Post
Arknights: Endfield, New Operator Max-Out Cost Breakdown!Ahead of the new Operator release, Arknights: Endfield has thoroughly analyzed all costs required for character and weapon development. We provide key information to help you plan efficient development, including step-by-step material and Sanity requirements from Level 60 to 90, and costs for skill specialization.
1. 🎮 Complete Operator & Weapon Development Breakdown
· Fully developing an Operator and a weapon to Level 90, with Skill Specialization Stage 3, requires a massive amount of Gold and materials.
· Each Rare Material is calculated with a median value of 12, and 74.74k Advanced Combat Records are needed.
· Operator EXP requirements are divided based on Level 60, with promotions needed at Levels 20, 40, and 60.
· Excess EXP is not refunded, so you should have slightly more Advanced Combat Records than needed when leveling up solely with them.
· Talents and abilities are calculated based on two common types, and specific Operators (e.g., Alderia, Revatein) may have slight material differences.
· A total of 14,042 Sanity is consumed, which corresponds to over 2 months of Sanity recovery. Considering the time to maximize essential stats, it can take over 3 months to fully develop one Operator.
· This table shows the costs for maximizing everything, so typically, Operators other than your main ones are not developed to this extent.
· Each Rare Material is calculated with a median value of 12, and 74.74k Advanced Combat Records are needed.
· Operator EXP requirements are divided based on Level 60, with promotions needed at Levels 20, 40, and 60.
· Excess EXP is not refunded, so you should have slightly more Advanced Combat Records than needed when leveling up solely with them.
· Talents and abilities are calculated based on two common types, and specific Operators (e.g., Alderia, Revatein) may have slight material differences.
· A total of 14,042 Sanity is consumed, which corresponds to over 2 months of Sanity recovery. Considering the time to maximize essential stats, it can take over 3 months to fully develop one Operator.
· This table shows the costs for maximizing everything, so typically, Operators other than your main ones are not developed to this extent.
| Category | Details |
|---|---|
| Gold | 1,494,800 |
| Enhancement Set | 1,000 |
| Rare Materials | 120 (calculated with median 12) |
| Advanced Combat Records | 74.74k |
| Sanity | 14,042 |
| Runs (based on 60 Sanity) | 234 runs |
| Time Required | Approx. 2 months |
00:33 - 02:29
1. 🎮 Complete Operator & Weapon Development Breakdown
· Fully developing an Operator and a weapon to Level 90, with Skill Specialization Stage 3, requires a massive amount of Gold and materials.
· Each Rare Material is calculated with a median value of 12, and 74.74k Advanced Combat Records are needed.
· Operator EXP requirements are divided based on Level 60, with promotions needed at Levels 20, 40, and 60.
· Excess EXP is not refunded, so you should have slightly more Advanced Combat Records than needed when leveling up solely with them.
· Talents and abilities are calculated based on two common types, and specific Operators (e.g., Alderia, Revatein) may have slight material differences.
· A total of 14,042 Sanity is consumed, which corresponds to over 2 months of Sanity recovery. Considering the time to maximize essential stats, it can take over 3 months to fully develop one Operator.
· This table shows the costs for maximizing everything, so typically, Operators other than your main ones are not developed to this extent.
· Each Rare Material is calculated with a median value of 12, and 74.74k Advanced Combat Records are needed.
· Operator EXP requirements are divided based on Level 60, with promotions needed at Levels 20, 40, and 60.
· Excess EXP is not refunded, so you should have slightly more Advanced Combat Records than needed when leveling up solely with them.
· Talents and abilities are calculated based on two common types, and specific Operators (e.g., Alderia, Revatein) may have slight material differences.
· A total of 14,042 Sanity is consumed, which corresponds to over 2 months of Sanity recovery. Considering the time to maximize essential stats, it can take over 3 months to fully develop one Operator.
· This table shows the costs for maximizing everything, so typically, Operators other than your main ones are not developed to this extent.
| Category | Details |
|---|---|
| Gold | 1,494,800 |
| Enhancement Set | 1,000 |
| Rare Materials | 120 (calculated with median 12) |
| Advanced Combat Records | 74.74k |
| Sanity | 14,042 |
| Runs (based on 60 Sanity) | 234 runs |
| Time Required | Approx. 2 months |
02:32 - 03:05
2. 📈 Costs to Reach Level 60
· These are the costs required to develop an Operator from Level 1 to 60. This is based on maximizing all developable aspects except skill levels.
