Post
Limbus Company: Electric Centipede Gregor, could he be the Charge Deck's hidden helper?This analysis delves into the skills and utilization of Limbus Company's new Identity, Electric Centipede Gregor. With his tenacious lifeforce and high-voltage carapace, he rapidly supplies Charge to allies, making him a versatile Identity capable of fulfilling roles as a supporter, sub-dealer, and an unkillable tank. Let's take a closer look at which team compositions truly bring out his potential.
1. ⚡ Electric Centipede Gregor's Core Abilities & Passive
· Tenacious Lifeforce: Gaining a Charge Field converts it into 'High-Voltage Carapace,' allowing Charge to accumulate quickly.
· When HP reaches 0, he gains Self-Charge, increasing his final power for a certain number of turns, and he becomes unkillable until Self-Charge reaches 0.
· Reaching a certain Charge value increases his maximum and minimum Speed.
· If an ally equips E.G.O gear, the Attack Level of all allies, including himself, increases.
· A.E.D.D. E.G.O. Synergy: Consumes Charge Count to distribute Charge to allies, and can be activated by sacrificing Shield or HP instead of Charge Count. (Not essential, but a good support effect to have)
· Passive: At the start of combat, his Charge Count increases, and at the end of combat, any remaining Charge Count is granted to allies with a faster formation order. If Gloom/Wrath Resonance reaches a certain level, it increases for more allies, playing a role in rapidly supplying Charge overall.
· When HP reaches 0, he gains Self-Charge, increasing his final power for a certain number of turns, and he becomes unkillable until Self-Charge reaches 0.
· Reaching a certain Charge value increases his maximum and minimum Speed.
· If an ally equips E.G.O gear, the Attack Level of all allies, including himself, increases.
· A.E.D.D. E.G.O. Synergy: Consumes Charge Count to distribute Charge to allies, and can be activated by sacrificing Shield or HP instead of Charge Count. (Not essential, but a good support effect to have)
· Passive: At the start of combat, his Charge Count increases, and at the end of combat, any remaining Charge Count is granted to allies with a faster formation order. If Gloom/Wrath Resonance reaches a certain level, it increases for more allies, playing a role in rapidly supplying Charge overall.
00:17 - 01:26
1. ⚡ Electric Centipede Gregor's Core Abilities & Passive
· Tenacious Lifeforce: Gaining a Charge Field converts it into 'High-Voltage Carapace,' allowing Charge to accumulate quickly.
· When HP reaches 0, he gains Self-Charge, increasing his final power for a certain number of turns, and he becomes unkillable until Self-Charge reaches 0.
· Reaching a certain Charge value increases his maximum and minimum Speed.
· If an ally equips E.G.O gear, the Attack Level of all allies, including himself, increases.
· A.E.D.D. E.G.O. Synergy: Consumes Charge Count to distribute Charge to allies, and can be activated by sacrificing Shield or HP instead of Charge Count. (Not essential, but a good support effect to have)
· Passive: At the start of combat, his Charge Count increases, and at the end of combat, any remaining Charge Count is granted to allies with a faster formation order. If Gloom/Wrath Resonance reaches a certain level, it increases for more allies, playing a role in rapidly supplying Charge overall.
· When HP reaches 0, he gains Self-Charge, increasing his final power for a certain number of turns, and he becomes unkillable until Self-Charge reaches 0.
· Reaching a certain Charge value increases his maximum and minimum Speed.
· If an ally equips E.G.O gear, the Attack Level of all allies, including himself, increases.
· A.E.D.D. E.G.O. Synergy: Consumes Charge Count to distribute Charge to allies, and can be activated by sacrificing Shield or HP instead of Charge Count. (Not essential, but a good support effect to have)
· Passive: At the start of combat, his Charge Count increases, and at the end of combat, any remaining Charge Count is granted to allies with a faster formation order. If Gloom/Wrath Resonance reaches a certain level, it increases for more allies, playing a role in rapidly supplying Charge overall.
