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#컴파스 Collaboration spending, Is it really that expensive? Analysis of users' divided opinions.A heated debate about collaboration gacha spending has recently unfolded in the #COMPASS community. Some users argue that the spending amount is too high, while others surprisingly consider it affordable. This video deeply analyzes various perspectives and the background of collaboration gacha spending.
1. 🎮 #COMPASS Collaboration Gacha: Expensive or Cheap?
· A heated debate about collaboration gacha spending has recently unfolded in the #COMPASS community.
· Some users argue that the spending amount is too high, but top-tier users surprisingly consider it affordable.
· The core argument is that 'only the minimum requirement is high.' The perspective is that once a certain amount is invested, one can maintain a high rank for a long time.
· For example, it's mentioned that investing 300,000 yen in the Rockman collaboration can maintain a silver icon until the end of service, and the Re:Zero collaboration can similarly provide powerful performance for a long time.
· Some users argue that the spending amount is too high, but top-tier users surprisingly consider it affordable.
· The core argument is that 'only the minimum requirement is high.' The perspective is that once a certain amount is invested, one can maintain a high rank for a long time.
· For example, it's mentioned that investing 300,000 yen in the Rockman collaboration can maintain a silver icon until the end of service, and the Re:Zero collaboration can similarly provide powerful performance for a long time.
00:04 - 01:51
1. 🎮 #COMPASS Collaboration Gacha: Expensive or Cheap?
· A heated debate about collaboration gacha spending has recently unfolded in the #COMPASS community.
· Some users argue that the spending amount is too high, but top-tier users surprisingly consider it affordable.
· The core argument is that 'only the minimum requirement is high.' The perspective is that once a certain amount is invested, one can maintain a high rank for a long time.
· For example, it's mentioned that investing 300,000 yen in the Rockman collaboration can maintain a silver icon until the end of service, and the Re:Zero collaboration can similarly provide powerful performance for a long time.
· Some users argue that the spending amount is too high, but top-tier users surprisingly consider it affordable.
· The core argument is that 'only the minimum requirement is high.' The perspective is that once a certain amount is invested, one can maintain a high rank for a long time.
· For example, it's mentioned that investing 300,000 yen in the Rockman collaboration can maintain a silver icon until the end of service, and the Re:Zero collaboration can similarly provide powerful performance for a long time.
03:14 - 05:01
2. 💰 Difference in Gacha Spending Perception Between Top-Tier and Casual Users
· The video creator also shares their experience of maintaining a rank within the top 200 and then acquiring an icon after obtaining a powerful card.
· If one can maintain a high rank for a long time with 300,000 to 500,000 yen, it could be considered cheaper compared to other games.
· However, this is from the perspective of 'people who spend a lot of money on games,' and it's a very expensive amount for casual users, free-to-play/low-spending users, or those who enjoy package games.
· Compared to a Nintendo Switch (approx. 50,000 yen), spending 300,000 yen on a single collaboration can feel like a very high cost.
· Ultimately, it's emphasized that the perception of gacha spending changes depending on the benchmark one sets.
· If one can maintain a high rank for a long time with 300,000 to 500,000 yen, it could be considered cheaper compared to other games.
· However, this is from the perspective of 'people who spend a lot of money on games,' and it's a very expensive amount for casual users, free-to-play/low-spending users, or those who enjoy package games.
· Compared to a Nintendo Switch (approx. 50,000 yen), spending 300,000 yen on a single collaboration can feel like a very high cost.
· Ultimately, it's emphasized that the perception of gacha spending changes depending on the benchmark one sets.
05:29 - 07:21
3. 📈 Comparison with Other Gacha Games and Personal Spending Philosophy
· In character-raising games (e.g., Puzzle & Dragons, Monster Strike), the cost of pulling and raising characters to max limit break can be much higher.
· Compared to games where multiple characters are needed for a party and new characters must constantly be pulled due to meta changes, #COMPASS might feel relatively cheaper as sometimes only one good card is needed.
· However, as the meta constantly changes, the required spending amount will inevitably continue to increase.
· The video creator personally states that any game they spend more money on than a PlayStation or Nintendo Switch is considered an 'expensive game.'
· Compared to games where multiple characters are needed for a party and new characters must constantly be pulled due to meta changes, #COMPASS might feel relatively cheaper as sometimes only one good card is needed.
· However, as the meta constantly changes, the required spending amount will inevitably continue to increase.
· The video creator personally states that any game they spend more money on than a PlayStation or Nintendo Switch is considered an 'expensive game.'
07:46 - 08:50
4. 💡 Long-Term Spending Strategy and Game Appeal
· Gratitude is expressed for the ability to enjoy various collaborations.
· A long-term spending strategy is also possible, where consistently investing 30,000 to 50,000 yen annually for recurring collaborations can eventually lead to achieving 3-4 limit breaks.
· It's also mentioned that the game can be thoroughly enjoyed even with small amounts of spending.
· A long-term spending strategy is also possible, where consistently investing 30,000 to 50,000 yen annually for recurring collaborations can eventually lead to achieving 3-4 limit breaks.
· It's also mentioned that the game can be thoroughly enjoyed even with small amounts of spending.
