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Dune: Awakening: Building, Mobile Base, Combat Optimization, and Deep Desert Resource Strategy Guide
This guide covers everything from utilizing the Harkonnen building set in Dune Awakening, designing a mobile base for server transfers, extending view distance and analyzing weapon augmentations, to weekly reset resource farming strategies in the Deep Desert. It compiles essential information for survival and growth on Arrakis, helping you upgrade your gameplay.
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How can the Harkonnen building set be effectively combined with other sets?
How can you prevent Harkonnen builds from looking like a dark, bland mass?
Are there tips for improving the interior design of the Harkonnen set and avoiding boredom?
How can the unique pieces of the Harkonnen set be utilized?
How can lighting be effectively used in Harkonnen structures?
What are the main features and purpose of the mobile base for server transfers?
What crafting and refining facilities are equipped inside the mobile base?
How are vehicle crafting and parking handled in the mobile base?
How are the water and power production systems configured in the mobile base?
What facilities are on the top floor of the mobile base?
How to remove in-game fog to extend view distance, and what are its pros and cons?
What are the main weapon and augmentation bugs currently present in Dune: Awakening?
What is the effect of fire rate augmentation on SMGs and Mallet Pistols?
What is the current situation and problems of Dune: Awakening Chapter 3?
Where are the Deep Desert's weekly reset looting caves, and what are their characteristics?
What is an efficient strategy for farming intermediate spice fields in the Deep Desert?
Where can large quantities of Titanium and Strabium be obtained in the Deep Desert?
What are the locations of large spice plumes in the Deep Desert and how to utilize PvP/PvE Test Stations?
Are there tips for new players entering the Deep Desert for the first time?
How can the Harkonnen building set be effectively combined with other sets?
While the Harkonnen set is unique on its own, combining it with other building sets can create much richer designs. It's generally best to use one material as the primary focus and other sets as accents. It pairs well with Chrome Observer, Chrome Facility, Smuggler, and Atreides sets, with the black and white combination with Chrome Facility offering a classic aesthetic.
🎨 Clearly distinguish between primary and accent sets.
🤝 Consider combinations with Chrome Observer, Chrome Facility, Smuggler, and Atreides.
🚫 It's best to avoid combinations with Chrome Shelter or Dune Man sets.
How can you prevent Harkonnen builds from looking like a dark, bland mass?
The Harkonnen set has low tonal contrast, making details easily disappear and appearing as a single dark mass. To prevent this, focus on strong, clear core shapes rather than subtle details when designing your structures. Considering defined core shapes that create a powerful silhouette and clear structure first will lay the foundation for successful building.
🏗️ Prioritize designing strong silhouettes and clear core shapes.
📐 Utilize simple and clear shapes like pyramids or extended boxes.
💡 Use negative spaces, such as passages, to define dense areas.
Are there tips for improving the interior design of the Harkonnen set and avoiding boredom?
The flat, bland steel walls of the Harkonnen set can make interiors feel like boring, boxy rooms. By carefully using roof pieces, you can soften the harsh corners between walls and ceilings. Utilize ramp pieces or regular roof pieces to neatly finish the transition between walls and ceilings, and add style and flow with curved roof pieces.
🏠 Use ramp pieces to soften the harsh corners between walls and ceilings.
✨ Add variety to your interior design with regular or curved roof pieces.
⬆️ For structures with high ceilings, use curved roof pieces to add style.
How can the unique pieces of the Harkonnen set be utilized?
The Harkonnen set's tall ramp walls and wall triangles are very useful for giving structures entirely different shapes or forming box-like sections. Use these pieces to break up boxy designs with sloped shapes, add form to the top of structures with domes and curved roofs, or round off long sections. From Chapter 3, the burden of land claim expansion taxes is reduced, allowing for more freedom in their use.
🔺 Create unique forms with tall ramp walls and wall triangles.
🌐 Add character to the top of your structures with domes and curved roofs.
📏 Use large wall triangles to square off faces and integrate standard items.
How can lighting be effectively used in Harkonnen structures?
The Harkonnen set's atmosphere can change significantly depending on the lighting tone you choose. Warm lighting is effective in softening the coldness of steel and adding a cozy feel. In contrast, cool lighting is very effective in reinforcing the Harkonnen aesthetic, creating a cold and oppressive atmosphere. In night-like environments, cool lighting absorbs all color and warmth, creating a unique black and white world.
💡 Use warm lighting to soften the coldness of the Harkonnen set and add coziness.
🥶 Emphasize the Harkonnen aesthetic and create an oppressive atmosphere with cool lighting.
🌃 Utilize cool lighting in night environments to create a unique black and white world.
What are the main features and purpose of the mobile base for server transfers?
