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Helldivers 2: New 'Trench Raider Warbond' Deep Dive - Is it worth buying?A deep dive into all the weapons, grenades, armor, and stratagems included in Helldivers 2's latest 'Trench Warbond'. We'll thoroughly evaluate the performance and utility of each item, as well as the overall value of the Warbond, to help players make informed choices. Let's explore how this Warbond will impact gameplay.
1. 🔥 Cremator Heavy Flamethrower: Beneficiary of the Flame Buff
· Contrary to initial expectations, its performance has significantly improved thanks to the flame buff.
· Damage: Can quickly eliminate Factory Striders (back), Harvesters, and Bile Titans (underbelly).
· Risk: High risk when used at close range, and consumes a lot of resources.
· Range: Approximately 25m, with flames spreading wider when they hit the ground.
· Ammo: Very limited at 500 rounds, requiring constant resupply.
· Comparison to Regular Flamethrower: Less ammo than the regular flamethrower (900 rounds), but boasts about a 50% increase in damage.
· Usage: A weapon for 'style'; its efficiency is maximized with Steam Pistol support in duo play. Even more powerful when used with Tank Crew.
· Drawbacks: Can knock enemies back, causing burning enemies to fly towards you and deal damage. Wearing flame-resistant armor is essential.
· Rating: High B-tier, can reach low A-tier with a duo.
· Damage: Can quickly eliminate Factory Striders (back), Harvesters, and Bile Titans (underbelly).
· Risk: High risk when used at close range, and consumes a lot of resources.
· Range: Approximately 25m, with flames spreading wider when they hit the ground.
· Ammo: Very limited at 500 rounds, requiring constant resupply.
· Comparison to Regular Flamethrower: Less ammo than the regular flamethrower (900 rounds), but boasts about a 50% increase in damage.
· Usage: A weapon for 'style'; its efficiency is maximized with Steam Pistol support in duo play. Even more powerful when used with Tank Crew.
· Drawbacks: Can knock enemies back, causing burning enemies to fly towards you and deal damage. Wearing flame-resistant armor is essential.
· Rating: High B-tier, can reach low A-tier with a duo.
| Category | Details |
|---|---|
| Damage | Quickly eliminates Factory Striders, Harvesters, Bile Titans |
| Range | Approx. 25m (ground spread) |
| Ammo | 500 rounds (very limited) |
| Pros | High damage, wide area suppression, synergy in duo play |
| Cons | Close-range risk, ammo shortage, self-damage from burning enemies |
| Tier | High B-tier ~ Low A-tier |
00:00 - 04:11
1. 🔥 Cremator Heavy Flamethrower: Beneficiary of the Flame Buff
· Contrary to initial expectations, its performance has significantly improved thanks to the flame buff.
· Damage: Can quickly eliminate Factory Striders (back), Harvesters, and Bile Titans (underbelly).
· Risk: High risk when used at close range, and consumes a lot of resources.
· Range: Approximately 25m, with flames spreading wider when they hit the ground.
· Ammo: Very limited at 500 rounds, requiring constant resupply.
· Comparison to Regular Flamethrower: Less ammo than the regular flamethrower (900 rounds), but boasts about a 50% increase in damage.
· Usage: A weapon for 'style'; its efficiency is maximized with Steam Pistol support in duo play. Even more powerful when used with Tank Crew.
· Drawbacks: Can knock enemies back, causing burning enemies to fly towards you and deal damage. Wearing flame-resistant armor is essential.
· Rating: High B-tier, can reach low A-tier with a duo.
· Damage: Can quickly eliminate Factory Striders (back), Harvesters, and Bile Titans (underbelly).
· Risk: High risk when used at close range, and consumes a lot of resources.
· Range: Approximately 25m, with flames spreading wider when they hit the ground.
· Ammo: Very limited at 500 rounds, requiring constant resupply.
· Comparison to Regular Flamethrower: Less ammo than the regular flamethrower (900 rounds), but boasts about a 50% increase in damage.
· Usage: A weapon for 'style'; its efficiency is maximized with Steam Pistol support in duo play. Even more powerful when used with Tank Crew.
· Drawbacks: Can knock enemies back, causing burning enemies to fly towards you and deal damage. Wearing flame-resistant armor is essential.
