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The Seven Deadly Sins Origin: 50 Hours Played & 1.5 Million KRW Spent User's Honest ReviewAfter 50 hours of gameplay and spending 1.5 million won over a week, 'The Seven Deadly Sins: Origin' has been thoroughly analyzed. While the game has early monetization pressure, some bugs, and a somewhat disappointing costume system, it's still worth playing due to continuous patches, a generous business model, vast open-world content, and an intuitive skill system. The excellent story direction, in particular, allows original fans to immerse themselves even more.
1. 💰 Early Monetization Pressure and BM Structure Analysis
· The player thoroughly analyzed the game after 50 hours of gameplay and spending 1.5 million won over a week.
· In the early game, there's strong monetization pressure, making the purchase of a 1,200 won crafted weapon feel almost mandatory.
· There are no weapon gachas; weapons can only be obtained through crafting. A weapon that requires 30 hours of farming can be acquired instantly for 1,200 won, which might feel unreasonable.
· Character gachas provide abundant resources, making it enjoyable enough for free-to-play and low-spending users.
· In the early game, there's strong monetization pressure, making the purchase of a 1,200 won crafted weapon feel almost mandatory.
· There are no weapon gachas; weapons can only be obtained through crafting. A weapon that requires 30 hours of farming can be acquired instantly for 1,200 won, which might feel unreasonable.
· Character gachas provide abundant resources, making it enjoyable enough for free-to-play and low-spending users.
| BM Type | Details |
|---|---|
| Weapon Acquisition | Crafting (requires long farming) or 1,200 won cash purchase No gacha system |
| Character Acquisition | Gacha (abundant resources, F2P/low-spender friendly) |
00:02 - 01:48
1. 💰 Early Monetization Pressure and BM Structure Analysis
· The player thoroughly analyzed the game after 50 hours of gameplay and spending 1.5 million won over a week.
· In the early game, there's strong monetization pressure, making the purchase of a 1,200 won crafted weapon feel almost mandatory.
· There are no weapon gachas; weapons can only be obtained through crafting. A weapon that requires 30 hours of farming can be acquired instantly for 1,200 won, which might feel unreasonable.
· Character gachas provide abundant resources, making it enjoyable enough for free-to-play and low-spending users.
· In the early game, there's strong monetization pressure, making the purchase of a 1,200 won crafted weapon feel almost mandatory.
· There are no weapon gachas; weapons can only be obtained through crafting. A weapon that requires 30 hours of farming can be acquired instantly for 1,200 won, which might feel unreasonable.
· Character gachas provide abundant resources, making it enjoyable enough for free-to-play and low-spending users.
| BM Type | Details |
|---|---|
| Weapon Acquisition | Crafting (requires long farming) or 1,200 won cash purchase No gacha system |
| Character Acquisition | Gacha (abundant resources, F2P/low-spender friendly) |
01:49 - 03:19
2. 🐛 In-Game Bugs and Costume System Issues
· A BGM bug occurs, which can only be fixed by performing a single gacha pull, which is inconvenient.
· Costume gacha has an 80,000 won guaranteed ceiling, providing only cosmetic looks with no stat effects.
· Costumes with stat effects can only be obtained through crafting, raising concerns about fairness compared to paid costumes.
· Costume gacha has an 80,000 won guaranteed ceiling, providing only cosmetic looks with no stat effects.
· Costumes with stat effects can only be obtained through crafting, raising concerns about fairness compared to paid costumes.
03:20 - 06:04
3. 🗺️ Disappointing Aspects of Open World and Combat/Party Play
· There are many terrain bugs throughout the open world that need improvement, and a system for users to report bugs is required.
· During combat, the dodge system is inadequate, with an additional dodge coming out half a beat late after a perfect dodge.
· Party play offers many benefits, such as material farming, but it lacks stability and doesn't support random matchmaking, which is inconvenient.
· During combat, the dodge system is inadequate, with an additional dodge coming out half a beat late after a perfect dodge.
