Post

A 6-Month Challenge: Geometry Dash 'Limbo' Conquest LogThis video shares the vivid experience of a player who spent six months training to master 'Limbo,' the infamous Extreme Demon in Geometry Dash. It's packed with useful information for anyone dreaming of conquering Limbo, including strategies for each part, difficulty ratings, and special tips gained during the process. This video goes beyond simple gameplay, showcasing the passion and strategy involved in deeply mastering a single level.
A 6-Month Challenge: Geometry Dash 'Limbo' Conquest Log
1. 🎮 Why I Chose 'Limbo' as My Next Extreme Demon
· After clearing 'Congregation,' the player chose 'Limbo' as their next Extreme Demon.
· They mentioned having cleared 'Yatagarasu' in the past but don't recommend it due to unpleasant gameplay.
· The main reason for choosing 'Limbo' was simply that they liked the level. They wanted a level that would be enjoyable during a training period that could last several months.
· 'Limbo's design was created in the 2.1 update but gives a 1.9 update feel, with a special atmosphere and Nighthawk22's unique music being attractive.
· The player previously disliked memory levels, but explained that 'Limbo' is a special case because each part uniquely utilizes memory elements.
00:00 - 03:09
1. 🎮 Why I Chose 'Limbo' as My Next Extreme Demon
· After clearing 'Congregation,' the player chose 'Limbo' as their next Extreme Demon.
· They mentioned having cleared 'Yatagarasu' in the past but don't recommend it due to unpleasant gameplay.
· The main reason for choosing 'Limbo' was simply that they liked the level. They wanted a level that would be enjoyable during a training period that could last several months.
· 'Limbo's design was created in the 2.1 update but gives a 1.9 update feel, with a special atmosphere and Nighthawk22's unique music being attractive.
· The player previously disliked memory levels, but explained that 'Limbo' is a special case because each part uniquely utilizes memory elements.
03:10 - 05:54
2. 🚀 6 Months of Training and the 'Blitzkrieg' Strategy
· Last summer, when 'Limbo' appeared at the 6% mark in the Extreme Demon roulette, the player reached the wave part in just 2 hours, confirming its trainability.
· Training was conducted one part at a time daily, utilizing 'Mega Hack' and its built-in 'Speedhack.' They started at 0.6x speed and gradually increased it, mastering it perfectly up to 1x speed.
· The transition from 0.9x speed to 1x speed was psychologically the most challenging.
· After fully learning the level, they employed the 'Blitzkrieg' tactic, which involves completing the level in multiple stages.
· They faced difficulties when a power outage reset progress on the initial two stages, but stage 3 was quickly completed in 2 hours with 1,700 attempts.
· Stage 4 took more time, about 7,000 attempts, but significant progress was made, such as 68-100%, 64-79%, and 52-78%.
· In stage 5, almost all parts were completed in 4 hours. A total of 118,000 attempts and approximately 100 hours of playtime were recorded.
05:55 - 17:21
3. ✨ Detailed Strategy and Difficulty Rating for Each Part of the 'Limbo' Level
· Here are the characteristics of each part of the 'Limbo' level and the player's subjective difficulty rating.
PartDescriptionDifficulty (out of 10)
StartClick to the music. Need to remember spike positions for the first two clicks.4
TimingsComplex timings, remember orbs. Utilize space between spikes.5
WaveAvoid black objects flying upwards. Not random. The part I was stuck on the longest.9
Pure MemoryRemember path and click points. Simple but interesting idea.3
BallActivate orbs. Very easy.2
Cube to UFOMany timings, enjoyable gameplay. Initial difficulty due to using wrong footage.5
UFOVery easy part.1
ShipFly and click orbs, match timings. One of the hardest parts.9
Dash OrbGiga timings, vibrating environment, invisible saws. Hard to learn.6
Rotating BlocksBlocks rotate unpredictably, requires double clicks. Harder than previous parts.6
Spike MemoryPure memory, remember empty spaces and block positions.5
Micro TimingsMicro timings after the first orb timing. Almost invisible deadlock. Hardest part, took 5 days.10
Relief PartRemember block and orb positions. Very easy.2
SpiderOrbs appear suddenly, requires pre-pressing. Teleportation.4
Crazymann PartUse pause to stop moving blocks. Very easy to learn.2
Another Easy PartSimple clicks and holds.2
WaveMicro wave timings between two spikes. Utilize D-blocks.8
DualsHarder than mini wave, relies on invisible spikes and saws. Micro timings.8
Dark PartSeems easy once learned, but hard to learn due to visual confusion. Memory.9
UFO/WaveContinuous timings, double clicks, final wave. Very hard.10
Relax PartDifficult timings for black orbs, hold/release memory.6
Object MemoryRemember objects, invisible timings. Easy.3
Block MemoryMany blocks, remember click count.5
Easy PartVery easy, 1-2-3 clicks.2
Orb GameplayCube gameplay on orbs between spikes. Hard.9
End PartSimple clicks.2
Teleport/Green OrbWait for teleport, then click green orb.5
Pre-Key WaveMemory based on spikes and animations, blind clicks.7
Key WaveRandomness. Requires luck to follow the key. Genius implementation.Randomness
지오메트리대시림보익스트림데몬게임공략메모리레벨도전과제