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After the Terraria 1.4.5 update, complete analysis and tier list of all whips' performance!With the Terraria 1.4.5 update adding 9 new whips, curiosity is growing about how they'll perform alongside existing ones. This analysis provides a detailed tier-by-tier evaluation of all whips in the game, from worst to best, explaining each whip's characteristics and how to use them. From early to late game, find out which whip will make your summoner playthrough shine!
1. 🎮 Early Game Whip: Cob Whip
· The Cob Whip is the most basic whip, crafted from 30 Cobwebs and 10 Wood at a Loom.
· It deals an average of 9 damage, but summons a small spider on hit, dealing approximately 11 damage in total.
· It has the shortest range of all Terraria whips, making it difficult to hit enemies.
· Its crafting difficulty is very low, making it acceptable for temporary use in the early game, but its overall performance is poor.
· It deals an average of 9 damage, but summons a small spider on hit, dealing approximately 11 damage in total.
· It has the shortest range of all Terraria whips, making it difficult to hit enemies.
· Its crafting difficulty is very low, making it acceptable for temporary use in the early game, but its overall performance is poor.
| Category | Details |
|---|---|
| Crafting Materials | 30 Cobwebs, 10 Wood (Loom) |
| Average Damage | 9 (approx. 11 with summons) |
| Special Effect | Summons a small spider on hit |
| Evaluation | Shortest range, only suitable for early game |
| Tier | C |
00:22 - 01:17
1. 🎮 Early Game Whip: Cob Whip
· The Cob Whip is the most basic whip, crafted from 30 Cobwebs and 10 Wood at a Loom.
· It deals an average of 9 damage, but summons a small spider on hit, dealing approximately 11 damage in total.
· It has the shortest range of all Terraria whips, making it difficult to hit enemies.
· Its crafting difficulty is very low, making it acceptable for temporary use in the early game, but its overall performance is poor.
· It deals an average of 9 damage, but summons a small spider on hit, dealing approximately 11 damage in total.
· It has the shortest range of all Terraria whips, making it difficult to hit enemies.
· Its crafting difficulty is very low, making it acceptable for temporary use in the early game, but its overall performance is poor.
| Category | Details |
|---|---|
| Crafting Materials | 30 Cobwebs, 10 Wood (Loom) |
| Average Damage | 9 (approx. 11 with summons) |
| Special Effect | Summons a small spider on hit |
| Evaluation | Shortest range, only suitable for early game |
| Tier | C |
01:21 - 02:06
2. 💧 Disappointing Performance of Slime Whip and Leather Whip
· The Slime Whip can be crafted from 50 Gel at a Solidifier after defeating King Slime.
· It deals 12 damage and inflicts a burning debuff for 4 seconds on hit, but defeating King Slime as a summoner is difficult, and by the time it's acquired, there's likely a more powerful weapon available, making it impractical.
· The Leather Whip can be purchased from the Zoologist for 10 coins and deals 14 damage but has no special effects whatsoever.
· 10 coins is a significant resource in the early game, so it's wiser to invest in more valuable items like Pylons or Dynamite.
· It deals 12 damage and inflicts a burning debuff for 4 seconds on hit, but defeating King Slime as a summoner is difficult, and by the time it's acquired, there's likely a more powerful weapon available, making it impractical.
· The Leather Whip can be purchased from the Zoologist for 10 coins and deals 14 damage but has no special effects whatsoever.
· 10 coins is a significant resource in the early game, so it's wiser to invest in more valuable items like Pylons or Dynamite.
| Category | Slime Whip | Leather Whip |
|---|---|---|
| Acquisition Method | 50 Gel (Solidifier, after defeating King Slime) | Purchased from Zoologist for 10 coins |
| Average Damage | 12 | 14 |
| Special Effect | Inflicts burning debuff for 4 seconds | None |
| Evaluation | Low damage, inefficient for acquisition difficulty | Worthless, not recommended for purchase |
| Tier | D | F |
02:47 - 03:50
3. 👻 Soul Scourge and Vascuulash
· The Soul Scourge and Vascuulash are crafted from 12 World Evil Ore (Demonite or Crimtane Bars), with the specific whip depending on the world type.
· They deal an average of 17 damage and increase summon damage by 5.
