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Pixel Sandbox Game 'Necesse' In-depth Review: Comparative Analysis with TerrariaThis detailed review of 'Necesse,' a recently released pixel sandbox game, explores its features, pros, and cons. While it shares many similarities with Terraria, it distinguishes itself with a unique NPC automation system, world design, and movement/building mechanics. Discover what kind of experience this game offers to fans of the pixel sandbox genre.
1. 🎮 Necesse Introduction & First Impressions Compared to Terraria
· 'Necesse' is a fresh pixel sandbox game often compared to Terraria and RimWorld.
· Since its release in October 2023, it has already received one update.
· It supports single-player or co-op, and includes core elements like building houses, interacting with NPCs, exploring the world, gathering resources, crafting items, and fighting bosses, similar to Terraria.
· However, there are many differences from Terraria.
· Since its release in October 2023, it has already received one update.
· It supports single-player or co-op, and includes core elements like building houses, interacting with NPCs, exploring the world, gathering resources, crafting items, and fighting bosses, similar to Terraria.
· However, there are many differences from Terraria.
00:00 - 01:00
1. 🎮 Necesse Introduction & First Impressions Compared to Terraria
· 'Necesse' is a fresh pixel sandbox game often compared to Terraria and RimWorld.
· Since its release in October 2023, it has already received one update.
· It supports single-player or co-op, and includes core elements like building houses, interacting with NPCs, exploring the world, gathering resources, crafting items, and fighting bosses, similar to Terraria.
· However, there are many differences from Terraria.
· Since its release in October 2023, it has already received one update.
· It supports single-player or co-op, and includes core elements like building houses, interacting with NPCs, exploring the world, gathering resources, crafting items, and fighting bosses, similar to Terraria.
· However, there are many differences from Terraria.
01:01 - 02:58
2. 🗺️ World Exploration & Design: Infinite Biomes and Dungeons
· The game has no clear plot or background story, which is similar to Terraria.
· Necesse's world is an infinite, procedurally generated space, divided into various biomes.
· Each biome contains unique plants, animals, and items, and you can discover settlements, houses, mysterious structures, and hostile creatures.
· Dungeons are also divided by biome, but they are not simply dug downwards like in Terraria.
· There are two main dungeon levels, each requiring a dedicated ladder that can be placed anywhere on the surface, and you must dig sideways.
· In dungeons, you can find minerals, resources, more hostile creatures, and many boss battles take place underground.
· There are also special dungeon levels with puzzles and traps.
· You can share maps with other players via the Cartographer's Table, but for the reviewer, it didn't work due to a bug.
· Compared to Terraria, Necesse's overworld is boring and monotonous, with small and similar biomes. The reviewer wishes for richer and larger biomes to give a true sense of exploration.
· Necesse's world is an infinite, procedurally generated space, divided into various biomes.
· Each biome contains unique plants, animals, and items, and you can discover settlements, houses, mysterious structures, and hostile creatures.
· Dungeons are also divided by biome, but they are not simply dug downwards like in Terraria.
· There are two main dungeon levels, each requiring a dedicated ladder that can be placed anywhere on the surface, and you must dig sideways.
· In dungeons, you can find minerals, resources, more hostile creatures, and many boss battles take place underground.
· There are also special dungeon levels with puzzles and traps.
· You can share maps with other players via the Cartographer's Table, but for the reviewer, it didn't work due to a bug.
· Compared to Terraria, Necesse's overworld is boring and monotonous, with small and similar biomes. The reviewer wishes for richer and larger biomes to give a true sense of exploration.
02:59 - 04:48
3. 🏃 Movement System: Disappointing Transportation and Lack of Progression
· There are complaints about Necesse's movement system.
· Terraria, with its side-scrolling perspective, primarily involves left-right movement, with various means of transportation like running, flying, and minecarts progressively developing.
· Necesse, with its top-down perspective, requires movement in all directions, making minecarts less useful.
· Flying mounts appear early but frequently crash into trees or walls.
· The 'mat' that appears later can fly higher but only for a short time and still has collision issues.
· Consequently, walking is the most convenient option for most of the game.
· In Terraria and Stardew Valley, transportation methods progressively improve with game progression, allowing easy travel anywhere on the map in the late game.
