Post
Geometry Dash: 6 and a half hours of nightmare, my challenge to clear 'Everywhere at the End of Time'The story of the first player to clear 'Everywhere at the End of Time,' known as the longest and most difficult level in Geometry Dash history, has been revealed. This level, boasting a 6.5-hour playtime and extreme difficulty, was finally conquered through persistent determination despite countless frustrations and mental anguish. This video vividly conveys the valuable experience and sense of accomplishment gained by pushing beyond limits.
1. 🎮 Extreme Difficulty and Long Levels in Geometry Dash
· Geometry Dash is known for its levels of varying difficulty, requiring precise control, memorization, and muscle memory.
· Levels over 2 minutes are generally considered long, but there are also levels lasting 5, 7, 15, and even 55 minutes.
· Extremely long levels like 'Desert Boss' (8 hours) and 'Purgatory' (16 hours) exist, but most involve repetitive simple mechanics, causing mental fatigue rather than technical challenge.
· For a long time, there haven't been levels that combine both length and actual skill-based gameplay.
· Levels over 2 minutes are generally considered long, but there are also levels lasting 5, 7, 15, and even 55 minutes.
· Extremely long levels like 'Desert Boss' (8 hours) and 'Purgatory' (16 hours) exist, but most involve repetitive simple mechanics, causing mental fatigue rather than technical challenge.
· For a long time, there haven't been levels that combine both length and actual skill-based gameplay.
00:00 - 01:25
1. 🎮 Extreme Difficulty and Long Levels in Geometry Dash
· Geometry Dash is known for its levels of varying difficulty, requiring precise control, memorization, and muscle memory.
· Levels over 2 minutes are generally considered long, but there are also levels lasting 5, 7, 15, and even 55 minutes.
· Extremely long levels like 'Desert Boss' (8 hours) and 'Purgatory' (16 hours) exist, but most involve repetitive simple mechanics, causing mental fatigue rather than technical challenge.
· For a long time, there haven't been levels that combine both length and actual skill-based gameplay.
· Levels over 2 minutes are generally considered long, but there are also levels lasting 5, 7, 15, and even 55 minutes.
· Extremely long levels like 'Desert Boss' (8 hours) and 'Purgatory' (16 hours) exist, but most involve repetitive simple mechanics, causing mental fatigue rather than technical challenge.
· For a long time, there haven't been levels that combine both length and actual skill-based gameplay.
01:26 - 02:23
2. 🌌 The Birth of the 'Everywhere at the End of Time' Level
· A creator named Dark Fain made a level based on the 6.5-hour melancholic music album 'Everywhere at the End of Time.'
· This level garnered significant community attention because, despite its over 6-hour playtime, it included actual gameplay throughout.
· It boasted such brutal difficulty that even the creator thought no one would ever beat it.
· The player defines this level as the longest and most difficult in Geometry Dash history, announcing the start of their challenge.
· This level garnered significant community attention because, despite its over 6-hour playtime, it included actual gameplay throughout.
· It boasted such brutal difficulty that even the creator thought no one would ever beat it.
· The player defines this level as the longest and most difficult in Geometry Dash history, announcing the start of their challenge.
02:30 - 04:37
3. 🤯 First Attempt, Frustration, and Motivation
· In early December 2025, the player stumbled upon this level and, after 2 hours of playing, achieved a personal best of 2%, losing interest due to the overwhelming difficulty.
· This level made simple sight-reading impossible and was filled with numerous memorization sections, strange click patterns, and awkward gameplay.
· However, upon hearing that a player named Striker A20 had verified the level, the player gained new motivation to become the first to clear it.
· Over two days, they practiced the entire level and realized two important facts.
· First, there were serious issues in specific sections.
· This level made simple sight-reading impossible and was filled with numerous memorization sections, strange click patterns, and awkward gameplay.
· However, upon hearing that a player named Striker A20 had verified the level, the player gained new motivation to become the first to clear it.
· Over two days, they practiced the entire level and realized two important facts.
· First, there were serious issues in specific sections.
| Section | Details |
|---|---|
| 49% Section | Instant death on two spike jumps if not clicked late |
| 57% Section | Moves faster even without a speed portal due to a bar related to the game's X position |
| 61% Section | Orbs must be clicked in a specific way; normal clicks jump too high, hitting spikes |
· Second, remembering all of this in a long level was extremely difficult, so they took notes on important parts.
04:38 - 06:48
4. 💀 The Infamous 'Triple Spikes' and the First Major Failure
· The true problem and frustrating element of this level was the 'Triple Spikes.'
· They appear countless times from the start of the game for the first two hours, and after one hour, a game bug causes the character to fall slightly faster, making triple spike jumps even harder.
· The two most difficult sections both appear after more than an hour of gameplay.
· They appear countless times from the start of the game for the first two hours, and after one hour, a game bug causes the character to fall slightly faster, making triple spike jumps even harder.
· The two most difficult sections both appear after more than an hour of gameplay.
| Section | Details |
|---|---|
| 15.74% Section | Perform 20 triple spike jumps with an extremely long pause |
| 26% Section | After 1 hour 40 minutes of play, perform 16 consecutive triple spike jumps in altered physics (most difficult section) |
· It took the player time to learn the first 10% section, and they passed the 15% section for the first time after 4 attempts.
· Surprisingly, when they passed the 15% section, they also luckily passed the second most difficult 26% section, reaching the first 50% of the level.
