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Limbus Company: LCE:AEDD Gregor & ABS Faust In-depth GuideThis guide delves into everything about Limbus Company's new Identities, LCE:AEDD Gregor, and EGO ABS Faust. We'll thoroughly analyze each skill, passive, and effect, present Gregor's operational strategies and optimal team compositions, and provide key information for efficient combat through the utilization of ABS Faust EGO and comparisons with other Faust EGOs.
Limbus Company: LCE:AEDD Gregor & ABS Faust In-depth Guide
1. 🎮 LCE:AEDD Gregor Identity Introduction
· LCE:AEDD Gregor is an Identity with Charge and Rupture themes.
· This is Gregor's second Charge Identity and sixth Rupture Identity.
· This Identity is presumed to be Hoenheim Gregor before experiencing mental trauma.
01:02 - 01:26
1. 🎮 LCE:AEDD Gregor Identity Introduction
· LCE:AEDD Gregor is an Identity with Charge and Rupture themes.
· This is Gregor's second Charge Identity and sixth Rupture Identity.
· This Identity is presumed to be Hoenheim Gregor before experiencing mental trauma.
01:27 - 03:57
2. ⚔️ LCE:AEDD Gregor Skill Detailed Analysis
CategoryDetails
Skill 1 · Deals additional damage proportional to Charge Power when used.
· Gains Coin Power +1 if Charge Power is 3 or higher, +2 if 5 or higher.
· Gains Charge Count +2 if Charge Count is less than 10.
· First Coin: Grants Charge Count +2, Rupture Power +1
· Second Coin: Same as the first coin
Skill 2 · Deals additional damage proportional to Charge Power when used.
· Gains Coin Power +1 if Charge Power is 3 or higher, +2 if 5 or higher.
· The last coin becomes indestructible if Charge Power is 3 or higher.
· Consumes 5 Charge Count if 10 or higher to gain Base Power +1.
· First Coin: Grants Charge Count +5, Rupture Count +2
· Second Coin: Grants Charge Count (max 5), Rupture Power +2
Skill 3 · Grants 2 Galvanic Shock when used (3 if Charge Power is 3 or higher).
· Gains High-Voltage Exoskeleton (max 5) proportional to Charge Power at the start of combat.
· Gains Coin Power +1 if Charge Power is 3 or higher, +2 if 5 or higher.
· The last coin becomes indestructible if Charge Power is 3 or higher.
· Consumes 10 Charge Count if 10 or higher to gain Coin Power +2.
· First Coin: Grants Charge Count +1
· Second Coin: Grants Charge Count +2
· Third Coin: Grants Rupture Power +3, Rupture Count +2, 2 Galvanic Shock (3 if Charge Power is 3 or higher), grants self Charged Needle (max 5) proportional to Charge Power next turn (grants 5 this turn if Charge Power is 5 or higher).
· Enhanced Skill (once per turn) if Charge Power is 3 or higher: All coins indestructible, Attack Weight 3, additional damage proportional to excess Attack Weight, Coin Power +1 if Charge Power is 5 or higher, consumes 10 Charge Count if 10 or higher to gain Coin Power +2 and Base Power +1 (damage increases with additional Charge Count consumption).
· Enhanced Skill Coin 1: Grants Rupture Count +2
· Enhanced Skill Coin 2: Grants Rupture Power +3
· Enhanced Skill Coin 3: Grants 3 Galvanic Shock, grants self Charged Needle proportional to Charge Power next turn (max 5) (grants 5 this turn if Charge Power is 5 or higher).
03:58 - 04:10
3. 🛡️ LCE:AEDD Gregor Defense Skill
· Gains 2 High-Voltage Exoskeleton at the start of combat.
· Gains Coin Power (max 5) proportional to Charge Power.
· Gains Charge Count +2 and Aggro +5 next turn.
04:11 - 05:56
4. ✨ LCE:AEDD Gregor Passive and Support Passive
CategoryDetails
Combat Passive 1 · Gains Power +1 when 10 Charge Count is consumed.
· All of Gregor's Charge Barriers are converted to High-Voltage Exoskeleton.
· Gains Speed +1 if Charge Power is 3 or higher.