· Necesse's biomes are small and monotonous, reducing the need for long-distance travel, and most necessary activities occur within the settlement.
· Terraria, with its side-scrolling perspective, primarily involves left-right movement, with various means of transportation like running, flying, and minecarts progressively developing.
· Necesse, with its top-down perspective, requires movement in all directions, making minecarts less useful.
· Flying mounts appear early but frequently crash into trees or walls.
· The 'mat' that appears later can fly higher but only for a short time and still has collision issues.
· Consequently, walking is the most convenient option for most of the game.
· In Terraria and Stardew Valley, transportation methods progressively improve with game progression, allowing easy travel anywhere on the map in the late game.
· Necesse's biomes are small and monotonous, reducing the need for long-distance travel, and most necessary activities occur within the settlement.
04:49 - 06:16
4. 🍽️ Hunger System: Simple Management with Room for Improvement
· The game has a hunger system, and food can spoil without a refrigerator.
· Initially, it was a concern, but the process of gathering ingredients and making new dishes was enjoyable.
· However, the hunger system itself is simply 'checking for food and pressing a button,' which lacks fun and can be annoying.
· Food buffs are minimal, so the main purpose of eating is to avoid hunger penalties.
· Comparison with other games' hunger systems:
· Initially, it was a concern, but the process of gathering ingredients and making new dishes was enjoyable.
· However, the hunger system itself is simply 'checking for food and pressing a button,' which lacks fun and can be annoying.
· Food buffs are minimal, so the main purpose of eating is to avoid hunger penalties.
· Comparison with other games' hunger systems:
| Game | Hunger System Features |
|---|---|
| Project Zomboid | Survival is key, so hunger/thirst management is a core mechanic. Complex and varied food consumption is important. |
| Kenshi | Characters automatically consume food if available. No manual operation required. |
| Valheim | Food consumption is not mandatory, but provides powerful buffs, encouraging cooking for combat. |
06:21 - 08:29
5. 🧑🤝🧑 NPCs and Automation: A Double-Edged Sword of Convenience
· Necesse features friendly NPCs, and you must also provide them with food.
· Unlike Terraria or Stardew Valley, Necesse's NPCs are randomly generated characters without pre-set personalities, and their functions are divided by profession.
· There's a lack of interaction such as unique dialogue, gift-giving, or relationship improvement.
· You can invite NPCs to live in your settlement.
· Key Feature: You can assign various tasks to NPCs, such as farming, cooking, logging, mining, trading, and accompanying you in boss battles.
· Having many NPCs makes your settlement lively and self-sufficient.
· NPCs have low intelligence, leading to issues like getting lost, having full inventories, or settling in a room already occupied by another NPC and complaining.
· For players who enjoy automation systems, delegating tasks to NPCs will be a great pleasure.
· In particular, the feature where NPCs automatically sort items into chests, unlike Terraria, is very convenient.
· Downside of Automation: Activities like fishing or mining lose value. If NPCs do everything for you, the player has less to do.
· Suggested improvements: Gradually introduce automation delegation features in the late game, add an NPC training system, or increase NPC demands to make the automation process more complex.
· Unlike Terraria or Stardew Valley, Necesse's NPCs are randomly generated characters without pre-set personalities, and their functions are divided by profession.
· There's a lack of interaction such as unique dialogue, gift-giving, or relationship improvement.
· You can invite NPCs to live in your settlement.
· Key Feature: You can assign various tasks to NPCs, such as farming, cooking, logging, mining, trading, and accompanying you in boss battles.
· Having many NPCs makes your settlement lively and self-sufficient.
· NPCs have low intelligence, leading to issues like getting lost, having full inventories, or settling in a room already occupied by another NPC and complaining.
· For players who enjoy automation systems, delegating tasks to NPCs will be a great pleasure.
· In particular, the feature where NPCs automatically sort items into chests, unlike Terraria, is very convenient.
· Downside of Automation: Activities like fishing or mining lose value. If NPCs do everything for you, the player has less to do.
· Suggested improvements: Gradually introduce automation delegation features in the late game, add an NPC training system, or increase NPC demands to make the automation process more complex.
08:30 - 10:19
6. ⚔️ Combat and Building: Lack of Variety and Visual Disappointment
· You can play various classes, including melee, ranged, magic, and summoner.
