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Helldivers 2 Outsourcing Controversy, Developer Arrowhead's Truth and MisconceptionsRecently, Arrowhead, the developer of Helldivers 2, has faced criticism from players for utilizing external studios for content creation. However, this is a common industry practice for smaller studios to avoid large-scale layoffs and promote long-term growth, and Arrowhead has openly disclosed this fact. This article aims to clarify misunderstandings about outsourcing and detail the contributions of Arrowhead and its partner studios to Helldivers 2.
Helldivers 2 Outsourcing Controversy, Developer Arrowhead's Truth and Misconceptions
1. 🎮 Background of the Outsourcing Controversy and Arrowhead's Stance
· Recently, rumors spread that Arrowhead, the developer of Helldivers 2, was creating content with the help of several partner developers, sparking controversy among players.
· Some players expressed dissatisfaction that Arrowhead did not self-produce everything, using this as a basis for criticizing the game's current state.
· However, Arrowhead CEO Johan Pilestedt stated on February 20, 2024, that the practice of over-hiring and then laying off is not good for employees, and that outsourcing or short-term contracts are smart solutions for short-term problems.
· He also mentioned that thanks to the game's success, they were able to produce some of the 'Omens of Tyranny' content with partner studios, explaining that player support through Super Credit purchases made these collaborations possible.
00:24 - 01:19
1. 🎮 Background of the Outsourcing Controversy and Arrowhead's Stance
· Recently, rumors spread that Arrowhead, the developer of Helldivers 2, was creating content with the help of several partner developers, sparking controversy among players.
· Some players expressed dissatisfaction that Arrowhead did not self-produce everything, using this as a basis for criticizing the game's current state.
· However, Arrowhead CEO Johan Pilestedt stated on February 20, 2024, that the practice of over-hiring and then laying off is not good for employees, and that outsourcing or short-term contracts are smart solutions for short-term problems.
· He also mentioned that thanks to the game's success, they were able to produce some of the 'Omens of Tyranny' content with partner studios, explaining that player support through Super Credit purchases made these collaborations possible.
01:20 - 03:05
2. 🤝 Common Outsourcing Practices in the Gaming Industry
· While there is dissatisfaction with Arrowhead receiving external help, this is a very common practice in the gaming industry.
· For example, the game 'Expedition 33' was developed by a small core team of 29-33 people but won Game of the Year awards with the help of multiple studios.
· Both Arrowhead and Sandfall Interactive (developer of Expedition 33) are small studios, and seeking external help for content development is a common strategy.
· While developing all content in-house might seem ideal, it may not be a wise choice given the team's size.
03:06 - 05:27
3. 📈 Risks of Rapid Hiring and Arrowhead's Cautious Approach
· Rapid hiring ultimately leads to large-scale layoffs, destroying many studios.
· In a Game Business interview last year, the Arrowhead CEO mentioned that tens of thousands of jobs were lost in the gaming industry over the past two years, criticizing that ordinary developers pay the price for management's poor decisions.
· He emphasized that tripling the team size in six months is not good for a studio's long-term health, and that they must avoid a situation where they have to lay off a third of the company's workforce due to foolish decisions.
· Arrowhead prioritizes ensuring that employees can maintain their jobs for a long time, and for this reason, they choose collaboration with partner developers and external studios instead of rapid hiring.
05:28 - 11:03
4. 🛠️ Key Partner Studios Contributing to Helldivers 2 Development
· Several external studios participated in the development of Helldivers 2, positively impacting various aspects of the game.
· Below are the main partner studios and their contributions:
CategoryDetails
Nixxus Software · Contributed to reducing game file size by approximately 20GB
· Contributed to the joining of Xbox Divers
Disco Garage Games · Collaborated on content creation such as Fast Recon Vehicle, Vaultless
· Contributed to the creation of Stingray, Flesh Mobs, Seif, Super Earth Civilians
· Collaborated on Hive Lord, Cyborgs creation (Arrowhead provided metal materials)
Woou Studios · Collaborated on Dust Devil's Warbond creation (details unclear)
· Contributed to the creation of Warhorse armor, P92 Warrant, AR32 Pacifier, RS89 Shadow Paragon, AR959 Suppressor
· Contributed to the creation of two capes and Null Cipher armor
· Collaborated on city creation
Atom Hawks · Contributed 3D art, concept art, and production art for Warbonds such as Still Veterans, Cutting Edge (unrelated to balance work)
Goodbye Kansas Studio · Produced cinematics and trailers (a common outsourcing practice in the industry)
Valkyrie Entertainment · Collaborated on Barager Tank design (collaboration is natural as it is a PlayStation-owned studio)
11:04 - 14:44
5. 🌟 Core Content of Helldivers 2 Developed Directly by Arrowhead
· While collaborating with external studios, Arrowhead also directly developed much of Helldivers 2's core content.
· Below are Arrowhead's main self-contributions:
CategoryDetails
Colonies (Cities) · Arrowhead's 3D environment artist team created over 300 assets, modules, and details over 4 months
· Established an immersive environment and a system for generating random colony sections
Biomes · Directly created all biomes including Hive Worlds, Forest, Ice Biome, Desert, Lava
Enemy Characters · Directly created some enemies including Impaler, Leviathan, Rupture Strain, War Strider (textures created by Arrowhead)
Props and Design · Created various props such as Fabricator
· Super Credit design
14:45 - 16:32
6. ✅ Dispelling Misconceptions about Outsourcing and Conclusion
· Outsourcing means contracted teams collaborate under Arrowhead's direction and supervision, not working independently.
· Partner developers work with Arrowhead designers and programmers, and the final outcome is determined by the Arrowhead game director's intent.
· This is a very common practice in the gaming industry, and some development studios specialize solely in outsourcing work.
· These collaborations are all listed in the in-game credits, and Arrowhead has never tried to hide this fact.
· While Arrowhead has made some mistakes, there have also been many positive contributions to players, such as reducing file size through collaboration with Nixxus Software.
· Arrowhead has never claimed to have self-produced all content and has always provided credit to partner studios.
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