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R.E.P.O. Beginner's Strategy Guide: Levels 1 to 6For R.E.P.O. beginners, we provide detailed core strategy information from Level 1 to 6. Check out practical tips to efficiently navigate the early game, including how to deal with Ticks, upgrade priorities, and strategies to prepare for the difficulty spike at Level 6.
1. 🎮 Understanding Tick Handling and Enemy Tiers
· Ticks can be easily defeated by rubbing them against a wall while holding an item.
· The health recovery from defeated Ticks only applies to the player who defeated them.
· Enemies are divided into Tiers, with Tier 1 being the weakest and Tier 3 the strongest.
· In Level 1, one Tier 1 enemy and one Tier 3 enemy appear.
· Elsa has 600 HP, making her the enemy with the most health in R.E.P.O., so it's best not to engage her early on.
· Ticks only attack when you are holding an item; they will not attack if you are not holding anything.
· The health recovery from defeated Ticks only applies to the player who defeated them.
· Enemies are divided into Tiers, with Tier 1 being the weakest and Tier 3 the strongest.
· In Level 1, one Tier 1 enemy and one Tier 3 enemy appear.
· Elsa has 600 HP, making her the enemy with the most health in R.E.P.O., so it's best not to engage her early on.
· Ticks only attack when you are holding an item; they will not attack if you are not holding anything.
00:19 - 01:34
1. 🎮 Understanding Tick Handling and Enemy Tiers
· Ticks can be easily defeated by rubbing them against a wall while holding an item.
· The health recovery from defeated Ticks only applies to the player who defeated them.
· Enemies are divided into Tiers, with Tier 1 being the weakest and Tier 3 the strongest.
· In Level 1, one Tier 1 enemy and one Tier 3 enemy appear.
· Elsa has 600 HP, making her the enemy with the most health in R.E.P.O., so it's best not to engage her early on.
· Ticks only attack when you are holding an item; they will not attack if you are not holding anything.
· The health recovery from defeated Ticks only applies to the player who defeated them.
· Enemies are divided into Tiers, with Tier 1 being the weakest and Tier 3 the strongest.
· In Level 1, one Tier 1 enemy and one Tier 3 enemy appear.
· Elsa has 600 HP, making her the enemy with the most health in R.E.P.O., so it's best not to engage her early on.
· Ticks only attack when you are holding an item; they will not attack if you are not holding anything.
01:35 - 02:09
2. ⚔️ Tick Characteristics and Combat Tips
· Ticks have low HP (10) and can be easily defeated, but they continuously drain the player's health, so it's important to deal with them quickly.
· If rubbing items against walls is difficult, you can use 'Tumble Attack (Q button),' but be aware that it deals 5 damage to you.
· To minimize damage, using items to defeat them is more effective.
· If rubbing items against walls is difficult, you can use 'Tumble Attack (Q button),' but be aware that it deals 5 damage to you.
· To minimize damage, using items to defeat them is more effective.
02:10 - 03:39
3. 💰 Early Game Funding and Upgrade Priorities
· In the early game, you can earn about $30,000, and with souls obtained from defeating enemies, it's possible to reach $38,000 to $40,000.
· Defeating a Tick at maximum health can yield Tier 1 souls ($2,000-$3,000), but at Level 1, with only 100 player HP, it's too risky to attempt.
· Game Over occurs when your HP reaches 0 or you fail to meet the quota; death due to insufficient HP is the main issue.
· In the early game, fall damage risk is low, so prioritize purchasing HP upgrades to prepare for enemy attacks.
· Each HP upgrade increases your health by 20, allowing you to withstand one beam attack (100 damage) from a Huntsman, Robe, or Crown.
· Defeating a Tick at maximum health can yield Tier 1 souls ($2,000-$3,000), but at Level 1, with only 100 player HP, it's too risky to attempt.
· Game Over occurs when your HP reaches 0 or you fail to meet the quota; death due to insufficient HP is the main issue.
· In the early game, fall damage risk is low, so prioritize purchasing HP upgrades to prepare for enemy attacks.
· Each HP upgrade increases your health by 20, allowing you to withstand one beam attack (100 damage) from a Huntsman, Robe, or Crown.
03:40 - 04:47
4. 💪 Strength and Early Game Survival Strategies
· In the early game, it's better to prioritize Health and Stamina upgrades over Strength.
· If your Strength is low, you can use a Feather Drone or Zero Gravity Drone to transport items.
· Beginners who try to increase Strength to lift enemies risk entering the enemy's attack range and taking damage, so getting close to enemies is inherently dangerous.
· Avoiding damage from enemies is paramount, so early on, prioritize strategies like fleeing or hiding.
· If your Strength is low, you can use a Feather Drone or Zero Gravity Drone to transport items.
· Beginners who try to increase Strength to lift enemies risk entering the enemy's attack range and taking damage, so getting close to enemies is inherently dangerous.
· Avoiding damage from enemies is paramount, so early on, prioritize strategies like fleeing or hiding.