· If taking fatal damage, HP does not drop below 1, and gains Self-Charge (max 20) proportional to Charge Power.
Combat Passive 2 · If 3 or more allies, including Gregor, are equipped with EGO, those allies gain Attack Level +1.
· When EGO Passive requires Charge Count consumption, if Charge Count is less than 12, consumes 4 Shield or HP instead (only triggers if HP is 25% or higher).
Combat Passive 3 · (2 Blue, 2 Purple Resonance) Gains Charge Count +10 at the start of combat (once per combat).
· At the end of combat, if Charge Count exceeds 12, consumes up to 8 and grants half the consumed amount to an ally.
· Ally selection criteria: Ally with the lowest count who deployed before Gregor (does not trigger if Gregor is first or all allies are dead).
· This effect does not trigger if Charge Power is 3 or higher.
· (2 Blue or 2 Purple Resonance) Grants 3 allies Charge Count +2 next turn (grants +4 if Charge Power is 3 or higher).
· Ally selection criteria: Allies who deployed before Gregor (granted in order).
· If no allies deployed before Gregor, Gregor gains Charge Count +4.
Support Passive · (4 Purple Resonance) At the end of the turn, 3 allies who consumed Charge Count with an attack skill recover HP equal to the consumed amount (max 10 HP each).
05:57 - 06:47
5. 💡 LCE:AEDD Gregor Key Effect Explanations
EffectDetails
High-Voltage Exoskeleton · Max 20 stacks.
· Grants 5 Shield per stack.
· Loses 1 stack for every 5 Shield lost (e.g., if 25 Shield, 5 stacks, all Shield must be lost for 1 stack to disappear).
· At the end of the turn, gains Charge Count equal to stacks and disappears completely with the Shield.
Charged Needle · Max 5 stacks.
· Increases damage taken from skills that grant or consume Charge Count by 20%.
· Increases damage taken from Purple skills by 40%.
· Decreases 1 stack after attacking if conditions are met.
· Decreases 1 stack at the end of the turn (excluding skills that grant Charged Needle).
Self-Charge · Gains Final Power +2.
· Gains Charge Count equal to lost stacks.
· Stack reduction conditions: Decreases by 1 when the unit attacks, decreases by 3 when the unit is hit, decreases by 5 at the end of the turn.
· HP does not drop below 1 while this effect is active.
06:48 - 07:37
6. 🌟 LCE:AEDD Gregor Evaluation and Recommended EGO
· LCE:AEDD Gregor serves as an excellent supporter in Charge and Rupture decks.
· Low Rupture Count reduction allows for stable operation.
· Recommended EGO:
· Lamp: Good recovery option when HP is low.
· Base EGO: Provides recovery and defense increase at low HP.
· Unshining Glory: Always useful for Stagger defense and buffs.
· AEDD: Spark Charge for Rupture, granting Charge Count to allies, and granting 10 Charge to self are very important for this Gregor.
07:38 - 08:12
7. 💡 LCE:AEDD Gregor Operation Strategy
· It's best to deploy Gregor as late as possible (ideally 7th slot).
· In the early game, build Charge Count with Skill 1 and 2, then consume with Skill 2 or passives.
· If Skill 1's clash power is low, you can use defense skills.
· Use AEDD EGO to instantly gain 10 Charge Count and distribute Charge to allies.
· Passives help with SP recovery.
· If you have Skill 3, it's also good to use it early in combat.
· After accumulating enough SP, prioritize Skill 2 and 3 over Skill 1.
08:13 - 10:16
8. 🤝 LCE:AEDD Gregor Team Composition Guide
Deck TypeDetails
Charge Deck · The main goal is to distribute as much Charge Count as possible to allies by placing Gregor in the 7th slot.
· Skill 3 should be used immediately if possible.
· Works well with W Corp Identities, which form the core of the deck.
· Gregor acts as a source of increased ally damage and additional Charge Count.
· DD (Damage Dealer) is not mandatory but highly recommended.
Rupture Deck (with/without Heathcliff) · Charge value is low, so Gregor's deployment order is not important.
· AEDD EGO is not mandatory.
· General Rupture Deck: The goal is to consume SP quickly, so 8 units can be utilized.
