Post

60-hour Early Access Play Review: The Charms and Disappointing Points of 'The Seven Deadly Sins: Origin'This is a detailed summary of my impressions after playing 'The Seven Deadly Sins: Origin' for over 60 hours before its release. While the original's charming characters, weapon mastery system, and strategic combat were highly satisfying, some areas in the growth and exploration systems were found to need improvement. Get a head start on understanding the game's pros and cons to help with your gameplay after launch.
60-hour Early Access Play Review: The Charms and Disappointing Points of 'The Seven Deadly Sins: Origin'
1. 🎮 'The Seven Deadly Sins: Origin' Game Introduction & Character System
· 'The Seven Deadly Sins: Origin' is an open-world RPG based on the original IP.
· It follows an original story different from the anime/manga, featuring Tristan, the son of Meliodas and Elizabeth, as the main character.
· Characters are one of the game's main attractions; you can play as various characters like Meliodas, with more characters such as Merlin, Gowther, and Ban expected to be added at launch.
· All characters can equip three weapon types, and each weapon type changes their unique skill set and kit.
· For example, Meliodas's combat style changes depending on whether he uses a longsword (attack buff/burst damage), axe (single-target damage), or dual swords (damage/healing).
· Weapon types also affect a character's element; for instance, Slater can use Fire/Physical, and Tristan can use Fire/Wind elements, allowing for diverse team compositions and role-playing.
00:00 - 01:55
1. 🎮 'The Seven Deadly Sins: Origin' Game Introduction & Character System
· 'The Seven Deadly Sins: Origin' is an open-world RPG based on the original IP.
· It follows an original story different from the anime/manga, featuring Tristan, the son of Meliodas and Elizabeth, as the main character.
· Characters are one of the game's main attractions; you can play as various characters like Meliodas, with more characters such as Merlin, Gowther, and Ban expected to be added at launch.
· All characters can equip three weapon types, and each weapon type changes their unique skill set and kit.
· For example, Meliodas's combat style changes depending on whether he uses a longsword (attack buff/burst damage), axe (single-target damage), or dual swords (damage/healing).
· Weapon types also affect a character's element; for instance, Slater can use Fire/Physical, and Tristan can use Fire/Wind elements, allowing for diverse team compositions and role-playing.
01:56 - 03:22
2. ⚔️ Simple Yet Deep Combat System
· 'Origin's combat system might feel simple at first, but it gradually becomes more enjoyable as characters grow and weapon masteries are unlocked.
· Key combat mechanics include Tag Points and Shared Ultimate Orbs.
· Tag Points are used to improve the flow of combat and stun enemies at opportune moments.
· Shared Ultimate Orbs require careful resource management, enabling strategic gameplay.
· The most crucial element is the Burst Mechanism, which involves stacking a single element on enemies to increase damage and apply additional effects.
· Mastering how to properly utilize and extend Bursts significantly enhances the overall flow and enjoyment of combat.
03:23 - 04:36
3. 🗺️ Beautiful Open World and the Role of Liones City
· 'The Seven Deadly Sins: Origin's open world boasts excellent graphics based on Unreal Engine, with areas like the Fairy King's Forest being particularly beautiful.
· Even in the playable version, despite not being the full map, it showcased a vast scale, adding to the fun of exploration.
· The map is filled with a tremendous amount of chests and collectibles, providing motivation for exploration.
· Liones, the main city, serves as a hub where players can meet each other, interact with NPCs, use shops, purchase costumes, and more.
· Liones is expected to be a good place to find co-op players or get help with game content progression.
· However, it's a pity that such multiplayer interactions are limited to Liones and restricted in other open-world areas.
· Some areas lack interesting elements, and the scarcity of skip travel points also needs improvement.
04:37 - 06:31
4. 📉 Disappointing Aspects of the Growth and Progression System
· While this might change at game launch, in the beta version, too much gold and premium currency were given, allowing for rapid growth.
· The character mastery experience requirement felt very high, and there seemed to be a lack of natural ways to farm it. (This might be due to the low world level).
· Material drop rates, especially for core materials like 'Hero's Tokens' related to mastery, were very low, leading to fatigue from repeatedly defeating the same bosses.
· Drop rate improvements are urgently needed, as content play restrictions might become more severe in the release version.
· The lack of a feature to convert lower-grade materials into higher grades leads to an accumulation of unnecessary materials after a certain point.
· Engraved equipment (costumes) have their level and bonus stats randomly determined upon crafting, which might require repetitive work to get desired options.
· If costume crafting is easy, this might not be a big issue, but if not, a feature to level up engraved equipment seems necessary.
06:32 - 08:05
5. 🛠️ Exploration and Other System Improvements Needed
· Among the exploration methods, the climbing system felt unnatural and frustrating as climbing was impossible if there was an obstacle above the character's head.
· Slow swimming speed diminishes the fun of underwater exploration, including diving. Faster and smoother swimming speed improvements are needed.
· Positive improvements include a reduced chest opening time from 4 seconds, and the material tracking system was improved, resolving the issue where it didn't automatically track the next material after acquiring one.
· In terms of game performance, there were intermittent crashes and FPS drops, but most could be resolved by restarting the game. Stabilization is expected at launch.
· The Codex system does not provide character skill set information, making it difficult for new players to understand a character's abilities.
· Additionally, the Codex cannot track unowned materials, so convenience improvements are needed.
Improvements NeededDetails
Climbing SystemCannot climb with obstacles overhead, unnatural
Swimming SpeedSlow speed, frustrating when diving
Codex FunctionalityLack of character skill set info
Cannot track unowned materials
일곱개의대죄오리진7DSOrigin오픈월드RPG게임리뷰넷마블