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Limbus Company: LCE E.G.O Gregor, New Core Supporter for Charge Decks - Full BreakdownThe new Identity LCE E.G.O Gregor is a core supporter based on the Charge and Rupture keywords, greatly assisting allies in gaining Charge Count and applying the 'Conflagration Needle' debuff to enemies to amplify Charge Skill damage. With the introduction of this Identity, Charge teams can operate more smoothly outside of Mirror Dungeon, reducing reliance on existing Charge E.G.O and offering diverse strategic options.
Limbus Company: LCE E.G.O Gregor, New Core Supporter for Charge Decks - Full Breakdown
1. ⚡ LCE E.G.O Gregor: Opening New Horizons for Charge Teams
· LCE E.G.O Gregor is a new Identity with Charge and Rupture keywords, specialized in supporting allies with Charge Count and amplifying damage.
· Similar to typical Charge Identities, Gregor gathers Charge Count to empower skills, and Charge Power increases by 1 every 10 Charge Count consumed.
· The core of this Identity is to help allies gain Charge Count, allowing Charge teams to function smoothly even outside of Mirror Dungeon.
· Gregor continuously supplies Charge Count to allies through his Passive, Skill 2, Skill 3, and the AEDD E.G.O's Passive.
· Reduced reliance on E.G.O for Charge Count gain provides more flexibility to utilize other E.G.O.
· The exclusive keyword 'Conflagration Needle' is applied to enemies with Skill 3, increasing damage taken from skills that gain or consume Charge Count. It particularly boosts the damage of Envy skills, a primary attribute for Charge teams.
· Gregor is a crucial supporter, similar to Mersault in Bleed teams, helping other Charge Identities gain Charge Count and increasing their damage.
00:00 - 01:56
1. ⚡ LCE E.G.O Gregor: Opening New Horizons for Charge Teams
· LCE E.G.O Gregor is a new Identity with Charge and Rupture keywords, specialized in supporting allies with Charge Count and amplifying damage.
· Similar to typical Charge Identities, Gregor gathers Charge Count to empower skills, and Charge Power increases by 1 every 10 Charge Count consumed.
· The core of this Identity is to help allies gain Charge Count, allowing Charge teams to function smoothly even outside of Mirror Dungeon.
· Gregor continuously supplies Charge Count to allies through his Passive, Skill 2, Skill 3, and the AEDD E.G.O's Passive.
· Reduced reliance on E.G.O for Charge Count gain provides more flexibility to utilize other E.G.O.
· The exclusive keyword 'Conflagration Needle' is applied to enemies with Skill 3, increasing damage taken from skills that gain or consume Charge Count. It particularly boosts the damage of Envy skills, a primary attribute for Charge teams.
· Gregor is a crucial supporter, similar to Mersault in Bleed teams, helping other Charge Identities gain Charge Count and increasing their damage.
01:57 - 04:22
2. ⚙️ LCE E.G.O Gregor Usage Guide and Skill Application
· Gregor's basic mechanism involves gathering and consuming Charge Count to grow stronger.
· For initial Charge Count gain, the Passive is most useful; activating it once per battle by gathering 2 Gloom and 2 Envy resources instantly grants 10 Charge Count.
· Skill 2 and Skill 3 are empowered by consuming Charge Count and apply the 'Frenzy' debuff to enemies, aiding allies in gaining Charge Count.
· Skill 3 can apply 'Conflagration Needle' to enemies, which increases the damage of Charge skills in the next turn. It is effective to use it in the turn before allied Charge Identities deal damage.
· If Charge Power is 5 or higher, using Skill 3 applies Conflagration Needle for both the current and next turn, eliminating the need to use it in advance.
· When Charge Power reaches 3, Skill 3 transforms into an AoE skill. In Mirror Dungeon, placing Gregor in the 1st slot allows him to use the AoE skill from the second turn.
· Any remaining Charge Count is automatically distributed to allies via the Passive, so there's no need to worry about waste.
· The Passive's second effect grants Charge Count to allies proportional to the number of Gloom or Envy Resonances, applying to up to 3 allies at maximum 4 Resonance. It prioritizes allies with a faster deployment order than Gregor.
SkillCharge CostMain Effect
Skill 1NoneGain Charge Count
Skill 25When Enhanced, inflicts 'Frenzy' on enemies (supports ally Charge Count gain)
Skill 310When Enhanced, inflicts 'Frenzy' and 'Conflagration Needle' on enemies (supports ally Charge Count gain, increases Charge Skill damage)
Becomes an AoE skill at Charge Power 3 or higher
04:23 - 05:11
3. 🤝 Maximizing Synergy with AEDD E.G.O
· LCE E.G.O Gregor exhibits powerful synergy with AEDD E.G.O.
· Using AEDD E.G.O increases Gregor's Charge Count and applies 'Discharge Current' to enemies, increasing the Charge Count of the attacking Sinner.
· AEDD E.G.O's Passive consumes Gregor's Charge Count to distribute it among allies.
· When used with LCE E.G.O Gregor, if Gregor's Charge Count is 12 or less, the AEDD Passive is supplemented to consume HP or Shield instead of Charge Count, resolving Gregor's slower ramp-up issue.
· This synergy shines even brighter outside of Mirror Dungeon, significantly enhancing the stability of Charge teams.
05:12 - 05:47
4. 🛡️ Self-Charge: The Undying Centipede's Survivability
· LCE E.G.O Gregor boasts excellent survivability through its exclusive keyword 'Self-Charge'.
· Once per battle, if Gregor takes damage that would reduce his HP to 0, he gains the 'Self-Charge' keyword instead of dying.
· While 'Self-Charge' is active, his HP will not drop below 1.
· 'Self-Charge' is gained proportionally to Charge Power, and it doesn't disappear in a single turn but over several turns, allowing him to endure longer than expected.
· It can be utilized in a tanking role to absorb enemy attacks when needed.
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