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Limbus Company's New Facade System: An Honest Review Between Expectation and RealityThe newly introduced Facade system in Limbus Company is an interesting feature that allows players to change a character's appearance. However, it often looks awkward due to differences in skill coin counts or animation lengths, leading to calls for improvement. The fact that certain characters' unique special effects are not applied is a particular disappointment.
Limbus Company's New Facade System: An Honest Review Between Expectation and Reality
1. 🎮 Facade System Introduction and Initial Impressions
· The newly added Facade system in Limbus Company is a feature that allows players to change a character's appearance.
· While this system can feel a bit awkward, the general consensus is that it's not as bad as expected.
· The awkwardness of the system primarily stems from differences in skill coin counts and animation lengths.
· The problem is particularly noticeable when combining characters with the longest and shortest animation times.
· Full Stop Heathcliff, for example, has a very long animation of about 10 seconds for a single-coin skill, making it difficult to avoid awkwardness in any combination.
· Indexy Song's 9-coin skill 'Furioso' can also look awkward because its coin count differs too much from other skills.
00:08 - 02:50
1. 🎮 Facade System Introduction and Initial Impressions
· The newly added Facade system in Limbus Company is a feature that allows players to change a character's appearance.
· While this system can feel a bit awkward, the general consensus is that it's not as bad as expected.
· The awkwardness of the system primarily stems from differences in skill coin counts and animation lengths.
· The problem is particularly noticeable when combining characters with the longest and shortest animation times.
· Full Stop Heathcliff, for example, has a very long animation of about 10 seconds for a single-coin skill, making it difficult to avoid awkwardness in any combination.
· Indexy Song's 9-coin skill 'Furioso' can also look awkward because its coin count differs too much from other skills.
02:51 - 05:26
2. ⚙️ Compatibility Issues and Disappointment with Animation Reuse
· The Facade system reveals many flaws when combining two Identities with low compatibility.
· On the other hand, if the coin counts for Skill 1 and 2 are similar, like with Thumb Merc and Blade Lineage MO, it looks relatively natural.
· There's also an issue with how animations are reused. For example, when using Eong's Skill 2, the first coin animation is reused twice, which feels awkward.
· This causes visual unnaturalness because the system operates in reverse, even though reusing the second coin would be more natural.
05:27 - 07:45
3. ⚠️ Special Effects Not Applied and System Improvement Needed
· One of the biggest problems with the Facade system is that special effects or enhanced animations that trigger under specific conditions for a character are not applied.
· For example, if Queen of Hatred is used as a Facade, her corroded state animation cannot be seen.
· This is because the system is applied in too generic a way, failing to reflect the unique characteristics of each Identity.
· To perfect the system, individual adjustments are needed for each Identity, which requires a lot of work but is essential for enhancing visual completeness.
· Currently, the Facade system is functional, but improvements could provide a more natural and immersive experience.
ProblemDetails
Animation Length ImbalanceAwkwardness occurs when combining Identities with significant differences in skill coin counts and animation lengths, such as Full Stop Heathcliff's 10-second skill animation.
Coin Reuse Logic ErrorWhen using Eong's Skill 2, the first coin animation is reused twice, leading to unnaturalness.
Special Effects Not AppliedConditional animations, such as Queen of Hatred's corroded state, are not reflected in Facades.
Generic System ApplicationThe system is applied too generically, failing to reflect the unique characteristics of each Identity, which lowers visual completeness.
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