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Terraria Sentry and Guardian Complete Guide: Core Strategies for Summoner Play!Learn more about sentries and guardians that effectively defend and attack enemies in the world of Terraria. This guide kindly provides all essential information for summoner gameplay, including the characteristics of each sentry, how to obtain them, and tips to increase your summon limit. Utilize various types of sentries and armor-based guardians to gain an advantage in combat.
1. 📈 Sentry Basics & Summon Limit
· Unlike regular summons, sentries are turret-type summons that are fixed at a specific point and attack enemies within range.
· They last for about 10 minutes and have a summon limit, initially allowing only one to be summoned.
· The summon limit can be increased to a maximum of 6 through armor, accessories, buffs, and more.
· They last for about 10 minutes and have a summon limit, initially allowing only one to be summoned.
· The summon limit can be increased to a maximum of 6 through armor, accessories, buffs, and more.
| Category | Details |
|---|---|
| Accessory | +1 |
| High-tier Sentry Armor | +3 |
| War Table Buff | +1 |
00:00 - 00:48
1. 📈 Sentry Basics & Summon Limit
· Unlike regular summons, sentries are turret-type summons that are fixed at a specific point and attack enemies within range.
· They last for about 10 minutes and have a summon limit, initially allowing only one to be summoned.
· The summon limit can be increased to a maximum of 6 through armor, accessories, buffs, and more.
· They last for about 10 minutes and have a summon limit, initially allowing only one to be summoned.
· The summon limit can be increased to a maximum of 6 through armor, accessories, buffs, and more.
| Category | Details |
|---|---|
| Accessory | +1 |
| High-tier Sentry Armor | +3 |
| War Table Buff | +1 |
00:49 - 01:51
2. 🛡️ Tavernkeep's Sentries: Old One's Army Event
· Tavernkeep's sentries are a special category, initially only usable during the 'Old One's Army' event.
· Once the event is completed for the first time, they can be used outside the event.
· During the event, there is no summon limit for Tavernkeep's sentries, but 10 Etherian Mana dropped from event enemies are consumed.
· As a reward for completing the event, you can obtain 'Defender Medals' to purchase equipment and new Tavernkeep's sentries.
· Tavernkeep's sentries are divided into three tiers.
· The Tavernkeep also sells various armor sets that enhance specific sentries.
· Once the event is completed for the first time, they can be used outside the event.
· During the event, there is no summon limit for Tavernkeep's sentries, but 10 Etherian Mana dropped from event enemies are consumed.
· As a reward for completing the event, you can obtain 'Defender Medals' to purchase equipment and new Tavernkeep's sentries.
· Tavernkeep's sentries are divided into three tiers.
| Tier | Acquisition Condition |
|---|---|
| Rods | At event start |
| Canes | After defeating one of the Mechanical Bosses |
| Staffs | After defeating Golem |
01:52 - 04:32
3. 💥 Hardmode Sentry Detailed Analysis
· Deerclops Eyeball
· Drops from Deerclops in Hardmode.
· Placed on platforms or blocks, it fires fireballs after a slight delay.
· If there are no enemies nearby, it observes the player.
· Queen Spider
· Crafted from Spider Fangs obtained from the Black Recluse in Hardmode.
· Fires spider eggs that hatch into small spiders, which then attack enemies.
· The attacks from eggs or spiders inflict the Poisoned debuff on enemies.
· Eggs are heavily affected by gravity, and spiders cannot jump high, making them inefficient against flying enemies.
· Piranha Gun
· Obtainable by fishing in the Hardmode Jungle.
· Unlike other sentries, it attaches to ceilings; if there's no ceiling, it floats in the air attached to a balloon.
· Deals similar damage to the Queen Spider, but attacks downwards.
· Ice Hydra
· Found in Ice Chests in the Dungeon.
· Requires a Frozen Key (dropped by biome monsters) and defeating Plantera.
· Its projectiles pierce up to three enemies, with damage decreasing from the second enemy onwards.
· Rainbow Crystal
· Drops from Moon Lord.
· Deals significant damage to enemies within a 62-block radius.
· Fires a beam of light that targets the closest enemy, with the flash itself dealing damage rather than the beam.
· Lunar Portal
· Drops from Moon Lord.
· Continuously fires a teal beam that pierces an unlimited number of enemies within a 60-block radius.
· If the portal is very close to or inside the target, two beams can simultaneously make contact, dealing multiple times the damage per second.
· Drops from Deerclops in Hardmode.
· Placed on platforms or blocks, it fires fireballs after a slight delay.
· If there are no enemies nearby, it observes the player.
· Queen Spider
· Crafted from Spider Fangs obtained from the Black Recluse in Hardmode.
· Fires spider eggs that hatch into small spiders, which then attack enemies.
· The attacks from eggs or spiders inflict the Poisoned debuff on enemies.
· Eggs are heavily affected by gravity, and spiders cannot jump high, making them inefficient against flying enemies.
· Piranha Gun
· Obtainable by fishing in the Hardmode Jungle.
· Unlike other sentries, it attaches to ceilings; if there's no ceiling, it floats in the air attached to a balloon.
· Deals similar damage to the Queen Spider, but attacks downwards.
