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After the Terraria 1.4.5 update, complete analysis and tier list of all whips' performance!With the Terraria 1.4.5 update adding 9 new whips, curiosity is growing about how they'll perform alongside existing ones. This analysis provides a detailed tier-by-tier evaluation of all whips in the game, from worst to best, explaining each whip's characteristics and how to use them. From early to late game, find out which whip will make your summoner playthrough shine!
After the Terraria 1.4.5 update, complete analysis and tier list of all whips' performance!
1. 🎮 Early Game Whip: Cob Whip
· The Cob Whip is the most basic whip, crafted from 30 Cobwebs and 10 Wood at a Loom.
· It deals an average of 9 damage, but summons a small spider on hit, dealing approximately 11 damage in total.
· It has the shortest range of all Terraria whips, making it difficult to hit enemies.
· Its crafting difficulty is very low, making it acceptable for temporary use in the early game, but its overall performance is poor.
CategoryDetails
Crafting Materials30 Cobwebs, 10 Wood (Loom)
Average Damage9 (approx. 11 with summons)
Special EffectSummons a small spider on hit
EvaluationShortest range, only suitable for early game
TierC
00:22 - 01:17
1. 🎮 Early Game Whip: Cob Whip
· The Cob Whip is the most basic whip, crafted from 30 Cobwebs and 10 Wood at a Loom.
· It deals an average of 9 damage, but summons a small spider on hit, dealing approximately 11 damage in total.
· It has the shortest range of all Terraria whips, making it difficult to hit enemies.
· Its crafting difficulty is very low, making it acceptable for temporary use in the early game, but its overall performance is poor.
CategoryDetails
Crafting Materials30 Cobwebs, 10 Wood (Loom)
Average Damage9 (approx. 11 with summons)
Special EffectSummons a small spider on hit
EvaluationShortest range, only suitable for early game
TierC
01:21 - 02:06
2. 💧 Disappointing Performance of Slime Whip and Leather Whip
· The Slime Whip can be crafted from 50 Gel at a Solidifier after defeating King Slime.
· It deals 12 damage and inflicts a burning debuff for 4 seconds on hit, but defeating King Slime as a summoner is difficult, and by the time it's acquired, there's likely a more powerful weapon available, making it impractical.
· The Leather Whip can be purchased from the Zoologist for 10 coins and deals 14 damage but has no special effects whatsoever.
· 10 coins is a significant resource in the early game, so it's wiser to invest in more valuable items like Pylons or Dynamite.
CategorySlime WhipLeather Whip
Acquisition Method50 Gel (Solidifier, after defeating King Slime)Purchased from Zoologist for 10 coins
Average Damage1214
Special EffectInflicts burning debuff for 4 secondsNone
EvaluationLow damage, inefficient for acquisition difficultyWorthless, not recommended for purchase
TierDF
02:47 - 03:50
3. 👻 Soul Scourge and Vascuulash
· The Soul Scourge and Vascuulash are crafted from 12 World Evil Ore (Demonite or Crimtane Bars), with the specific whip depending on the world type.
· They deal an average of 17 damage and increase summon damage by 5.
· While they have the advantage of being obtainable before defeating a boss, they require similar effort to obtaining the Snapthorn in the Jungle, and the Snapthorn is much more powerful, making them relatively less valuable.
CategoryDetails
Crafting Materials12 World Evil Ore Bars (Demonite or Crimtane)
Average Damage17
Special EffectSummon damage +5
EvaluationObtainable before bosses, but less efficient than Snapthorn
TierC
03:57 - 04:48
4. 🌿 Best Pre-Hardmode Whip: Snapthorn
· The Snapthorn can be crafted from 15 Stingers, 3 Vines, and 12 Jungle Spores, and is an iconic pre-Hardmode whip.
· It increases summon damage by 6 and has a 20% chance to poison enemies on hit.
· The 'Jungle's Wrath' buff increases attack speed by 12%, significantly boosting overall damage.
· Despite being nerfed multiple times, it is still considered the most powerful whip in the early game.
CategoryDetails
Crafting Materials15 Stingers, 3 Vines, 12 Jungle Spores
Special EffectSummon damage +6
20% chance to poison enemies on hit
'Jungle's Wrath' buff (Attack Speed +12%)
EvaluationBest pre-Hardmode whip, high value
TierS
04:51 - 05:57
5. 🌠 Power of Falling Stars: Star Crash
· The Star Crash is a new whip crafted from 20 Meteorite Bars, 10 Chains, and 10 Fallen Stars.
· It tags enemies on hit, and when summons attack a tagged enemy, meteors fall, dealing damage. Meteor damage scales with summon damage.
· It is very effective when combined with summons that deal high burst damage, such as the Imp Staff.
· It has similar damage to the Snapthorn and a longer range, making it advantageous in boss fights like Skeletron.
