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Epic Seven New Hero Notos, Day 1 Review and In-depth AnalysisEpic Seven's new hero, Nottos, is receiving immense attention just one day after release. This review provides a detailed analysis of Nottos's core skills, recommended stats, and the pros and cons experienced through actual gameplay, offering clear guidance to players wondering whether to summon Nottos. Let's explore together how Nottos's unique 'Field of Strife' skill will change the battlefield.
Epic Seven New Hero Notos, Day 1 Review and In-depth Analysis
1. ✨ Nottos Core Skill Analysis: 'Field of Strife' Shakes the Battlefield
· Nottos's core lies in Skill 3 'Divine Threat' and Skill 2 'Efficient Power'. Skill 1 is used infrequently, making its importance lower.
· When using Skill 3, Nottos gains 'Divine Fury' for 3 turns and fully recovers Health. While Divine Fury is maintained, the combat zone changes to 'Field of Strife'.
· Field of Strife Effect: All heroes are unaffected by buffs and debuffs. This removes all buffs/debuffs (including unremovable buffs) except for unique effects, leaving only unique effects like Ran's 'Plunder' intact.
· Nottos has a very slow base Speed and, in their normal state, is unaffected by Combat Readiness increase and decrease effects. This prevents abuse cases like using characters such as Aramintha to instantly increase Combat Readiness by 100% and immediately use Skill 3.
· After using Skill 3, Nottos can use Skill 2 'Efficient Power' in the Divine Fury state on the next turn, which penetrates 50% of the target's Defense.
Skill NameEffect
Skill 3: Divine ThreatGrants 'Divine Fury' to self for 3 turns and fully recovers Health
Changes the combat zone to 'Field of Strife'
Field of Strife: All heroes are unaffected by buffs/debuffs (excluding unique effects)
Skill 2: Efficient PowerWhen attacking an enemy in Divine Fury state, penetrates 50% of Defense
Passive (Normal State)Unaffected by Combat Readiness increase and decrease effects
07:42 - 09:09
1. ✨ Nottos Core Skill Analysis: 'Field of Strife' Shakes the Battlefield
· Nottos's core lies in Skill 3 'Divine Threat' and Skill 2 'Efficient Power'. Skill 1 is used infrequently, making its importance lower.
· When using Skill 3, Nottos gains 'Divine Fury' for 3 turns and fully recovers Health. While Divine Fury is maintained, the combat zone changes to 'Field of Strife'.
· Field of Strife Effect: All heroes are unaffected by buffs and debuffs. This removes all buffs/debuffs (including unremovable buffs) except for unique effects, leaving only unique effects like Ran's 'Plunder' intact.
· Nottos has a very slow base Speed and, in their normal state, is unaffected by Combat Readiness increase and decrease effects. This prevents abuse cases like using characters such as Aramintha to instantly increase Combat Readiness by 100% and immediately use Skill 3.
· After using Skill 3, Nottos can use Skill 2 'Efficient Power' in the Divine Fury state on the next turn, which penetrates 50% of the target's Defense.
Skill NameEffect
Skill 3: Divine ThreatGrants 'Divine Fury' to self for 3 turns and fully recovers Health
Changes the combat zone to 'Field of Strife'
Field of Strife: All heroes are unaffected by buffs/debuffs (excluding unique effects)
Skill 2: Efficient PowerWhen attacking an enemy in Divine Fury state, penetrates 50% of Defense
Passive (Normal State)Unaffected by Combat Readiness increase and decrease effects
09:10 - 11:10
2. 📊 Nottos Recommended Stats and Item Set-up
· Nottos's Skill 3 cooldown is 7 turns, so the 'Reconnaissance Set' is mandatory for immediate use.
· When Nottos's Skill 3 'Divine Fury' effect activates, all stats are doubled. This allows for efficient Critical Hit Chance and Critical Hit Damage setup.
· Item setup difficulty is high. The Reconnaissance Set must be farmed, and transferring existing items is difficult.
CategoryRecommended StatsNotes
Speed210~220+Faster is better
Health/DefenseAs high as possibleEnsure survivability
Critical Hit Chance50%100% in Divine Fury
Critical Hit Damage175%350% in Divine Fury
SetReconnaissance Set requiredSkill 3 Cooldown Reduction
11:11 - 15:58
3. 👍👎 Nottos Pros, Cons, and Usage Tips
· Nottos has the potential to create 1v4 situations, and Skill 2's 50% Defense Penetration deals powerful damage even to defensive heroes like Changpu.
· Skill 3 'Field of Strife' removes all debuffs (including unremovable ones) from allies, providing an effect similar to using Vildred's Skill 3 twice.
· As a Knight hero, Nottos can equip artifacts like 'Sigurd Scythe' to guarantee Skill 3 usage even after revival.
· Disadvantages include the lack of a self-defense passive like Giras's Defense, making Nottos vulnerable to cooldown reduction and debuffs, and weak against heroes like Vulcanus, Requiem Roanna, and Nakwol.
· 'Field of Strife' also removes all ally buffs, making synergy difficult with buff-oriented allies like Zio or DNA.
· Since it also removes debuffs applied to enemies, it's not ideal for use with debuff-focused heroes like Hwayoung or Kawerik.
· Nottos is weak against evasion characters (e.g., Zahhak) and loses power if unable to defeat 3 enemies within 3 turns.
· Surprisingly, Nottos shows strong performance when used as a safety net in speed teams, often appearing as a 1st or 2nd pick in speed teams despite being a bruiser/tank team character.
· Nottos can also be used as a damage dealer in Hall of Trials, but synergy is not excellent as Nottos does not receive Speed increase buffs during the Divine Fury effect.
ProsCons
· Can create 1v4 situations
· Skill 2's 50% Defense Penetration (counters defensive heroes like Changpu)
· Skill 3 removes all ally debuffs (including unremovable ones)
· Can guarantee Skill 3 usage with Knight artifacts (Sigurd Scythe) after revival
· Can ignore enemy Mediator Kawerik
· Lacks self-defense passive like Giras's Defense
· Very vulnerable to cooldown reduction (Vulcanus, Requiem Roanna, Nakwol, etc.)
· Removes ally buffs, making synergy difficult (Zio, DNA, etc.)
· Removes enemy debuffs, poor synergy with debuff-focused compositions
· Weak against evasion characters (Zahhak)
· Tricky to deal with when used as a safety net in speed teams
· Difficult to synergize with Speed buffs in Hall of Trials
15:59 - 17:51
4. ⭐ Nottos Final Review and Summon Recommendation
· The 1-day usage review score for Nottos is 8 out of 10.
· Nottos possesses unique abilities different from Belian, making it highly recommended to acquire one.
· Nottos has high utility in various content such as Arena, RTA, and Hall of Trials, offering good versatility.
· Currently, there are no clear heroes to counter Nottos in World Arena, and with fewer elements interfering with Defense Penetration, similar to the past Giras meta, Nottos is highly usable.
· When used in bruiser/tank teams, Nottos is best as a 4th pick, but is also often picked 1st or 2nd in speed teams, making the ban/pick phase challenging.
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