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Baldur's Gate 3: 2024 PHB Mod Secret Agent Gunslinger Build GuideIntroducing the Secret Agent Gunslinger subclass build included in the Baldur's Gate 3 2024 Player's Handbook Mod. This guide details level-by-level stats, core abilities, recommended gear, and combat tactics, showing you how to grow into a powerful ranged damage dealer utilizing stealth and critical hits. Eliminate firearm reloading restrictions and dominate the battlefield with various enemy-incapacitating skills.
1. 🎮 Secret Agent Gunslinger Introduction & 2024 PHB Mod
· The Secret Agent Gunslinger is a subclass of the Gunslinger class included in the 2024 Player's Handbook Mod.
· This mod updates Baldur's Gate 3 to align with the D&D 2024 Player's Handbook ruleset, adding new feats and subclasses.
· This build details all necessary items and abilities by level.
· This mod updates Baldur's Gate 3 to align with the D&D 2024 Player's Handbook ruleset, adding new feats and subclasses.
· This build details all necessary items and abilities by level.
00:00 - 00:43
1. 🎮 Secret Agent Gunslinger Introduction & 2024 PHB Mod
· The Secret Agent Gunslinger is a subclass of the Gunslinger class included in the 2024 Player's Handbook Mod.
· This mod updates Baldur's Gate 3 to align with the D&D 2024 Player's Handbook ruleset, adding new feats and subclasses.
· This build details all necessary items and abilities by level.
· This mod updates Baldur's Gate 3 to align with the D&D 2024 Player's Handbook ruleset, adding new feats and subclasses.
· This build details all necessary items and abilities by level.
00:44 - 01:29
2. Level 1: Basic Abilities and Gear Selection
· At Gunslinger Level 1, you gain Quick Draw, Weapon Proficiency, and Firearm Proficiency.
· Firearm Proficiency allows you to deal maximum damage with firearms.
· For starting gear, you can choose between a two-handed Musket or dual Pistols.
· Stat distribution focuses on Dexterity and Constitution.
· Firearm Proficiency allows you to deal maximum damage with firearms.
· For starting gear, you can choose between a two-handed Musket or dual Pistols.
· Stat distribution focuses on Dexterity and Constitution.
| Category | Details |
|---|---|
| Key Abilities | Quick Draw: Advantage on Initiative rolls Weapon Proficiency: Push, Slow, Harass abilities Firearm Proficiency: Maximum damage with firearms |
| Recommended Gear | Musket (Two-Handed) or Dual Pistols |
| Starting Stats | Strength 8, Dexterity 16, Constitution 16, Intelligence 14, Wisdom 10, Charisma 10 (Can change to Charisma 14, Intelligence 10 if you want to be the party's face) |
01:30 - 02:39
3. Level 2: Critical Hit and Tactical Ability Enhancement
· At Level 2, you increase your critical hit chance and gain various tactical bonus actions.
· Choose Ranged Weapon Fighting as your Fighting Style to enhance your damage rolls.
· Choose Ranged Weapon Fighting as your Fighting Style to enhance your damage rolls.
| Category | Details |
|---|---|
| Key Abilities | Critical Hit: Critical hit range for ranged weapon attacks is reduced by 1 (19 or higher) Grit: As a bonus action, expend 1 Grit die to gain temporary HP Blind Shot: As a bonus action, expend 1 Grit die to gain 30 feet of Blindsight Evasive Roll: As a bonus action, expend 1 Grit die to move 15 feet and reload a ranged weapon (does not provoke opportunity attacks, ignores difficult terrain) |
| Fighting Style | Ranged Weapon Fighting: Reroll damage dice that result in a 1 or 2 when making a ranged weapon attack |
02:40 - 03:47
4. Level 3: Secret Agent Specialized Abilities
· At Level 3, choose the Secret Agent subclass to enhance your stealth and ambush abilities.
· Subtle Shot reduces the risk of stealth attacks.
· Subtle Shot reduces the risk of stealth attacks.
| Category | Details |
|---|---|
| Specialized Abilities | Subtle Shot (Cantrip): For 10 turns, your ranged weapon becomes supernaturally subtle (projectiles are invisible, weapon is silent). If an attack misses while hidden, your position is not revealed. Disguise Self: Disguise yourself Parting Shot: When using Dash, Disengage, or Dodge actions, expend 1 Grit die as a bonus action to make a ranged attack, adding the Grit die to the damage roll |
03:48 - 04:11
5. Level 4: Firearm Reloading Restriction Removed (Feat)
· At Level 4, choose the 'Gunner' feat to eliminate the need for firearm reloading and improve Dexterity.
| Category | Details |
|---|---|
| Feat | Gunner: Add your Dexterity modifier to the damage roll of your main weapon firearm attacks Ignore the Loading property of firearms Dexterity +1 |
04:12 - 04:36
6. Level 5: Extra Attack and Enemy Incapacitation
· At Level 5, you gain an Extra Attack to increase your damage output and an ability to incapacitate enemies on critical hits.