· Its reliance on the Imp Staff is a drawback, as it requires defeating the Eater of Worlds or Brain of Cthulhu to use.
CategoryDetails
Crafting Materials20 Meteorite Bars, 10 Chains, 10 Fallen Stars
Special EffectTags enemies, summons cause meteors to fall on tagged enemies (scales with summon damage)
EvaluationPowerful when combined with Imp Staff, long range
TierA
05:59 - 07:39
6. 🦴 Crowd Control Master: Spinal Tap
· The Spinal Tap can be crafted from 90 Bones and 55 Cobwebs after defeating Skeletron.
· It deals an average of 29 damage, and its most notable feature is a very low multi-hit penalty of 10%. Other whips have penalties ranging from 30-60%.
· Thanks to this low penalty, it excels at crowd control and is particularly useful in invasion events like the Old One's Army.
· However, its single-target damage is low, making it less efficient in boss fights like the Wall of Flesh. Its range is also not long enough, making it unsuitable for boss encounters.
CategoryDetails
Crafting Materials90 Bones, 55 Cobwebs (after defeating Skeletron)
Average Damage29
Special Effect10% multi-hit penalty (excellent for crowd control)
EvaluationVery good for crowd control, but weak against single targets and bosses
TierB
07:41 - 08:46
7. 🔥 Early Hardmode Choice: Firecracker
· The Firecracker is a whip dropped by the Wall of Flesh, similar to the Star Crash, it deals additional damage based on summon attack damage.
· It's ideal to combine it with summons that deal high burst damage, but compatible summons like the Sanguine Staff or Desert Tiger Staff have high acquisition difficulties or require specific conditions.
· It was once powerful in the whip stacking meta, but its value decreased after the whip stacking feature was removed.
· It offers a unique playstyle, but can be difficult to utilize without luck.
CategoryDetails
Acquisition MethodWall of Flesh drop
Special EffectAdditional damage based on summon attack damage
EvaluationUnique playstyle, high acquisition difficulty for compatible summons, value decreased due to whip stacking nerf
TierB (Lower)
08:48 - 09:42
8. ❄️ Power of Ice: Cool Whip
· The Cool Whip can be crafted from 8 Souls of Light, 8 Souls of Night, and 1 Frost Core.
· It deals 45 damage and, on hit, generates homing snowflakes that deal continuous damage and ignore most defense. It also inflicts the Frostbite debuff.
· When combined with the Blade Staff, it provides incredibly strong crowd control at this stage of the game.
· It also performs well in Mechanical Boss fights and is a great help in progressing to the next stage.
CategoryDetails
Crafting Materials8 Souls of Light, 8 Souls of Night, 1 Frost Core
Average Damage45
Special EffectGenerates homing snowflakes on hit (continuous damage, ignores defense), inflicts Frostbite debuff
EvaluationExcellent crowd control, essential for early Hardmode
TierA
09:44 - 10:21
9. ⚔️ Cool Whip Upgrade: Durendal
· The Durendal is a whip crafted from 12 Hallowed Bars.
· It deals 55 damage, increases summon damage by 9, and increases attack speed by 25%.
· It is a direct upgrade to the Cool Whip and shows maximum efficiency when combined with fast summons like the Blade Staff.
· While it has no special abilities, it provides consistently high damage and an attack speed buff, making it very practical.
CategoryDetails
Crafting Materials12 Hallowed Bars
Average Damage55
Special EffectSummon damage +9, Attack Speed +25%
EvaluationDirect upgrade to Cool Whip, stable performance
TierA
10:26 - 11:26
10. 🌸 Plantera Drop: Vulgar Display of Flower
· The Vulgar Display of Flower is a whip dropped by Plantera with a 12.5% chance.
· It deals 75 damage, increases summon damage by 9, and when summons attack a tagged enemy, it fires homing petals that deal 40 damage and ignore defense.
· While similar to the Cool Whip's ability, its upgrade potential is smaller compared to Durendal, and it tends to be quickly outclassed by other whips available at its acquisition point.
· Despite being a post-Plantera weapon with a 1/8 drop chance, its performance is less than expected.
CategoryDetails
Acquisition MethodPlantera drop (12.5% chance)
Average Damage75
Special EffectSummon damage +9
Summons fire homing petals on hit (40 damage, ignores defense)
EvaluationDecent but quickly outclassed by other whips, underwhelming performance
TierC
11:28 - 12:40
11. 🌟 Dungeon Star: Morning Star
· The Morning Star is a whip that drops from Dungeon monsters after Plantera with a low chance.
· It deals a high 160 damage but has a slower attack speed than other whips.
· With a very low multi-hit penalty of 5%, long range, and high knockback, it's ideal for late-game crowd control.
· It grants a 10% critical strike chance to enemies tagged by summons.