· Ishmael is a good backup, with low Rupture Count reduction on Skill 1.
· Heathcliff provides purple resources needed for EGO.
· DD should be used frequently. Spark Charge is consumed quickly but provides immense counts.
· Hash and Rod Rupture Deck: Similar to the previous deck, DD should be used frequently.
· SP resources are sufficient, but there's no additional SP recovery.
· DD is not mandatory, but using it accumulates much more Rupture Count.
· Gregor vs. Hash: LCE Gregor is superior. He can generate EGO resources himself.
· Hash has the 'Ritual of Death' EGO, which helps stack Faust quickly.
· Both are good, but the choice depends on the situation.
Charge/Rupture Hybrid Deck · Operates similarly to a Rupture deck without Hash.
10:17 - 10:23
9. 🔮 ABS Faust EGO Introduction
· ABS Faust EGO is an HE-grade EGO that consumes 3 Red, 2 Yellow, and 2 Blue resources.
10:24 - 11:31
10. 🔥 ABS Faust EGO Skill Detailed Analysis
CategoryDetails
Awakening · Consumes 20 SP, 2 Coins, Attack Weight 3.
· Before Attack: Gains Final Power +2 (max) proportional to self and all targets' Burn Power.
· First Coin: Grants 1 Burn (up to 3 additional based on Red Resonance).
· Second Coin: Grants Burn Count (up to 2 additional based on Red Resonance).
· After Coin Use: If Faust has 15 Burn, grants Scorched Cinder to all targets (once per turn).
· After Attack: Grants Faust 10 Burn and 1 Burn Count.
· If Faust has 15 Burn, gains Red Damage Increase next turn.
Corrosion · Consumes 20 SP, 3 Coins, Attack Weight 5.
· Attacks random targets.
· Before Attack: Gains Final Power +2 (max) proportional to self and enemy's Burn Power.
· First Coin: Grants 1 Burn Count (up to 2 additional based on Red Resonance).
· Second Coin: Grants 2 Burn Power (up to 3 additional based on Red Resonance).
· Third Coin: Randomly distributes 6 Scorched Cinder to all targets (once per turn).
· If a target already has max Scorched Cinder, no additional is granted.
· After Attack: Grants Faust 10 Burn and 1 Burn Count.
· If Faust has 25 Burn, gains 2 Red Damage Increase next turn (once per turn).
· If Faust's HP is below 50%, recovers 5 SP per 10 Burn on self (max 15).
11:32 - 12:25
11. ✨ ABS Faust EGO Passive and Effect Explanation
CategoryDetails
EGO Passive · Activates immediately upon EGO use (applies to the first EGO as well).
· Gains Power +1 (max 2) to power granted to enemies by skills per 10 Burn Power on self.
· LCE Faust does not die when using enhanced Skill 3, instead recovers 40% HP, gains 1 Red Damage Increase and 2 Slash Damage Increase next turn (once per combat).
Scorched Cinder · Max Power 3, Max Count 6.
· Base Count 6 (immediately 6 Count when granted).
· If a unit with Scorched Cinder has Burn, Count decreases by 1 when attacked by a skill that grants Burn type.
· If a unit with Scorched Cinder does not have Burn, Count recovers to 6 when attacked by a skill that grants Burn type.
· When Count reaches 0, Burn triggers on self, Burn Count decreases by 1, Scorched Cinder Power decreases by 1.
· If Scorched Cinder Power remains 1 or more, Count recovers to 6.
12:26 - 13:11
12. 🤔 ABS Faust EGO Usage and Comparison with Other EGOs
· ABS Faust EGO is only suitable for LCE Faust.
· This is because there are currently no other Burn-themed Faust Identities.
· Comparison with other HE-grade EGOs:
· Clu'sakh: Resource acquisition is difficult in Burn decks.
· Telestop: Not suitable for Burn decks.
· Moldau: Resource (5 Green) acquisition is difficult but possible.
· Taracalghia: Easy to activate and provides continuous SP recovery.
· ABS EGO increases damage and LCE Faust's survivability.
· If team survivability is needed, Moldau or Taracalghia are good choices; if Faust's own damage and survivability are needed, ABS EGO is recommended.
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