· While they have the advantage of being obtainable before defeating a boss, they require similar effort to obtaining the Snapthorn in the Jungle, and the Snapthorn is much more powerful, making them relatively less valuable.
· They deal an average of 17 damage and increase summon damage by 5.
· While they have the advantage of being obtainable before defeating a boss, they require similar effort to obtaining the Snapthorn in the Jungle, and the Snapthorn is much more powerful, making them relatively less valuable.
| Category | Details |
|---|---|
| Crafting Materials | 12 World Evil Ore Bars (Demonite or Crimtane) |
| Average Damage | 17 |
| Special Effect | Summon damage +5 |
| Evaluation | Obtainable before bosses, but less efficient than Snapthorn |
| Tier | C |
03:57 - 04:48
4. 🌿 Best Pre-Hardmode Whip: Snapthorn
· The Snapthorn can be crafted from 15 Stingers, 3 Vines, and 12 Jungle Spores, and is an iconic pre-Hardmode whip.
· It increases summon damage by 6 and has a 20% chance to poison enemies on hit.
· The 'Jungle's Wrath' buff increases attack speed by 12%, significantly boosting overall damage.
· Despite being nerfed multiple times, it is still considered the most powerful whip in the early game.
· It increases summon damage by 6 and has a 20% chance to poison enemies on hit.
· The 'Jungle's Wrath' buff increases attack speed by 12%, significantly boosting overall damage.
· Despite being nerfed multiple times, it is still considered the most powerful whip in the early game.
| Category | Details |
|---|---|
| Crafting Materials | 15 Stingers, 3 Vines, 12 Jungle Spores |
| Special Effect | Summon damage +6 20% chance to poison enemies on hit 'Jungle's Wrath' buff (Attack Speed +12%) |
| Evaluation | Best pre-Hardmode whip, high value |
| Tier | S |
04:51 - 05:57
5. 🌠 Power of Falling Stars: Star Crash
· The Star Crash is a new whip crafted from 20 Meteorite Bars, 10 Chains, and 10 Fallen Stars.
· It tags enemies on hit, and when summons attack a tagged enemy, meteors fall, dealing damage. Meteor damage scales with summon damage.
· It is very effective when combined with summons that deal high burst damage, such as the Imp Staff.
· It has similar damage to the Snapthorn and a longer range, making it advantageous in boss fights like Skeletron.
· Its reliance on the Imp Staff is a drawback, as it requires defeating the Eater of Worlds or Brain of Cthulhu to use.
· It tags enemies on hit, and when summons attack a tagged enemy, meteors fall, dealing damage. Meteor damage scales with summon damage.
· It is very effective when combined with summons that deal high burst damage, such as the Imp Staff.
· It has similar damage to the Snapthorn and a longer range, making it advantageous in boss fights like Skeletron.
· Its reliance on the Imp Staff is a drawback, as it requires defeating the Eater of Worlds or Brain of Cthulhu to use.
| Category | Details |
|---|---|
| Crafting Materials | 20 Meteorite Bars, 10 Chains, 10 Fallen Stars |
| Special Effect | Tags enemies, summons cause meteors to fall on tagged enemies (scales with summon damage) |
| Evaluation | Powerful when combined with Imp Staff, long range |
| Tier | A |
05:59 - 07:39
6. 🦴 Crowd Control Master: Spinal Tap
· The Spinal Tap can be crafted from 90 Bones and 55 Cobwebs after defeating Skeletron.
· It deals an average of 29 damage, and its most notable feature is a very low multi-hit penalty of 10%. Other whips have penalties ranging from 30-60%.
· Thanks to this low penalty, it excels at crowd control and is particularly useful in invasion events like the Old One's Army.
· However, its single-target damage is low, making it less efficient in boss fights like the Wall of Flesh. Its range is also not long enough, making it unsuitable for boss encounters.
· It deals an average of 29 damage, and its most notable feature is a very low multi-hit penalty of 10%. Other whips have penalties ranging from 30-60%.
· Thanks to this low penalty, it excels at crowd control and is particularly useful in invasion events like the Old One's Army.
