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Hytale Darktail Server: In-depth Analysis of Extensive PvP Dungeons and Strategic Faction SystemHytale's new faction-based PvP server, 'Darktail,' opens on March 27th. This server has been planned since Hytale's announcement in 2018 and offers a variety of content, including a custom faction system, a 500x500 PvPvE dungeon, and a unique siege system. Players can build their own cities, engage in strategic battles with allied and hostile factions, and experience diverse combat through custom armor and weapon systems.
1. 🎮 Darktail Server Introduction & Key Features
· The Darktail server is a new Hytale server opening on Friday, March 27th, at noon EST.
· It's a faction-based PvP server that has been planned since Hytale's announcement in 2018.
· It features a completely custom-built faction system with extensive options for alliances, enemies, and ranks.
· At the center of the map is a 500x500 custom-built PvP dungeon.
· It has a unique siege system designed to allow as many players as possible to be online to attack or defend during sieges.
· It offers various content, including prefabs with special properties for city building, and custom armor/weapon systems.
· It's a faction-based PvP server that has been planned since Hytale's announcement in 2018.
· It features a completely custom-built faction system with extensive options for alliances, enemies, and ranks.
· At the center of the map is a 500x500 custom-built PvP dungeon.
· It has a unique siege system designed to allow as many players as possible to be online to attack or defend during sieges.
· It offers various content, including prefabs with special properties for city building, and custom armor/weapon systems.
00:00 - 00:45
1. 🎮 Darktail Server Introduction & Key Features
· The Darktail server is a new Hytale server opening on Friday, March 27th, at noon EST.
· It's a faction-based PvP server that has been planned since Hytale's announcement in 2018.
· It features a completely custom-built faction system with extensive options for alliances, enemies, and ranks.
· At the center of the map is a 500x500 custom-built PvP dungeon.
· It has a unique siege system designed to allow as many players as possible to be online to attack or defend during sieges.
· It offers various content, including prefabs with special properties for city building, and custom armor/weapon systems.
· It's a faction-based PvP server that has been planned since Hytale's announcement in 2018.
· It features a completely custom-built faction system with extensive options for alliances, enemies, and ranks.
· At the center of the map is a 500x500 custom-built PvP dungeon.
· It has a unique siege system designed to allow as many players as possible to be online to attack or defend during sieges.
· It offers various content, including prefabs with special properties for city building, and custom armor/weapon systems.
00:46 - 04:29
2. 🗺️ Vast World and PvPvE Dungeon
· The Darktail server map is a standard Hytale world, 10,000 blocks in each direction, totaling 20,000x20,000 blocks.
· Throughout the map, there are special villages that serve as small safe zones and access points to the main hub.
· At the center of the map (0,0) lies a 500x500 block multi-layered underground PvPvE dungeon.
· In this dungeon, you can obtain unique and valuable server loot and fight various bosses created by the Darktail team.
· It's mostly designed with an open structure to make the PvP aspect more dynamic and exciting.
· If you die to a player or monster in the dungeon, you drop all your items, and anyone can pick them up.
· Throughout the map, there are special villages that serve as small safe zones and access points to the main hub.
· At the center of the map (0,0) lies a 500x500 block multi-layered underground PvPvE dungeon.
· In this dungeon, you can obtain unique and valuable server loot and fight various bosses created by the Darktail team.
· It's mostly designed with an open structure to make the PvP aspect more dynamic and exciting.
· If you die to a player or monster in the dungeon, you drop all your items, and anyone can pick them up.
04:30 - 08:32
3. 🏰 In-depth Faction System and City Building
· The main theme and core feature of the server is the faction system.
· You can create factions through the menu and craft bind stones to build cities.
· Find Factions: Shows all factions on the server, allowing you to easily find desired factions using filter and search functions. Faction leaders can request alliances or declare hostile factions, while solo players can browse factions to join.
· Manage Faction: Faction leaders can set their faction to open enrollment or invite-only. In the 'My Faction' menu, you can view the member list, set ranks, or create custom ranks with custom permissions.
· Diplomacy: View allied and hostile factions at a glance, declare hostile factions, or request peace.
· City Building and Defense: Faction leaders place a bind stone to claim the initial 25 chunks (5x5 chunks, 160x160 blocks) and name their city. Cities serve as safe zones for faction members, where they can place prefab structures or build their own, and construct defensive facilities like walls and armories.
· City Population and Expansion: Cities start with 25 spawn points, and the population cap can be increased by adding beds, etc. The population cap and city size can be increased by adding prefab structures like houses. For example, a house provides 6 additional chunk spaces and 2 additional population cap.
