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Undefeated Team Comp v5, Trinity Grand Descent Stage 2 Clear Success StoryWe challenge the second stage of the ultimate boss Trinity Descends, 'Triple Threat II: Super Fierce Difficulty,' with 'Unbeaten Formation v5' in The Battle Cats. This video details the process of achieving victory through strategic gameplay using Last Boss units, overcoming different mob compositions and the overwhelming difficulty of the boss compared to Stage 1.
Undefeated Team Comp v5, Trinity Grand Descent Stage 2 Clear Success Story
1. 🎮 Trinity Descends Round 2: Stage Introduction and Difficulty
· We challenge 'Trinity Descends Round 2: Triple Threat II: Super Fierce Difficulty' stage with 'Unbeaten Formation v5'.
· This is the fifth Descend stage, featuring '3-Color Ostrich Club' as the boss, with Red, Black, and Devil attributes.
· It's the second of four stages, set in a desert background.
· On the first attempt, we suffered a complete defeat from Stage 1, but after several tries, Stage 1 was cleared.
00:00 - 00:29
1. 🎮 Trinity Descends Round 2: Stage Introduction and Difficulty
· We challenge 'Trinity Descends Round 2: Triple Threat II: Super Fierce Difficulty' stage with 'Unbeaten Formation v5'.
· This is the fifth Descend stage, featuring '3-Color Ostrich Club' as the boss, with Red, Black, and Devil attributes.
· It's the second of four stages, set in a desert background.
· On the first attempt, we suffered a complete defeat from Stage 1, but after several tries, Stage 1 was cleared.
00:30 - 01:29
2. 👾 Comparing Mob Compositions of Stage 1 and 2, and Boss Difficulty
· Stage 1's mobs were Manic Mohawk Cat, Poodle, and Dark Marilith.
· Stage 2 features Red, Alien, and Zombie attribute mobs. This composition is favorable for Guardian Luna.
StageMain Mobs
Stage 1Manic Mohawk Cat
Poodle
Dark Marilith
Stage 2Red Snache
B.C. Leopard
S.T. Leopard
Zombie Doge
Thrillerz
Skull Boxer
Galaxy Nyangma

· Boss Trinity is overwhelmingly strong, leaving no room to worry about mobs; it feels like fighting a single boss.
· Skull Boxer and Galaxy Nyangma appear late, so they rarely fight alongside the boss.
01:30 - 02:12
3. ⚔️ Initial Last Boss Strategy and Limitations
· The Last Boss (Dawn of Izanagi) dealt 20% of the boss's HP (approx. 720,000), but it's not enough to deplete the total 3,600,000 HP.
· Similar to Stage 1, this is a base-linked stage, so we use a strategy of accumulating Last Bosses before attacking.
· In Stage 1, only 2 Poodles and 3 Manic Mohawk Cats appeared before attacking the enemy base, making it easy to control.
· In contrast, Stage 2 features 4 types of enemies before attacking the enemy base: Red Snache, B.C. Leopard, S.T. Leopard, and Zombie Doge.
· Especially, Zombies and Red Snaches appear infinitely, and their spawn timings vary, making it harder to control than Stage 1.
02:13 - 04:21
4. 🎯 Last Boss Accumulation and First Attack Attempt with Damage Analysis
· Instead of overtly accumulating Last Bosses like in Stage 1, we proceed slowly, utilizing the large number of enemies.
· We spend about 1 minute to complete Last Boss regeneration. In Stage 1, we gathered 3, but 2 might be enough for victory.
· The first Last Boss intentionally takes damage from mobs to enter KB (knockback) state, allowing it to attack Trinity with an attack power boost without being knocked back.
· After defeating S.T. Leopard, we advance to the enemy base, consuming enough cooldown time for the Last Boss's next attack before attacking the enemy base.
· The boss appears simultaneously with the Last Boss's cooldown ending.
· Dawn of Izanagi fails to destroy the shield, so we summon a spirit to destroy it, then land a boosted critical hit on Trinity.
· A second Last Boss is produced, but it fails to get an attack power boost, which is regrettable.
Attack TypeDamage
Attack Power Boost Success1,560,000
Attack Power Boost Failure1,040,000
Damage DifferenceApprox. 500,000 (Unacceptable in Trinity battle)

· Unlike Super Beast Mammon, for Trinity, two Last Bosses almost require consecutive boosted critical hits.
· The main reason is that Hellfire Demon Cat and Dawn of Izanagi are not allowed to attack properly.
· We lost with 24% of the boss's HP remaining (approx. 900,000), and even with a successful attack power boost, about 400,000 HP would have remained.
· Two boosted critical hits from the Last Boss are not enough to defeat Trinity completely; additional damage dealers are needed.
04:22 - 05:51
5. 🔄 Changing to a More Stable Last Boss Accumulation Strategy
· Judging the previous flow unstable, we switch to a more stable strategy.
· Like in Stage 1, we lure enemies to our base, then produce Last Bosses, leaving only S.T. Leopard on the field.
· We intentionally make the Last Boss's attack miss with the Cat Cannon, then endure by repeatedly using Manic Eraser Cat until the next attack.
· When the Last Boss attacks again, unlike Stage 1, we let it attack without using Sniper Cat.
· We use the infinitely spawning Red Snaches in Stage 2 to accumulate Last Bosses, but due to random generation, they don't always spawn at the optimal time.
· If Red Snaches spawn quickly, we adjust by leaving only S.T. Leopard; if they spawn late, we modify subsequent actions.
· We use Red Snaches to block the Last Boss and induce another miss with the Cat Cannon.
· Once the second Last Boss is produced, we defeat the Red Snaches and advance.
· Just before the Last Boss attacks the enemy base, we attack the enemy base with Dark Ponoa to align attack timing and position.
05:55 - 07:40
6. 🎉 Trinity Defeated and Victory Factor Analysis
· After the boss appears, we destroy its shield with Dark Ponoa, reduce Trinity's DPS with debuffs, and land two boosted critical hits from the Last Bosses.
· With the 'Damage Up' ability orb setup, the critical hit deals 3,200,000 damage.
· Dawn of Izanagi's extreme damage also hits, adding 290,000 damage when converted to 6x with all treasures completed.
· This leaves the boss with 100,000 HP remaining.
· Unlike Stage 1, where 3 Last Bosses instantly killed the boss, 2 require an additional 400,000 damage.
· A strategy of chipping away with one hit from Dawn of Izanagi, one from a spirit, and Dark Ponoa is effective.
· Another critical hit from the Last Boss deals 3,200,000, and Dawn of Izanagi's extreme damage hits, defeating Trinity.
· By detecting and attacking mobs outside Trinity's range, we could attack more safely than in a 1v1.
· Stronger mobs are not necessarily a disadvantage; if Dawn of Izanagi hadn't attacked, we planned to use a third Last Boss.
· With this, Stage 2 is also cleared, and Galaxy Nyangma is ignored.
07:41 - 08:24
7. 🔜 Second Half (Stages 3, 4) Preview: Threat of Time-Summoned Bosses
· We've cleared the first half's two stages, but now we enter the second half, Stages 3 and 4.
· The big difference from the first half is that the boss appears via 'time summon' instead of being base-linked.
· In Stages 1 and 2, we could use the enemies appearing before attacking the enemy base to gather money or Last Bosses.
· However, with the time summon method in Stages 3 and 4, we won't be able to prepare as freely as before.
· The boss's movement speed is very fast at 60, and it charges like a missile with shockwaves, which is expected to be a major challenge.
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