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7DS: Origin 1.0 Update: Complete Summary of Character Buffs and Nerfs!In the 7DS: Origin 1.0 update, there have been significant changes to all characters' stats and skills. This patch has generally increased the game's difficulty, and major shifts are expected in each character's role and utility. Prepare for the new meta by examining the detailed buffs and nerfs of key characters.
1. 🛡️ Overall Shield and Character Stat Adjustments
· In this update, the shield (barrier) effect has been significantly nerfed across the board.
· On the other hand, healing abilities have been slightly buffed.
· Most characters received minor nerfs, but since all characters were nerfed, their relative strength might not have changed significantly.
· However, some characters may see a decrease in usability due to significant weakening of their core abilities.
· On the other hand, healing abilities have been slightly buffed.
· Most characters received minor nerfs, but since all characters were nerfed, their relative strength might not have changed significantly.
· However, some characters may see a decrease in usability due to significant weakening of their core abilities.
00:20 - 01:01
1. 🛡️ Overall Shield and Character Stat Adjustments
· In this update, the shield (barrier) effect has been significantly nerfed across the board.
· On the other hand, healing abilities have been slightly buffed.
· Most characters received minor nerfs, but since all characters were nerfed, their relative strength might not have changed significantly.
· However, some characters may see a decrease in usability due to significant weakening of their core abilities.
· On the other hand, healing abilities have been slightly buffed.
· Most characters received minor nerfs, but since all characters were nerfed, their relative strength might not have changed significantly.
· However, some characters may see a decrease in usability due to significant weakening of their core abilities.
01:12 - 04:19
2. 💪 Diane: Weapon Role Changes
· Gauntlet: Passive skill buffed with increased Burst Gauge gain, ultimate skill damage slightly nerfed, but all skills gain additional effects in 'Heavy Metal' state.
· Axe: Damage increase when 'Earth Burst' is active reduced from 40% to 25%, cooldown reset condition for 'Axe Swing' skill changed. Additionally, a 50% critical damage buff was added to certain swings, but the 'Breaker' debuff effect of the Tag Team skill was removed and ultimate DPS was slightly nerfed, resulting in an overall nerf.
· Nunchaku: Damage decreased, but support capabilities enhanced. Passive gains 'Heart of Earth' on hit, and shield effect is impacted by the overall nerf. The third active skill no longer deals extra damage to petrified enemies but changes to a support skill that reduces attack power, and the ultimate is buffed by granting 'Earth Resistance Reduction' effect.
· Axe: Damage increase when 'Earth Burst' is active reduced from 40% to 25%, cooldown reset condition for 'Axe Swing' skill changed. Additionally, a 50% critical damage buff was added to certain swings, but the 'Breaker' debuff effect of the Tag Team skill was removed and ultimate DPS was slightly nerfed, resulting in an overall nerf.
· Nunchaku: Damage decreased, but support capabilities enhanced. Passive gains 'Heart of Earth' on hit, and shield effect is impacted by the overall nerf. The third active skill no longer deals extra damage to petrified enemies but changes to a support skill that reduces attack power, and the ultimate is buffed by granting 'Earth Resistance Reduction' effect.
04:20 - 05:18
3. 🔥 Guila: Free Character Changes
· Spear: Passive duration increased from 20 seconds to 30 seconds, overall DPS slightly increased. Ultimate transformation duration also increased from 20 seconds to 30 seconds.
· Shield: Passive attack power increase buffed from 25% to 30%, but shield effect is impacted by the overall nerf.
· Rapier: Burn damage slightly nerfed, and some abilities that overlapped with Tristan were removed, forcing synergy with Tristan.
· Shield: Passive attack power increase buffed from 25% to 30%, but shield effect is impacted by the overall nerf.
· Rapier: Burn damage slightly nerfed, and some abilities that overlapped with Tristan were removed, forcing synergy with Tristan.
05:19 - 07:25
4. ❄️ Jericho: Damage Reduction and Role Readjustment
· Overall: Overall damage has been nerfed, and skill composition has been readjusted.
· Passive: 'Frost Resistance Reduction (20%)' effect moved from ultimate to passive.
· Frost Saber (Weapon Skill): Duration reduced from 15 seconds to 10 seconds, and critical hit chance increase (30%) effect removed. Additional damage reduced from 50% to 15%, and Burst Gauge increase reduced from 30% to 20%, a significant nerf.
· Third Active Skill: No longer applies Freeze but increases Burst Gauge by 300.
· Spear: Gains additional damage at max 'Frozen Breath', and instead of gaining a shield (nerfed), deals additional damage when the shield is active.
