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Baldur's Gate 3: 2024 PHB Mod Secret Agent Gunslinger Build GuideIntroducing the Secret Agent Gunslinger subclass build included in the Baldur's Gate 3 2024 Player's Handbook Mod. This guide details level-by-level stats, core abilities, recommended gear, and combat tactics, showing you how to grow into a powerful ranged damage dealer utilizing stealth and critical hits. Eliminate firearm reloading restrictions and dominate the battlefield with various enemy-incapacitating skills.
Baldur's Gate 3: 2024 PHB Mod Secret Agent Gunslinger Build Guide
1. 🎮 Secret Agent Gunslinger Introduction & 2024 PHB Mod
· The Secret Agent Gunslinger is a subclass of the Gunslinger class included in the 2024 Player's Handbook Mod.
· This mod updates Baldur's Gate 3 to align with the D&D 2024 Player's Handbook ruleset, adding new feats and subclasses.
· This build details all necessary items and abilities by level.
00:00 - 00:43
1. 🎮 Secret Agent Gunslinger Introduction & 2024 PHB Mod
· The Secret Agent Gunslinger is a subclass of the Gunslinger class included in the 2024 Player's Handbook Mod.
· This mod updates Baldur's Gate 3 to align with the D&D 2024 Player's Handbook ruleset, adding new feats and subclasses.
· This build details all necessary items and abilities by level.
00:44 - 01:29
2. Level 1: Basic Abilities and Gear Selection
· At Gunslinger Level 1, you gain Quick Draw, Weapon Proficiency, and Firearm Proficiency.
· Firearm Proficiency allows you to deal maximum damage with firearms.
· For starting gear, you can choose between a two-handed Musket or dual Pistols.
· Stat distribution focuses on Dexterity and Constitution.
CategoryDetails
Key AbilitiesQuick Draw: Advantage on Initiative rolls
Weapon Proficiency: Push, Slow, Harass abilities
Firearm Proficiency: Maximum damage with firearms
Recommended GearMusket (Two-Handed) or Dual Pistols
Starting StatsStrength 8, Dexterity 16, Constitution 16, Intelligence 14, Wisdom 10, Charisma 10
(Can change to Charisma 14, Intelligence 10 if you want to be the party's face)
01:30 - 02:39
3. Level 2: Critical Hit and Tactical Ability Enhancement
· At Level 2, you increase your critical hit chance and gain various tactical bonus actions.
· Choose Ranged Weapon Fighting as your Fighting Style to enhance your damage rolls.
CategoryDetails
Key AbilitiesCritical Hit: Critical hit range for ranged weapon attacks is reduced by 1 (19 or higher)
Grit: As a bonus action, expend 1 Grit die to gain temporary HP
Blind Shot: As a bonus action, expend 1 Grit die to gain 30 feet of Blindsight
Evasive Roll: As a bonus action, expend 1 Grit die to move 15 feet and reload a ranged weapon (does not provoke opportunity attacks, ignores difficult terrain)
Fighting StyleRanged Weapon Fighting: Reroll damage dice that result in a 1 or 2 when making a ranged weapon attack
02:40 - 03:47
4. Level 3: Secret Agent Specialized Abilities
· At Level 3, choose the Secret Agent subclass to enhance your stealth and ambush abilities.
· Subtle Shot reduces the risk of stealth attacks.
CategoryDetails
Specialized AbilitiesSubtle Shot (Cantrip): For 10 turns, your ranged weapon becomes supernaturally subtle (projectiles are invisible, weapon is silent). If an attack misses while hidden, your position is not revealed.
Disguise Self: Disguise yourself
Parting Shot: When using Dash, Disengage, or Dodge actions, expend 1 Grit die as a bonus action to make a ranged attack, adding the Grit die to the damage roll
03:48 - 04:11
5. Level 4: Firearm Reloading Restriction Removed (Feat)
· At Level 4, choose the 'Gunner' feat to eliminate the need for firearm reloading and improve Dexterity.
CategoryDetails
FeatGunner: Add your Dexterity modifier to the damage roll of your main weapon firearm attacks
Ignore the Loading property of firearms
Dexterity +1
04:12 - 04:36
6. Level 5: Extra Attack and Enemy Incapacitation
· At Level 5, you gain an Extra Attack to increase your damage output and an ability to incapacitate enemies on critical hits.
