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FC Mobile Cataclysmic Update: From Untradable RW Gullit to the 15-Evolution System, A Complete Overview of Key ChangesFC Mobile has announced its largest update since the app's launch. This patch will bring significant changes to core game elements, including graphics and UI improvements, the introduction of a new skill system, and an expanded evolution system. Players should especially check the details regarding certain players, such as RW Gullit, becoming untradable, and the new compensation method for existing growth content.
1. ✨ Graphics and UI/UX Improvements
· The player info window has been improved, making it easier to check information, including stats.
· Overall UI improvements and various graphics-related updates are in preparation.
· Overall UI improvements and various graphics-related updates are in preparation.
00:07 - 00:23
1. ✨ Graphics and UI/UX Improvements
· The player info window has been improved, making it easier to check information, including stats.
· Overall UI improvements and various graphics-related updates are in preparation.
· Overall UI improvements and various graphics-related updates are in preparation.
00:24 - 01:02
2. ⚽ Gameplay and Ranked Mode Balance Adjustments
· The realism of shooting and passing will be enhanced. Shots taken while unnaturally twisting the body, like in real football, will have reduced accuracy, and the accuracy of players with 3-star weak foot will also be lowered.
· The balance will be adjusted to maintain the advantage of two-footed players.
· In Ranked Mode, to reduce the frustration of consecutive losses, all match outcomes (win/loss) will be fixed at +1 or -1 star.
· The balance will be adjusted to maintain the advantage of two-footed players.
· In Ranked Mode, to reduce the frustration of consecutive losses, all match outcomes (win/loss) will be fixed at +1 or -1 star.
01:07 - 01:34
3. 🌟 Introduction of a New Skill System
· Players will acquire skill points each time their evolution stage increases.
· These points can be used to level up desired skills for each player, allowing managers to further develop player stats in their preferred direction.
· One skill will be automatically granted based on the skill boosts existing players possessed.
· These points can be used to level up desired skills for each player, allowing managers to further develop player stats in their preferred direction.
· One skill will be automatically granted based on the skill boosts existing players possessed.
01:35 - 02:10
4. 📈 Major Overhaul of the Evolution System
· The existing evolution stages, from 0 to 10, will be expanded to 0 to 15.
· The evolution stages of players currently owned by managers will be automatically updated to the new stages upon the update.
· A 'Safe Evolution Zone' with 100% success rate will be introduced to increase stability in early evolutions.
· Overall evolution success rates will be increased. For example, the chance of evolving from 5th to 6th stage will change from the previous 25% to 65%.
· Existing evolution stages will be mapped to the new evolution stages as follows:
· The evolution stages of players currently owned by managers will be automatically updated to the new stages upon the update.
· A 'Safe Evolution Zone' with 100% success rate will be introduced to increase stability in early evolutions.
· Overall evolution success rates will be increased. For example, the chance of evolving from 5th to 6th stage will change from the previous 25% to 65%.
· Existing evolution stages will be mapped to the new evolution stages as follows:
| Old Evolution Stage | New Evolution Stage |
|---|---|
| Stage 5 | Stage 7 |
| Stage 6 | Stage 9 |
| Stage 7 | Stage 11 |
| Stage 8 | Stage 13 |
02:11 - 02:35
5. 💎 VIP and Membership Revamp, and Market Fee Reduction
· Managers who used existing VIP benefits will receive additional 'Evolution Grade Exchange Tickets' based on their VIP tier at the time of the update.
· From the update onwards, market fees will be reduced from the current 40% to 30%.
· From the update onwards, market fees will be reduced from the current 40% to 30%.
02:36 - 02:49
6. 💰 TP Unit Change and MP Introduction
· The unit and name of TP (Trade Points), which had too many digits making it difficult to gauge virtual value, will be changed.
· 100,000 TP will be converted to 1 MP (Market Point).
· 100,000 TP will be converted to 1 MP (Market Point).
02:50 - 03:14
7. 🔄 Deletion of Existing Growth Content and Compensation (Next Football Tokens)
· Due to the growth system revamp, the existing Skill Boost, Special Training, Awakening, and Enhancement systems will be removed.
· 'Next Football Tokens' will be provided as compensation for the deleted systems, and a dedicated shop where these tokens can be used will operate for approximately one year.
· Token distribution by Enhancement Level:
· Token distribution by Special Training Level:
· Token distribution by Skill Boost Level:
· Unused enhancement materials or special training materials will not be separately compensated with tokens, so it is recommended to use them before the update.
