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Vegapunk, the hidden powerhouse of the current meta! Comparing with Issho, a perfect strategy guide for Flag BattleThis video explores the potential of the Vegapunk character, who is currently being re-evaluated in the meta. It provides a detailed analysis of how to achieve overwhelming victory in flag battles through unique skill usage and operational strategies, similar to but distinct from Issho. Discover gameplay that dominates the battlefield by maximizing Vegapunk's mobility and recovery abilities.
Vegapunk, the hidden powerhouse of the current meta! Comparing with Issho, a perfect strategy guide for Flag Battle
1. 🚀 Vegapunk, the Rising Power in the Current Meta! Comparison with Issho and Strategy Guide
· Vegapunk is a character whose evaluation has significantly risen in the current meta, sharing a similar playstyle to Issho.
· Specifically, Skill 2 is used to increase movement speed and secure mobility, much like Issho's Skill 2.
· Since Skill 1 does not have a movement speed increase effect, it's crucial to compensate for this by utilizing 'Nuclear Medals'.
· Skill 2 also has a recovery effect, making it effective to run as much as possible to recover health before capturing flags.
· Compared to Issho, Vegapunk lacks meteor attacks and has a status effect reduction of 50% instead of 80%, which requires caution.
· However, against Saturn, Vegapunk has the advantage of being able to capture flags more easily than Issho.
· Initially, Vegapunk was not widely used due to the Nika meta, but as Nika's influence waned, Vegapunk's utility increased.
· Issho was considered a very powerful character in the Kizaru meta.
CategoryVegapunkIssho
Skill 1No movement speed increase
Nuclear Medals needed
Meteor Attack (Disruption Effect)
Skill 2Movement speed increase
Recovery effect (recovers while running)
Movement speed increase (similar)
Status Effect Reduction50%80%
Flag Capture vs. SaturnEasierRelatively difficult
00:00 - 01:33
1. 🚀 Vegapunk, the Rising Power in the Current Meta! Comparison with Issho and Strategy Guide
· Vegapunk is a character whose evaluation has significantly risen in the current meta, sharing a similar playstyle to Issho.
· Specifically, Skill 2 is used to increase movement speed and secure mobility, much like Issho's Skill 2.
· Since Skill 1 does not have a movement speed increase effect, it's crucial to compensate for this by utilizing 'Nuclear Medals'.
· Skill 2 also has a recovery effect, making it effective to run as much as possible to recover health before capturing flags.
· Compared to Issho, Vegapunk lacks meteor attacks and has a status effect reduction of 50% instead of 80%, which requires caution.
· However, against Saturn, Vegapunk has the advantage of being able to capture flags more easily than Issho.
· Initially, Vegapunk was not widely used due to the Nika meta, but as Nika's influence waned, Vegapunk's utility increased.
· Issho was considered a very powerful character in the Kizaru meta.
CategoryVegapunkIssho
Skill 1No movement speed increase
Nuclear Medals needed
Meteor Attack (Disruption Effect)
Skill 2Movement speed increase
Recovery effect (recovers while running)
Movement speed increase (similar)
Status Effect Reduction50%80%
Flag Capture vs. SaturnEasierRelatively difficult
01:34 - 04:27
2. 🚩 Dominating the Battlefield with Vegapunk's Mobility (Match 1)
· In the first match, move to flag C, delay Nasujuro with Skill 2, and capture the flag.
· Demonstrate mobile gameplay by stealing a flag from Blackbeard, quickly escaping, and aiming for a back flag.
· Vegapunk is powerful, but personally, I find Issho easier to use.
· Use Skill 2 to recover health and capture flags, and utilize invincibility by hiding behind a rock during Kizaru's Magatama attack.
· Capture a back flag in sync with Team Boost timing, and attempt to Perfect Dodge Nasujuro's attack but fail.
· Vegapunk is considered easier to Perfect Dodge with than Akainu.
· During Team Boost, secure durability with Skill 2, and opponents find it difficult to react due to Vegapunk's unpredictable movements and high mobility.
· Use Skill 1 to charge, and endure during Team Boost with an invincible skill, disrupting the opponent's formation and contributing to victory.
04:28 - 07:30
3. 🎯 Vegapunk's Operational Difficulty and Strategic Judgment (Match 2)
· In the second match, I still feel Issho is more comfortable, but I acknowledge Vegapunk's strengths.
· Early on, capture a flag from Saturn and quickly secure 4 flags with high mobility.
· Utilize the advantage of Whitebeard being strong when Kizaru is present.
· Use Skill 2 for recovery, but struggle to capture flags when surrounded by multiple enemies.
· It's important to save Skill 2 not just for recovery, but also for defense and evasion, as Vegapunk's operation feels more difficult than expected.
· Capture a flag from Saturn, knock Saturn down with Skill 1, and attempt a coordinated play with teammates.
07:31 - 10:25
4. ✨ Vegapunk's Fast Mobility and Comeback Opportunities (Match 3)
· In the final match, I again mention Vegapunk's difficulty of use and capture flags using Skill 2.
· After a Perfect Dodge, Vegapunk shows fast mobility by immediately aiming for a back flag, but remains wary of Nasujuro's attacks.
· Strategic judgment is required to decide whether to use Skill 2 for movement or save it for emergencies.
· When capturing flag C, opponents often fail to notice Vegapunk's fast mobility.
· Vegapunk takes significant damage from Nasujuro's attack but attempts to bait a Skill 1 attack by utilizing Skill 2's invincibility period.
· With support from Blackbeard, Vegapunk captures a flag, emphasizing that Kizaru's attack reset is a major advantage in the current meta.
· Vegapunk uses Skill 2 for movement but shows caution by refraining from using it when Nasujuro is nearby.
· In a critical situation where 4 flags were lost to the opponent, Vegapunk reclaims flag C and performs a bold play, ignoring Saturn to capture a flag.
· After a Perfect Dodge, Vegapunk continuously captures flags, setting the stage for a comeback, and knocks down Saturn to attempt a coordinated play with Law, concluding the match.
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