This mobile base is designed for quick and easy server transfers without losing progress, whether due to server shutdowns, joining friends, or moving to another server for any reason. It's a single 10x10 sub-base equipped with all essential facilities and even vehicle parking, boasting a design that maximizes efficiency and flexibility. Its completely flat design allows for easy setup and relocation anywhere.
🚀 An optimized 10x10 single sub-base for server transfers.
📦 All essential facilities and vehicle parking are integrated.
🗺️ Flat design allows for easy setup and relocation on any terrain.
What crafting and refining facilities are equipped inside the mobile base?
The base interior is optimized to maximize storage space. The crafting area features two Ore Refiners, one Chemical Refiner, and a Clothing Crafter. On the opposite side, there's another Chemical Refiner, a Survival Crafter, and two Basic and Advanced Weapon Crafters. Device Refiners and Spice Refiners are also efficiently placed, allowing for all types of resource processing and item crafting.
⚙️ Equipped with Ore, Chemical, Device, and Spice Refiners.
👕 Clothing, Survival, Basic, and Advanced Weapon Crafters are efficiently placed.
📦 Ample storage space along the walls facilitates easy resource management.
How are vehicle crafting and parking handled in the mobile base?
The upper level of the base is designed for vehicle crafting and parking. Sand Crawlers can be parked on this level, while Carriers are parked on the floor above. Space is provided in front of the garage door for four Buggies. Small and Large Vehicle Crafters are installed, allowing you to craft necessary vehicles right on site.
🚗 Parking space is secured for Sand Crawlers, Buggies (4 units), and Carriers (1 unit).
🛠️ Small and Large Vehicle Crafters are installed for on-site crafting.
💡 The Large Vehicle Crafter needs to be powered off after installation, then flooring laid, and then powered back on.
How are the water and power production systems configured in the mobile base?
Wind traps are placed on the upper level to produce water, and a Deathstill is installed for additional water production, allowing for faster water supply. Power generation primarily occurs through omnidirectional wind turbines, which are a cheaper and more efficient alternative to spice generators. They supply sufficient power for the entire base, and water storage is also co-located.
💧 Efficient water production is possible with wind traps and Deathstills.
⚡ Omnidirectional wind turbines provide stable and affordable power.
🔋 Ample water and power storage space is secured.
What facilities are on the top floor of the mobile base?
The top floor of the base features a Carrier Hangar. Behind the walls, additional water storage tanks are placed to store large quantities of water. Attack Ornithopter hangars can park two units on each side, totaling four, and can also be used for container storage. This base is designed to sufficiently accommodate all refiners, crafters, water/power production, and storage spaces, minimizing inconvenience during server transfers.
✈️ There is a Carrier Hangar and Attack Ornithopter (4 units) Hangars.
🌊 Additional water storage tanks are placed to store large quantities of water.
🛡️ A multi-purpose space that can also be used for container storage.
How to remove in-game fog to extend view distance, and what are its pros and cons?
A useful tip for extending view distance by removing in-game fog was posted on Reddit. By adding `[SystemSettings]r.Fog=0` to the `engine.ini` file located at `C:\Users\yourusername\AppData\Local\DuneSandbox\Saved\Config\WindowsClient`, you can see much clearer and further on all ground maps, including the Hagga Basin. While it has the advantage of not obscuring vision even in spice clouds, it can make electrical dungeons too dark and generally make the screen too bright, potentially causing eye strain.
👁️ Edit the `engine.ini` file to remove in-game fog and extend your view distance.
➕ Secure clear vision even in spice clouds to reduce the risk of getting lost.
➖ Consider the excessive darkness in electrical dungeons and the potential for eye strain.
What are the main weapon and augmentation bugs currently present in Dune: Awakening?
Currently, there are several buggy weapons and augmentations in the game. Toxic Amplifiers or Zabal Spitters either don't work properly or have no effect at certain levels, and the Flamethrower Super Heater is ineffective in PvP. The Drillshot Shotgun and some melee weapons have a bug that completely disables shields, and there's also a glitch where if you're hit by a blast attack at a specific moment when your shield reactivates, it can penetrate the shield and kill you in one hit.
❌ Be aware of bugs with Toxic Amplifiers, Zabal Spitters, and the Flamethrower Super Heater.
🛡️ Watch out for the shield-disabling bug with the Drillshot Shotgun and some melee weapons.
⚠️ Prepare for potential instant death due to the shield glitch.
What is the effect of fire rate augmentation on SMGs and Mallet Pistols?