01:30 - 05:18
2. 🔋 Detailed Skill Analysis: Charge Supply and Support
| Skill | Details |
|---|---|
| Defense Skill | · Gains 'High-Voltage Carapace' at the start of combat · Gains additional Shield proportional to High-Voltage Carapace value · High-Voltage Carapace decreases upon losing Shield · Gains Charge Count at the end of the turn (further increased if High-Voltage Carapace remains) |
| Skill 1 | · Condition: Only requires Charge (no Rupture condition) · Damage and Coin Power increase proportional to Charge value · Increases own Charge Count upon use · Feature: Charge Count and Charge are different (consuming 10 Charge increases Charge Count by 1). Early on, it may be difficult to see the damage/coin power increase effect, but using the skill is expected to rapidly increase Charge Count, thus quickly accumulating Charge. |
| Skill 2 | · 3-Coin Skill · Damage increases proportional to own Charge value · Coin Power increases when Charge reaches a certain value · Consumes own Charge Count when it reaches a certain value to increase base power · Grants 'Frenzy': Increases the attacker's Charge Count, gaining additional Charge Count when it reaches a certain value. This effect rapidly fills Charge. Using Skill 1 on the first turn and Skill 2 on the next turn can very quickly increase other allies' Charge Count, making Gregor himself act as a 'battery' or 'generator.' |
| Skill 3 | · Gains 'High-Voltage Carapace' equal to Charge value · Coin Power increases when Charge reaches a certain value · Consumes Charge Count when it reaches a certain value to increase Coin Power · Upon hit, grants Rupture and increases Rupture Count, grants 'Frenzy' · Upon hit, grants 'Galvanic Spike' to self for the next turn equal to own Charge value · 'Galvanic Spike': Increases damage taken from skills, including special shock (effect enhanced with Wrath-affinity skills). All skills are focused on supporting, and the rapid consumption of Charge Count is expected to quickly increase Charge value. |
| Skill 3-2 (Ultra-High Voltage Discharge) | · Increases damage to targets with lower Attack Power · Coin Power increases when Charge reaches a certain value · Consumes Charge Count when it reaches a certain value to increase base power and Coin Power (Coin Power increases twice) · Additional damage upon consuming remaining Charge Count. Expected to have high potential. · This Identity is a supporter/sub-dealer/tank that possesses both tanking and dealing capabilities. |
05:19 - 08:35
3. 💡 Team Utilization & Final Evaluation: The Essential Support for Charge Teams
· When it's difficult to meet the Skill 3 activation conditions for Charge Identities like W Corp. Don Quixote, Electric Centipede Gregor can rapidly supply Charge Count to help activate skills.
· A.E.D.D. E.G.O. grants +1 Count upon being hit by Gloom, and when used with Blade Lineage Ryoshu, who has +1 Count on normal attacks, there's potential for improved sustain with +2 Count.
· In Rupture teams, Charge is not largely needed, so efficiency drops, and the 'Galvanic Spike' effect also offers little benefit in Rupture teams.
· The activation conditions for A.E.D.D. E.G.O. (Wrath 3, Gloom 3) are stringent, and its effect is unlikely to bring a huge turnaround to the entire team.
· He can 'tag along' in Wrath teams like Kurokumo Hong Lu, but it's difficult to utilize him as a main. S. Gregor (4-star Gregor) might be more efficient.
· Meursault Identities provide better support, such as inflicting Wrath Vulnerability, so A.E.D.D. Gregor might only be suitable for temporary inclusion.
· In conclusion, Electric Centipede Gregor is not a main dealer for the team, but rather an 'essential support' Identity that normalizes Charge Count to help the team run smoothly. He is expected to play a similar role to how Red Gaze Outis previously normalized Burn Count.
· A.E.D.D. E.G.O. grants +1 Count upon being hit by Gloom, and when used with Blade Lineage Ryoshu, who has +1 Count on normal attacks, there's potential for improved sustain with +2 Count.
· In Rupture teams, Charge is not largely needed, so efficiency drops, and the 'Galvanic Spike' effect also offers little benefit in Rupture teams.
· The activation conditions for A.E.D.D. E.G.O. (Wrath 3, Gloom 3) are stringent, and its effect is unlikely to bring a huge turnaround to the entire team.
· He can 'tag along' in Wrath teams like Kurokumo Hong Lu, but it's difficult to utilize him as a main. S. Gregor (4-star Gregor) might be more efficient.
· Meursault Identities provide better support, such as inflicting Wrath Vulnerability, so A.E.D.D. Gregor might only be suitable for temporary inclusion.
· In conclusion, Electric Centipede Gregor is not a main dealer for the team, but rather an 'essential support' Identity that normalizes Charge Count to help the team run smoothly. He is expected to play a similar role to how Red Gaze Outis previously normalized Burn Count.
