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Mobile Legends 2.1.66 Update: Odette Rework, Brody/Wanwan Buff, Claude/Aulus Nerf Detailed AnalysisThe Mobile Legends 2.1.66 update brings significant changes to hero balance. Odette's ultimate has been greatly improved, enhancing her mobility and skill combos. Brody and Wanwan have become stronger in the early game. Conversely, some heroes like Claude and Aulus are expected to struggle in the early game due to increased mana consumption and reduced skill damage.
Mobile Legends 2.1.66 Update: Odette Rework, Brody/Wanwan Buff, Claude/Aulus Nerf Detailed Analysis
1. 🎮 Balance Patch Direction Change: Mana Cost Adjustments
· The developers are attempting to balance heroes by adjusting mana costs, and this change is now being applied to marksman heroes after mages.
· This patch brings many positive changes, buffing heroes who needed it and nerfing those who were too strong, raising expectations.
00:00 - 00:37
1. 🎮 Balance Patch Direction Change: Mana Cost Adjustments
· The developers are attempting to balance heroes by adjusting mana costs, and this change is now being applied to marksman heroes after mages.
· This patch brings many positive changes, buffing heroes who needed it and nerfing those who were too strong, raising expectations.
01:01 - 01:48
2. 🦢 Odette Rework: Ultimate Greatly Buffed
· When casting her ultimate for the first time, she can now dash in the chosen direction, significantly improving her mobility.
· She can now move slowly while channeling her ultimate, making it easier to dodge enemy attacks or reposition.
· She can now use other skills while her ultimate is active, making her skill combos much stronger.
· These changes are experimental and may be reverted in a few weeks.
01:49 - 02:36
3. 🐺 Aulus: Early Game Damage Nerf, Skill 2 Usability Buff
· Aulus's early game damage has been reduced.
· Skill 2's cooldown has been increased, improving its usability.
CategoryBefore ChangeAfter Change
Passive Max Damage160 + Hero Level * 20100 + Hero Level * 25
Enhanced Basic Attack Bonus Damage85%75%
Skill 2 Cooldown3 seconds4 seconds
04:01 - 04:44
4. 🐱 Harith Buff: Partial Revert of Previous Nerfs
· Some of Harith's previous nerfs have been reverted, increasing his skill damage and shield.
· However, he is still expected to be weaker than Harith on the main server.
CategoryBefore ChangeAfter Change
Skill 1 Explosion Damage270-470 + 120-200%325-575 + 150-250%
Skill 2 Bonus Magic Shield80%120%
04:45 - 05:46
5. 🏹 Wanwan Buff: Early Game Enhancement and Increased Mana Cost
· Wanwan's Skill 1 early game damage has been increased, while late game damage has been reduced.
· Skill 2's mana cost has been increased.
· Despite these changes, it's unlikely Wanwan will enter the meta, but there's a possibility of further buffs in the future.
CategoryBefore ChangeAfter Change
Skill 1 Swallow Dagger Damage60-120 + 65%120-220 + 40%
Skill 2 Mana Cost75125
05:47 - 07:44
6. 💥 Brody Buff: Skill Damage and Mana Cost Adjustments
· Brody's Skill 1 base damage has been adjusted, the damage increase effect on multiple targets has been removed, and a damage increase effect based on passive stacks has been added.
· Skill 2's mana cost has been fixed at 80 at all levels.
· His ultimate's base damage has been reduced, but bonus damage based on missing health has been increased, strengthening his late-game carry potential.
· Brody has been a hero in need of changes for a long time, so we hope this patch will make him a highlight marksman or a hero who can create comeback opportunities.
CategoryBefore ChangeAfter Change
Skill 1 Base Damage150-550200-500
Skill 2 Mana Cost75-10080 (All Levels)
Ultimate Base Damage300-540216-540
Ultimate Bonus Damage per Stack136-232 + 72% Physical Attack + 4-6% Missing Health94-232 + 72% Physical Attack + 4-10% Missing Health
07:45 - 09:28
7. 🎯 Marksman Mana Cost Adjustments: Key Hero Balance Changes
· In this patch, the mana costs of many marksman heroes have been adjusted.
· Some heroes now require more mana to use skills, while others require less.
HeroSkillChange Details
MiyaSkill 1
Skill 2
Mana Cost Increased
Mana Cost Reduced
MelissaSkill 2
Ultimate
Mana Cost Increased
Early Game Mana Cost Increased
BrunoSkill 1
Skill 2
Buff
Balance Adjustment
IxiaSkill 1
Ultimate
Mana Cost Reduced
Early Game Mana Cost Increased
ClintSkill 1
Skill 2
Nerf
Rebalance
Popol and KupaSkill 2
Ultimate
Late Game Mana Cost Reduced
Mana Cost Increased
LaylaSkill 1
Skill 2
Mana Cost Increased (Nerf)
Mana Cost Increased (Nerf)
MoskovSkill 1
Skill 2
Requires Careful Use (Mana Cost Increased)
Spammable in Late Game (Mana Cost Reduced)
KarrieSkill 1
Ultimate
Mana Cost Increased (Nerf)
Mana Cost Increased (Nerf)
KimmySkill 1
Skill 2
Mana Cost Increased (Nerf)
Mana Cost Increased (Nerf)
ClaudeAll SkillsAdditional Mana Cost
NatanUltimateMana Cost Increased (Nerf)
09:29 - 10:18
8. 💬 Final Thoughts on Mana Cost Adjustments
· It seems the developers are trying to bring mana back as an important game element, but most players will barely notice these changes.
· The opinion is that an increase of 10 mana cost for Karrie or a decrease of 15 mana cost for Bruno won't significantly impact gameplay.
· A critical perspective suggests that the development team needs to reconsider their balance adjustment direction.
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