· Party play offers many benefits, such as material farming, but it lacks stability and doesn't support random matchmaking, which is inconvenient.
06:05 - 08:09
4. ✅ Fast Patches and Generous BM Offset Drawbacks
· Urgent issues, such as the reduction in crafting weapon material requirements, were quickly patched within 3 days of the open beta.
· It is expected that continuous patches will sufficiently offset the game's drawbacks.
· The game currently has one of the cheapest business models among gacha games, primarily focused on character gacha.
· All materials can be acquired in the field through time investment, allowing free-to-play users to enjoy the game fully.
· It is expected that continuous patches will sufficiently offset the game's drawbacks.
· The game currently has one of the cheapest business models among gacha games, primarily focused on character gacha.
· All materials can be acquired in the field through time investment, allowing free-to-play users to enjoy the game fully.
08:10 - 10:46
5. ✨ Vast Open-World Content and Immersive Story
· Despite being version 1.0, the map is very large, and various locations from the original anime are faithfully implemented.
· Open-world mechanics are simple and fun, maintaining an appropriate difficulty that doesn't frustrate players.
· Both main and side quests are extensive, and all quests can be skipped.
· There are many engaging stories and quests that will further immerse fans of the original work.
· Open-world mechanics are simple and fun, maintaining an appropriate difficulty that doesn't frustrate players.
· Both main and side quests are extensive, and all quests can be skipped.
· There are many engaging stories and quests that will further immerse fans of the original work.
10:47 - 12:40
6. ⚔️ Combat System Potential and Character Multi-Positioning
· The combat system has a good basic framework but has the potential to become even more perfect with improvements to its shortcomings.
· It offers an easy-to-control, fast-paced, and stylish combat experience, with a satisfying feeling when landing combos on bosses.
· All characters can use 3 different weapons, and each weapon changes their position (main dealer, tank, buster) and attribute.
· This allows for diverse party compositions and provides the flexibility to use beloved characters as main dealers.
· It offers an easy-to-control, fast-paced, and stylish combat experience, with a satisfying feeling when landing combos on bosses.
· All characters can use 3 different weapons, and each weapon changes their position (main dealer, tank, buster) and attribute.
· This allows for diverse party compositions and provides the flexibility to use beloved characters as main dealers.
12:41 - 14:46
7. 🎬 Excellent Story Direction and Mileage Mount System
· The story direction for the main quests is excellent, despite their extensive volume.
· This is presumed to be due to the strict story and direction review of the Japanese IP, boasting impeccable quality.
· A flying mount worth approximately 800,000 won can be obtained through the gacha mileage system.
· Although its performance is inferior to the mileage flying mount, dragon flying mounts can also be captured in the field, giving free-to-play users a chance to acquire mounts.
· This is presumed to be due to the strict story and direction review of the Japanese IP, boasting impeccable quality.
· A flying mount worth approximately 800,000 won can be obtained through the gacha mileage system.
· Although its performance is inferior to the mileage flying mount, dragon flying mounts can also be captured in the field, giving free-to-play users a chance to acquire mounts.
14:47 - 17:09
8. 🌟 Intuitive Skill System and Overall Review
· Skill descriptions are very concise, typically 2-3 lines, allowing players to immediately understand the optimal damage rotation just by reading them.
· This is a major advantage, making the game easy to understand and enjoy without needing guides.
· 'The Seven Deadly Sins: Origin' is a simple yet fun game.
· It features well-designed level progression where open-world exploration, material gathering, crafting, dungeons, and raid farming are organically connected.
· It was released on Steam and PlayStation on March 17th, and mobile on March 24th, and is a recommended game as it doesn't require a lot of money.
· This is a major advantage, making the game easy to understand and enjoy without needing guides.
· 'The Seven Deadly Sins: Origin' is a simple yet fun game.
· It features well-designed level progression where open-world exploration, material gathering, crafting, dungeons, and raid farming are organically connected.
· It was released on Steam and PlayStation on March 17th, and mobile on March 24th, and is a recommended game as it doesn't require a lot of money.
