronization issues when logging in near a grappling player.
· Combat and Synchronization Fixes: Fixed melee attacks passing through zombies near vehicles and animals, various server and client-side errors, clothing synchronization issues, server crashes, and the maximum accounts per user option.
· Vehicle and Interaction Fixes: Fixed issues where vehicle trunk capacity wasn't updating after damage, inability to interact with compost bins, animal rope attachment issues, and synchronization of remote player hit reaction animations and Z-coordinate positions.
· Firearm and Item Fixes: Fixed endless magazine loading animations, double-barrel shotguns consuming two shots per fire, inability to paint signs, floor rendering issues on water tiles, and vehicles getting stuck in the air.
· XP and Crafting Fixes: Fixed missing XP gain notifications when crafting items, inability to saw logs via the right-click context menu, and firearms not breaking when inserting magazines.
· Other Fixes: Fixed numerous sound effect issues, protective gear not increasing discomfort levels, foot damage when driving barefoot over broken glass, and in-game map sharing symbol issues.
16:19 - 18:18
6. ⚙️ General Bug Fixes
· Zombie and Character Behavior: Fixed zombies flipping after being hit by a car, zombies jumping when shot, crouch spamming speeding up magazine reloading, and getting stuck in vehicles when entering an open car door while aiming.
· Environment and Items: Fixed gas pump reset, invisible line of sight cone on Mac, and caffeine pills restoring only 4% fatigue instead of 100%.
· Gameplay Mechanics: Fixed Alt key drastically increasing firearm damage, infinite shelves, lemongrass and ginger root not reducing food-borne illness, and different amounts of logs obtained from trees in single-player vs. multiplayer.
· Reading and Fire: Fixed inability to read when the minimum time per page sandbox option was set to 0.0, and invisible fire and incendiary burn tiles.
· Interaction and Environment: Fixed various issues related to character washing and soap consumption, disassembling electronics in inventory giving less XP than placed ones, incorrect random power outage settings, and walls cutting strangely when there's only a single tile gap between buildings.
· Physics and Collision: Fixed eggs not freezing, parked cars not moving when hit by another car, vent rendering, small rocks obstructing line of sight, and small stones having collision detection.
· Other Bugs: Fixed occasional spontaneous combustion (further fixes planned), endless bones from animal skeletons in containers, gas masks/respirators not reducing corpse sickness near corpses, inability to pick up corpses below a very low weight, and crashes when killing animals with pipe bombs in multiplayer.
· Environment and Items: Fixed gas pump reset, invisible line of sight cone on Mac, and caffeine pills restoring only 4% fatigue instead of 100%.
· Gameplay Mechanics: Fixed Alt key drastically increasing firearm damage, infinite shelves, lemongrass and ginger root not reducing food-borne illness, and different amounts of logs obtained from trees in single-player vs. multiplayer.
· Reading and Fire: Fixed inability to read when the minimum time per page sandbox option was set to 0.0, and invisible fire and incendiary burn tiles.
· Interaction and Environment: Fixed various issues related to character washing and soap consumption, disassembling electronics in inventory giving less XP than placed ones, incorrect random power outage settings, and walls cutting strangely when there's only a single tile gap between buildings.
· Physics and Collision: Fixed eggs not freezing, parked cars not moving when hit by another car, vent rendering, small rocks obstructing line of sight, and small stones having collision detection.
· Other Bugs: Fixed occasional spontaneous combustion (further fixes planned), endless bones from animal skeletons in containers, gas masks/respirators not reducing corpse sickness near corpses, inability to pick up corpses below a very low weight, and crashes when killing animals with pipe bombs in multiplayer.
18:19 - 19:02
7. 💻 Technical/Debug and Mod-Related Updates
· Localization and Files: Localization cleanup, translation files changed to JSON format.
· Library Updates: Mac and Linux library updates.
· Debug Mode Fixes: Fixed world context menu errors in debug mode when the debug option 'Hide Debug Context Menu Options' was enabled.
· Console Text File: Console text file updated to always list PC specifications.
· God Mode Fixes: Fixed hardcap for fitness when players activate God Mode.
· Modding Guide: A new modding guide/changelog is provided, offering useful information for modders.
· Library Updates: Mac and Linux library updates.
· Debug Mode Fixes: Fixed world context menu errors in debug mode when the debug option 'Hide Debug Context Menu Options' was enabled.
· Console Text File: Console text file updated to always list PC specifications.
· God Mode Fixes: Fixed hardcap for fitness when players activate God Mode.
· Modding Guide: A new modding guide/changelog is provided, offering useful information for modders.
