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COMPASS Character Balance Patch Analysis: Thomas's Cataclysm and Rockysy's TearsIn this COMPASS balance patch, Thomas's skills have been significantly buffed, opening up possibilities for new team compositions. On the other hand, the buff for Lokishi, which many users were looking forward to, was unfortunately excluded again this time. Let's take a closer look at which characters have changed and how they will affect the meta going forward.
COMPASS Character Balance Patch Analysis: Thomas's Cataclysm and Rockysy's Tears
1. 😥 Where's the Lokishi Buff? Overall Patch Review
· We hoped for a Lokishi buff in this character balance adjustment, but unfortunately, it was skipped again.
· We believe the developers have given us the trial of earning a P-icon with current performance, and we are determined to fight against it.
· Let's examine the changes for each character through the overall patch details.
00:00 - 00:31
1. 😥 Where's the Lokishi Buff? Overall Patch Review
· We hoped for a Lokishi buff in this character balance adjustment, but unfortunately, it was skipped again.
· We believe the developers have given us the trial of earning a P-icon with current performance, and we are determined to fight against it.
· Let's examine the changes for each character through the overall patch details.
00:32 - 01:58
2. 🎮 Void, Miku, Maria Character Adjustment Details
· Void, Hatsune Miku, and Maria have been adjusted in this patch.
CharacterCategoryDetails
VoidBuffDefense increase during HS (Hero Skill)
Expected increase in usage rate
Hatsune MikuNerfHS accumulation time decreased
Fast area attacks are still threatening
MariaMajor BuffMovement speed increased
Normal attack range increased
HS horizontal width increased
Stat boost effect after HS hit strengthened
HS pull effect strengthened
Overall ease of use improved
02:06 - 03:22
3. 🛡️ Thomas's Great Transformation! The Start of a New Support Meta?
· Here are the adjustments for Emilia and Thomas.
CharacterCategoryDetails
EmiliaBuffAdjustments were made, but her utility as a gunner is still expected to be low
Still the strongest character as a healer
ThomasMajor BuffHS specification change: Previously took 100% of ally damage, now takes 50%; allies previously took 50% damage, now take 0% (Total team damage 1.5x → 1x)
Grants 120% continuous recovery to all allies when HS is used
New team compositions and support meta changes expected
ThomasNerfHP stat multiplier reduced from 1.5 to 1.4
· Thomas's HS change is an interesting shift for a support character who eliminates enemies with quick attacks.
· Despite the HP stat nerf, it seems possible to use HS about twice per match when using support cards.
· We plan to test Thomas as a support in Lokishi's team composition.
03:23 - 05:34
4. ⚔️ Pierre, Aiz, Joker, Kirito, B Character Adjustments
· Here are the adjustments for Pierre, Aiz, Joker, Kirito, and B.
CharacterCategoryDetails
PierreNerfHS accumulation time increased
Difficult to use 3 times in one match
Reduced rapid HS recharge after use
AizBuffNormal attack speed significantly increased
Improved kill potential with normal attacks alone, without using HS
JokerNerfDefense stat multiplier decreased
Still expected to be a powerful sprinter
KiritoMajor BuffNormal attack range increased
Area attack post-delay reduced by 6% (significantly improved ease of use)
Attack power increased
3rd charge time decreased (can connect 3rd charge after Phantom)
Expected synergy with 'Great' cards
BBuffMelee and area attack activation motion accelerated
Ranged attack post-delay reduced
HS pull effect strengthened
Still expected to struggle to surpass Gustav
05:35 - 06:38
5. ⚡ Denji, Power Collaboration Character Adjustments and Chainsaw Man Collaboration Speculation
· Here are the adjustments for Denji and Power collaboration characters.
CharacterCategoryDetails
DenjiBuffHP stat increased
Recovery amount increased
Useful adjustment for general users
PowerMajor BuffRecovery effect added to DA (Dash Attack) (recovers 200% of damage dealt, essentially full recovery)
Improved survivability and combat sustain due to HP recovery on DA hit
· The buff to Chainsaw Man collaboration characters might hint at the addition of Reze in the next Super Conference.
· It was mentioned that if Reze is added, there's an intention to attend the Super Conference.
06:40 - 08:23
6. 📉 Archer, Lancer, Fast Adjustments and Overall Review
· Here are the adjustments for Archer, Lancer, and Fast.
CharacterCategoryDetails
ArcherNerfDefense stat decreased (estimated)
Expected to be difficult to use due to multiple nerfs
A good character in the past, but a disappointing adjustment
LancerNerfHP stat reduced to 0.85
Reason for nerf is unclear, didn't feel particularly strong
FastMinor BuffNormal attack range increased
HS performance is still subtle
Due to its status effect recovery nature, HS recovery amount adjustment is expected to be difficult
Possibility of adjustment in preparation for Tensura collaboration rerun mentioned
· There was a joke that Lancer's nerf was relatively equivalent to a Lokishi buff.
08:24 - 10:05
7. ✨ New Meta Expectations and Lokishi's Future
· Thomas's adjustments are expected to significantly impact the environment, with a high possibility of new team compositions emerging.
· Beyond the existing Dasom Thomas composition, a strategy of continuously granting Trank to high-durability characters could be interesting.
· For example, we are considering a method of granting Trank to Amairo to make him active on the front lines.
· Kirito and Maria also received good adjustments and are expected to perform well.
· Maria, in particular, is a difficult opponent to one-shot, making her a tricky foe for Lokishi, and we plan to explore countermeasures.
· This patch received generally positive reviews, and the emergence of new powerful compositions centered around Thomas is anticipated.
· It could bring a change to the support character meta, where Jean was previously predominantly adopted.
· We plan to incorporate Thomas into Lokishi's team composition to test recovery amounts and other factors, and will attempt this in a future broadcast.
· Although Lokishi received no adjustments this time, we will continue to play Lokishi and look forward to meeting again in the next video.
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