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Aion 2 Combat Power System Complete Breakdown: From Stat Efficiency to Optimal Setup GuideThe newly introduced Combat Power system in AION 2 comprehensively reflects not only Attack Power but also Defense, emphasizing the importance of playing higher-tier dungeons. Unlike the previous Atull system, the value of defensive stats has increased. This guide thoroughly analyzes the Combat Power increase for each stat, along with various methods for enhancing character growth through equipment, manastones, titles, and other foundational settings.
1. 🎮 Understanding the AION 2 Combat Power System and its Introduction
· The newly introduced Combat Power system in AION 2 reflects both Attack Power and Defense in Combat Power.
· This aims to solve the problem where high Attack Power alone makes survival difficult in higher-tier dungeons, preventing efficient damage dealing.
· Unlike 'Atull,' which was previously used as a dungeon entry requirement, the Combat Power system is directly designed by the game developers and can be improved through feedback.
· Percentage increase options are affected by base stat values, and Attack Power influences various stats such as Damage Increase and Critical Hit.
· Combat Power can be checked at the bottom center of the screen and increases when buffs are used.
· Currently, the Penetration stat's Combat Power value is unintentionally high, and there's a bug where some buff skills are incorrectly included in Combat Power calculations, which will be fixed.
· This aims to solve the problem where high Attack Power alone makes survival difficult in higher-tier dungeons, preventing efficient damage dealing.
· Unlike 'Atull,' which was previously used as a dungeon entry requirement, the Combat Power system is directly designed by the game developers and can be improved through feedback.
· Percentage increase options are affected by base stat values, and Attack Power influences various stats such as Damage Increase and Critical Hit.
· Combat Power can be checked at the bottom center of the screen and increases when buffs are used.
· Currently, the Penetration stat's Combat Power value is unintentionally high, and there's a bug where some buff skills are incorrectly included in Combat Power calculations, which will be fixed.
00:00 - 01:00
1. 🎮 Understanding the AION 2 Combat Power System and its Introduction
· The newly introduced Combat Power system in AION 2 reflects both Attack Power and Defense in Combat Power.
· This aims to solve the problem where high Attack Power alone makes survival difficult in higher-tier dungeons, preventing efficient damage dealing.
· Unlike 'Atull,' which was previously used as a dungeon entry requirement, the Combat Power system is directly designed by the game developers and can be improved through feedback.
· Percentage increase options are affected by base stat values, and Attack Power influences various stats such as Damage Increase and Critical Hit.
· Combat Power can be checked at the bottom center of the screen and increases when buffs are used.
· Currently, the Penetration stat's Combat Power value is unintentionally high, and there's a bug where some buff skills are incorrectly included in Combat Power calculations, which will be fixed.
· This aims to solve the problem where high Attack Power alone makes survival difficult in higher-tier dungeons, preventing efficient damage dealing.
· Unlike 'Atull,' which was previously used as a dungeon entry requirement, the Combat Power system is directly designed by the game developers and can be improved through feedback.
· Percentage increase options are affected by base stat values, and Attack Power influences various stats such as Damage Increase and Critical Hit.
· Combat Power can be checked at the bottom center of the screen and increases when buffs are used.
· Currently, the Penetration stat's Combat Power value is unintentionally high, and there's a bug where some buff skills are incorrectly included in Combat Power calculations, which will be fixed.
01:01 - 04:51
2. 📊 Combat Power Increase per Stat and Key Issues
· The Combat Power increase per 1 point of each stat is as follows:
· The Combat Power increase per Stigma level range is as follows:
· Combat Power increased by 454 when upgrading armor from 3 breakthroughs to 4 breakthroughs.
· Wardrobe specs also affect Combat Power.
| Category | Details |
|---|---|
| Attack Power 1 | 1.25 |
| Defense 1 | 1 |
| Accuracy 1 | 0.25 |
| Critical Hit 1 | 0.25 |
| Penetration 1 | 10 (Currently a bug, expected to be fixed to 1 or 1.25) |
| Damage Increase 1% | 100 |
| Damage Reduction 1% | 100 |
| Critical Damage Increase 1% | 100 |
| Critical Damage Reduction 1% | 100 |
| Boss Damage Increase 1% | 100 |
| Boss Damage Reduction 1% | 100 |
| PVP Damage Increase 1% | 100 |
| PVP Damage Reduction 1% | 100 |
| Healing Amount Increase 1% | 100 |
| Healing Amount Reduction 1% | 100 |
| HP 1 | 0.05 |
| MP 1 | 0.05 |
| Main Stat 1 | 1.25 |
| Sub Stat 1 | 0.25 |
| Movement Speed 1% | 100 |
| Attack Speed 1% | 100 |
| Cast Speed 1% | 100 |
· The Combat Power increase per Stigma level range is as follows:
| Stigma Level | Combat Power Increase |
|---|---|
| Level 1 → Level 5 | 0.9K |
| Level 5 → Level 10 | 2K |
| Level 10 → Level 15 | 3.5K |
| Level 15 → Level 20 | 6K |
· Combat Power increased by 454 when upgrading armor from 3 breakthroughs to 4 breakthroughs.
· Wardrobe specs also affect Combat Power.
04:52 - 07:08
3. 💡 Combat Power System Conclusion and Comparison with Previous Atull
· While Attack Power scores are generally higher than Defense, survivability is directly linked to DPS in higher-tier dungeons, so Defense is also importantly included.
· There's no need to change existing manastones or settings, but the importance of defensive specs has increased.
· The Combat Power values for Accuracy and Critical Hit are set low, making future patches likely.