· Rating: High B-tier, can reach low A-tier with a duo.
| Category | Details |
|---|---|
| Damage | Quickly eliminates Factory Striders, Harvesters, Bile Titans |
| Range | Approx. 25m (ground spread) |
| Ammo | 500 rounds (very limited) |
| Pros | High damage, wide area suppression, synergy in duo play |
| Cons | Close-range risk, ammo shortage, self-damage from burning enemies |
| Tier | High B-tier ~ Low A-tier |
04:12 - 06:16
2. 💣 Giga Grenade: Underwhelming Anti-Tank Option
· Was highly anticipated as the best item in the Warbond, but actual performance was underwhelming.
· Stats: Armor penetration 5, damage 2000. Throwing distance is about 35m (without special armor), optimal distance is about 20m.
· Performance: Doesn't consistently one-shot enemies; requires two shots to take down a tank from the front. Can one-shot Hulks, War Riders, and Chargers.
· Ammo: Only one round is recovered per resupply, making it very limited.
· Alternatives: Thermite or Stun Grenades are more efficient.
· Utility: Fun for clearing patrols, but inefficient due to limited ammo.
· Suggested Improvements: Provide two rounds per resupply, increase armor penetration to 7, or increase damage by 1000.
· Rating: C-tier. Its value diminishes compared to other grenades due to limited ammo.
· Stats: Armor penetration 5, damage 2000. Throwing distance is about 35m (without special armor), optimal distance is about 20m.
· Performance: Doesn't consistently one-shot enemies; requires two shots to take down a tank from the front. Can one-shot Hulks, War Riders, and Chargers.
· Ammo: Only one round is recovered per resupply, making it very limited.
· Alternatives: Thermite or Stun Grenades are more efficient.
· Utility: Fun for clearing patrols, but inefficient due to limited ammo.
· Suggested Improvements: Provide two rounds per resupply, increase armor penetration to 7, or increase damage by 1000.
· Rating: C-tier. Its value diminishes compared to other grenades due to limited ammo.
| Category | Details |
|---|---|
| Armor Penetration | 5 |
| Damage | 2000 |
| Throwing Distance | Approx. 35m |
| Pros | Can one-shot Hulks, War Riders, Chargers |
| Cons | Requires two shots for tank front, very limited ammo, inefficient compared to other grenades |
| Tier | C-tier |
06:17 - 07:59
3. 🔫 Stalker SMG: Hidden Anti-Tank Capability
· Initially expected to be mediocre or bad, but showed surprising performance.
· Features: A combination of an SMG and an underbarrel flamethrower.
· Performance: The underbarrel flamethrower acts like a 'Crisper', effectively eliminating Hulks and Tanks. Also provides additional area suppression.
· Accuracy: The SMG part boasts perfect precision with almost no recoil, but the flamethrower part has recoil (presumed bug).
· Stats: Deals 130 damage and has light armor penetration.
· Attachments: Can be equipped with the best scope and drum magazine, improving both appearance and performance.
· Future Outlook: Expected to maintain a good position even after the recoil issue is resolved.
· Faction Performance: Solid against all three factions, performing exceptionally well against Automatons.
· Rating: A solid A-tier weapon, capable of reaching S-tier in specific situations.
· Features: A combination of an SMG and an underbarrel flamethrower.
· Performance: The underbarrel flamethrower acts like a 'Crisper', effectively eliminating Hulks and Tanks. Also provides additional area suppression.
· Accuracy: The SMG part boasts perfect precision with almost no recoil, but the flamethrower part has recoil (presumed bug).
· Stats: Deals 130 damage and has light armor penetration.
· Attachments: Can be equipped with the best scope and drum magazine, improving both appearance and performance.
· Future Outlook: Expected to maintain a good position even after the recoil issue is resolved.
· Faction Performance: Solid against all three factions, performing exceptionally well against Automatons.
· Rating: A solid A-tier weapon, capable of reaching S-tier in specific situations.
| Category | Details |
|---|---|
| Damage | 130 |
| Penetration | Light |
| Features | Underbarrel flamethrower (anti-tank and area suppression) |
| Pros | High precision (SMG), versatility, good attachments |
| Tier | A-tier (S-tier depending on situation) |
08:00 - 09:18
4. 💨 Gas Mortar: Overwhelming Crowd Control Capability
· As expected, an incredibly powerful stratagem for crowd control.
