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DbD's 'Fast Track' Perk, Is It Truly Fair? Core Issues and Improvement PlansDead by Daylight's 'Fast Track' perk has gained attention for its powerful performance after a recent buff. However, this perk has fundamental design flaws: it disadvantages killers who play kindly and is ineffective against aggressive strategies like tunneling or slugging. How should this perk be improved?
DbD's 'Fast Track' Perk, Is It Truly Fair? Core Issues and Improvement Plans
1. 🎮 'Fast Track' Perk's Current Performance and Exaggerated Controversy
· The 'Fast Track' perk has shown very powerful performance since its recent buff in the PTB (Public Test Build) and has become the center of much discussion.
· This perk works by gaining a token each time a teammate is hooked, and using tokens on a generator permanently reduces the maximum progress needed to complete the generator. This effect is similar to the 'Brand New Part' item.
· Currently, 'Fast Track' is certainly excessively powerful, but it's not considered game-breaking to the extent of past perks like 'Circle of Healing' or 'Unbreakable'.
· Exaggerated clips, such as a 4-person SWF completing a generator in 8 seconds by combining all perks and items, are being shared on social media, but these are unrealistic scenarios that rarely occur in actual games.
· Such exaggerated clips can actually distort the perception of the perk's nerf necessity.
CategoryDetails
Token Acquisition ConditionGain a token each time a teammate is hooked
Previous EffectUse tokens on a generator to add progress
(Vulnerable to killer's generator regression perks)
Currently Buffed EffectPermanently reduces the maximum progress needed to complete a generator
(Similar to the 'Brand New Part' item)
00:00 - 03:04
1. 🎮 'Fast Track' Perk's Current Performance and Exaggerated Controversy
· The 'Fast Track' perk has shown very powerful performance since its recent buff in the PTB (Public Test Build) and has become the center of much discussion.
· This perk works by gaining a token each time a teammate is hooked, and using tokens on a generator permanently reduces the maximum progress needed to complete the generator. This effect is similar to the 'Brand New Part' item.
· Currently, 'Fast Track' is certainly excessively powerful, but it's not considered game-breaking to the extent of past perks like 'Circle of Healing' or 'Unbreakable'.
· Exaggerated clips, such as a 4-person SWF completing a generator in 8 seconds by combining all perks and items, are being shared on social media, but these are unrealistic scenarios that rarely occur in actual games.
· Such exaggerated clips can actually distort the perception of the perk's nerf necessity.
CategoryDetails
Token Acquisition ConditionGain a token each time a teammate is hooked
Previous EffectUse tokens on a generator to add progress
(Vulnerable to killer's generator regression perks)
Currently Buffed EffectPermanently reduces the maximum progress needed to complete a generator
(Similar to the 'Brand New Part' item)
03:05 - 04:58
2. 💡 'Fast Track' Perk's Fundamental Design Flaws
· The core problem with the 'Fast Track' perk is not its numerical values, but rather how tokens are acquired.
· Since this perk gains tokens when a teammate is hooked, it disadvantages 'kind' killers who hook multiple survivors evenly.
· Conversely, it is ineffective against 'aggressive' killer strategies such as tunneling, which focuses on attacking one survivor, or slugging, which downs all survivors.
· Perks should exist to counter the killer's most powerful strategies. For example, perks like 'Decisive Strike', 'Unbreakable', and 'Record Keeper' serve to counter tunneling and slugging.
· 'Fast Track' offers no help when being tunneled or slugged, and instead distorts the killer's playstyle by allowing survivors to complete generators faster the kinder the killer plays.
04:59 - 08:08
3. 🛠️ Suggestions for Improving the 'Fast Track' Perk
· Even if the 'Fast Track' perk's numerical values are made stronger, the conditions for its activation must be changed.
· We propose redesigning this perk as an 'anti-tunneling' or 'anti-slugging' perk.
· For example, it could be changed to gain tokens when a survivor is hooked twice in a row, or when a survivor has been downed for more than 2 minutes.
· This way, the perk's effect would be powerful, but its activation condition would be limited to specific situations, making it a perk that provides a strong effect depending on the situation, much like 'Decisive Strike'.
· Some might argue that a perk slot could be wasted, but it is more beneficial for the overall health of the game for a perk to be powerful only in specific situations, rather than disadvantaging kind killers.
· This is because if killers do not face disadvantages when tunneling or slugging, they will continue to use these powerful strategies.
· Therefore, 'Fast Track' should be adjusted to be a more specialized perk that does not harm kind killers and can counter killers who use aggressive strategies.
데드바이데이라이트데바데패스트트랙퍽분석게임밸런스생존자퍽살인마DeadbyDaylightDBD