· Multiple Cities: Factions can build multiple cities to disperse resources and prepare for enemy attacks, but the distance between cities must be within 2,080 blocks (65 chunks).
· Siege Window: Factions must set a specific 6-hour period as their siege window. This prevents sieges from occurring when players are asleep or unable to defend, promoting more active combat.
· You can create factions through the menu and craft bind stones to build cities.
· Find Factions: Shows all factions on the server, allowing you to easily find desired factions using filter and search functions. Faction leaders can request alliances or declare hostile factions, while solo players can browse factions to join.
· Manage Faction: Faction leaders can set their faction to open enrollment or invite-only. In the 'My Faction' menu, you can view the member list, set ranks, or create custom ranks with custom permissions.
· Diplomacy: View allied and hostile factions at a glance, declare hostile factions, or request peace.
· City Building and Defense: Faction leaders place a bind stone to claim the initial 25 chunks (5x5 chunks, 160x160 blocks) and name their city. Cities serve as safe zones for faction members, where they can place prefab structures or build their own, and construct defensive facilities like walls and armories.
· City Population and Expansion: Cities start with 25 spawn points, and the population cap can be increased by adding beds, etc. The population cap and city size can be increased by adding prefab structures like houses. For example, a house provides 6 additional chunk spaces and 2 additional population cap.
· Multiple Cities: Factions can build multiple cities to disperse resources and prepare for enemy attacks, but the distance between cities must be within 2,080 blocks (65 chunks).
· Siege Window: Factions must set a specific 6-hour period as their siege window. This prevents sieges from occurring when players are asleep or unable to defend, promoting more active combat.
08:33 - 11:05
4. ⚔️ Strategic Siege System
· Sieges are one of the server's core features and are expected to be implemented within approximately one month.
· Siege Conditions: First, you must declare the opposing faction as an enemy. Factions that are not enemies cannot be sieged.
· Starting a Siege: Craft a siege stone at a structure bench and place it within the target city's boundaries.
· Siege Notification: Once a siege stone is placed, a server-wide siege notification is sent. Other factions or solo players can also participate in the siege.
· Siege Preparation Period: The siege stone occupies 1 chunk and remains hidden on the map for 24 hours, giving attackers time to fortify their siege outpost and the siege stone's location.
· Siege Commencement: After 24 hours, the siege stone is revealed on the map to defenders, and the siege begins. Attackers can build and destroy structures on the claimed city land.
· Siege Equipment: You can deploy siege equipment like cannons and catapults. This equipment can destroy opponent's blocks and damage prefab structures. While siege equipment can be directly damaged by players or other siege equipment, prefab structures can only be damaged by siege equipment.
· Victory Conditions:
· Attacker Victory: Destroy the city's bind stone to win.
· Defender Victory: Destroy the siege stone or survive for the current 1-hour time limit to win.
· Upon Successful Siege: Attackers can claim the sieged city as their own. If the city is within 2,080 blocks of another city, they can claim ownership; if it's too far, they can unclaim the land, removing all ownership.
· City Placement Restrictions: Factions can place cities almost anywhere, but not too close to existing world structures or other claimed land. There must be at least a 1-chunk gap between two claimed lands.
· Siege Conditions: First, you must declare the opposing faction as an enemy. Factions that are not enemies cannot be sieged.
· Starting a Siege: Craft a siege stone at a structure bench and place it within the target city's boundaries.
· Siege Notification: Once a siege stone is placed, a server-wide siege notification is sent. Other factions or solo players can also participate in the siege.
· Siege Preparation Period: The siege stone occupies 1 chunk and remains hidden on the map for 24 hours, giving attackers time to fortify their siege outpost and the siege stone's location.
· Siege Commencement: After 24 hours, the siege stone is revealed on the map to defenders, and the siege begins. Attackers can build and destroy structures on the claimed city land.
· Siege Equipment: You can deploy siege equipment like cannons and catapults. This equipment can destroy opponent's blocks and damage prefab structures. While siege equipment can be directly damaged by players or other siege equipment, prefab structures can only be damaged by siege equipment.
· Victory Conditions:
· Attacker Victory: Destroy the city's bind stone to win.
· Defender Victory: Destroy the siege stone or survive for the current 1-hour time limit to win.
· Upon Successful Siege: Attackers can claim the sieged city as their own. If the city is within 2,080 blocks of another city, they can claim ownership; if it's too far, they can unclaim the land, removing all ownership.