· However, at the 51% section, they made a mistake on a frame-perfect jump in one of the easiest parts, hitting a block and losing 3 hours of effort.
· This failure caused the player immense frustration and despair, making them believe they would never pass the triple spikes again.
· Surprisingly, when they passed the 15% section, they also luckily passed the second most difficult 26% section, reaching the first 50% of the level.
· However, at the 51% section, they made a mistake on a frame-perfect jump in one of the easiest parts, hitting a block and losing 3 hours of effort.
· This failure caused the player immense frustration and despair, making them believe they would never pass the triple spikes again.
06:49 - 09:11
5. 😩 Endless Frustration and Mental Pressure
· Despite practicing 6 hours daily, the player kept failing in 1 to 1.5-hour runs due to absurd triple spike mistakes, falling into a vicious cycle.
· Their mental health deteriorated, and they felt extreme frustration.
· Two weeks later, they passed all triple spike sections again, but this time the creator updated the level, buffing a section that was originally automatic, causing another absurd death.
· This made the player hate the level and look for excuses to avoid playing it daily.
· Since the first difficult section of the level started after 1 hour, all prior gameplay felt like a waste of time.
· Most of the gameplay difficulty was only 7 stars, which further angered them, feeling it was not only a waste of time but also not helping improve their skills.
· To make matters worse, a Canadian player named Sola was making good progress on this level, putting immense pressure on the player for the 'first clear' title.
· Eventually, the player lost hope of being the first clearer but continued playing to finish what they started.
· Their mental health deteriorated, and they felt extreme frustration.
· Two weeks later, they passed all triple spike sections again, but this time the creator updated the level, buffing a section that was originally automatic, causing another absurd death.
· This made the player hate the level and look for excuses to avoid playing it daily.
· Since the first difficult section of the level started after 1 hour, all prior gameplay felt like a waste of time.
· Most of the gameplay difficulty was only 7 stars, which further angered them, feeling it was not only a waste of time but also not helping improve their skills.
· To make matters worse, a Canadian player named Sola was making good progress on this level, putting immense pressure on the player for the 'first clear' title.
· Eventually, the player lost hope of being the first clearer but continued playing to finish what they started.
09:12 - 12:09
6. 🏆 The Moment of the Grand First Clear
· After two more weeks of playing, the player surprisingly started to improve consistency and achieve better runs.
· They passed all triple spike sections two more times and reached 57% twice.
· On February 27th, after several attempts, the player suffered an absurd failure at 0%, but in the next attempt, they passed the first 1-hour section and the 15% triple spikes.
· They expected to fail at 22% or 25%, but surprisingly, they passed the second most difficult 26% triple spike section.
· Facing the last triple spike jump at 32%, they were extremely nervous but calmly succeeded, passing all triple spike sections again.
· Convinced 'today might be the day,' they started streaming and approached their personal best of 57%.
· After failing twice at the 57% section, they finally passed it and reached the last difficult section at 61%, focusing to overcome even this part.
· While briefly pausing to check chat, they learned that Sola was also playing the level with good progress, filling them with extreme anxiety and tension.
· As this attempt was their last chance to be the first clearer, the player focused intensely, slowly reading all their notes aloud and turning off the lights in the room.
· Maintaining tension by performing single spike jumps every 5 minutes for 2.5 hours was an unprecedented experience.
· After 100 hours of playtime, over 5,000 attempts, and the worst experience in 11 years of GD play, the player finally became the first clearer of 'Everywhere at the End of Time.'
· They passed all triple spike sections two more times and reached 57% twice.
· On February 27th, after several attempts, the player suffered an absurd failure at 0%, but in the next attempt, they passed the first 1-hour section and the 15% triple spikes.
· They expected to fail at 22% or 25%, but surprisingly, they passed the second most difficult 26% triple spike section.
· Facing the last triple spike jump at 32%, they were extremely nervous but calmly succeeded, passing all triple spike sections again.
· Convinced 'today might be the day,' they started streaming and approached their personal best of 57%.
· After failing twice at the 57% section, they finally passed it and reached the last difficult section at 61%, focusing to overcome even this part.
· While briefly pausing to check chat, they learned that Sola was also playing the level with good progress, filling them with extreme anxiety and tension.
· As this attempt was their last chance to be the first clearer, the player focused intensely, slowly reading all their notes aloud and turning off the lights in the room.
· Maintaining tension by performing single spike jumps every 5 minutes for 2.5 hours was an unprecedented experience.
· After 100 hours of playtime, over 5,000 attempts, and the worst experience in 11 years of GD play, the player finally became the first clearer of 'Everywhere at the End of Time.'
12:32 - 13:13
7. ✨ Post-Clear Thoughts and Advice
· This level was terrible to play but incredibly rewarding at the same time.
· Through this difficult process, they discovered an amazing album and gained significant mental fortitude, which were positive outcomes.
· They also congratulated Striker, who verified the level, and Sola, who cleared it almost simultaneously (3 hours apart).
· The player strongly advises against playing this level, but if one chooses to challenge it, they warn that 'Everywhere at the End of Time' is one of the most difficult mental challenges this game offers.
· Through this difficult process, they discovered an amazing album and gained significant mental fortitude, which were positive outcomes.
· They also congratulated Striker, who verified the level, and Sola, who cleared it almost simultaneously (3 hours apart).
· The player strongly advises against playing this level, but if one chooses to challenge it, they warn that 'Everywhere at the End of Time' is one of the most difficult mental challenges this game offers.
