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Dune: Awakening PVE Ultimate Build Guide: Solo Clear Any Test Station!This guide introduces a powerful PVE build for Dune: Awakening that allows you to solo any Test Station. It explains the core principles behind weapon, armor, gear, skill, and technique choices, detailing the reasoning for each selection and offering alternatives for various situations. Confront the threats of Arrakis with a build that boasts peak efficiency.
1. ⚔️ Core Skills and Weapon Choices
· The core of this build is the synergy between the Attractor Field and Center of Mass skills.
· Attractor Field guides fired projectiles to the enemy's torso, dealing significantly more damage than expected. Therefore, choosing weapons with the highest torso DPS is crucial.
· For primary weapons, we recommend the Regis Tripleshot Repeating Rifle and Perforator, which boast the highest torso DPS in the game.
· For Area of Effect (AOE) damage, choose The Ancient Way and modify it for increased damage and AOE effect.
· For melee weapons, we prefer the Rapier, but swords or knives can also be used.
· Attractor Field guides fired projectiles to the enemy's torso, dealing significantly more damage than expected. Therefore, choosing weapons with the highest torso DPS is crucial.
· For primary weapons, we recommend the Regis Tripleshot Repeating Rifle and Perforator, which boast the highest torso DPS in the game.
· For Area of Effect (AOE) damage, choose The Ancient Way and modify it for increased damage and AOE effect.
· For melee weapons, we prefer the Rapier, but swords or knives can also be used.
| Weapon | Modifications | Description |
|---|---|---|
| Regis Tripleshot Repeating Rifle | 2 Damage Amplifiers 1 Extender | Best sustained DPS |
| Perforator | Medium Caliber Upgrade GRDA Amplifier GRDA 44 Extender or GRDA 44 Optimizer | Extender: Sustained damage Optimizer: Burst damage (synergizes with Reflex Reload) |
| The Ancient Way | Damage and AOE Amplification | For clearing enemy groups |
| Rapier | None | Long reach, fast Slowblade, high mastery required |
00:15 - 01:21
1. ⚔️ Core Skills and Weapon Choices
· The core of this build is the synergy between the Attractor Field and Center of Mass skills.
· Attractor Field guides fired projectiles to the enemy's torso, dealing significantly more damage than expected. Therefore, choosing weapons with the highest torso DPS is crucial.
· For primary weapons, we recommend the Regis Tripleshot Repeating Rifle and Perforator, which boast the highest torso DPS in the game.
· For Area of Effect (AOE) damage, choose The Ancient Way and modify it for increased damage and AOE effect.
· For melee weapons, we prefer the Rapier, but swords or knives can also be used.
· Attractor Field guides fired projectiles to the enemy's torso, dealing significantly more damage than expected. Therefore, choosing weapons with the highest torso DPS is crucial.
· For primary weapons, we recommend the Regis Tripleshot Repeating Rifle and Perforator, which boast the highest torso DPS in the game.
· For Area of Effect (AOE) damage, choose The Ancient Way and modify it for increased damage and AOE effect.
· For melee weapons, we prefer the Rapier, but swords or knives can also be used.
| Weapon | Modifications | Description |
|---|---|---|
| Regis Tripleshot Repeating Rifle | 2 Damage Amplifiers 1 Extender | Best sustained DPS |
| Perforator | Medium Caliber Upgrade GRDA Amplifier GRDA 44 Extender or GRDA 44 Optimizer | Extender: Sustained damage Optimizer: Burst damage (synergizes with Reflex Reload) |
| The Ancient Way | Damage and AOE Amplification | For clearing enemy groups |
| Rapier | None | Long reach, fast Slowblade, high mastery required |
01:44 - 02:31
2. 🛡️ Armor and Gear Setup
· Armor is most effective when chosen to match the damage type of the boss you're facing.
· For the suspensor belt, use the Full Suspensor Belt and unlock suspensor lock in settings to maintain movement speed.
· For the suspensor belt, use the Full Suspensor Belt and unlock suspensor lock in settings to maintain movement speed.
| Gear Type | Recommended Gear | Description |
|---|---|---|
| Armor | Electric Test Station: Bulwark Set + Dart Damage Reduction Mod Poison Test Station: Light Armor + Blade Damage Reduction Mod Flame Test Station (High Difficulty): Idaho's Charge (Suspensor Cost Reduction) | Choose armor based on boss damage type Flame/Poison damage reduction is less efficient at high difficulties |
| Power Pack | Young Sparky | Increased Regeneration |
| Suspensor | Full Suspensor Belt | Maintain momentum while moving (unlock suspensor lock in settings) |
| Shield | Adaptive Holtzman Shield | Standard Shield |
02:50 - 04:25
3. 🏃 Pre-Boss Skills and Techniques
· Before boss fights, focus on skills that create 'damage windows' for your weapons rather than direct damage skills. Skill damage doesn't scale well at high difficulties.
· Knee Charge staggers enemies, allowing you to chain Slowblade or light attacks, and is very useful as a movement ability with the Full Suspensor Belt.
· Weirding Step exposes ranged enemies to shotgun attacks or creates opportunities for Slowblade attacks. Against heavily armored enemies, you can land up to 3 Slowblade hits.
