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RimWorld: Rescue Jane Operation and new psycasts, and the next expedition plan!This RimWorld video features an exciting quest to rescue Jane, a prisoner suffering from blood rot. The video is packed with diverse stories, including the truth revealed while treating Jane, base expansion, acquiring new psychic abilities, and preparations for the next major expedition. Will the colony successfully overcome the next challenge?
RimWorld: Rescue Jane Operation and new psycasts, and the next expedition plan!
1. 🎮 Prisoner Jane Rescue Quest and Blood Rot Treatment
· Accepted a rewarding quest and welcomed prisoner Jane (17 years old) via transport pod.
· Jane is suffering from severe 'blood rot' that immunity cannot resolve, requiring over 40% high-quality treatment or advanced medicine/surgery, but the colony lacks the necessary facilities.
· Herbal medicine is difficult to use for treatment, and regular medicine must be used. Although the treatment is costly, we decided to do our best to save Jane.
· Acquired steel as a quest reward.
00:03 - 01:37
1. 🎮 Prisoner Jane Rescue Quest and Blood Rot Treatment
· Accepted a rewarding quest and welcomed prisoner Jane (17 years old) via transport pod.
· Jane is suffering from severe 'blood rot' that immunity cannot resolve, requiring over 40% high-quality treatment or advanced medicine/surgery, but the colony lacks the necessary facilities.
· Herbal medicine is difficult to use for treatment, and regular medicine must be used. Although the treatment is costly, we decided to do our best to save Jane.
· Acquired steel as a quest reward.
01:39 - 03:13
2. 🏡 Colony Life and Character Stories
· Grabship expansion is underway, and conversations about the characters' origins (an aquatic species) took place.
· Lordfish stated that he lived in quiet forests, swamps, and by rivers, and prefers companions who can fight alongside him, like Saya and Pia.
· Meren believes in reincarnation, thinking that souls go to the deep-sea kingdom and return through the roots of the world.
· AI Grab claims to have no personal desires but questions whether that's truly the case.
03:21 - 05:27
3. 👑 Imperial Visit and Reimu's Promotion
· Imperial forces visited the colony, stating they are tracking the rebel 'Harok.' Harok was once charismatic but has now become a violent bandit group.
· A corrupt situation was revealed where some Imperial merchants provide technical support to Harok, receiving slaves, drug ingredients, and rare space-borne goods in return.
· Reimu was promoted to the 'Acolyte' rank.
· Imperial noble Antony invited Reimu and her companions to his spaceship, but Reimu politely declined.
· It was commented that the Empire has many 'unusual talents.'
05:28 - 06:06
4. 🚀 Grabship Expansion and Reimu's New Psychic Ability
· The Grabship has expanded further, now featuring a freezer, kitchen, separate workshops, individual rooms, and a dining area.
· Reimu gained a new psychic ability, 'Heal Boost.' While this ability accelerates wound healing, Reimu desired a more flashy power.
06:08 - 08:17
5. 💖 Jane's Truth and King Yarune's Loyalty
· Thanks to regular medicine, Jane's blood rot was mostly suppressed, but her mood deteriorated due to the cramped room.
· Reimu visited Jane and explained why they were using valuable medicine, and Jane was surprised by the colony's kindness.
· It was revealed that the 'King Yarune's Shameful Secret' quest was actually a lie to protect Jane.
· Jane was a mercenary captured during a large-scale attack on the Yarune nation, and many held grudges against her.
· It is presumed that King Yarune fabricated the false quest to protect Jane while he was away.
· Reimu and Marisa admired King Yarune's 'manliness.'
08:23 - 09:47
6. 🔬 Research and Development Status
· A new weapon, a submachine gun (good quality), was crafted. It is expected to be more useful for expeditions than close-quarters shotguns.
· Through Anima Tree meditation, many Anima Grasses have grown, and once 20 are gathered, psychic abilities can be obtained through a special ritual.
· Emergency rations can now be crafted. They can be made much faster than pemmican, making them useful.
· The mechanoid fabrication machine is complete, but steel has been depleted due to spaceship construction, making additional steel acquisition urgent.
· Research on alloy tiles (clean and easy to maintain) and CRT TVs (capable of receiving old movies) has been completed.
· Research has now entered the 'Micro-electronics' phase.
09:49 - 11:14
7. 👋 Jane's Farewell and the Colony's Resolve
· Jane's 14-day stay has ended, and it's time for farewell.
· Reimu and Marisa were sad to see Jane leave, and Jane expressed surprise at the colony's kindness, something she hadn't experienced with her previous faction (Harok).
· Jane warned that the colony's 'good people' would be exploited on this planet, but the protagonists vowed to survive in their own way, no matter what challenges arose.
11:15 - 12:34
8. ✨ Pia's New Psychic Abilities
· Pia gained psychic abilities as a quest reward. The ritual involved consuming Anima Grass.
· Pia acquired two psychic abilities.
Psychic AbilityEffect
Static Burst (Static Burst)Can paralyze electrical devices.
Experiments on mechanoids resulted in them being immobilized for a certain period.
Chem-skip (Chem-skip)Can instantly convert organic corpses into fuel.
A useful ability for emergencies during expeditions, alleviating concerns about fuel depletion.
12:35 - 14:15
9. 🗺️ Next Expedition Plan and Preparation Options
· The next expedition's target is the 'Gravity Core' located in the far west. This core powers mechanoid communications, so combat with mechanoids is expected.
· Two stages of flight are required to reach the destination.
· King Yarune's intelligence indicates that a mechanoid cluster and unique weapons lie dormant at the intermediate stopover. It is said there's no need to fight the cluster head-on.
· Additional preparations are needed for the expedition, and Grab proposed three options.
Preparation OptionDetails
1. Crafting High-Quality EquipmentUpgrade current weapons and armor to better quality.
This depends on Sara's crafting skill.
2. Adding MechanoidsCurrently, only small utility mechanoids can be built, but they will be useful for the expedition.
3. Crafting Comfort ItemsThis option involves creating entertainment facilities or improving the spaceship's habitability to counter mood debuffs during the journey.
· Viewers were asked to choose one of the three options.
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