Fire rate augmentation is very powerful for weapon classes that can equip three fire rate attachments, such as SMGs (Disruptor M11) and Mallet Pistols. When adding a third augmentation, if the value is sufficiently high, the fire rate can skyrocket to over 6,000 RPM or display as completely 0 (infinity). Test results showed virtually no difference between 6,000 RPM and 0 RPM, and exceeding 100% total attack speed offered no additional benefits. Achieving over 88% total attack speed with a Level 5 augmentation activates the 'buggy' fire rate.
🔫 Fire rate augmentation is highly effective for SMGs and Mallet Pistols.
📈 Achieving over 88% total attack speed with a Level 5 augmentation activates the 'buggy' fire rate.
🚫 Over 6,000 RPM or exceeding 100% attack speed offers little additional benefit.
What is the current situation and problems of Dune: Awakening Chapter 3?
Currently, there is much skepticism about Dune: Awakening Chapter 3, with some players even pausing their gameplay. Chapter 3 still has numerous bugs and issues to resolve, such as rubberbanding due to server overload. The development team has a large patch scheduled for this week, and there's an expectation that the game will be functioning properly by the time Chapter 4 is released.
🐛 Chapter 3 still has many bugs and server overload issues.
📉 There are elements hindering gameplay, such as rubberbanding.
⏳ We anticipate improvements with a large patch and Chapter 4.
Where are the Deep Desert's weekly reset looting caves, and what are their characteristics?
After the Coro Storm passes, the Deep Desert offers new base building locations and abundant resources each week. This week, there are a total of 5 looting caves: 2 in C3, 1 in C7, 1 in the dangerous E8 zone, and 2 in the Deep Desert. These caves will be particularly useful primary farming spots for beginners or players lacking gear who aren't confident diving into Overland Test Stations.
🗺️ There are a total of 5 weekly reset looting caves in C3, C7, E8, and the Deep Desert.
⛏️ Optimal farming spots for beginners or players lacking gear.
⚠️ Be cautious as the cave in the E8 area is in a dangerous zone.
What is an efficient strategy for farming intermediate spice fields in the Deep Desert?
For players reluctant to traverse dangerous zones, intermediate spice fields are primarily distributed in the eastern part of the map. Building bases on the small islands in the E6, D7, and F7 areas is advantageous for moving between and harvesting multiple intermediate spice fields. Specifically, certain terrain in the E6 area provides a safe escape route for easily fleeing PvP situations using a Sand Crawler and Carrier Ornithopter. Therefore, when mining, always orient your Carrier Ornithopter southward to prepare for a swift exit.
🧭 Build bases on the small islands in the eastern part of the map (E6, D7, F7) to farm spice.
🏃♂️ Utilize the terrain in the E6 area for a safe escape in PvP situations.
✈️ Always orient your Carrier Ornithopter southward to prepare for a swift exit.
Where can large quantities of Titanium and Strabium be obtained in the Deep Desert?
Large quantities of Titanium and Strabium are concentrated in the Deep West region (H2). This area has all resources gathered in one place, making it ideal for building small forward operating bases on safe servers to efficiently collect resources and transport them to your main base. It's recommended to utilize the large islands in columns 1, 2, and 3 of the E and D lines for base construction. This area could become the central hub for Plastinium farming this week.
💎 Collect large quantities of Titanium and Strabium in the Deep West region (H2).
outpost Build small forward operating bases to increase resource collection efficiency.
🏝️ Utilize the large islands in the E and D lines for base construction.
What are the locations of large spice plumes in the Deep Desert and how to utilize PvP/PvE Test Stations?
This week, there are a total of 5 large spice plumes, primarily concentrated in the eastern part of the map. Specifically, the I2 and I9 nodes are expected to actively erupt spice. PvP Test Stations are located in G4, at the G2/G3 border, and in F6, and there is also one PvE Test Station. These areas are good for obtaining supplies or farming basic gear when you're bored, and large shipwrecks are also considered PvP zones but can yield equipment crafting materials.
🌋 Check the locations of large spice plumes in the eastern part of the map, including I2 and I9 nodes.
⚔️ Farm supplies at the PvP Test Stations in G4, G2/G3 border, and F6.
🚢 Large shipwrecks are PvP zones but can yield equipment crafting materials.
Are there tips for new players entering the Deep Desert for the first time?
New players entering the Deep Desert for the first time must tackle the PvE Test Stations. These stations do not change location, and their internal rewards reset after every Coro Storm. You can earn 180 Intel Points weekly, which is essential for research progression. Large shipwrecks can also be tackled quickly and easily, and if you have a working Ornithopter, you can gain many advantages from these PvE activities in the A-row Deep Desert.
🌟 Tackle PvE Test Stations to earn 180 Intel Points weekly.
🔄 Don't miss out on PvE Test Station rewards that reset after the Coro Storm.
🚁 Utilize an Ornithopter to efficiently perform PvE activities in the A-row Deep Desert.
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