· Effect: Once deployed, it suffocates all enemies within a 125m radius with gas.
· Operation: Unlike regular mortars, it fires one round at a time, preventing area over-saturation and providing precise area denial where needed.
· Utility: A powerful tool that can single-handedly clear patrols, bases, and Bug Breaches.
· Synergy: When used with Rocket Sentry and Gatling Sentry, it can establish an almost impenetrable defensive line.
· Faction Performance: Very effective against Automatons, slowing down the game to easily deal with key objectives.
· Throwing Method: Can be fired in a high arc over walls, making it easy to defend or attack any objective.
· Rating: An easy S-tier option, and one of the best items in the game.
· Effect: Once deployed, it suffocates all enemies within a 125m radius with gas.
· Operation: Unlike regular mortars, it fires one round at a time, preventing area over-saturation and providing precise area denial where needed.
· Utility: A powerful tool that can single-handedly clear patrols, bases, and Bug Breaches.
· Synergy: When used with Rocket Sentry and Gatling Sentry, it can establish an almost impenetrable defensive line.
· Faction Performance: Very effective against Automatons, slowing down the game to easily deal with key objectives.
· Throwing Method: Can be fired in a high arc over walls, making it easy to defend or attack any objective.
· Rating: An easy S-tier option, and one of the best items in the game.
| Category | Details |
|---|---|
| Effect | Gas suffocates enemies within 125m radius |
| Firing Method | Single shot (prevents area over-saturation) |
| Pros | Single-handedly clears patrols, bases, breaches, high area denial, effective against all factions |
| Tier | S-tier |
09:19 - 10:43
5. ⛏️ Trench Shovel: Potentially Useful Utility Tool
· Buff: Can dig very quickly and create large trenches.
· Current Issue: The 'vaulting' mechanic isn't working properly with this update, so you can get stuck in trenches if you dig too deep.
· Potential: If the climbing (vaulting) issue is resolved, allowing you to climb out of the depth you dug, it would provide immense value for deployments or mortar operations.
· Rating: Currently limited in utility due to bugs, but has functional potential beyond a simple 'meme' tool.
· Current Issue: The 'vaulting' mechanic isn't working properly with this update, so you can get stuck in trenches if you dig too deep.
· Potential: If the climbing (vaulting) issue is resolved, allowing you to climb out of the depth you dug, it would provide immense value for deployments or mortar operations.
· Rating: Currently limited in utility due to bugs, but has functional potential beyond a simple 'meme' tool.
10:44 - 11:20
6. 🔫 P-69 'Beto' Pistol: The Worst of the Warbond
· Cost: 65 medals, too expensive for its value.
· Performance: One of the worst pistols in the game. Uses jet-propelled rounds, so no damage falloff, but base damage is low.
· Problem: Cannot one-shot Devastator heads and requires too many rounds to deal meaningful damage.
· Reload: The reload sound is cool, but overall a very disappointing weapon.
· Rating: D-tier. The worst item in this Warbond.
· Performance: One of the worst pistols in the game. Uses jet-propelled rounds, so no damage falloff, but base damage is low.
· Problem: Cannot one-shot Devastator heads and requires too many rounds to deal meaningful damage.
· Reload: The reload sound is cool, but overall a very disappointing weapon.
· Rating: D-tier. The worst item in this Warbond.
11:21 - 12:30
7. 🛡️ New Armor: 'Bawork' Armor from the Super Store
· Light Armor: Functionally almost useless. The passive is meaningless compared to the damage, and stealth or utility passives are better. Not recommended outside of role-playing.
· Medium Armor: Solid against Automatons, with good explosive resistance and an extra grenade passive. Satisfying in both appearance and function.
· New Bawork Armor (Super Store): The toughest armor in the game.
· Stats: Provides 180 armor and 50% explosive resistance.
· Effect: Very effective not only against Automatons but also against Bugs, as half of Bile Titan damage is explosive. Significantly increases survivability even in situations where you would normally be instantly killed at close range.
· Rating: A 2000% valuable item, added to the must-buy list from the Super Store.
· Medium Armor: Solid against Automatons, with good explosive resistance and an extra grenade passive. Satisfying in both appearance and function.
· New Bawork Armor (Super Store): The toughest armor in the game.
· Stats: Provides 180 armor and 50% explosive resistance.
