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An honest review of The Seven Deadly Sins: Origin for newbies, what's the new game like after 7 years?Sharing my experience playing Netmarble's new open-world action RPG 'The Seven Deadly Sins: Origin' at its demo event. I'll delve into the game's core features, including a new story set between the original and its sequel, a sophisticated yet casual combat system, diverse exploration elements, and a unique multiplayer mode.
1. ✨ The Seven Deadly Sins: Origin, Game Introduction & Story
· This is the first new title in 7 years for 'The Seven Deadly Sins' series, widely regarded as one of the best adaptations of the original manga.
· The previous title, 'Grand Cross,' made a good impression by being the first game to dub characters that weren't dubbed in the anime.
· The story of 'Origin' is set between the original 'The Seven Deadly Sins' and its sequel 'The Four Knights of the Apocalypse,' unfolding on the continent of Britannia where past and future intertwine.
· The genre is an open-world action RPG, where players enjoy various open-world content across the continent of Britannia.
· The core of combat is freely combining skills with hero and weapon combinations to build a deck and enjoy tag actions.
· A burst system based on attributes also exists, and full dubbing, including Korean, is supported.
· The previous title, 'Grand Cross,' made a good impression by being the first game to dub characters that weren't dubbed in the anime.
· The story of 'Origin' is set between the original 'The Seven Deadly Sins' and its sequel 'The Four Knights of the Apocalypse,' unfolding on the continent of Britannia where past and future intertwine.
· The genre is an open-world action RPG, where players enjoy various open-world content across the continent of Britannia.
· The core of combat is freely combining skills with hero and weapon combinations to build a deck and enjoy tag actions.
· A burst system based on attributes also exists, and full dubbing, including Korean, is supported.
00:00 - 01:03
1. ✨ The Seven Deadly Sins: Origin, Game Introduction & Story
· This is the first new title in 7 years for 'The Seven Deadly Sins' series, widely regarded as one of the best adaptations of the original manga.
· The previous title, 'Grand Cross,' made a good impression by being the first game to dub characters that weren't dubbed in the anime.
· The story of 'Origin' is set between the original 'The Seven Deadly Sins' and its sequel 'The Four Knights of the Apocalypse,' unfolding on the continent of Britannia where past and future intertwine.
· The genre is an open-world action RPG, where players enjoy various open-world content across the continent of Britannia.
· The core of combat is freely combining skills with hero and weapon combinations to build a deck and enjoy tag actions.
· A burst system based on attributes also exists, and full dubbing, including Korean, is supported.
· The previous title, 'Grand Cross,' made a good impression by being the first game to dub characters that weren't dubbed in the anime.
· The story of 'Origin' is set between the original 'The Seven Deadly Sins' and its sequel 'The Four Knights of the Apocalypse,' unfolding on the continent of Britannia where past and future intertwine.
· The genre is an open-world action RPG, where players enjoy various open-world content across the continent of Britannia.
· The core of combat is freely combining skills with hero and weapon combinations to build a deck and enjoy tag actions.
· A burst system based on attributes also exists, and full dubbing, including Korean, is supported.
01:52 - 04:26
2. 🎮 Sophisticated Yet Easy Combat System
· Combat is conducted using W, A, S, D keys for movement, along with normal attacks and special attacks.
· There are also sections where you fly on a dragon and engage in bullet-hell action, offering a diverse experience.
· Magic points can be accumulated by landing normal attacks and using skills, allowing for the use of ultimate moves.
· Tag skills activate automatically and can be linked with character swaps to unleash powerful attacks.
· Alongside a dodge function, there's a counter system similar to parrying, which can be utilized with tag skills. The counter timing is quite generous, making it easy to succeed.
· The combat system is intricately designed, yet the controls are not difficult, making it enjoyable for everyone.
· There are also sections where you fly on a dragon and engage in bullet-hell action, offering a diverse experience.
· Magic points can be accumulated by landing normal attacks and using skills, allowing for the use of ultimate moves.
· Tag skills activate automatically and can be linked with character swaps to unleash powerful attacks.