· Rapier: DPS decreased, and guaranteed critical hit changed to critical hit chance increase.
· Passive: 'Frost Resistance Reduction (20%)' effect moved from ultimate to passive.
· Frost Saber (Weapon Skill): Duration reduced from 15 seconds to 10 seconds, and critical hit chance increase (30%) effect removed. Additional damage reduced from 50% to 15%, and Burst Gauge increase reduced from 30% to 20%, a significant nerf.
· Third Active Skill: No longer applies Freeze but increases Burst Gauge by 300.
· Spear: Gains additional damage at max 'Frozen Breath', and instead of gaining a shield (nerfed), deals additional damage when the shield is active.
· Rapier: DPS decreased, and guaranteed critical hit changed to critical hit chance increase.
07:26 - 09:38
5. 🌬️ Elaine: Enhanced Support and Weakened Shield
· Book: Passive changed to gain 'Earth Damage 30% Increase' and 'Tag Team Damage 50% Increase if ally hero has a shield' when Burst is active, instead of petrification. Additional damage to petrified enemies removed. Can be seen as an overall buff.
· Thrice Domain: 'Damage Taken 50% Reduction' effect removed, and Tag recovery every 1 second added. 'Earth Burst Resistance' reduced from 30% to 20%.
· Shield: Shield effect changed from 30% to 130, and damage taken reduction when shield is active reduced from 20% to 10%, an overall weakening.
· Ultimate: Quality of life improvement to instantly petrify without applying 'Cris Mark'.
· Staff: 'Wind Duration Buff 10 seconds Increase' effect when using ultimate changed to 'Cooldown Reduction', a nerf.
· Staff: Ultimate grants 'Damage Taken 50% Reduction' along with 'All Attribute Burst Resistance 25% Reduction' effect, a significant buff.
· Thrice Domain: 'Damage Taken 50% Reduction' effect removed, and Tag recovery every 1 second added. 'Earth Burst Resistance' reduced from 30% to 20%.
· Shield: Shield effect changed from 30% to 130, and damage taken reduction when shield is active reduced from 20% to 10%, an overall weakening.
· Ultimate: Quality of life improvement to instantly petrify without applying 'Cris Mark'.
· Staff: 'Wind Duration Buff 10 seconds Increase' effect when using ultimate changed to 'Cooldown Reduction', a nerf.
· Staff: Ultimate grants 'Damage Taken 50% Reduction' along with 'All Attribute Burst Resistance 25% Reduction' effect, a significant buff.
09:39 - 10:26
6. ⚡ Drake: Overall Buff
· Sword: Cooldown reduction effect enhanced, but Burst duration increase effect removed. Normal skill duration increased from 10 seconds to 20 seconds, and ultimate buffed, improving overall DPS and cooldown reduction ability.
· Staff: Passive duration increased from 20 seconds to 40 seconds, and attack power and critical hit chance increased. Ultimate also increases DPS.
· Forest Sword: 'All Attribute Burst Resistance 30% Reduction' effect removed, focusing only on 'Lightning Burst', reducing versatility.
· Staff: Passive duration increased from 20 seconds to 40 seconds, and attack power and critical hit chance increased. Ultimate also increases DPS.
· Forest Sword: 'All Attribute Burst Resistance 30% Reduction' effect removed, focusing only on 'Lightning Burst', reducing versatility.
10:27 - 11:47
7. 👑 King: Damage Nerf and Support Adjustment
· Staff (Earth Team): Earth attack power and defense increase per 'Magic Orb Gauge' nerfed from 10% to 5%. Ultimate's gauge recovery increased, and Earth attack power increase duration extended from 20 seconds to 40 seconds.
· Holy Staff: 'Bloom' acquisition chance changed from 20% to guaranteed on attack/critical hit when Burst is active, but 'Full Bloom' buff effect significantly nerfed from 35% attack power, 10% pierce reduction to 10% attack power, 7% pierce reduction, reducing DPS.
· Support Weapon: Shield effect weakened, but healing amount changed to be based on max HP, potentially a buff.
· Holy Staff: 'Bloom' acquisition chance changed from 20% to guaranteed on attack/critical hit when Burst is active, but 'Full Bloom' buff effect significantly nerfed from 35% attack power, 10% pierce reduction to 10% attack power, 7% pierce reduction, reducing DPS.
· Support Weapon: Shield effect weakened, but healing amount changed to be based on max HP, potentially a buff.
11:48 - 12:27
8. ✨ Manny: Unexpected Overall Buff
· Overall: Despite already being a strong support character, received overall buffs.