· Level 60 is suitable for supporters or characters you're experimenting with; even at this level, skills can be raised to Level 9, providing sufficient performance.
· Level 60 is suitable for supporters or characters you're experimenting with; even at this level, skills can be raised to Level 9, providing sufficient performance.
| Category | Details |
|---|---|
| Gold | 149,480 |
| Enhancement Set | 100 |
| Rare Materials | 12 |
| Advanced Combat Records | 7.47k |
| Sanity | 1,404 |
| Runs | 23.4 runs |
| Time Required | Approx. 3 days |
03:06 - 03:22
3. ⚔️ Costs to Reach Skill Level 9
· These are the costs required to raise one skill from Level 1 to 9. If you wish to raise multiple skills to Level 9, you can multiply the values in this table by the number of skills.
| Category | Details |
|---|---|
| Gold | 149,480 |
| Enhancement Set | 100 |
| Rare Materials | 12 |
| Sanity | 1,404 |
| Runs | 23.4 runs |
03:23 - 03:49
4. 🚀 Costs to Reach Level 80
· These are the costs required to develop an Operator from Level 1 to 80. This is based on maximizing all developable aspects except skill levels.
· Level 80 is suitable for sub-DPS units or Operators you want to invest in skill specialization. For example, raising Gilberta's Ultimate Skill to Specialization Stage 1 allows her to apply maximum debuffs to enemies.
· Level 80 is suitable for sub-DPS units or Operators you want to invest in skill specialization. For example, raising Gilberta's Ultimate Skill to Specialization Stage 1 allows her to apply maximum debuffs to enemies.
| Category | Details |
|---|---|
| Gold | 747,400 |
| Enhancement Set | 500 |
| Rare Materials | 60 |
| Advanced Combat Records | 37.37k |
| Sanity | 7,021 |
| Runs | 117 runs |
| Time Required | Approx. 1 month |
03:50 - 04:07
5. ✨ Skill Specialization Stage 1, 2, 3 Costs
· These are the costs required to raise one skill to Specialization Stage 1, 2, and 3. These costs can be added to the Level 80 or 90 development costs explained above to calculate the total materials needed.
| Category | Details |
|---|---|
| Gold | 747,400 |
| Enhancement Set | 500 |
| Rare Materials | 60 |
| Sanity | 7,021 |
| Runs | 117 runs |
04:08 - 04:30
6. 🌟 Costs to Reach Level 90
· These are the costs required to develop an Operator from Level 1 to 90. This is based on maximizing all developable aspects except skill levels.
· Level 90 is primarily recommended for main DPS units or core sub-DPS units that are highly dependent on level or stats.
· Level 90 is primarily recommended for main DPS units or core sub-DPS units that are highly dependent on level or stats.
| Category | Details |
|---|---|
| Gold | 1,494,800 |
| Enhancement Set | 1,000 |
| Rare Materials | 120 |
| Advanced Combat Records | 74.74k |
| Sanity | 14,042 |
| Runs | 234 runs |
| Time Required | Approx. 2 months |
04:31 - 04:57
7. 🛡️ Weapon Level 80/90 Costs
· For weapon development costs, support weapons often stop at Level 1, but if damage is important, it's recommended to develop them to Level 90.
· Weapon EXP is frequently provided by the developers, making the development burden relatively low.
· The costs from Level 1 to 80 and from Level 80 to 90 are almost identical, so if you want to save costs, it's recommended to stop at Level 80.
· Weapon EXP is frequently provided by the developers, making the development burden relatively low.
· The costs from Level 1 to 80 and from Level 80 to 90 are almost identical, so if you want to save costs, it's recommended to stop at Level 80.
| Category | Details (Level 1~80) | Details (Level 80~90) |
|---|---|---|
| Gold | 747,400 | 747,400 |
| Enhancement Set | 500 | 500 |
| Rare Materials | 60 | 60 |
| Sanity | 7,021 | 7,021 |
| Runs | 117 runs | 117 runs |