CategoryDetails
Key AbilitiesExtra Attack: One additional attack when taking the Attack action
Guts Shot: When you critically hit a Large or smaller creature with a ranged weapon attack, the projectile lodges in the target for 1 minute. Its movement speed is halved, and it has disadvantage on attack rolls.
04:37 - 04:56
7. Levels 6-7: Deception and Evasion Abilities
· At Levels 6 and 7, you enhance your Deception and Persuasion abilities and gain Evasion, which reduces damage from spells and effects.
CategoryDetails
Level 6: Field ExpertiseWhen making a Deception or Persuasion check, if your d20 roll is 9 or lower, treat it as a 10
Level 7: EvasionWhen you succeed on a Dexterity saving throw against a spell/effect, you take no damage (half on a failure)
04:57 - 05:25
8. Levels 8-9: Piercing and Critical Hit Enhancement
· At Level 8, you enhance piercing damage with the 'Piercer' feat, and at Level 9, you further increase your critical hit chance.
CategoryDetails
Level 8: FeatPiercer: Piercing damage ignores resistance
When you deal piercing damage, the target must succeed on a Constitution saving throw or suffer a Gaping Wound until your next turn
Dexterity +1 (Total 18)
Level 9: Improved CriticalCritical hit range is reduced to 18 or lower
05:26 - 05:49
9. Levels 10-11: Survival and Additional Damage
· At Level 10, you gain a survival ability to hide as a reaction when taking damage, and at Level 11, you gain an ability to deal additional damage.
CategoryDetails
Level 10: Escape StrategyWhen you take damage, expend 1 Grit die as a reaction to become Invisible until the start of your next turn
Level 11: OverkillWhen you deal damage with a ranged weapon, the target takes an additional 1d8 damage of the weapon's type
05:50 - 06:11
10. Level 12: Sharpshooter Feat and Dexterity Maximization
· At the final Level 12, you maximize the efficiency of your ranged attacks with the 'Sharpshooter' feat and raise your Dexterity to its peak.
CategoryDetails
Level 12: FeatSharpshooter: No disadvantage on ranged weapon attack rolls when within 5 feet of a hostile creature
Ranged weapon range increased by 1.5 times
Dexterity +1 (Total 19)
06:12 - 07:26
11. Final Recommended Gear Setup
· The equipment optimized for this build provides initiative, attack rolls, defense, and additional damage effects, maximizing the Gunslinger's combat power.
EquipmentEffect
Mask of Soul PerceptionInitiative +8
Attack rolls and Perception checks +2
Detect Thoughts
Cloak of DisplacementActivates at the start of your turn, grants disadvantage on enemy attack rolls until you take damage
Evasive ShoesAcrobatics +1
Armour Class +1
Graceful Studded Leather ArmourCan use shields
Advantage on Stealth checks
Initiative +2
Gloves of DexterityAttack +1
Dexterity +3 (Total 22, exceeding max Dexterity)
Ring of RegenerationRegenerates 1-4 HP at the start of your turn
Band of the Flashing BladeAdds 2 Acid damage on weapon attacks
Amulet of BhaalWhen an attack hits a target with full HP, inflicts Bleeding
MusketBasic ranged weapon
07:27 - 12:34
12. Combat Tactics and Demonstration
· At the start of combat, use Subtle Shot to make your weapon invisible and Grit to gain temporary HP, increasing your survivability.
· Thanks to the Gunner feat, you can make continuous attacks without reloading, and with the Sharpshooter feat, you can deal powerful damage even at close range without disadvantage.
· When a critical hit occurs, Guts Shot halves the enemy's movement speed and imposes disadvantage on their attack rolls, and the Amulet of Bhaal adds a Bleeding effect, completely incapacitating the enemy.
· Use Evasive Roll to avoid enemy opportunity attacks and move to a safe position, unaffected by difficult terrain.
· When an enemy attack hits, you can use the 'Hair's Breadth' reaction to expend a Grit die and completely evade the attack.
· This build specializes in effectively controlling the battlefield and quickly eliminating enemies, leveraging high critical hit chance, various debuffs, and excellent mobility.
· Utilizing stealth abilities for surprise attacks or turning invisible to escape combat in critical situations allows for versatile gameplay.
발더스게이트3BG3건슬링어시크릿에이전트모드빌드PHB2024원거리딜러빌드가이드