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Mobile Legends 2.1.66 Update: Odette Rework, Brody/Wanwan Buff, Claude/Aulus Nerf Detailed AnalysisThe Mobile Legends 2.1.66 update brings significant changes to hero balance. Odette's ultimate has been greatly improved, enhancing her mobility and skill combos. Brody and Wanwan have become stronger in the early game. Conversely, some heroes like Claude and Aulus are expected to struggle in the early game due to increased mana consumption and reduced skill damage.
1. 🎮 Balance Patch Direction Change: Mana Cost Adjustments
· The developers are attempting to balance heroes by adjusting mana costs, and this change is now being applied to marksman heroes after mages.
· This patch brings many positive changes, buffing heroes who needed it and nerfing those who were too strong, raising expectations.
· This patch brings many positive changes, buffing heroes who needed it and nerfing those who were too strong, raising expectations.
00:00 - 00:37
1. 🎮 Balance Patch Direction Change: Mana Cost Adjustments
· The developers are attempting to balance heroes by adjusting mana costs, and this change is now being applied to marksman heroes after mages.
· This patch brings many positive changes, buffing heroes who needed it and nerfing those who were too strong, raising expectations.
· This patch brings many positive changes, buffing heroes who needed it and nerfing those who were too strong, raising expectations.
01:01 - 01:48
2. 🦢 Odette Rework: Ultimate Greatly Buffed
· When casting her ultimate for the first time, she can now dash in the chosen direction, significantly improving her mobility.
· She can now move slowly while channeling her ultimate, making it easier to dodge enemy attacks or reposition.
· She can now use other skills while her ultimate is active, making her skill combos much stronger.
· These changes are experimental and may be reverted in a few weeks.
· She can now move slowly while channeling her ultimate, making it easier to dodge enemy attacks or reposition.
· She can now use other skills while her ultimate is active, making her skill combos much stronger.
· These changes are experimental and may be reverted in a few weeks.
01:49 - 02:36
3. 🐺 Aulus: Early Game Damage Nerf, Skill 2 Usability Buff
· Aulus's early game damage has been reduced.
· Skill 2's cooldown has been increased, improving its usability.
· Skill 2's cooldown has been increased, improving its usability.
| Category | Before Change | After Change |
|---|---|---|
| Passive Max Damage | 160 + Hero Level * 20 | 100 + Hero Level * 25 |
| Enhanced Basic Attack Bonus Damage | 85% | 75% |
| Skill 2 Cooldown | 3 seconds | 4 seconds |
04:01 - 04:44
4. 🐱 Harith Buff: Partial Revert of Previous Nerfs
· Some of Harith's previous nerfs have been reverted, increasing his skill damage and shield.
· However, he is still expected to be weaker than Harith on the main server.
· However, he is still expected to be weaker than Harith on the main server.
| Category | Before Change | After Change |
|---|---|---|
| Skill 1 Explosion Damage | 270-470 + 120-200% | 325-575 + 150-250% |
| Skill 2 Bonus Magic Shield | 80% | 120% |
04:45 - 05:46
5. 🏹 Wanwan Buff: Early Game Enhancement and Increased Mana Cost
· Wanwan's Skill 1 early game damage has been increased, while late game damage has been reduced.
· Skill 2's mana cost has been increased.
· Despite these changes, it's unlikely Wanwan will enter the meta, but there's a possibility of further buffs in the future.
· Skill 2's mana cost has been increased.
· Despite these changes, it's unlikely Wanwan will enter the meta, but there's a possibility of further buffs in the future.
| Category | Before Change | After Change |
|---|---|---|
| Skill 1 Swallow Dagger Damage | 60-120 + 65% | 120-220 + 40% |
| Skill 2 Mana Cost | 75 | 125 |
05:47 - 07:44
6. 💥 Brody Buff: Skill Damage and Mana Cost Adjustments
· Brody's Skill 1 base damage has been adjusted, the damage increase effect on multiple targets has been removed, and a damage increase effect based on passive stacks has been added.
· Skill 2's mana cost has been fixed at 80 at all levels.
· His ultimate's base damage has been reduced, but bonus damage based on missing health has been increased, strengthening his late-game carry potential.
· Brody has been a hero in need of changes for a long time, so we hope this patch will make him a highlight marksman or a hero who can create comeback opportunities.
· Skill 2's mana cost has been fixed at 80 at all levels.
· His ultimate's base damage has been reduced, but bonus damage based on missing health has been increased, strengthening his late-game carry potential.
· Brody has been a hero in need of changes for a long time, so we hope this patch will make him a highlight marksman or a hero who can create comeback opportunities.
| Category | Before Change | After Change |
|---|---|---|
| Skill 1 Base Damage | 150-550 | 200-500 |
| Skill 2 Mana Cost | 75-100 | 80 (All Levels) |
| Ultimate Base Damage | 300-540 | 216-540 |
| Ultimate Bonus Damage per Stack | 136-232 + 72% Physical Attack + 4-6% Missing Health | 94-232 + 72% Physical Attack + 4-10% Missing Health |
07:45 - 09:28
7. 🎯 Marksman Mana Cost Adjustments: Key Hero Balance Changes
· In this patch, the mana costs of many marksman heroes have been adjusted.
· Some heroes now require more mana to use skills, while others require less.
· Some heroes now require more mana to use skills, while others require less.
| Hero | Skill | Change Details |
|---|---|---|
| Miya | Skill 1 Skill 2 | Mana Cost Increased Mana Cost Reduced |
| Melissa | Skill 2 Ultimate | Mana Cost Increased Early Game Mana Cost Increased |
| Bruno | Skill 1 Skill 2 | Buff Balance Adjustment |
| Ixia | Skill 1 Ultimate | Mana Cost Reduced Early Game Mana Cost Increased |
| Clint | Skill 1 Skill 2 | Nerf Rebalance |
| Popol and Kupa | Skill 2 Ultimate | Late Game Mana Cost Reduced Mana Cost Increased |
| Layla | Skill 1 Skill 2 | Mana Cost Increased (Nerf) Mana Cost Increased (Nerf) |
| Moskov | Skill 1 Skill 2 | Requires Careful Use (Mana Cost Increased) Spammable in Late Game (Mana Cost Reduced) |
| Karrie | Skill 1 Ultimate | Mana Cost Increased (Nerf) Mana Cost Increased (Nerf) |
| Kimmy | Skill 1 Skill 2 | Mana Cost Increased (Nerf) Mana Cost Increased (Nerf) |
| Claude | All Skills | Additional Mana Cost |
| Natan | Ultimate | Mana Cost Increased (Nerf) |
09:29 - 10:18
8. 💬 Final Thoughts on Mana Cost Adjustments
· It seems the developers are trying to bring mana back as an important game element, but most players will barely notice these changes.
· The opinion is that an increase of 10 mana cost for Karrie or a decrease of 15 mana cost for Bruno won't significantly impact gameplay.
· A critical perspective suggests that the development team needs to reconsider their balance adjustment direction.
· The opinion is that an increase of 10 mana cost for Karrie or a decrease of 15 mana cost for Bruno won't significantly impact gameplay.
· A critical perspective suggests that the development team needs to reconsider their balance adjustment direction.
