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Limbus Company's New Facade System: An Honest Review Between Expectation and RealityThe newly introduced Facade system in Limbus Company is an interesting feature that allows players to change a character's appearance. However, it often looks awkward due to differences in skill coin counts or animation lengths, leading to calls for improvement. The fact that certain characters' unique special effects are not applied is a particular disappointment.
1. 🎮 Facade System Introduction and Initial Impressions
· The newly added Facade system in Limbus Company is a feature that allows players to change a character's appearance.
· While this system can feel a bit awkward, the general consensus is that it's not as bad as expected.
· The awkwardness of the system primarily stems from differences in skill coin counts and animation lengths.
· The problem is particularly noticeable when combining characters with the longest and shortest animation times.
· Full Stop Heathcliff, for example, has a very long animation of about 10 seconds for a single-coin skill, making it difficult to avoid awkwardness in any combination.
· Indexy Song's 9-coin skill 'Furioso' can also look awkward because its coin count differs too much from other skills.
· While this system can feel a bit awkward, the general consensus is that it's not as bad as expected.
· The awkwardness of the system primarily stems from differences in skill coin counts and animation lengths.
· The problem is particularly noticeable when combining characters with the longest and shortest animation times.
· Full Stop Heathcliff, for example, has a very long animation of about 10 seconds for a single-coin skill, making it difficult to avoid awkwardness in any combination.
· Indexy Song's 9-coin skill 'Furioso' can also look awkward because its coin count differs too much from other skills.
00:08 - 02:50
1. 🎮 Facade System Introduction and Initial Impressions
· The newly added Facade system in Limbus Company is a feature that allows players to change a character's appearance.
· While this system can feel a bit awkward, the general consensus is that it's not as bad as expected.
· The awkwardness of the system primarily stems from differences in skill coin counts and animation lengths.
· The problem is particularly noticeable when combining characters with the longest and shortest animation times.
· Full Stop Heathcliff, for example, has a very long animation of about 10 seconds for a single-coin skill, making it difficult to avoid awkwardness in any combination.
· Indexy Song's 9-coin skill 'Furioso' can also look awkward because its coin count differs too much from other skills.
· While this system can feel a bit awkward, the general consensus is that it's not as bad as expected.
· The awkwardness of the system primarily stems from differences in skill coin counts and animation lengths.
· The problem is particularly noticeable when combining characters with the longest and shortest animation times.
· Full Stop Heathcliff, for example, has a very long animation of about 10 seconds for a single-coin skill, making it difficult to avoid awkwardness in any combination.
· Indexy Song's 9-coin skill 'Furioso' can also look awkward because its coin count differs too much from other skills.
02:51 - 05:26
2. ⚙️ Compatibility Issues and Disappointment with Animation Reuse
· The Facade system reveals many flaws when combining two Identities with low compatibility.
· On the other hand, if the coin counts for Skill 1 and 2 are similar, like with Thumb Merc and Blade Lineage MO, it looks relatively natural.
· There's also an issue with how animations are reused. For example, when using Eong's Skill 2, the first coin animation is reused twice, which feels awkward.
· This causes visual unnaturalness because the system operates in reverse, even though reusing the second coin would be more natural.
· On the other hand, if the coin counts for Skill 1 and 2 are similar, like with Thumb Merc and Blade Lineage MO, it looks relatively natural.
· There's also an issue with how animations are reused. For example, when using Eong's Skill 2, the first coin animation is reused twice, which feels awkward.
· This causes visual unnaturalness because the system operates in reverse, even though reusing the second coin would be more natural.
05:27 - 07:45
3. ⚠️ Special Effects Not Applied and System Improvement Needed
· One of the biggest problems with the Facade system is that special effects or enhanced animations that trigger under specific conditions for a character are not applied.
· For example, if Queen of Hatred is used as a Facade, her corroded state animation cannot be seen.
· This is because the system is applied in too generic a way, failing to reflect the unique characteristics of each Identity.
· To perfect the system, individual adjustments are needed for each Identity, which requires a lot of work but is essential for enhancing visual completeness.
· Currently, the Facade system is functional, but improvements could provide a more natural and immersive experience.
· For example, if Queen of Hatred is used as a Facade, her corroded state animation cannot be seen.
· This is because the system is applied in too generic a way, failing to reflect the unique characteristics of each Identity.
· To perfect the system, individual adjustments are needed for each Identity, which requires a lot of work but is essential for enhancing visual completeness.
· Currently, the Facade system is functional, but improvements could provide a more natural and immersive experience.
| Problem | Details |
|---|---|
| Animation Length Imbalance | Awkwardness occurs when combining Identities with significant differences in skill coin counts and animation lengths, such as Full Stop Heathcliff's 10-second skill animation. |
| Coin Reuse Logic Error | When using Eong's Skill 2, the first coin animation is reused twice, leading to unnaturalness. |
| Special Effects Not Applied | Conditional animations, such as Queen of Hatred's corroded state, are not reflected in Facades. |
| Generic System Application | The system is applied too generically, failing to reflect the unique characteristics of each Identity, which lowers visual completeness. |