· The Penetration value bug will also be fixed, so the current Combat Power values are not perfect.
· For true fairness, the introduction of a party damage meter is suggested.
· The Combat Power system shows some similarity to the previous Atull values, with high-spec users who have well-equipped armor and foundational settings showing higher Combat Power.
· The recommended Combat Power for each previous Atull value is as follows:
· There's no need to change existing manastones or settings, but the importance of defensive specs has increased.
· The Combat Power values for Accuracy and Critical Hit are set low, making future patches likely.
· The Penetration value bug will also be fixed, so the current Combat Power values are not perfect.
· For true fairness, the introduction of a party damage meter is suggested.
· The Combat Power system shows some similarity to the previous Atull values, with high-spec users who have well-equipped armor and foundational settings showing higher Combat Power.
· The recommended Combat Power for each previous Atull value is as follows:
| Atull Value | Recommended Combat Power |
|---|---|
| 250K ~ 300K | 500K or higher |
| 200K ~ 250K | 450K or higher |
| 170K ~ 200K | 350K or higher |
| 70K ~ 90K | 300K or higher |
| 20K ~ 30K | 200K or higher |
07:09 - 12:39
4. 🛠️ Optimal Setup Methods for Combat Power Efficiency
· Equipment: Defense is essential in higher-tier dungeons (new Holy Power, 4-stage Transcendence). Since Attack Power-related stats contribute more to Combat Power, it's efficient to prioritize weapons/accessories, then follow up with armor breakthroughs (1-2 breakthroughs after 3+ breakthroughs on offensive gear). The Combat Power of a Guardian class is not inflated, as it contributes to party stability and sustained damage.
· Manastones: Although Accuracy/Critical Hit showed low Combat Power values, they are still important stats, so it's recommended to maintain existing settings (1st priority: Damage Increase, 2nd priority: Accuracy/Attack Power, 3rd priority: Critical Hit/Guaranteed Critical Hit). The required Accuracy for Holy Power 2 is 2,350.
· Titles: PvP-related stats are not reflected in Combat Power. For offensive titles, 'Shackles of the Race' is recommended; for defensive titles, 'Ruler of All Things' (beneficial for Boss Damage Reduction); for other titles, 'Oh, I have no blanket clothes' (Accuracy) is recommended. 'Bright Dragon' is good but expensive, so only existing owners should utilize it.
· Pantheon: There aren't many choices, so it's recommended to proceed as before.
· Wings: Currently, due to the Penetration bug, 'Bonkkot' is the highest, but after the bug fix (Penetration 1 per 1-1.25 expected), the order is expected to change to 'Void,' 'Darkness,' 'Dramata,' 'Mooa.' If you have personally preferred stats, there's no need to strictly follow Combat Power alone.
· Pet Understanding: There are no major changes from the existing meta. For slot 3, Critical Hit or Damage Increase is recommended; for slot 6, prioritize Damage Resistance then Iron Wall; for the rest, Attack Power, Accuracy, and Critical Hit are recommended. Accuracy is an effective stat, so it's better not to change it to additional Attack Power and consider it after the introduction of presets.
· Arcana: Based on the Combat Power values of the main stats, they are as follows:
· Stigma: The Combat Power increase per level range is significant, so Stigma leveling is important.
· Daevanion: Please refer to the stat-specific Combat Power values mentioned above.
· Passive/Active Skills: All equipped skills affect Combat Power. For active skills that exceed level 20, investing in passive skills can further increase Combat Power.
· Manastones: Although Accuracy/Critical Hit showed low Combat Power values, they are still important stats, so it's recommended to maintain existing settings (1st priority: Damage Increase, 2nd priority: Accuracy/Attack Power, 3rd priority: Critical Hit/Guaranteed Critical Hit). The required Accuracy for Holy Power 2 is 2,350.
· Titles: PvP-related stats are not reflected in Combat Power. For offensive titles, 'Shackles of the Race' is recommended; for defensive titles, 'Ruler of All Things' (beneficial for Boss Damage Reduction); for other titles, 'Oh, I have no blanket clothes' (Accuracy) is recommended. 'Bright Dragon' is good but expensive, so only existing owners should utilize it.
· Pantheon: There aren't many choices, so it's recommended to proceed as before.
· Wings: Currently, due to the Penetration bug, 'Bonkkot' is the highest, but after the bug fix (Penetration 1 per 1-1.25 expected), the order is expected to change to 'Void,' 'Darkness,' 'Dramata,' 'Mooa.' If you have personally preferred stats, there's no need to strictly follow Combat Power alone.
· Pet Understanding: There are no major changes from the existing meta. For slot 3, Critical Hit or Damage Increase is recommended; for slot 6, prioritize Damage Resistance then Iron Wall; for the rest, Attack Power, Accuracy, and Critical Hit are recommended. Accuracy is an effective stat, so it's better not to change it to additional Attack Power and consider it after the introduction of presets.
· Arcana: Based on the Combat Power values of the main stats, they are as follows:
| Arcana Type | Recommended Stats |
|---|---|
| Parchment | Time (high merit) > Fate (slightly better) |
| Bell | Destruction > Justice |
| Scales | Destruction > Fate > Justice > Life |
| Freedom vs Death | Death is slightly more advantageous |
· Stigma: The Combat Power increase per level range is significant, so Stigma leveling is important.
· Daevanion: Please refer to the stat-specific Combat Power values mentioned above.
· Passive/Active Skills: All equipped skills affect Combat Power. For active skills that exceed level 20, investing in passive skills can further increase Combat Power.