· However, its single-target damage is low, making it less efficient in boss fights like the Wall of Flesh. Its range is also not long enough, making it unsuitable for boss encounters.
| Category | Details |
|---|---|
| Crafting Materials | 90 Bones, 55 Cobwebs (after defeating Skeletron) |
| Average Damage | 29 |
| Special Effect | 10% multi-hit penalty (excellent for crowd control) |
| Evaluation | Very good for crowd control, but weak against single targets and bosses |
| Tier | B |
07:41 - 08:46
7. 🔥 Early Hardmode Choice: Firecracker
· The Firecracker is a whip dropped by the Wall of Flesh, similar to the Star Crash, it deals additional damage based on summon attack damage.
· It's ideal to combine it with summons that deal high burst damage, but compatible summons like the Sanguine Staff or Desert Tiger Staff have high acquisition difficulties or require specific conditions.
· It was once powerful in the whip stacking meta, but its value decreased after the whip stacking feature was removed.
· It offers a unique playstyle, but can be difficult to utilize without luck.
· It's ideal to combine it with summons that deal high burst damage, but compatible summons like the Sanguine Staff or Desert Tiger Staff have high acquisition difficulties or require specific conditions.
· It was once powerful in the whip stacking meta, but its value decreased after the whip stacking feature was removed.
· It offers a unique playstyle, but can be difficult to utilize without luck.
| Category | Details |
|---|---|
| Acquisition Method | Wall of Flesh drop |
| Special Effect | Additional damage based on summon attack damage |
| Evaluation | Unique playstyle, high acquisition difficulty for compatible summons, value decreased due to whip stacking nerf |
| Tier | B (Lower) |
08:48 - 09:42
8. ❄️ Power of Ice: Cool Whip
· The Cool Whip can be crafted from 8 Souls of Light, 8 Souls of Night, and 1 Frost Core.
· It deals 45 damage and, on hit, generates homing snowflakes that deal continuous damage and ignore most defense. It also inflicts the Frostbite debuff.
· When combined with the Blade Staff, it provides incredibly strong crowd control at this stage of the game.
· It also performs well in Mechanical Boss fights and is a great help in progressing to the next stage.
· It deals 45 damage and, on hit, generates homing snowflakes that deal continuous damage and ignore most defense. It also inflicts the Frostbite debuff.
· When combined with the Blade Staff, it provides incredibly strong crowd control at this stage of the game.
· It also performs well in Mechanical Boss fights and is a great help in progressing to the next stage.
| Category | Details |
|---|---|
| Crafting Materials | 8 Souls of Light, 8 Souls of Night, 1 Frost Core |
| Average Damage | 45 |
| Special Effect | Generates homing snowflakes on hit (continuous damage, ignores defense), inflicts Frostbite debuff |
| Evaluation | Excellent crowd control, essential for early Hardmode |
| Tier | A |
09:44 - 10:21
9. ⚔️ Cool Whip Upgrade: Durendal
· The Durendal is a whip crafted from 12 Hallowed Bars.
· It deals 55 damage, increases summon damage by 9, and increases attack speed by 25%.
· It is a direct upgrade to the Cool Whip and shows maximum efficiency when combined with fast summons like the Blade Staff.
· While it has no special abilities, it provides consistently high damage and an attack speed buff, making it very practical.
· It deals 55 damage, increases summon damage by 9, and increases attack speed by 25%.
· It is a direct upgrade to the Cool Whip and shows maximum efficiency when combined with fast summons like the Blade Staff.
· While it has no special abilities, it provides consistently high damage and an attack speed buff, making it very practical.
| Category | Details |
|---|---|
| Crafting Materials | 12 Hallowed Bars |
| Average Damage | 55 |
| Special Effect | Summon damage +9, Attack Speed +25% |
| Evaluation | Direct upgrade to Cool Whip, stable performance |
| Tier | A |
10:26 - 11:26
10. 🌸 Plantera Drop: Vulgar Display of Flower
· The Vulgar Display of Flower is a whip dropped by Plantera with a 12.5% chance.
· It deals 75 damage, increases summon damage by 9, and when summons attack a tagged enemy, it fires homing petals that deal 40 damage and ignore defense.
· While similar to the Cool Whip's ability, its upgrade potential is smaller compared to Durendal, and it tends to be quickly outclassed by other whips available at its acquisition point.
· Despite being a post-Plantera weapon with a 1/8 drop chance, its performance is less than expected.
· It deals 75 damage, increases summon damage by 9, and when summons attack a tagged enemy, it fires homing petals that deal 40 damage and ignore defense.
