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Mewgenics All Classes Unlock Guide: Unleash Hidden Abilities!Learn how to unlock all classes in Mewgenics. This guide provides essential information for gameplay, including unlock conditions and boss strategy tips for each class, as well as hidden classes obtainable through complex quest lines.
Mewgenics All Classes Unlock Guide: Unleash Hidden Abilities!
1. 🎮 Early Class Unlocks: Cleric, Thief, Necromancer
· Cleric is unlocked by clearing the Alley for the first time.
· Boss Strategy:
BossStrategy Tips
Radical RatDeal with the bombs. Too much fire can be confusing.
Queen HippoShe dies if she runs for 4 turns. Be careful not to get cornered. She gets faster the longer the fight, but also takes more damage.

· Thief is unlocked by clearing the Sewers.
· Electric damage is effective in the Sewers, and playing it safe is important.
· Boss Boris is best fought spread out, and if you have Daddy Shark, you might be able to defeat him in one hit.
· Necromancer is unlocked by clearing the Boneyard.
· Boss Dick can be a tricky fight depending on your party composition.
· It's recommended to use Hunter summons or area-of-effect attacks (e.g., Splitshot Trap Hunter).
00:00 - 00:45
1. 🎮 Early Class Unlocks: Cleric, Thief, Necromancer
· Cleric is unlocked by clearing the Alley for the first time.
· Boss Strategy:
BossStrategy Tips
Radical RatDeal with the bombs. Too much fire can be confusing.
Queen HippoShe dies if she runs for 4 turns. Be careful not to get cornered. She gets faster the longer the fight, but also takes more damage.

· Thief is unlocked by clearing the Sewers.
· Electric damage is effective in the Sewers, and playing it safe is important.
· Boss Boris is best fought spread out, and if you have Daddy Shark, you might be able to defeat him in one hit.
· Necromancer is unlocked by clearing the Boneyard.
· Boss Dick can be a tricky fight depending on your party composition.
· It's recommended to use Hunter summons or area-of-effect attacks (e.g., Splitshot Trap Hunter).
01:31 - 02:47
2. ✨ Act 2 Class Unlocks: Druid and Psychic
· Druid is unlocked by clearing the Crater after unlocking Act 2 and passing through the Desert.
· The Crater area has many mind control effects and unfavorable terrain, but the Druid is very powerful, so it's recommended to unlock them first.
· Boss Crater Maker fires three projectiles from his sides every time he's attacked, and his attack pattern changes. Be careful not to stand on his sides, and crowd control (CC) abilities like stun or sleep are very helpful.
· Psychic is unlocked by heading to the Moon after visiting the Crater a second time.
· The Moon area is one of the most annoying, as enemies have many crowd control abilities.
· Due to low gravity, projectile range is extended, so it's good to build a ranged-based team.
· Boss Man on the Moon can have his shield removed and take massive damage by attacking his hand once to turn it, then attacking it again to send it flying into his face rock.
· Be careful not to stand in front of his hand, or you'll be grabbed.
02:48 - 04:22
3. ⚙️ Late Act 2 Class Unlocks: Tinkerer and Butcher
· Tinkerer is unlocked by heading to the Bunker after passing through the Desert.
· The Bunker area has many robots, horribly mutated creatures, and enemies that deal damage by cutting themselves.
· Armor penetration, poison, and summons are very effective in this area.
· Boss Johnny is a war of attrition. The main goal is to prevent cultists from approaching Johnny and weakening him. Stay close to Johnny and stop the cultists.
· Butcher is unlocked by heading to the Core after passing through the Bunker.
· This area has a lot of fire and lava, so it's good to use water-based items obtained from the Desert.
· For the final boss, The Coven, it's important to deal with all the candles to prevent the boss from getting stronger, or defeat her quickly to avoid a much harder Phase 2 fight.
· Using a specific quest item can also defeat the boss in one hit.
· In Phase 2, you'll have to fight a demonic entity that uses the remaining candles to gain abilities, turns, and movement, and is likely to eat your cats.
04:23 - 05:37
4. 🥋 Act 3 Class Unlock: Monk
· Completing Act 2 will play a cutscene and grant access to Act 3, the Lab.
· Clearing the Lab for the first time will unlock the Monk class.
· The Lab has many stranger enemies: foes that summon others, scientists that revive even after being defeated, and even bosses resembling other classes in the game.
· Boss Strategy:
BossStrategy Tips
StacyYou can mutate her before the fight. For example, making her an Ice Queen grants her extra turns and a divine shield.
SpewerIf you're in a straight line with him, he'll counter-attack by swallowing a cat and spitting it out next turn. He generates pills that slightly heal him and change his spit attack. Don't line up your cats; attack from an angled position.
05:38 - 08:25
5. 🃏 Ultimate Class Unlock: Jester Quest Line
· The Jester has the most complex unlock process, involving several intertwined quests.
· Kaiju Invasions:
· Invasion events starting in Act 2: after defeating the Core, the fire-based Pyrofina appears; after defeating the Moon, the rock-based Zaratana appears. These are very powerful bosses.
· Quest Items:
ItemHow to Obtain and Use
Scalding OrbObtained by defeating Pyrofina. This is a 'hot potato' quest where you must pass the orb around to prevent your cats from burning. Water items (Water Dispenser) are useful. You must take this orb to the Moon and let the orb carrier be eaten by the Moon for the Moon's Obelisk to activate.
Black ShardObtained by defeating Zaratana. After charging it to 20 stacks through various quests, it becomes a 'Shining Black Shard' which can instantly defeat The Coven boss. This activates the Core's Obelisk.

· Third Invasion Event: After both obelisks are activated and a few playthroughs, a cutscene will play where Zaratana and Pyrofina fight each other out of hatred. Players must choose one to defeat. This battle will be very intense, requiring you to deal with the mechanics and aftermath of both bosses' attacks. Defeating Pyrofina is recommended, but there's a separate achievement for defeating both.
· The victorious boss will give you a necklace, and Zaratana will move to the Core, while Pyrofina moves to the Moon. Interacting with the obelisks will allow you to go to a new third area, the Rift.
· The Rift: The main threat in this area is glitch tiles. Walking on them will randomly change all your cats' abilities for several turns, potentially ruining your perfectly trained cats.
· The boss of the Rift varies among bosses you've previously encountered. Looting the final boss carries the risk of losing a cat, but you can get very good rewards.
· Completing all these quests and defeating the Rift will finally unlock the Jester class.
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