| Category | Details |
|---|---|
| Key Abilities | Extra Attack: One additional attack when taking the Attack action Guts Shot: When you critically hit a Large or smaller creature with a ranged weapon attack, the projectile lodges in the target for 1 minute. Its movement speed is halved, and it has disadvantage on attack rolls. |
04:37 - 04:56
7. Levels 6-7: Deception and Evasion Abilities
· At Levels 6 and 7, you enhance your Deception and Persuasion abilities and gain Evasion, which reduces damage from spells and effects.
| Category | Details |
|---|---|
| Level 6: Field Expertise | When making a Deception or Persuasion check, if your d20 roll is 9 or lower, treat it as a 10 |
| Level 7: Evasion | When you succeed on a Dexterity saving throw against a spell/effect, you take no damage (half on a failure) |
04:57 - 05:25
8. Levels 8-9: Piercing and Critical Hit Enhancement
· At Level 8, you enhance piercing damage with the 'Piercer' feat, and at Level 9, you further increase your critical hit chance.
| Category | Details |
|---|---|
| Level 8: Feat | Piercer: Piercing damage ignores resistance When you deal piercing damage, the target must succeed on a Constitution saving throw or suffer a Gaping Wound until your next turn Dexterity +1 (Total 18) |
| Level 9: Improved Critical | Critical hit range is reduced to 18 or lower |
05:26 - 05:49
9. Levels 10-11: Survival and Additional Damage
· At Level 10, you gain a survival ability to hide as a reaction when taking damage, and at Level 11, you gain an ability to deal additional damage.
| Category | Details |
|---|---|
| Level 10: Escape Strategy | When you take damage, expend 1 Grit die as a reaction to become Invisible until the start of your next turn |
| Level 11: Overkill | When you deal damage with a ranged weapon, the target takes an additional 1d8 damage of the weapon's type |
05:50 - 06:11
10. Level 12: Sharpshooter Feat and Dexterity Maximization
· At the final Level 12, you maximize the efficiency of your ranged attacks with the 'Sharpshooter' feat and raise your Dexterity to its peak.
| Category | Details |
|---|---|
| Level 12: Feat | Sharpshooter: No disadvantage on ranged weapon attack rolls when within 5 feet of a hostile creature Ranged weapon range increased by 1.5 times Dexterity +1 (Total 19) |
06:12 - 07:26
11. Final Recommended Gear Setup
· The equipment optimized for this build provides initiative, attack rolls, defense, and additional damage effects, maximizing the Gunslinger's combat power.
| Equipment | Effect |
|---|---|
| Mask of Soul Perception | Initiative +8 Attack rolls and Perception checks +2 Detect Thoughts |
| Cloak of Displacement | Activates at the start of your turn, grants disadvantage on enemy attack rolls until you take damage |
| Evasive Shoes | Acrobatics +1 Armour Class +1 |
| Graceful Studded Leather Armour | Can use shields Advantage on Stealth checks Initiative +2 |
| Gloves of Dexterity | Attack +1 Dexterity +3 (Total 22, exceeding max Dexterity) |
| Ring of Regeneration | Regenerates 1-4 HP at the start of your turn |
| Band of the Flashing Blade | Adds 2 Acid damage on weapon attacks |
| Amulet of Bhaal | When an attack hits a target with full HP, inflicts Bleeding |
| Musket | Basic ranged weapon |
07:27 - 12:34
12. Combat Tactics and Demonstration
· At the start of combat, use Subtle Shot to make your weapon invisible and Grit to gain temporary HP, increasing your survivability.
· Thanks to the Gunner feat, you can make continuous attacks without reloading, and with the Sharpshooter feat, you can deal powerful damage even at close range without disadvantage.
· When a critical hit occurs, Guts Shot halves the enemy's movement speed and imposes disadvantage on their attack rolls, and the Amulet of Bhaal adds a Bleeding effect, completely incapacitating the enemy.
· Use Evasive Roll to avoid enemy opportunity attacks and move to a safe position, unaffected by difficult terrain.
· When an enemy attack hits, you can use the 'Hair's Breadth' reaction to expend a Grit die and completely evade the attack.
· This build specializes in effectively controlling the battlefield and quickly eliminating enemies, leveraging high critical hit chance, various debuffs, and excellent mobility.
· Utilizing stealth abilities for surprise attacks or turning invisible to escape combat in critical situations allows for versatile gameplay.
· Thanks to the Gunner feat, you can make continuous attacks without reloading, and with the Sharpshooter feat, you can deal powerful damage even at close range without disadvantage.
· When a critical hit occurs, Guts Shot halves the enemy's movement speed and imposes disadvantage on their attack rolls, and the Amulet of Bhaal adds a Bleeding effect, completely incapacitating the enemy.
· Use Evasive Roll to avoid enemy opportunity attacks and move to a safe position, unaffected by difficult terrain.
· When an enemy attack hits, you can use the 'Hair's Breadth' reaction to expend a Grit die and completely evade the attack.
· This build specializes in effectively controlling the battlefield and quickly eliminating enemies, leveraging high critical hit chance, various debuffs, and excellent mobility.
· Utilizing stealth abilities for surprise attacks or turning invisible to escape combat in critical situations allows for versatile gameplay.