· Weapons are diverse and interesting, but not as varied as in Terraria.
· Enemies are interesting, and some bosses are very unique, making combat enjoyable.
· Invasion or settlement attack events provide motivation to build defensive structures.
· The building system was not as satisfying compared to other games.
· It's not as diverse as Terraria, and you cannot build upwards.
· It's a flat system where you define the boundaries of a building and divide rooms.
· There are fewer materials and blocks are larger.
· Compared to Stardew Valley (which focuses on decoration), Necesse is visually far behind.
· There are many types of furniture, but most wooden furniture only differs in brown tones, with almost identical designs.
· Terraria's diverse wooden furniture varies greatly in style, form, and color.
· Necesse has almost no furniture made from materials other than wood.
· Suggested improvements: Add furniture made from other materials, diversify the design of wooden furniture, or consider simplifying by consolidating various types of wood into a single 'wooden furniture' category.
· Weapons are diverse and interesting, but not as varied as in Terraria.
· Enemies are interesting, and some bosses are very unique, making combat enjoyable.
· Invasion or settlement attack events provide motivation to build defensive structures.
· The building system was not as satisfying compared to other games.
· It's not as diverse as Terraria, and you cannot build upwards.
· It's a flat system where you define the boundaries of a building and divide rooms.
· There are fewer materials and blocks are larger.
· Compared to Stardew Valley (which focuses on decoration), Necesse is visually far behind.
· There are many types of furniture, but most wooden furniture only differs in brown tones, with almost identical designs.
· Terraria's diverse wooden furniture varies greatly in style, form, and color.
· Necesse has almost no furniture made from materials other than wood.
· Suggested improvements: Add furniture made from other materials, diversify the design of wooden furniture, or consider simplifying by consolidating various types of wood into a single 'wooden furniture' category.
10:20 - 11:14
7. ⚙️ Mechanics, Music, and Technical Issues
· Various mechanisms exist for automation systems, such as wires, pressure plates, and traps.
· There are also complex logic gate blocks, but the reviewer did not delve deeply into them.
· The music record system was a favorite. Finding music records throughout the game and playing them on a phonograph is more interesting than Terraria's music boxes or Stardew Valley's jukebox.
· However, a downside is that many records take up a lot of inventory space and it's hard to keep track of duplicates.
· Technical Issues: In addition to the Cartographer's Table bug, game optimization was poor, leading to frequent crashes, glitches, and restarts after exiting the game.
· While these issues are fixable, it's disappointing that serious bugs still exist in a officially released game.
· There are also complex logic gate blocks, but the reviewer did not delve deeply into them.
· The music record system was a favorite. Finding music records throughout the game and playing them on a phonograph is more interesting than Terraria's music boxes or Stardew Valley's jukebox.
· However, a downside is that many records take up a lot of inventory space and it's hard to keep track of duplicates.
· Technical Issues: In addition to the Cartographer's Table bug, game optimization was poor, leading to frequent crashes, glitches, and restarts after exiting the game.
· While these issues are fixable, it's disappointing that serious bugs still exist in a officially released game.
11:15 - 12:13
8. 🌟 Final Verdict and Recommendation
· The reviewer played Necesse for about 60 hours and achieved all achievements.
· After achieving all achievements, they felt there wasn't much left to do and are unlikely to play again without a major update or a long break.
· The achievement system was tedious. In particular, the achievement requiring touching all approximately 2,000 items (even useless underground wall pieces) was very cumbersome.
· The rating for Necesse is 6.5 out of 10.
· While not completely satisfied with the game, the reviewer does not regret purchasing and playing it.
· It was an interesting adventure, and overall, it's a game recommendable to fans of the pixel sandbox genre.
· After achieving all achievements, they felt there wasn't much left to do and are unlikely to play again without a major update or a long break.
· The achievement system was tedious. In particular, the achievement requiring touching all approximately 2,000 items (even useless underground wall pieces) was very cumbersome.
· The rating for Necesse is 6.5 out of 10.
· While not completely satisfied with the game, the reviewer does not regret purchasing and playing it.
· It was an interesting adventure, and overall, it's a game recommendable to fans of the pixel sandbox genre.
