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R.E.P.O. Beginner's Strategy Guide: Levels 1 to 6For R.E.P.O. beginners, we provide detailed core strategy information from Level 1 to 6. Check out practical tips to efficiently navigate the early game, including how to deal with Ticks, upgrade priorities, and strategies to prepare for the difficulty spike at Level 6.
R.E.P.O. Beginner's Strategy Guide: Levels 1 to 6
1. 🎮 Understanding Tick Handling and Enemy Tiers
· Ticks can be easily defeated by rubbing them against a wall while holding an item.
· The health recovery from defeated Ticks only applies to the player who defeated them.
· Enemies are divided into Tiers, with Tier 1 being the weakest and Tier 3 the strongest.
· In Level 1, one Tier 1 enemy and one Tier 3 enemy appear.
· Elsa has 600 HP, making her the enemy with the most health in R.E.P.O., so it's best not to engage her early on.
· Ticks only attack when you are holding an item; they will not attack if you are not holding anything.
00:19 - 01:34
1. 🎮 Understanding Tick Handling and Enemy Tiers
· Ticks can be easily defeated by rubbing them against a wall while holding an item.
· The health recovery from defeated Ticks only applies to the player who defeated them.
· Enemies are divided into Tiers, with Tier 1 being the weakest and Tier 3 the strongest.
· In Level 1, one Tier 1 enemy and one Tier 3 enemy appear.
· Elsa has 600 HP, making her the enemy with the most health in R.E.P.O., so it's best not to engage her early on.
· Ticks only attack when you are holding an item; they will not attack if you are not holding anything.
01:35 - 02:09
2. ⚔️ Tick Characteristics and Combat Tips
· Ticks have low HP (10) and can be easily defeated, but they continuously drain the player's health, so it's important to deal with them quickly.
· If rubbing items against walls is difficult, you can use 'Tumble Attack (Q button),' but be aware that it deals 5 damage to you.
· To minimize damage, using items to defeat them is more effective.
02:10 - 03:39
3. 💰 Early Game Funding and Upgrade Priorities
· In the early game, you can earn about $30,000, and with souls obtained from defeating enemies, it's possible to reach $38,000 to $40,000.
· Defeating a Tick at maximum health can yield Tier 1 souls ($2,000-$3,000), but at Level 1, with only 100 player HP, it's too risky to attempt.
· Game Over occurs when your HP reaches 0 or you fail to meet the quota; death due to insufficient HP is the main issue.
· In the early game, fall damage risk is low, so prioritize purchasing HP upgrades to prepare for enemy attacks.
· Each HP upgrade increases your health by 20, allowing you to withstand one beam attack (100 damage) from a Huntsman, Robe, or Crown.
03:40 - 04:47
4. 💪 Strength and Early Game Survival Strategies
· In the early game, it's better to prioritize Health and Stamina upgrades over Strength.
· If your Strength is low, you can use a Feather Drone or Zero Gravity Drone to transport items.
· Beginners who try to increase Strength to lift enemies risk entering the enemy's attack range and taking damage, so getting close to enemies is inherently dangerous.
· Avoiding damage from enemies is paramount, so early on, prioritize strategies like fleeing or hiding.
04:48 - 06:34
5. 📈 Upgrade Costs and the Level 6 Wall
· As your level increases, the cost of purchasing stats also rises, so it's advantageous to buy necessary upgrades early on.
· Energy Crystals have a fixed price of 24, and some items like Grenades have no price fluctuations.
· From Level 6 onwards, the number of enemies doubles, and the delivery points increase from 3 to 4, causing a sharp increase in difficulty.
· At this point, if your stats like Strength and Range are not sufficient, game progression becomes very difficult.
· In the Level 6 segment, basic knowledge and operational skills such as enemy spawn locations, patrol routes, and avoiding backstabs become crucial.
CategoryDetails
Number of EnemiesDoubles
Delivery PointsIncreases from 3 to 4
DifficultySharp increase
Required StatsSufficient Strength, Range, etc. required
Key StrategyBasic knowledge and operational skills such as enemy spawn locations, patrol routes, and backstab evasion
06:35 - 08:10
6. 💡 Early Item Collection and Environment Utilization Tips
· When funds are low, it's best to prioritize purchasing HP and Stamina upgrades.
· Items located in high places can be easily acquired by long-pressing the click button to grab them.
· Items may be hidden in bookshelves where books are missing; you'll need to jump to check.
· Items may also be hidden along the edges of staircase stages.
· Some areas (e.g., specific corners) can serve as safe zones (anti-spots) to avoid enemy attacks.
· Dropping items on hard floors reduces their value, but dropping them into a cart or delivery station will not damage them.
· When opening doors, you can easily open and close them by moving the mouse wheel while holding an item.
08:11 - 10:19
7. 🗺️ Enemy Spawn Locations and Combat Vision
· Enemies spawn in the innermost rooms, not near the player. Therefore, you can take your time exploring the front rooms early on.
· Environmental sounds (like screams) do not indicate the presence of enemies.
· When an enemy approaches, doors will open, allowing you to detect their presence.
· Teleporting enemies like Peeper and Shadow Child are exceptions and can approach quickly.
· Delivery stations are always located at the edge of the map, so you can find them by exploring the map's perimeter.
· Enemy patrol routes tend to change periodically, and if there's no sound, they are likely random.
· When engaging enemies, conserve stamina, and it's crucial to spot them before they spot you.
· Even when manipulating items, maintain a wide field of vision to stay aware of your surroundings. A Range upgrade helps in securing a broader view.
10:20 - 11:23
8. 👻 Enemy Respawn and Stealth Strategies
· Once all initially spawned enemies are defeated, they 'Despawn' and then 'Respawn' after a certain period.
· Respawned enemies are likely to spawn simultaneously with other enemies, so you should heighten your awareness when they respawn.
· During the return phase after the final delivery, your player's location remains continuously exposed to enemies.
· The monster despawn timer has a slight margin of error, but it's best to assume they respawn almost simultaneously.
· In a crouched state, you make no sound, so you won't be detected even if you pass right next to a Huntsman.
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