· Main Kit: Recovers magic on normal skill hit, and increases chain attack damage for 10 seconds after using ultimate. 30% critical damage increase maintained, and magic charge efficiency increased, allowing faster ultimate gauge filling.
· Other Two Weapons: The other two weapons, previously less used, also received overall buffs.
· Main Kit: Recovers magic on normal skill hit, and increases chain attack damage for 10 seconds after using ultimate. 30% critical damage increase maintained, and magic charge efficiency increased, allowing faster ultimate gauge filling.
· Other Two Weapons: The other two weapons, previously less used, also received overall buffs.
12:28 - 13:40
9. 😈 Meliodas: Nerf Compared to Beta, Weapon-Specific Changes
· Overall: Overall nerfed compared to the beta version.
· Dark Buff: Attack power when Dark Buff is active reduced by 2 instead of 3, a buff, and deals 100% additional damage.
· Abyssal Dash (Special Attack): Dark attack power increase nerfed from 50% to 30%, but damage through passive increased by 50% and gains cooldown reduction effect.
· Ultimate: Damage increased, and a new ability added to increase passive's master speed by 50% when using a chain attack.
· Twin Swords: Core ability, lifesteal effect, completely removed, a significant nerf.
· Axe: Gained an almost entirely new passive, a buff, and is expected to be more utilized as it was rarely used in beta.
· Dark Buff: Attack power when Dark Buff is active reduced by 2 instead of 3, a buff, and deals 100% additional damage.
· Abyssal Dash (Special Attack): Dark attack power increase nerfed from 50% to 30%, but damage through passive increased by 50% and gains cooldown reduction effect.
· Ultimate: Damage increased, and a new ability added to increase passive's master speed by 50% when using a chain attack.
· Twin Swords: Core ability, lifesteal effect, completely removed, a significant nerf.
· Axe: Gained an almost entirely new passive, a buff, and is expected to be more utilized as it was rarely used in beta.
13:41 - 17:50
10. 🌟 SR Characters: Major Buffs and Nerfs
| Character | Changes |
|---|---|
| Bug | · Curse ability (Dark Defense Reduction) moved from ultimate to normal skill, increasing utility · Ultimate changed to be like Mini Meliodas, an overall significant buff |
| Dreadrin | · Defense increase effect removed, changed to stamina increase, reducing utility · Shield effect nerfed, overall weakened |
| Griamore | · Shield's Tag Team effect buffed · Gauntlet passive nerfed |
| Hendrickson | · Meliodas support core ability (Spear's Dark Attack Power 20% Increase) removed · Changed to a DPS character, but support role removed, an overall significant nerf · Other two weapons buffed, increasing utility |
| Slater | · Passive gained additional damage increase effect (buff) · Changed to SR rarity, potential for lower base stats · Axe buffed |
| Gilthunder | · First Weapon: Cooldown reduction effect enhanced · Shield: Duration increased by 10 seconds · Spear: Skill positions changed (Cooldown reduction moved to ultimate, Shock moved to special skill) |
| Tiore | · Attack animation speed increased · Attack power reduction effect significantly increased from 5% to 20% · Dragon: Changed from Fire Defense Reduction to Fire Resistance Reduction, duration increased from 10 seconds to 40 seconds · Staff: Tag Team healing cooldown nerfed from 30 seconds to 60 seconds · Staff (Main Weapon): Earth character defense increase significantly buffed from 10% to 25%, duration 40 seconds · Overall significantly buffed, but potentially a net nerf for the Earth team as a whole |
| Howzer | · Overall nerfed (duration 10 seconds to 8 seconds, gauge 20 to 15) · Multipliers buffed, but potentially an overall nerf |
| Fraudrin | · Persistent damage interval reduced from 50 to 20, but duration significantly increased from 5 seconds to 15 seconds, a buff |
| Tristan | · Overall significantly buffed · All buff and debuff durations increased · Ultimate specialized for Fire team instead of all attributes, effect doubled from 15% to 30% · Wind attribute Tristan also received the same ultimate buff |
17:54 - 18:16
11. 📈 1.0 Update Summary: Increased Difficulty and Importance of Progression
· This 1.0 update has generally increased the game's difficulty.
· More effort will be required to clear content, and the importance of character duplicates is expected to increase.
· While nerfs from the beta version applied to all characters, maintaining relative strength, gameplay will be more challenging.
· More effort will be required to clear content, and the importance of character duplicates is expected to increase.
· While nerfs from the beta version applied to all characters, maintaining relative strength, gameplay will be more challenging.