· To address the shortage of special training coins, they will be supplied through the shop until the update.
· User feedback raised concerns about the balance of special training token rewards, with suggestions that around 100 Super Evolution Materials per player would be appropriate.
· 'Next Football Tokens' will be provided as compensation for the deleted systems, and a dedicated shop where these tokens can be used will operate for approximately one year.
· Token distribution by Enhancement Level:
| Enhancement Level | Next Football Tokens |
|---|---|
| Level 10 | 29,000 items |
· Token distribution by Special Training Level:
| Special Training | Next Football Tokens |
|---|---|
| 63 Super Players (11 players) | 3,000 Super Evolution Materials 1,000 Intermediate Evolution Materials |
· Token distribution by Skill Boost Level:
| Skill Boost | Next Football Tokens |
|---|---|
| All Level 20 (80 items) | Approx. 320,000 ~ 350,000 items |
· Unused enhancement materials or special training materials will not be separately compensated with tokens, so it is recommended to use them before the update.
· To address the shortage of special training coins, they will be supplied through the shop until the update.
· User feedback raised concerns about the balance of special training token rewards, with suggestions that around 100 Super Evolution Materials per player would be appropriate.
03:15 - 03:33
8. 🚫 Player Card Settlement Changes (License and Untradable)
· Due to license settlement, some player cards (e.g., RW Gullit) will be converted to 'Untradable' and 'Tier-restricted' status.
· These players will be changed to legacy designs and headshots.
· Users have demanded compensation for untradable players (e.g., recall and compensation) and expressed dissatisfaction with the removal of card designs and mini-faces.
· Changes to evolution grade designs are also presumed to be related to licensing issues.
· These players will be changed to legacy designs and headshots.
· Users have demanded compensation for untradable players (e.g., recall and compensation) and expressed dissatisfaction with the removal of card designs and mini-faces.
· Changes to evolution grade designs are also presumed to be related to licensing issues.
03:34 - 03:56
9. ⭐ Eternal Icon and Fan Card System Revamp
· The Star Point system for Eternal Icons will be removed.
· The Fan Card system will also be removed, and owned Fan Cards will be converted into 'Eternal Tokens' or MP (Market Points).
· Fan Card Tier Rewards (Example):
· Ambiguous quantities of Fan Cards can also be converted to MP.
· The Fan Card system will also be removed, and owned Fan Cards will be converted into 'Eternal Tokens' or MP (Market Points).
· Fan Card Tier Rewards (Example):
| Fan Card Tier | Reward (Example) |
|---|---|
| S-Tier (50 cards) | 3 million Coins |
· Ambiguous quantities of Fan Cards can also be converted to MP.
03:57 - 04:03
10. 🗓️ New Content and Event Release
· In conjunction with the update on Thursday, April 23rd, the 'Tiger Descends' Class and event are scheduled to be released.
11:10 - 11:57
11. ❌ Critical and Crack System Removal
· The Critical system will be removed with the introduction of the full evolution stage system.
· The Crack system will also be removed along with overall range adjustments. This is to improve aspects that destabilize the market.
· Users raised opinions about whether 2 Criticals could be maintained up to Stage 5, and the development team promised further review on this matter.
· The Crack system will also be removed along with overall range adjustments. This is to improve aspects that destabilize the market.
· Users raised opinions about whether 2 Criticals could be maintained up to Stage 5, and the development team promised further review on this matter.
13:18 - 07:34
12. 📜 Expanded Opportunities for Icon Chronicle Participation
· 'Icon Chronicle Tokens' will be additionally provided for users who could not fully utilize the Icon Chronicle, and participation opportunities will be expanded.
07:35 - 17:31
13. 🗣️ Update Direction and User Communication
· The development team determined that structural changes were necessary to resolve the complexity accumulated over FC Mobile's long service and to provide many more years of service, for 5 or 10 years to come.
· Consolidating fragmented growth systems into one is a major direction of this update.
· They stated that while user feedback will be thoroughly reviewed and applicable changes will be reflected, the overall update direction will be maintained.
· They promised to continue reflecting user feedback and communicating to ensure a better service.
· Consolidating fragmented growth systems into one is a major direction of this update.
· They stated that while user feedback will be thoroughly reviewed and applicable changes will be reflected, the overall update direction will be maintained.
· They promised to continue reflecting user feedback and communicating to ensure a better service.