04:48 - 06:34
5. 📈 Upgrade Costs and the Level 6 Wall
· As your level increases, the cost of purchasing stats also rises, so it's advantageous to buy necessary upgrades early on.
· Energy Crystals have a fixed price of 24, and some items like Grenades have no price fluctuations.
· From Level 6 onwards, the number of enemies doubles, and the delivery points increase from 3 to 4, causing a sharp increase in difficulty.
· At this point, if your stats like Strength and Range are not sufficient, game progression becomes very difficult.
· In the Level 6 segment, basic knowledge and operational skills such as enemy spawn locations, patrol routes, and avoiding backstabs become crucial.
· Energy Crystals have a fixed price of 24, and some items like Grenades have no price fluctuations.
· From Level 6 onwards, the number of enemies doubles, and the delivery points increase from 3 to 4, causing a sharp increase in difficulty.
· At this point, if your stats like Strength and Range are not sufficient, game progression becomes very difficult.
· In the Level 6 segment, basic knowledge and operational skills such as enemy spawn locations, patrol routes, and avoiding backstabs become crucial.
| Category | Details |
|---|---|
| Number of Enemies | Doubles |
| Delivery Points | Increases from 3 to 4 |
| Difficulty | Sharp increase |
| Required Stats | Sufficient Strength, Range, etc. required |
| Key Strategy | Basic knowledge and operational skills such as enemy spawn locations, patrol routes, and backstab evasion |
06:35 - 08:10
6. 💡 Early Item Collection and Environment Utilization Tips
· When funds are low, it's best to prioritize purchasing HP and Stamina upgrades.
· Items located in high places can be easily acquired by long-pressing the click button to grab them.
· Items may be hidden in bookshelves where books are missing; you'll need to jump to check.
· Items may also be hidden along the edges of staircase stages.
· Some areas (e.g., specific corners) can serve as safe zones (anti-spots) to avoid enemy attacks.
· Dropping items on hard floors reduces their value, but dropping them into a cart or delivery station will not damage them.
· When opening doors, you can easily open and close them by moving the mouse wheel while holding an item.
· Items located in high places can be easily acquired by long-pressing the click button to grab them.
· Items may be hidden in bookshelves where books are missing; you'll need to jump to check.
· Items may also be hidden along the edges of staircase stages.
· Some areas (e.g., specific corners) can serve as safe zones (anti-spots) to avoid enemy attacks.
· Dropping items on hard floors reduces their value, but dropping them into a cart or delivery station will not damage them.
· When opening doors, you can easily open and close them by moving the mouse wheel while holding an item.
08:11 - 10:19
7. 🗺️ Enemy Spawn Locations and Combat Vision
· Enemies spawn in the innermost rooms, not near the player. Therefore, you can take your time exploring the front rooms early on.
· Environmental sounds (like screams) do not indicate the presence of enemies.
· When an enemy approaches, doors will open, allowing you to detect their presence.
· Teleporting enemies like Peeper and Shadow Child are exceptions and can approach quickly.
· Delivery stations are always located at the edge of the map, so you can find them by exploring the map's perimeter.
· Enemy patrol routes tend to change periodically, and if there's no sound, they are likely random.
· When engaging enemies, conserve stamina, and it's crucial to spot them before they spot you.
· Even when manipulating items, maintain a wide field of vision to stay aware of your surroundings. A Range upgrade helps in securing a broader view.
· Environmental sounds (like screams) do not indicate the presence of enemies.
· When an enemy approaches, doors will open, allowing you to detect their presence.
· Teleporting enemies like Peeper and Shadow Child are exceptions and can approach quickly.
· Delivery stations are always located at the edge of the map, so you can find them by exploring the map's perimeter.
· Enemy patrol routes tend to change periodically, and if there's no sound, they are likely random.
· When engaging enemies, conserve stamina, and it's crucial to spot them before they spot you.
· Even when manipulating items, maintain a wide field of vision to stay aware of your surroundings. A Range upgrade helps in securing a broader view.
10:20 - 11:23
8. 👻 Enemy Respawn and Stealth Strategies
· Once all initially spawned enemies are defeated, they 'Despawn' and then 'Respawn' after a certain period.
· Respawned enemies are likely to spawn simultaneously with other enemies, so you should heighten your awareness when they respawn.
· During the return phase after the final delivery, your player's location remains continuously exposed to enemies.
· The monster despawn timer has a slight margin of error, but it's best to assume they respawn almost simultaneously.
· In a crouched state, you make no sound, so you won't be detected even if you pass right next to a Huntsman.
· Respawned enemies are likely to spawn simultaneously with other enemies, so you should heighten your awareness when they respawn.
· During the return phase after the final delivery, your player's location remains continuously exposed to enemies.
· The monster despawn timer has a slight margin of error, but it's best to assume they respawn almost simultaneously.
· In a crouched state, you make no sound, so you won't be detected even if you pass right next to a Huntsman.