· Effect: Very effective not only against Automatons but also against Bugs, as half of Bile Titan damage is explosive. Significantly increases survivability even in situations where you would normally be instantly killed at close range.
· Rating: A 2000% valuable item, added to the must-buy list from the Super Store.
| Category | Details |
|---|---|
| Light Armor | Low functional value (for RP) |
| Medium Armor | Solid against Automatons, explosive resistance, extra grenades |
| Bawork Armor | 180 Armor, 50% Explosive Resistance Provides highest level of survivability in the game Essential purchase item |
12:31 - 14:04
8. 🔫 SG-97 Sweeper Shotgun (Trench Shotgun): Solid Primary Weapon
· Appearance: Cool look and slam-fire feature make it satisfying to shoot.
· Stats: Has medium armor penetration and deals 504 damage per shot.
· Drawback: Low stagger value.
· Pros: Can quickly eliminate enemies with accurate aiming. Reload speed is very fast if even one round remains in the magazine. Nice visual detail of ammo magically loading on the side of the gun.
· Comparison to M9A: Outperforms the M9A. Its medium armor penetration can handle most enemies, and it has a very generous base ammo count of 70 rounds.
· Synergy: When used with 'Siege Ready' armor, it can fire even faster, and with so much ammo, a resupply backpack is almost unnecessary.
· Faction Performance: Good against Automatons and Bugs. No significant advantage against Squads.
· Alternative: The 'Double Freedom' is better, but some prefer the 'Sweeper Shotgun' for its style.
· Rating: A solid A-tier primary weapon.
· Stats: Has medium armor penetration and deals 504 damage per shot.
· Drawback: Low stagger value.
· Pros: Can quickly eliminate enemies with accurate aiming. Reload speed is very fast if even one round remains in the magazine. Nice visual detail of ammo magically loading on the side of the gun.
· Comparison to M9A: Outperforms the M9A. Its medium armor penetration can handle most enemies, and it has a very generous base ammo count of 70 rounds.
· Synergy: When used with 'Siege Ready' armor, it can fire even faster, and with so much ammo, a resupply backpack is almost unnecessary.
· Faction Performance: Good against Automatons and Bugs. No significant advantage against Squads.
· Alternative: The 'Double Freedom' is better, but some prefer the 'Sweeper Shotgun' for its style.
· Rating: A solid A-tier primary weapon.
| Category | Details |
|---|---|
| Damage | 504 (per shot) |
| Penetration | Medium |
| Base Ammo | 70 rounds |
| Pros | Fast kill speed, fast reload (if ammo remains), high base ammo |
| Cons | Low stagger |
| Tier | A-tier |
14:05 - 16:11
9. 📊 Trench Warbond Overall Evaluation and Game Improvement Suggestions
· Warbond Overall Rating: Mid to high B-tier.
· Potential: With a few minor tweaks, it could become one of the most valuable Warbonds in the game.
· Needed Improvements: The anti-tank Giga Grenade's performance is too low for its current limitations; it needs a buff to feel like an 'instant delete' button.
· Critique on Game Development Direction: For the third Warbond in a row, there's a tendency for specific elements (stealth, fire, etc.) to be modified/buffed concurrently with the release of paid content. This can give the impression that the game is intentionally fixing issues to sell new paid items.
· Suggestion to the Development Team: The base game should first be improved so that all weapons and items have solid performance, at least B-tier level, without bugs. On top of that, builds should allow performance to be pushed to A-tier or S-tier. The appearance of game improvements only coinciding with paid content releases can negatively impact players.
· Potential: With a few minor tweaks, it could become one of the most valuable Warbonds in the game.
· Needed Improvements: The anti-tank Giga Grenade's performance is too low for its current limitations; it needs a buff to feel like an 'instant delete' button.
· Critique on Game Development Direction: For the third Warbond in a row, there's a tendency for specific elements (stealth, fire, etc.) to be modified/buffed concurrently with the release of paid content. This can give the impression that the game is intentionally fixing issues to sell new paid items.
· Suggestion to the Development Team: The base game should first be improved so that all weapons and items have solid performance, at least B-tier level, without bugs. On top of that, builds should allow performance to be pushed to A-tier or S-tier. The appearance of game improvements only coinciding with paid content releases can negatively impact players.
