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DFO First Server Feedback Discussion: What are the improvements users really want?A deep discussion unfolded regarding the core issues and improvement plans felt by users after experiencing the Dungeon & Fighter First Server (Test Server). Various problems were raised, such as 'double taxation,' the mandatory nature of Mist Covenant Level 100, excessive Revelation consumption, and inefficient rates for new content. There is a strong call for transparent communication from the developers and urgent establishment of reasonable solutions.
1. 📢 First Server Feedback: Why is it Important?
· The importance of First Server (Test Server) feedback is emphasized.
· Recent hotfix cases demonstrate that the development team is listening to user feedback, which is considered a positive first step.
· Recent hotfix cases demonstrate that the development team is listening to user feedback, which is considered a positive first step.
00:15 - 01:23
1. 📢 First Server Feedback: Why is it Important?
· The importance of First Server (Test Server) feedback is emphasized.
· Recent hotfix cases demonstrate that the development team is listening to user feedback, which is considered a positive first step.
· Recent hotfix cases demonstrate that the development team is listening to user feedback, which is considered a positive first step.
01:24 - 05:49
2. 💰 The Still Controversial 'Double Taxation' Issue and Solutions
· There is a difference in understanding between the director and users regarding 'no double taxation.' The director explained it meant no additional materials for items automatically granted to the inventory, but users understood it to mean all rewards, such as compendium completion rewards, would be provided without extra cost.
· 'Balancer's Scale,' a representative item of double taxation, causes a burden of additional material consumption rather than the joy of obtaining a rare item.
· Three solutions for the double taxation issue have been proposed:
· 'Balancer's Scale,' a representative item of double taxation, causes a burden of additional material consumption rather than the joy of obtaining a rare item.
· Three solutions for the double taxation issue have been proposed:
| Category | Details |
|---|---|
| 1. Completely Free Grant | Immediately usable upon acquisition without additional cost. Increases content consumption speed and requires development effort. |
| 2. Reasonable Cost Adjustment | Maintain double taxation but significantly lower the required material costs to alleviate the burden. |
| 3. Mitigation of Randomness (Granting Choices) | Introduce a farming method where players can preview and select rewards before consuming resources, or obtain desired rewards definitively. (e.g., open the scale first, consume resources if satisfied, or decline and keep resources) |
05:50 - 08:17
3. ⚠️ Mist Covenant Level 100, at the Center of the 'Who Forced You?' Controversy
· The low drop rate of Mist Covenant and the difficulty of farming desired sets are pointed out.
· Covenant items cannot be 'transcended,' meaning covenants obtained on sub-characters cannot be transferred to main characters. This limits farming routes and increases reliance on Mist Covenant Level 100.
· The 2-3% difference between Mist Covenant Level 100 option (57% final damage) and basic option (53%) is a very significant gap in RPGs, leading to criticism that reaching Level 100 is practically mandatory, a 'Who forced you?' situation.
· The development team must transparently disclose detailed information, such as the experience required for Covenant transfer after Mist Covenant Level 100, to alleviate user anxiety.
· Covenant items cannot be 'transcended,' meaning covenants obtained on sub-characters cannot be transferred to main characters. This limits farming routes and increases reliance on Mist Covenant Level 100.
· The 2-3% difference between Mist Covenant Level 100 option (57% final damage) and basic option (53%) is a very significant gap in RPGs, leading to criticism that reaching Level 100 is practically mandatory, a 'Who forced you?' situation.
· The development team must transparently disclose detailed information, such as the experience required for Covenant transfer after Mist Covenant Level 100, to alleviate user anxiety.
08:18 - 09:24
4. 💸 Excessive 'Revelation' Consumption and Supply Issues
· The 'Revelation' consumption required for Hell Running has increased by approximately 2.5 times, from the original 22 to 62.
· The supply of Revelation has only slightly increased, making it feel like the actual supply has decreased.
· The development team must provide a clear explanation regarding the Revelation supply management plan.
· Suggestion: Consider increasing the supply in proportion to Revelation consumption, or introducing a method to obtain Revelation by grinding crystals.
