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Brown Dust 2 Morgenia Guild Raid: Strategy to clear in 15 turns even if you don't meet the damage requirementBrown Dust 2's Lord of Light Morgenia Guild Raid is highly challenging, causing many players difficulty. Due to the nature of not building magic defense, managing enrage timing and character placement is crucial if your damage threshold is insufficient. Utilizing Diana's Magic Power-scaling Energy Guard is also vital. This guide provides a detailed strategy to clear the raid in approximately 15 turns, even with slightly insufficient damage.
1. 🎮 Morgenia Guild Raid Guide Overview and Difficulty
· The Lord of Light Morgenia Guild Raid is very high in difficulty, taking approximately 15 turns to clear at level 10.
· If your damage threshold is insufficient, it's recommended to lower the difficulty to level 9.
· The core of this raid is that magic defense is not built at all, and the strategy involves deploying Lancelot on turn 5.
· If the damage from your dealer line is insufficient, you might need to survive an extra turn to trigger enrage.
· Diana's role is extremely important; her costume skill applies an Energy Guard proportional to her Magic Power, so it's essential to prioritize Magic Power in her build (weapon, helmet, etc.).
· If your damage threshold is insufficient, it's recommended to lower the difficulty to level 9.
· The core of this raid is that magic defense is not built at all, and the strategy involves deploying Lancelot on turn 5.
· If the damage from your dealer line is insufficient, you might need to survive an extra turn to trigger enrage.
· Diana's role is extremely important; her costume skill applies an Energy Guard proportional to her Magic Power, so it's essential to prioritize Magic Power in her build (weapon, helmet, etc.).
00:01 - 02:21
1. 🎮 Morgenia Guild Raid Guide Overview and Difficulty
· The Lord of Light Morgenia Guild Raid is very high in difficulty, taking approximately 15 turns to clear at level 10.
· If your damage threshold is insufficient, it's recommended to lower the difficulty to level 9.
· The core of this raid is that magic defense is not built at all, and the strategy involves deploying Lancelot on turn 5.
· If the damage from your dealer line is insufficient, you might need to survive an extra turn to trigger enrage.
· Diana's role is extremely important; her costume skill applies an Energy Guard proportional to her Magic Power, so it's essential to prioritize Magic Power in her build (weapon, helmet, etc.).
· If your damage threshold is insufficient, it's recommended to lower the difficulty to level 9.
· The core of this raid is that magic defense is not built at all, and the strategy involves deploying Lancelot on turn 5.
· If the damage from your dealer line is insufficient, you might need to survive an extra turn to trigger enrage.
· Diana's role is extremely important; her costume skill applies an Energy Guard proportional to her Magic Power, so it's essential to prioritize Magic Power in her build (weapon, helmet, etc.).
02:22 - 03:02
2. ⚔️ Turn 1 Strategy and SP Management
· On the first turn, proceed without using any skills.
· Use the 'Top Idol' skill. Erenir consumes a lot of SP, so it's highly recommended to borrow a guild member's character with Breakthrough 5/5.
· Use the 'Top Idol' skill. Erenir consumes a lot of SP, so it's highly recommended to borrow a guild member's character with Breakthrough 5/5.
03:15 - 04:24
3. 🛡️ First Challenge: Achieving 100% Gauge Strategy
· The first challenge is to fill the gauge to 100% by taking all hits from the boss's Ground Slam skill.
· To do this, character placement must be carefully adjusted. For example, move Lephithea and 2T to distribute damage and ensure Erenir receives a shield to prevent death.
· Using the 'New Recruit' skill fills the gauge to 98%, but using the 'Wild Dog' skill can achieve 100%. This is to take more damage to fill the gauge.
· To do this, character placement must be carefully adjusted. For example, move Lephithea and 2T to distribute damage and ensure Erenir receives a shield to prevent death.
· Using the 'New Recruit' skill fills the gauge to 98%, but using the 'Wild Dog' skill can achieve 100%. This is to take more damage to fill the gauge.
04:32 - 07:14
4. 💥 Second Challenge: Enrage Timing Adjustment and Placement
· Place Lephithea and 2T in specific positions, and move Diana and Wild Dog into the dealer line for protection.
· Lancelot cycles skill cooldowns to prepare for another use of Diana's shield.
· If the boss's HP is reduced below 50% while in Break status, you can avoid the Enrage skill. However, if your damage threshold is insufficient, you must take an extra turn and proceed by taking the Ground Slam skill.
· If your damage threshold is insufficient and you take the Ground Slam skill, position 2T and Blade to take damage, apply bleed, and use Lephithea's normal skill.
· Lancelot cycles skill cooldowns to prepare for another use of Diana's shield.
· If the boss's HP is reduced below 50% while in Break status, you can avoid the Enrage skill. However, if your damage threshold is insufficient, you must take an extra turn and proceed by taking the Ground Slam skill.
· If your damage threshold is insufficient and you take the Ground Slam skill, position 2T and Blade to take damage, apply bleed, and use Lephithea's normal skill.
07:29 - 09:46
5. 🔄 Skill Management and Turn Count Differences After Enrage
· Once Enrage activates, characters can die from the Ground Slam skill due to the lack of magic defense.
· Diana's shield must be used in conjunction with the Enrage skill, so reposition 2T back to its original spot and apply a shield to Blade.
· Players with sufficient damage can apply Break on Lancelot's second turn, trigger Enrage, and immediately use Diana's shield for a 13-turn clear.
· Players with insufficient damage will take an extra turn, delaying Diana's shield skill by one turn, resulting in an estimated 15-17 turn clear.
· When using stacked skills, characters with 4 stacks might consider switching to basic attacks to save SP, but if the damage threshold is insufficient, continuing to use skills might be more advantageous.
· Diana's shield must be used in conjunction with the Enrage skill, so reposition 2T back to its original spot and apply a shield to Blade.
· Players with sufficient damage can apply Break on Lancelot's second turn, trigger Enrage, and immediately use Diana's shield for a 13-turn clear.
· Players with insufficient damage will take an extra turn, delaying Diana's shield skill by one turn, resulting in an estimated 15-17 turn clear.
· When using stacked skills, characters with 4 stacks might consider switching to basic attacks to save SP, but if the damage threshold is insufficient, continuing to use skills might be more advantageous.
11:16 - 12:01
6. 📊 Key Character Spec Information
| Character | Detailed Specs |
|---|---|
| Diana | · Magic Power-focused build (Magic Power helmet, weapon, etc.) · Additional Magic Resistance from Awakening |
| Blade | · No Magic Resistance · Dark element damage-focused build |
| Rubentia | · No Magic Resistance · Dark element damage-focused build |
| Erenir | · Borrowed from guild member (Breakthrough 5/5) · Damage-focused build |