· City Placement Restrictions: Factions can place cities almost anywhere, but not too close to existing world structures or other claimed land. There must be at least a 1-chunk gap between two claimed lands.
11:06 - 15:37
5. 🛡️ Custom Armor and Weapon Systems
· In addition to the faction system, various custom systems exist, with more planned for future additions.
· Custom Armor Weight System: Classifies all armor (including custom armor) by weight.
· Custom Weapon System: The Darktail team completed unfinished weapons that only existed in Hytale's creative mode and added them to the game.
· Custom Armor Weight System: Classifies all armor (including custom armor) by weight.
| Category | Details |
|---|---|
| Light Armor | Provides a bonus to dash attacks, increasing movement distance. Grants up to a +40% bonus to forced movement abilities when wearing a full set. |
| Medium Armor | Offers protection similar to vanilla Adamantite. Standard armor without major buffs or debuffs. |
| Heavy Armor | Reduces movement distance during dash attacks. Applies a -50% debuff to forced movement abilities when wearing a full set. |
· Custom Weapon System: The Darktail team completed unfinished weapons that only existed in Hytale's creative mode and added them to the game.
| Weapon | Features & Abilities |
|---|---|
| One-handed Club | Swing direction changes with movement, similar to a mace. Charged attack is a simple strike that consumes stamina. Ultimate ability has a knockback effect that sends players flying backward (defensive use). |
| One-handed Axe | Applies a bleeding effect on jump leap attacks. Ultimate ability is an axe throw that applies bleeding and restores health to the user. |
| Two-handed Sword | Has basic attacks. Charged attack is a dash followed by an AoE (Area of Effect) spin attack upon hit. Ultimate ability consists of a 4-stage combo, each stage consuming 25% of a signature charge. · Stage 1: Dash and AoE weaker than a power attack. · Stage 2: Dash and AoE with strength equal to a power attack. · Stage 3: Dash and AoE stronger than a power attack. · Stage 4: A jump and powerful slam attack. There's a 4-5 second time limit between each combo stage, allowing for flexible use. |
15:38 - 17:47
6. 🌐 Main Hub and Future Update Plans
· The main hub is a safe zone accessible through three safe villages located throughout the map.
· The main hub is an instanced area shared between US and EU servers, allowing you to play across servers from this location. However, cities can only be claimed on one of the two servers.
· Main Hub Features:
· Bank: A small, secure storage space where you can safely keep valuables from enemy raids.
· Player Housing: Can be purchased with in-game currency and requires weekly taxes for upkeep. You can customize your own space and gain additional storage.
· Future Updates:
· Quest zones will be added to the main hub.
· A castle is under construction as part of a magic system update.
· Planned features include upgradeable cities, a complete combat system overhaul (changing how equipment is equipped), playable races like Dwarves or Half-Trolls, hiring NPC guards for city defense, leaderboards, seasonal content and rewards, a magic system overhaul including 6 schools of magic, and skills and abilities for character customization.
· Revenue Model: While revenue is needed for server operation and mod updates, the Darktail team has stated they will only offer cosmetic-based purchases. There will be no in-game item purchases or Pay-to-Win elements; only visual upgrades such as character appearance, city structure styles, and player housing exteriors will be sold.
· Almost all features, except for sieges, will be available from the server's opening day, with sieges expected to be added within a month.
· The main hub is an instanced area shared between US and EU servers, allowing you to play across servers from this location. However, cities can only be claimed on one of the two servers.
· Main Hub Features:
· Bank: A small, secure storage space where you can safely keep valuables from enemy raids.
· Player Housing: Can be purchased with in-game currency and requires weekly taxes for upkeep. You can customize your own space and gain additional storage.
· Future Updates:
· Quest zones will be added to the main hub.
· A castle is under construction as part of a magic system update.
· Planned features include upgradeable cities, a complete combat system overhaul (changing how equipment is equipped), playable races like Dwarves or Half-Trolls, hiring NPC guards for city defense, leaderboards, seasonal content and rewards, a magic system overhaul including 6 schools of magic, and skills and abilities for character customization.
· Revenue Model: While revenue is needed for server operation and mod updates, the Darktail team has stated they will only offer cosmetic-based purchases. There will be no in-game item purchases or Pay-to-Win elements; only visual upgrades such as character appearance, city structure styles, and player housing exteriors will be sold.
· Almost all features, except for sieges, will be available from the server's opening day, with sieges expected to be added within a month.
