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AS VAL, is it a disposable gun now? The reality of Tarkov's 9x39mm ammunitionThis is an in-depth analysis of the current performance of the AS VAL and 9x39mm ammunition in Escape From Tarkov. It highlights how the AS VAL, once a powerful meta weapon, has become virtually a 'disposable gun' due to its slow bullet velocity and severe durability issues. The video also covers in-game bugs and changes to the boss spawn system.
1. 🎮 AS VAL (9x39mm) Engagement Experience and Bullet Velocity Perception
· The player spotted enemies and engaged them using the AS VAL.
· Due to the slow bullet velocity of 9x39mm ammunition, the player had difficulty hitting moving targets, needing to lead shots by about two steps.
· A strategy was used to pre-fire at jumping enemies, allowing the bullet to travel into the enemy's path.
· The player mentioned the game system where suppressed weapon fire can be heard from a distance, explaining that the VSS (Vintorez) was also affected by the suppressor nerf.
· After several engagements, the quest objectives were completed and enemies were eliminated.
· Due to the slow bullet velocity of 9x39mm ammunition, the player had difficulty hitting moving targets, needing to lead shots by about two steps.
· A strategy was used to pre-fire at jumping enemies, allowing the bullet to travel into the enemy's path.
· The player mentioned the game system where suppressed weapon fire can be heard from a distance, explaining that the VSS (Vintorez) was also affected by the suppressor nerf.
· After several engagements, the quest objectives were completed and enemies were eliminated.
00:46 - 06:58
1. 🎮 AS VAL (9x39mm) Engagement Experience and Bullet Velocity Perception
· The player spotted enemies and engaged them using the AS VAL.
· Due to the slow bullet velocity of 9x39mm ammunition, the player had difficulty hitting moving targets, needing to lead shots by about two steps.
· A strategy was used to pre-fire at jumping enemies, allowing the bullet to travel into the enemy's path.
· The player mentioned the game system where suppressed weapon fire can be heard from a distance, explaining that the VSS (Vintorez) was also affected by the suppressor nerf.
· After several engagements, the quest objectives were completed and enemies were eliminated.
· Due to the slow bullet velocity of 9x39mm ammunition, the player had difficulty hitting moving targets, needing to lead shots by about two steps.
· A strategy was used to pre-fire at jumping enemies, allowing the bullet to travel into the enemy's path.
· The player mentioned the game system where suppressed weapon fire can be heard from a distance, explaining that the VSS (Vintorez) was also affected by the suppressor nerf.
· After several engagements, the quest objectives were completed and enemies were eliminated.
06:59 - 08:45
2. 🔫 AS VAL (9x39mm) Performance Decline and 'Disposable Gun' Controversy
· In the past, 9x39mm ammunition was a powerful meta weapon in Labs, where a naked player with just one magazine for an AS VAL or VSS was sufficient.
· Currently, its efficiency is lower compared to other firearms, and it no longer demonstrates the ultimate performance it once had.
· The AS VAL's durability dropped to 12 after just one raid, and even after repair, it's fixed at 96, increasing the likelihood of weapon malfunctions (jamming), effectively making it a 'disposable gun'.
· The player stated that they haven't used 9x39mm ammunition for a long time due to weapon malfunction issues.
· Currently, its efficiency is lower compared to other firearms, and it no longer demonstrates the ultimate performance it once had.
· The AS VAL's durability dropped to 12 after just one raid, and even after repair, it's fixed at 96, increasing the likelihood of weapon malfunctions (jamming), effectively making it a 'disposable gun'.
· The player stated that they haven't used 9x39mm ammunition for a long time due to weapon malfunction issues.
| Category | Details |
|---|---|
| Past Performance | Meta weapon, powerful in Labs Sufficient efficiency with one magazine |
| Current Performance | Reduced efficiency compared to other firearms Not the ultimate performance it once was |
| Durability Issue | Durability drops to 12 after one raid Fixed at 96 after repair, weapon malfunctions (jamming) occur Virtually a 'disposable gun' |
12:55 - 14:34
3. 🛠️ In-Game Bugs and Boss Spawn Changes
· A bug occurred where pressing and holding the 'G' key while scrolling the mouse wheel to select grenades or magazines caused the selection UI to disappear, making item selection impossible.
· The boss spawn system has changed, and now bosses are 100% guaranteed to spawn only when a red skull icon is displayed on a specific map.
· This means bosses like Killa might not spawn on Interchange if the corresponding icon is not present.
· Regarding the phenomenon where damage was absorbed by armor despite multiple headshots with 9x39mm ammunition, it was pointed out that this should not happen with this type of ammo.
· The boss spawn system has changed, and now bosses are 100% guaranteed to spawn only when a red skull icon is displayed on a specific map.
· This means bosses like Killa might not spawn on Interchange if the corresponding icon is not present.
· Regarding the phenomenon where damage was absorbed by armor despite multiple headshots with 9x39mm ammunition, it was pointed out that this should not happen with this type of ammo.