· Compel is a ranged crowd control (CC) ability that buys time, disperses enemy groups, and creates opportunities for Slowblade combos. Against heavily armored enemies, a Compel -> 3 Slowblades -> Disengage -> Weirding Step -> 2 Slowblades combo is effective.
· For techniques, we recommend Manipulate Instability to increase melee and ranged weapon damage, and Suspensor Dash for quick movement.
· Knee Charge staggers enemies, allowing you to chain Slowblade or light attacks, and is very useful as a movement ability with the Full Suspensor Belt.
· Weirding Step exposes ranged enemies to shotgun attacks or creates opportunities for Slowblade attacks. Against heavily armored enemies, you can land up to 3 Slowblade hits.
· Compel is a ranged crowd control (CC) ability that buys time, disperses enemy groups, and creates opportunities for Slowblade combos. Against heavily armored enemies, a Compel -> 3 Slowblades -> Disengage -> Weirding Step -> 2 Slowblades combo is effective.
· For techniques, we recommend Manipulate Instability to increase melee and ranged weapon damage, and Suspensor Dash for quick movement.
04:26 - 05:16
4. 💥 Boss Fight Skills and Techniques
· In boss fights, focus on single-target damage and crowd control.
· Attractor Field, combined with Center of Mass, is currently the most powerful single-target damage increase skill. It also helps compensate for the wide spread of shotguns and the inaccurate firing of tripleshot weapons.
· Energy Capsule provides an additional bonus to ranged damage and is effective when used during boss phase transitions.
· Compel is the longest CC ability in the game, buying time to recover or deal with additional enemies during boss fights. Activating Spice Prescience and Voice Training passive Level 3 can keep bosses in an infinite CC state.
· For techniques, use Center of Mass, Battle Hardened to reduce the cooldown of Attractor Field and Energy Capsule, and Death From Above to increase ranged damage when fighting in the air.
· Attractor Field, combined with Center of Mass, is currently the most powerful single-target damage increase skill. It also helps compensate for the wide spread of shotguns and the inaccurate firing of tripleshot weapons.
· Energy Capsule provides an additional bonus to ranged damage and is effective when used during boss phase transitions.
· Compel is the longest CC ability in the game, buying time to recover or deal with additional enemies during boss fights. Activating Spice Prescience and Voice Training passive Level 3 can keep bosses in an infinite CC state.
· For techniques, use Center of Mass, Battle Hardened to reduce the cooldown of Attractor Field and Energy Capsule, and Death From Above to increase ranged damage when fighting in the air.
05:17 - 05:51
5. 🌳 Core Skill Tree Choices
· It is recommended to max out active skills and techniques in the skill tree, then take all relevant damage passives.
· The specific skills chosen for this build are as follows:
· The specific skills chosen for this build are as follows:
| Skill | Description |
|---|---|
| Assassin's Shot | Used for the Weirding Step shotgun combo |
| Solid Stance Level 2 | Reduces stagger from Electric Test Station boss attacks |
| Disciplined Breathing | Can be utilized effectively |
| Explosive Grenade | Maximize cooldown, instantly reload weapon in conjunction with Reflex Reload |
05:52 - 07:52
6. 🔄 Skill, Technique, Armor, and Weapon Alternatives
· A list of alternative skills, techniques, armor, and weapons to consider for various situations and playstyles.
| Category | Alternative | Description |
|---|---|---|
| Skills | Explosive Grenade + Reflex Reload Stop Gravity Mine Source of Power Deflection Inspiration | Useful for weapons with long reload times AOE CC (for group play or solo against large groups) Good for group play, easy shield breaking solo Increases regeneration for all allies in the area (group play) Useful for Battle Hardened, dart defense, emergency shield Ally blade damage buff (group play) |
| Techniques | Disciplined Breathing Marksman Exploit Weakness Conservation of Energy | Good for situations requiring continuous evasion The only technique to replace Center of Mass (for headshot builds) Difficult to utilize due to random weakness locations When using energy weapons or needing additional power efficiency (costs 9 skill points) |
| Armor | Single Set: Forge Helmet, Pants, Boots + Circuit Gauntlets + Power Harness Ix-core leggings | Armor scaling is poor, but eliminates the hassle of changing armor Good when more stamina is needed |
| Ranged Weapons | The Ancient Way Shellburster Experimental Lightning Gun Seethe | For AOE damage Alternative if you don't have Perforator or dislike its magazine size Best for shield breaking Best alternative to the shotgun meta (maximizes headshot damage instead of Attractor Field) |
07:54 - 08:40
7. 🎯 Core Combos and Play Tips
· Here are some key combos to maximize this build's potential.
· Compel -> Slowblade -> Dash -> Weirding Step -> Slowblade
· Weirding Step -> 3 Shots -> Pause -> Up to 3 Additional Shots
· Weirding Step -> 3 Slowblades
· Compel -> Energy Capsule -> Attractor Field
· If Attractor Field shots aren't landing well, holding down the button can make aiming more consistent.
· Compel -> Slowblade -> Dash -> Weirding Step -> Slowblade
· Weirding Step -> 3 Shots -> Pause -> Up to 3 Additional Shots
· Weirding Step -> 3 Slowblades
· Compel -> Energy Capsule -> Attractor Field
· If Attractor Field shots aren't landing well, holding down the button can make aiming more consistent.