· While similar to the Cool Whip's ability, its upgrade potential is smaller compared to Durendal, and it tends to be quickly outclassed by other whips available at its acquisition point.
· Despite being a post-Plantera weapon with a 1/8 drop chance, its performance is less than expected.
| Category | Details |
|---|---|
| Acquisition Method | Plantera drop (12.5% chance) |
| Average Damage | 75 |
| Special Effect | Summon damage +9 Summons fire homing petals on hit (40 damage, ignores defense) |
| Evaluation | Decent but quickly outclassed by other whips, underwhelming performance |
| Tier | C |
11:28 - 12:40
11. 🌟 Dungeon Star: Morning Star
· The Morning Star is a whip that drops from Dungeon monsters after Plantera with a low chance.
· It deals a high 160 damage but has a slower attack speed than other whips.
· With a very low multi-hit penalty of 5%, long range, and high knockback, it's ideal for late-game crowd control.
· It grants a 10% critical strike chance to enemies tagged by summons.
· It's very useful for events like Frost Moon or Pumpkin Moon, and for dungeon farming, but its performance is outclassed by other whips in the very late game.
· It deals a high 160 damage but has a slower attack speed than other whips.
· With a very low multi-hit penalty of 5%, long range, and high knockback, it's ideal for late-game crowd control.
· It grants a 10% critical strike chance to enemies tagged by summons.
· It's very useful for events like Frost Moon or Pumpkin Moon, and for dungeon farming, but its performance is outclassed by other whips in the very late game.
| Category | Details |
|---|---|
| Acquisition Method | Drops from Dungeon monsters after Plantera |
| Average Damage | 160 (slow attack speed) |
| Special Effect | 5% multi-hit penalty, long range, high knockback Grants 10% critical strike chance to enemies tagged by summons |
| Evaluation | Excellent for late-game crowd control, useful for events and farming |
| Tier | A |
12:41 - 13:52
12. 🎃 Pumpkin Moon's Gift: Dark Harvest
· The Dark Harvest is a whip that drops from Pumpking during the Pumpkin Moon event with a low chance.
· It deals 110 damage, has a 10% multi-hit penalty, and increases summon damage by 15.
· When summons attack a tagged enemy, an effect continuously triggers, dealing 15 damage to 3 nearby enemies, making it incredibly powerful for crowd control.
· Thanks to its speed-increasing property on attack, when combined with speed-boosting accessories and fast summons, it can deal immense damage to multiple targets.
· It is also very effective in boss fights like Empress of Light or Lunatic Cultist due to its base damage and speed, and is one of the best whips usable up to Moon Lord.
· It deals 110 damage, has a 10% multi-hit penalty, and increases summon damage by 15.
· When summons attack a tagged enemy, an effect continuously triggers, dealing 15 damage to 3 nearby enemies, making it incredibly powerful for crowd control.
· Thanks to its speed-increasing property on attack, when combined with speed-boosting accessories and fast summons, it can deal immense damage to multiple targets.
· It is also very effective in boss fights like Empress of Light or Lunatic Cultist due to its base damage and speed, and is one of the best whips usable up to Moon Lord.
| Category | Details |
|---|---|
| Acquisition Method | Drops from Pumpking during Pumpkin Moon event |
| Average Damage | 110 |
| Special Effect | 10% multi-hit penalty, Summon damage +15 Summons deal 15 damage to 3 nearby enemies on hit Increased speed on attack |
| Evaluation | Powerful for both crowd control and boss fights, usable up to Moon Lord |
| Tier | S |
13:54 - 15:07
13. ⚡ Electricity of the Sea: Electric Eel
· The Electric Eel is a whip that drops from Duke Fishron with a 1/6 chance.
· It deals 150 damage and, on hit, marks enemies with electrical energy, which then bounces between marked enemies, dealing damage. The more enemies marked, the higher the damage.
· It is considered one of the best crowd control weapons in the game.
· If acquired by defeating Duke Fishron in early Hardmode, it can provide immense value from pre-Plantera to late game.
· It is very powerful in invasion events, but shows average performance against single targets.
· It deals 150 damage and, on hit, marks enemies with electrical energy, which then bounces between marked enemies, dealing damage. The more enemies marked, the higher the damage.
· It is considered one of the best crowd control weapons in the game.