· Ice Hydra
· Found in Ice Chests in the Dungeon.
· Requires a Frozen Key (dropped by biome monsters) and defeating Plantera.
· Its projectiles pierce up to three enemies, with damage decreasing from the second enemy onwards.
· Rainbow Crystal
· Drops from Moon Lord.
· Deals significant damage to enemies within a 62-block radius.
· Fires a beam of light that targets the closest enemy, with the flash itself dealing damage rather than the beam.
· Lunar Portal
· Drops from Moon Lord.
· Continuously fires a teal beam that pierces an unlimited number of enemies within a 60-block radius.
· If the portal is very close to or inside the target, two beams can simultaneously make contact, dealing multiple times the damage per second.
04:33 - 06:36
4. 🛠️ Tavernkeep's Sentries In-depth Analysis
· Tavernkeep's sentries have four basic types, with the others being upgraded versions that increase damage and range.
· They have the advantage of being obtainable even before Hardmode.
· Explosive Trap
· A mine that repeatedly explodes when enemies approach.
· The Huntress/Red Riding Hood armor increases its firing speed and inflicts the 'Oiled' debuff on enemies, dealing an additional 25 damage per second to burning enemies.
· Flameburst Tower
· Generates an aura that repeatedly damages enemies passing through a specific range.
· Completely ignores enemy defense and deals additional damage equal to half of the enemy's defense (except when defense exceeds 999).
· The Monk/Shinobi Infiltrator armor increases its firing speed and allows critical hits, with the Shinobi armor also increasing the aura size.
· Lightning Aura
· Fires fireballs that deal area damage and have a chance to inflict the 'On Fire!' or 'Hellfire' debuff.
· Cannot attack enemies at an angle, potentially ignoring enemies flying overhead.
· The Apprentice/Dark Artist armor increases its explosion radius, range, and firing speed.
· Ballista
· Fires spears that pierce up to three enemies.
· The Squire/Valhalla Knight armor increases its firing speed and pierce count by 3, and grants the 'Ballista Panic Attack' buff, increasing the ballista's firing speed for 5 seconds if the player takes damage.
· These staves can be exchanged with each other via 'Shimmer,' so there's no need to purchase multiple types.
· They have the advantage of being obtainable even before Hardmode.
· Explosive Trap
· A mine that repeatedly explodes when enemies approach.
· The Huntress/Red Riding Hood armor increases its firing speed and inflicts the 'Oiled' debuff on enemies, dealing an additional 25 damage per second to burning enemies.
· Flameburst Tower
· Generates an aura that repeatedly damages enemies passing through a specific range.
· Completely ignores enemy defense and deals additional damage equal to half of the enemy's defense (except when defense exceeds 999).
· The Monk/Shinobi Infiltrator armor increases its firing speed and allows critical hits, with the Shinobi armor also increasing the aura size.
· Lightning Aura
· Fires fireballs that deal area damage and have a chance to inflict the 'On Fire!' or 'Hellfire' debuff.
· Cannot attack enemies at an angle, potentially ignoring enemies flying overhead.
· The Apprentice/Dark Artist armor increases its explosion radius, range, and firing speed.
· Ballista
· Fires spears that pierce up to three enemies.
· The Squire/Valhalla Knight armor increases its firing speed and pierce count by 3, and grants the 'Ballista Panic Attack' buff, increasing the ballista's firing speed for 5 seconds if the player takes damage.
· These staves can be exchanged with each other via 'Shimmer,' so there's no need to purchase multiple types.
06:37 - 07:48
5. 🛡️ Armor-based Guardians
· Guardians are similar to sentries but are attached to the character and summoned as an armor set bonus.
· Forbidden Armor
· Crafted from Titanium/Adamantite Bars and Forbidden Fragments obtained from Sand Elementals.
· When wearing the full set, it summons a storm that damages enemies within range.
· Manual summon: Press Down or Up twice.
· Chlorophyte Armor
· Crafted from Chlorophyte Ore after defeating a Mechanical Boss.
· When wearing the full set, a crystal appears above the character's head and attacks enemies.
· Does not receive damage bonuses from accessories or buffs and cannot deal critical hits.
· Stardust Armor
· Crafted from Stardust Fragments obtained from the Stardust Pillar and Luminite obtained from Moon Lord.
· When wearing the full set, it summons a guardian that defends nearby enemies.
· Can pass through blocks, making it useful for farming.
· Forbidden Armor
· Crafted from Titanium/Adamantite Bars and Forbidden Fragments obtained from Sand Elementals.
· When wearing the full set, it summons a storm that damages enemies within range.
· Manual summon: Press Down or Up twice.
· Chlorophyte Armor
· Crafted from Chlorophyte Ore after defeating a Mechanical Boss.
· When wearing the full set, a crystal appears above the character's head and attacks enemies.
· Does not receive damage bonuses from accessories or buffs and cannot deal critical hits.
· Stardust Armor
· Crafted from Stardust Fragments obtained from the Stardust Pillar and Luminite obtained from Moon Lord.
· When wearing the full set, it summons a guardian that defends nearby enemies.
· Can pass through blocks, making it useful for farming.