· It's very useful for events like Frost Moon or Pumpkin Moon, and for dungeon farming, but its performance is outclassed by other whips in the very late game.
CategoryDetails
Acquisition MethodDrops from Dungeon monsters after Plantera
Average Damage160 (slow attack speed)
Special Effect5% multi-hit penalty, long range, high knockback
Grants 10% critical strike chance to enemies tagged by summons
EvaluationExcellent for late-game crowd control, useful for events and farming
TierA
12:41 - 13:52
12. 🎃 Pumpkin Moon's Gift: Dark Harvest
· The Dark Harvest is a whip that drops from Pumpking during the Pumpkin Moon event with a low chance.
· It deals 110 damage, has a 10% multi-hit penalty, and increases summon damage by 15.
· When summons attack a tagged enemy, an effect continuously triggers, dealing 15 damage to 3 nearby enemies, making it incredibly powerful for crowd control.
· Thanks to its speed-increasing property on attack, when combined with speed-boosting accessories and fast summons, it can deal immense damage to multiple targets.
· It is also very effective in boss fights like Empress of Light or Lunatic Cultist due to its base damage and speed, and is one of the best whips usable up to Moon Lord.
CategoryDetails
Acquisition MethodDrops from Pumpking during Pumpkin Moon event
Average Damage110
Special Effect10% multi-hit penalty, Summon damage +15
Summons deal 15 damage to 3 nearby enemies on hit
Increased speed on attack
EvaluationPowerful for both crowd control and boss fights, usable up to Moon Lord
TierS
13:54 - 15:07
13. ⚡ Electricity of the Sea: Electric Eel
· The Electric Eel is a whip that drops from Duke Fishron with a 1/6 chance.
· It deals 150 damage and, on hit, marks enemies with electrical energy, which then bounces between marked enemies, dealing damage. The more enemies marked, the higher the damage.
· It is considered one of the best crowd control weapons in the game.
· If acquired by defeating Duke Fishron in early Hardmode, it can provide immense value from pre-Plantera to late game.
· It is very powerful in invasion events, but shows average performance against single targets.
CategoryDetails
Acquisition MethodDuke Fishron drop (1/6 chance)
Average Damage150
Special EffectMarks enemies, electrical energy bounces between marked enemies (very powerful for crowd control)
EvaluationOne of the best crowd control weapons, immense value if acquired early
TierA
15:09 - 16:37
14. 🌈 Empress of Light's Whip: Kaleidoscope
· The Kaleidoscope is a whip that drops from the Empress of Light with a 1/4 chance.
· It deals 170 damage, increases summon damage by 20, and grants summons a 10% critical strike chance. It has a long range.
· It creates a powerful synergy when combined with summons like the Blade Staff.
· In the past, it was very strong in the whip stacking meta, but its performance declined after the whip stacking feature was removed and it received a direct nerf in the 1.4.5 update.
· Previously, it had 180 damage and a 10% multi-hit penalty, but now it has 170 damage and a 20% multi-hit penalty.
· It is still a decent weapon, but often less preferred than the Dark Harvest given its acquisition difficulty.
CategoryDetails
Acquisition MethodEmpress of Light drop (1/4 chance)
Average Damage170
Special EffectSummon damage +20, Summons gain 10% critical strike chance, Long range
EvaluationValue decreased after nerf, less preferred than Dark Harvest
TierB (Upper)
16:38 - 17:37
15. 🌌 Endgame Whip: Constellation
· The Constellation is an endgame whip crafted from 18 Stardust Fragments at an Ancient Manipulator.
· When attacking enemies, homing shooting stars appear, dealing decent damage to nearby foes.
· It is very useful in battles like the Celestial Pillars or Moon Lord, where focusing on dodging attacks is more important than precision.
· Thanks to its homing projectiles and summon boosting effects, it's an effective choice against the Moon Lord and is a valuable weapon not only for the summoner class but for Terraria as a whole.
CategoryDetails
Crafting Materials18 Stardust Fragments (Ancient Manipulator)
Special EffectGenerates homing shooting stars on hit (damages nearby enemies)
EvaluationExcellent endgame whip, very useful for Moon Lord battle
TierS
17:39 - 18:00
16. 🌕 Moon Lord's Legacy: Possession
· Possession is one of Terraria's final weapons, dropped by the Moon Lord.
· It boasts immense damage, very fast attack speed, and powerful special effects.
· Since there are few in-game challenges after the Moon Lord, it's difficult to directly compare and rank it against other weapons.
· It performs well in post-Moon Lord gameplay, but it's hard to assign it any special significance beyond that.
CategoryDetails
Acquisition MethodMoon Lord drop
Special EffectHigh damage, fast attack speed, powerful effects
EvaluationFinal game weapon, suitable for post-Moon Lord gameplay
TierB
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