· If acquired by defeating Duke Fishron in early Hardmode, it can provide immense value from pre-Plantera to late game.
· It is very powerful in invasion events, but shows average performance against single targets.
| Category | Details |
|---|---|
| Acquisition Method | Duke Fishron drop (1/6 chance) |
| Average Damage | 150 |
| Special Effect | Marks enemies, electrical energy bounces between marked enemies (very powerful for crowd control) |
| Evaluation | One of the best crowd control weapons, immense value if acquired early |
| Tier | A |
15:09 - 16:37
14. 🌈 Empress of Light's Whip: Kaleidoscope
· The Kaleidoscope is a whip that drops from the Empress of Light with a 1/4 chance.
· It deals 170 damage, increases summon damage by 20, and grants summons a 10% critical strike chance. It has a long range.
· It creates a powerful synergy when combined with summons like the Blade Staff.
· In the past, it was very strong in the whip stacking meta, but its performance declined after the whip stacking feature was removed and it received a direct nerf in the 1.4.5 update.
· Previously, it had 180 damage and a 10% multi-hit penalty, but now it has 170 damage and a 20% multi-hit penalty.
· It is still a decent weapon, but often less preferred than the Dark Harvest given its acquisition difficulty.
· It deals 170 damage, increases summon damage by 20, and grants summons a 10% critical strike chance. It has a long range.
· It creates a powerful synergy when combined with summons like the Blade Staff.
· In the past, it was very strong in the whip stacking meta, but its performance declined after the whip stacking feature was removed and it received a direct nerf in the 1.4.5 update.
· Previously, it had 180 damage and a 10% multi-hit penalty, but now it has 170 damage and a 20% multi-hit penalty.
· It is still a decent weapon, but often less preferred than the Dark Harvest given its acquisition difficulty.
| Category | Details |
|---|---|
| Acquisition Method | Empress of Light drop (1/4 chance) |
| Average Damage | 170 |
| Special Effect | Summon damage +20, Summons gain 10% critical strike chance, Long range |
| Evaluation | Value decreased after nerf, less preferred than Dark Harvest |
| Tier | B (Upper) |
16:38 - 17:37
15. 🌌 Endgame Whip: Constellation
· The Constellation is an endgame whip crafted from 18 Stardust Fragments at an Ancient Manipulator.
· When attacking enemies, homing shooting stars appear, dealing decent damage to nearby foes.
· It is very useful in battles like the Celestial Pillars or Moon Lord, where focusing on dodging attacks is more important than precision.
· Thanks to its homing projectiles and summon boosting effects, it's an effective choice against the Moon Lord and is a valuable weapon not only for the summoner class but for Terraria as a whole.
· When attacking enemies, homing shooting stars appear, dealing decent damage to nearby foes.
· It is very useful in battles like the Celestial Pillars or Moon Lord, where focusing on dodging attacks is more important than precision.
· Thanks to its homing projectiles and summon boosting effects, it's an effective choice against the Moon Lord and is a valuable weapon not only for the summoner class but for Terraria as a whole.
| Category | Details |
|---|---|
| Crafting Materials | 18 Stardust Fragments (Ancient Manipulator) |
| Special Effect | Generates homing shooting stars on hit (damages nearby enemies) |
| Evaluation | Excellent endgame whip, very useful for Moon Lord battle |
| Tier | S |
17:39 - 18:00
16. 🌕 Moon Lord's Legacy: Possession
· Possession is one of Terraria's final weapons, dropped by the Moon Lord.
· It boasts immense damage, very fast attack speed, and powerful special effects.
· Since there are few in-game challenges after the Moon Lord, it's difficult to directly compare and rank it against other weapons.
· It performs well in post-Moon Lord gameplay, but it's hard to assign it any special significance beyond that.
· It boasts immense damage, very fast attack speed, and powerful special effects.
· Since there are few in-game challenges after the Moon Lord, it's difficult to directly compare and rank it against other weapons.
· It performs well in post-Moon Lord gameplay, but it's hard to assign it any special significance beyond that.
| Category | Details |
|---|---|
| Acquisition Method | Moon Lord drop |
| Special Effect | High damage, fast attack speed, powerful effects |
| Evaluation | Final game weapon, suitable for post-Moon Lord gameplay |
| Tier | B |