· The supply of Revelation has only slightly increased, making it feel like the actual supply has decreased.
· The development team must provide a clear explanation regarding the Revelation supply management plan.
· Suggestion: Consider increasing the supply in proportion to Revelation consumption, or introducing a method to obtain Revelation by grinding crystals.
09:25 - 12:35
5. 📉 Inefficient Rates of the New Content 'Gate Pass'
· The new content 'Gate Pass' offers fatigue compression, but it has many problems in terms of efficiency.
· An Epic Gate Pass consumes 750 Revelations of Doom, providing the effect of 10 Hell Runs. However, considering various discounts (Season Pass, PC Cafe), it's an inefficient structure where 15 times the Revelation is consumed for 10 times the reward.
· Unique and Legendary Gate Passes are even less efficient than Epic Gate Passes, so it's better not to use them if you want to save Revelation.
· The opinion was raised that the rates for the 'Boundary of Adjustment' content should be generally increased:
· An Epic Gate Pass consumes 750 Revelations of Doom, providing the effect of 10 Hell Runs. However, considering various discounts (Season Pass, PC Cafe), it's an inefficient structure where 15 times the Revelation is consumed for 10 times the reward.
· Unique and Legendary Gate Passes are even less efficient than Epic Gate Passes, so it's better not to use them if you want to save Revelation.
· The opinion was raised that the rates for the 'Boundary of Adjustment' content should be generally increased:
| Gate Pass Grade | Current Rate (Perceived) | Proposed Rate |
|---|---|---|
| Unique | 1x | 2x |
| Legendary | 1x | 7x |
| Epic | 10x (Effectively 15x consumed) | 15x |
12:36 - 13:06
6. 🎮 Inconsistency Issue with Skill Chain and Duplicate Command Removal
· After the introduction of the Skill Chain system, duplicate commands are being blocked.
· The lack of consistency, with application varying by specific class or skill, makes it feel like a bug.
· Consistent command rules need to be applied to all skills.
· The lack of consistency, with application varying by specific class or skill, makes it feel like a bug.
· Consistent command rules need to be applied to all skills.
13:07 - 14:06
7. 📊 Balance Patch: More Transparent and Detailed
· The current balance patches feel as if 'sympathy votes' are reflected alongside internal metrics.
· To resolve the discrepancy between the developers' perception of class strengths and weaknesses and users' perceptions, similar to MapleStory showcases, transparent information such as dummy damage data needs to be disclosed.
· If the development team insists on internal metrics, they must either persuade users or strengthen communication by transparently sharing information.
· To resolve the discrepancy between the developers' perception of class strengths and weaknesses and users' perceptions, similar to MapleStory showcases, transparent information such as dummy damage data needs to be disclosed.
· If the development team insists on internal metrics, they must either persuade users or strengthen communication by transparently sharing information.
14:07 - 15:00
8. 🚨 Concerns About the New 'Suppression System'
· Concerns are raised that the new 'Suppression System' will likely have significant character-specific disparities, similar to the early days of the 'Weakening System.'
· Some characters may easily suppress enemies, while others may struggle, potentially leading to fairness issues.
· If the system is too easy, it loses its meaning; if it's too difficult, it can cause frustration, so appropriate difficulty adjustment is crucial.
· Some characters may easily suppress enemies, while others may struggle, potentially leading to fairness issues.
· If the system is too easy, it loses its meaning; if it's too difficult, it can cause frustration, so appropriate difficulty adjustment is crucial.
15:01 - 15:38
9. 💡 The Importance of Constructive Feedback
· Feedback that is merely critical is not constructive and does not help solve problems.
· It is important to provide specific solutions or desired directions, such as 'I wish it could be changed this way.'
· Users should also offer constructive opinions, including solutions, rather than emotional criticism when writing comments.
· It is important to provide specific solutions or desired directions, such as 'I wish it could be changed this way.'
· Users should also offer constructive opinions, including solutions, rather than emotional criticism when writing comments.
