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Diablo Immortal: Necromancer 40% nerf, is it really justified? Users' heated debateFollowing the massive 4.3.0 update for Diablo Immortal, the Necromancer class has received a 40% damage reduction nerf, sparking significant controversy within the community. Many users argue that the nerf is excessive, while others offer a contrasting view, stating it was a long-overdue adjustment. Attention is now focused on how this nerf will impact Necromancer gameplay and the overall balance between classes.
Diablo Immortal: Necromancer 40% nerf, is it really justified? Users' heated debate
1. 🎮 Necromancer 4.3.0 Update: 40% Nerf Controversy
· After the massive 4.3.0 update for Diablo Immortal, the Necromancer class received a significant nerf, leading to growing user dissatisfaction.
· The damage reduction while in 'Wraith Form' is a major point of contention, with some users complaining that they can barely deal any damage in Wraith Form.
· One user commented that after the nerf, a Necromancer in Wraith Form was nothing more than an 'annoying fly' and posed no threat.
· There are also opinions that while Necromancers previously maintained survivability by dealing high damage in Wraith Form, they now often die instantly.
00:07 - 03:11
1. 🎮 Necromancer 4.3.0 Update: 40% Nerf Controversy
· After the massive 4.3.0 update for Diablo Immortal, the Necromancer class received a significant nerf, leading to growing user dissatisfaction.
· The damage reduction while in 'Wraith Form' is a major point of contention, with some users complaining that they can barely deal any damage in Wraith Form.
· One user commented that after the nerf, a Necromancer in Wraith Form was nothing more than an 'annoying fly' and posed no threat.
· There are also opinions that while Necromancers previously maintained survivability by dealing high damage in Wraith Form, they now often die instantly.
03:12 - 06:19
2. ⚔️ Divided Community Reactions to Necromancer Nerf
· The community is divided on the Necromancer nerf. Some feel the nerf is excessive, while others argue it was a long-overdue adjustment.
· Users who believe the nerf is excessive argue that similar nerfs should be applied to other classes' invincibility/survival skills, such as the Barbarian's 'Undying Rage' or the Crusader's 'Draw and Quarter'.
· Conversely, users who believe the nerf was necessary say that Necromancers were previously too powerful, making it impossible to touch idols in battle.
· Due to this nerf and the Vitus set changes, many Necromancer users are expected to switch to other classes.
· Currently, Necromancers are forced to focus solely on high potency and sustained damage, with the importance of physical damage and armor penetration reduced.
· However, some still believe that Necromancers with high potency continue to overwhelm other players.
CategoryDetails
Necromancer Wraith Form Nerf40% damage reduction
Requires exiting Wraith Form to deal damage
Demands strategic use
Barbarian Undying RageNo 3-second cooldown
Not 100% uptime
Crusader Draw and QuarterNo 3-second cooldown
Not 100% uptime
06:20 - 08:10
3. 🤔 Wraith Form Strategic Shift and Developer's Necromancer Pattern
· Necromancers must now exit Wraith Form to deal damage, meaning strategic judgment is required for when to use it.
· Maintaining Wraith Form means sacrificing damage reduction, so balancing offense and defense has become crucial.
· Some users point out that it's unfair for only the Necromancer's Wraith Form to receive a 40% damage reduction, unlike the invincibility skills of Barbarians or Crusaders.
· There's an opinion that developers tend to favor Necromancers, and this nerf might be a temporary adjustment before new essences are added.
· Based on long-term Diablo Immortal experience, there's a pattern where Necromancers, after being nerfed, always returned in a more powerful form.
· Therefore, it's possible that Necromancers will become powerful once again with the Inferno 12 essence update.
08:11 - 10:06
4. 📉 Personal Opinion on Nerf Magnitude and Player Impact
· So far, there are almost no complaints about other classes like Barbarians, Crusaders, or Monks; only Necromancer users are expressing dissatisfaction with the nerf.
· A personal opinion was offered that a 40% damage reduction is too excessive, and around 20-25% would have been more appropriate.
· The significant reduction in physical damage and armor penetration in Wraith Form is considered a harsh measure.
· Free-to-play and low-spending users who have invested heavily in potency and armor penetration, specifically building their characters around the Necromancer, may find it difficult to switch classes and could be severely impacted.
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