· Alongside a dodge function, there's a counter system similar to parrying, which can be utilized with tag skills. The counter timing is quite generous, making it easy to succeed.
· The combat system is intricately designed, yet the controls are not difficult, making it enjoyable for everyone.
04:27 - 05:17
3. 🗺️ Diverse Open-World Exploration Elements and Life Content
· In addition to combat, there are various exploration elements. Dungeons include puzzle-solving mechanics.
· Players can enjoy diverse movement actions such as swimming, diving, wall-running (parkour), web-swinging, and gliding.
· A mount system, including automatic travel on Hawk, is also implemented.
· Life content like cooking and crafting is included; for example, combining mushrooms and rice creates 'leftovers,' offering small bits of fun.
· Players can enjoy diverse movement actions such as swimming, diving, wall-running (parkour), web-swinging, and gliding.
· A mount system, including automatic travel on Hawk, is also implemented.
· Life content like cooking and crafting is included; for example, combining mushrooms and rice creates 'leftovers,' offering small bits of fun.
05:18 - 05:42
4. ⚔️ Build Your Own Deck with the Weapon Swap System
· A unique feature of 'Origin' is that each character can equip up to three weapons.
· Equipped weapons change not only normal attacks but also skills, allowing for strategic gameplay.
· Players can create their own unique decks through various weapon combinations and use them to challenge dungeons or bosses with other players.
· Equipped weapons change not only normal attacks but also skills, allowing for strategic gameplay.
· Players can create their own unique decks through various weapon combinations and use them to challenge dungeons or bosses with other players.
05:43 - 07:57
5. 🤝 MMORPG Instance Dungeon-like Multiplayer
· I experienced a multiplayer dungeon with other creators present at the event.
· In Origin's multiplayer, each player maintains their full 4-person squad, just like in single-player.
· A key advantage is that you don't need to split your squad members with others; you can fully utilize your own cultivated team.
· Various mechanics exist during dungeon progression, such as riding minecarts or using powder kegs to induce a groggy state during boss battles.
· It felt like running an old MMORPG instance dungeon, yet it was casual and not overly difficult, which was satisfying.
· In Origin's multiplayer, each player maintains their full 4-person squad, just like in single-player.
· A key advantage is that you don't need to split your squad members with others; you can fully utilize your own cultivated team.
· Various mechanics exist during dungeon progression, such as riding minecarts or using powder kegs to induce a groggy state during boss battles.
· It felt like running an old MMORPG instance dungeon, yet it was casual and not overly difficult, which was satisfying.
07:58 - 08:49
6. ✨ Overall Review & Censorship Status
· My first impression of 'The Seven Deadly Sins: Origin' is 'pass.'
· I particularly enjoyed the sophisticated yet not-too-difficult combat system and the multiplayer that felt like running MMORPG instance dungeons.
· The exploration elements, which added freshness with diving, parkour, gliding, as well as web-swinging and a mount system, were also impressive.
· Encountering familiar faces throughout the game is expected to bring great joy to fans who have been waiting 7 years for this new open-world title.
· One of the advantages of Korean games, 'no censorship,' is applied. While there aren't separate panties, the charm of the original work is preserved without censorship.
· I particularly enjoyed the sophisticated yet not-too-difficult combat system and the multiplayer that felt like running MMORPG instance dungeons.
· The exploration elements, which added freshness with diving, parkour, gliding, as well as web-swinging and a mount system, were also impressive.
· Encountering familiar faces throughout the game is expected to bring great joy to fans who have been waiting 7 years for this new open-world title.
· One of the advantages of Korean games, 'no censorship,' is applied. While there aren't separate panties, the charm of the original work is preserved without censorship.
| Category | Details |
|---|---|
| Combat | Sophisticated but not difficult, making it fun Multiplayer dungeons/boss battles feel like old MMORPG instances |
| Exploration | Diving, parkour, gliding as standard Web-swinging, mount system add freshness |
| Characters | Familiar faces appear, a welcome sight for fans |
| Censorship | None (an advantage of Korean games) |
