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Master Guide to Using Dispatchers: When, Where, and How to Use Them in Star Rupture?In Starrupture, the Dispatcher is useful for early-game resource transportation, but its efficient use changes with game progression. This guide details how the Dispatcher works, which resources are efficient to send, and compares it with the rail system to provide optimal utilization strategies.
Master Guide to Using Dispatchers: When, Where, and How to Use Them in Star Rupture?
1. 🎮 Dispatcher's Basic Operating Principle and Capacity
· The Dispatcher is introduced in the early game, around the same time as the Base Core Amplifier.
· Each Dispatcher can send 100 items per 10 seconds in a single jetpack.
· Rail 2 can transport 240 items per minute, which is approximately 120 items per 30 seconds.
· It takes about 33-35 seconds to fill 100 items, after which the Dispatcher takes 10 seconds to load the cargo.
· Travel time can take up to 1 minute depending on the distance.
CategoryDetails
Dispatcher Capacity100 items per 10 seconds (1 jetpack)
Rail 2 Capacity240 items per minute (120 items per 30 seconds)
Item Filling Time33-35 seconds per 100 items
Cargo Loading Time10 seconds
Travel TimeUp to 1 minute depending on distance
00:00 - 01:47
1. 🎮 Dispatcher's Basic Operating Principle and Capacity
· The Dispatcher is introduced in the early game, around the same time as the Base Core Amplifier.
· Each Dispatcher can send 100 items per 10 seconds in a single jetpack.
· Rail 2 can transport 240 items per minute, which is approximately 120 items per 30 seconds.
· It takes about 33-35 seconds to fill 100 items, after which the Dispatcher takes 10 seconds to load the cargo.
· Travel time can take up to 1 minute depending on the distance.
CategoryDetails
Dispatcher Capacity100 items per 10 seconds (1 jetpack)
Rail 2 Capacity240 items per minute (120 items per 30 seconds)
Item Filling Time33-35 seconds per 100 items
Cargo Loading Time10 seconds
Travel TimeUp to 1 minute depending on distance
01:48 - 05:57
2. 📦 Resources Good and Bad for Dispatcher Transportation
· Sending basic materials via Dispatcher is inefficient because they are produced too quickly and in large quantities.
· Top-tier items (e.g., Synthetic Resin, Helium Lens, Nanofiber, Ion Injector) are also inefficient to send via Dispatcher. These items are produced at a rate of only about 10-20 per minute, making it difficult to fully utilize the Dispatcher's capacity due to low production.
· The most efficient 'sweet spot' for using Dispatchers is with mid-tier, 'Generation 2' resources.
· Items produced at a rate of 20 or more per minute are good candidates for Dispatcher transport.
CategoryDetails
Recommended Resources (Mid-Tier)Titanium, Glass, Inductors, Heat-Resistant Materials, Synthetic Materials (fast but efficient production), Electronic Components, Chemicals
Fabricator and Smelter Materials (some exceptions)
Rotors (1 per 6 seconds), Stabilizers, Stator Applicators, Electronic Curing Agents, Superconductors, Inductors, etc. (items produced at 20+ per minute)
Not Recommended Resources (Basic and Top-Tier)Basic Materials (Blocks, Bars, Ammo, Rods, Wires, Calite Sheets, Warpanium Sheets, etc.)
Tubes (produced in large quantities)
Synthetic Resin, Helium Lens, Nanofiber, Ion Injector, etc. (low-production top-tier items)
05:58 - 09:03
3. ⏳ Dispatcher Utilization Strategy Based on Game Progression
· Dispatchers are introduced when Rail 2 is unlocked, a time when Rail 3 is not yet available.
· In the early game, using Dispatchers for resource transport when using Rail 2 is acceptable.
· However, in the late game, Dispatchers become inefficient. Since there's no system to upgrade Rail 2 to Rail 3 in this game, you'll need to build new Rail 3 lines later on.
· Once Rail 3 is unlocked, it's best to connect areas previously linked by Dispatchers directly to your main base using Rail 3.
· Currently, multi-Rail 3 and 5 do not function properly and require mods. It's advisable to continue using Dispatchers until the next month's patch.
09:04 - 10:50
4. 🏷️ Naming Conventions for Efficient Dispatcher Management
· When naming Cargo Receivers, it's good practice to clearly indicate the factory they supply and the resources they receive.
· For example, a receiver supplying Impellers to a Turbine Factory could be named 'Impeller Receiving Turbine C'.
· This helps easily identify which resources go to which factory when multiple factories use the same materials but produce different products.
· Naming conventions allow for systematic management of resource flow and reduce confusion.
10:51 - 14:41
5. ⚙️ Dispatcher vs. Rail System Comparison and Optimization Tips
· The rail system offers more predictable timing than Dispatchers, allowing for accurate calculation of production line output.
· Dispatchers make timing difficult to measure, and it's hard to know what kind and quantity of items will arrive, complicating production line calculations.
· Using Rail 3 provides a clear understanding of resource flow, which is helpful, especially if you have memory or lag issues.
· While rail usage can cause FPS drops, it's easier to manage than complex resource flows via Dispatchers.
· To maximize Dispatcher reception speed, it's best to connect multiple Dispatchers (e.g., two) to a single storage building, and then connect that storage building to the factory.
· This allows the storage building to buffer 240 items per minute, consistently supplying the factory. This method takes up a lot of space but is the fastest way to receive items.
14:42 - 15:36
6. 💡 Key Summary of Dispatcher Usage
· Do not send the highest-tier items via Dispatcher. Producing 100 of them is difficult in itself.
· It is efficient to produce mid-tier items in multiple factories and send them via Dispatcher.
· Once Rail 3 is unlocked, it is best to connect directly to your base using Rail 3. This allows you to calculate and manage resource flow.
· While rail usage can cause FPS drops, it offers more advantages in terms of resource management.
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